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If you think that's bad, their recent game Hearts of Iron 4 contains several references to Hitler. edit: Well, this just works terribly on a new page.
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# ? Mar 17, 2017 09:25 |
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# ? May 14, 2024 04:32 |
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Well I mean it's kind of hard to have a WWII game without Hitler, while it's rather easy not to reference a dude who wasn't even a thing till almost a 100 years later. Well like 30 after the game ends but no one plays that far. CharlestheHammer fucked around with this message at 09:52 on Mar 17, 2017 |
# ? Mar 17, 2017 09:27 |
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Because all references hidden away in script are endorsements...?
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# ? Mar 17, 2017 12:04 |
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LordMune posted:Because all references hidden away in script are endorsements...? actually, Paradox is Secret Nazi Germany
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# ? Mar 17, 2017 12:24 |
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spectralent posted:Can anyone explain to me how the EUIV->Vic II converter decides what countries are uncivilised or not? I gave it a test-fire while europe was still an institution and 2-3 tech levels behind and all the great powers are still in europe. Is that even up to date? I thought it was broken ever since Secret Denmark times and never recovered GrossMurpel fucked around with this message at 12:31 on Mar 17, 2017 |
# ? Mar 17, 2017 12:28 |
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GrossMurpel posted:Is that even up to date? I thought it was broken ever since Secret Denmark times and never recovered Updated Jan this year, so I assume so. It worked, at least, it just didn't convert nations like I thought it would.
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# ? Mar 17, 2017 12:36 |
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LordMune posted:Because all references hidden away in script are endorsements...? for every jackbooted nationalist on pdox forums, there is a pearl-clutching communist on SA forums
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# ? Mar 17, 2017 14:46 |
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LordMune posted:Because all references hidden away in script are endorsements...?
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# ? Mar 17, 2017 14:57 |
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What does that event do, anyways?
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# ? Mar 17, 2017 14:59 |
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Arrhythmia posted:What does that event do, anyways? rhodesian independence
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# ? Mar 17, 2017 15:05 |
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It looks more like it changes some names and adds a Rhodesian core to Zimbabwe while giving Britain 10 prestige
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# ? Mar 17, 2017 15:06 |
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Alchenar posted:Throwing ideas out for discussion - Decisive Campaigns: Barbarossa has a thing where if your Generals are too good then Stalin's paranoia rises and he purges some of them, so you have to balance against that and it works really well. Democracies: - Lowest start - Slow starting acceleration, which gets boosted by world tension - Highest potential Fascists: - Highest start - Fast but constant acceleration - Lowest potential, because of superiority complex/victory disease/corruption Communists: - Medium start - Slow acceleration, which gets boosted through purging - Medium potential All of these would basically encourage historical strategies from players, specifically; Delaying the war for Democracies, getting the war going as early as possible for Fascists, and getting your purging on early to build up your strength for the inevitable war for Communists. Non-Aligned could be like Communists, except without the ability to purge.
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# ? Mar 17, 2017 18:10 |
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Nut to Butt posted:for every jackbooted nationalist on pdox forums, there is a pearl-clutching communist on SA forums
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# ? Mar 17, 2017 18:13 |
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A Buttery Pastry posted:getting the war going as early as possible for Fascists
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# ? Mar 17, 2017 18:13 |
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Ofaloaf posted:Have you seen what happens if Germany plunges into war even slightly earlier, like if the Sudetenland crisis goes hot? Yeah, Germany puts its entire army on the Czech border, so the French can march halfway to Berlin before the Krauts think to go "oh yeah, we probably should have garrisoned the Rhineland after reoccupying it, eh?"
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# ? Mar 17, 2017 18:31 |
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Friend Commuter posted:Yeah, Germany puts its entire army on the Czech border, so the French can march halfway to Berlin before the Krauts think to go "oh yeah, we probably should have garrisoned the Rhineland after reoccupying it, eh?" Funny, when that happened in my game, Italy of all loving people rolled up Southern France and was sieging the Île-de-France before the British and Polish counteroffensive toppled Berlin.
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# ? Mar 19, 2017 00:05 |
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YF-23 posted:I am going to assume you hired another crazy Thatcherite in a search for talent for V3. Nah, it as podcat that bought it. Doomdark got a Reagan one.
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# ? Mar 20, 2017 06:22 |
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Cats can't own things, your story is full of holes.
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# ? Mar 20, 2017 06:25 |
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Is there a way to tell if a mod in Victoria 2 is actually working? I've got a simple pop immigration mod that basically just disables the huge bonus the new world gets, but the -2 modifier to emigration chance for being in the new world still shows up in the tooltip even though the mod definitely disables that. Are the tooltips just hard-coded or is the mod data not replacing the vanilla files correctly?
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# ? Mar 20, 2017 06:35 |
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Baronjutter posted:Cats can't own things, your story is full of holes. Cats own people though
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# ? Mar 20, 2017 08:34 |
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A Buttery Pastry posted:Communists: wasn't the complaint at the start of the conversation that the great purge actually provides concrete benefits in hoiv, whereas in history it was a tragic and senseless slaughter? feels like your approach is just as bad in that regard, if not worse. Alchenar posted:Have Hitler decide every so often that he wants a certain city captured and your national unity temporarily drops for as long as you don't have it. it'd be nice if national unity actually meant anything on the offense (i.e. 'for the player')
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# ? Mar 21, 2017 17:14 |
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It doesn't actually provide "benefits" per-se, but not doing it causes a Trotsky coup/revolution to happen, and even if you decide to just fold to it, it's still going to impact your ability to fight the war at an inconvenient time. So mainly the benefits are just avoiding having that happen. Of course because that event occurs by not doing the purges, it also kind of has the unfortunate implication that Stalin's paranoia was correct. But then this topic has been covered a dozen times already. Basically if you want to make a WW2 sim, you're going to have some ugly elements and it just boils down to which terrible things the developer is comfortable representing.
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# ? Mar 21, 2017 17:29 |
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PleasingFungus posted:wasn't the complaint at the start of the conversation that the great purge actually provides concrete benefits in hoiv, whereas in history it was a tragic and senseless slaughter? feels like your approach is just as bad in that regard, if not worse.
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# ? Mar 22, 2017 20:07 |
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"Waste time equivalent to three actually useful national focuses, lose a bunch of good ministers, kneecap your military for years, avoid a ruinous civil war" is how I'd describe the purge in this game.
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# ? Mar 23, 2017 00:31 |
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why would you even play as a dictator lol
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# ? Mar 23, 2017 06:17 |
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corn in the bible posted:why would you even play as a dictator lol Among other things the USSR is basically beginner mode for HOI4, in that they're really strong in one area which coincidentally is basically the only area they really need to care about.
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# ? Mar 23, 2017 08:45 |
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Vicky 2 is so much easier to get into when it's not in the shadow of the british empire. Though I feel like the EUIV conversion was maybe a little generous with cores because everyone's at war with each other for reconquest constantly
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# ? Mar 25, 2017 03:16 |
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spectralent posted:Vicky 2 is so much easier to get into when it's not in the shadow of the british empire. Though I feel like the EUIV conversion was maybe a little generous with cores because everyone's at war with each other for reconquest constantly Converter guy here. Was that from the cores that they already had in EU4, or from cores they got from having enough pops of the right culture in the provinces? (Also, I'm a big advocate of customizing the mod after the converter is done, or even savegame editing if need be).
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# ? Mar 25, 2017 19:31 |
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idhrendur posted:Converter guy here. Was that from the cores that they already had in EU4, or from cores they got from having enough pops of the right culture in the provinces? I'm not entirely sure how to tell; there's definitely some ethnic issues where the byzantine empire got punched down to size at the tail end of EUIV, though, and the USCA ended up with cores on basically all of america, which was pretty great. No peaceful, isolated trade empire for them! That might explain how the Salimids got annexed, though; do you get a claim on everyone with your cultures automatically, even if they were seperate nations without cores on each other during EUIV? Also, how does the game determine what is and isn't a "colony"? Also, serious kudos for the mod if that's you! I'm having a ton of fun with it I did do a bit of editing but I fudged it in my head by saying that there'd been a 25 year gap for everyone to have done a little annexing and integrating in.
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# ? Mar 25, 2017 20:04 |
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Doubleposting because I'm having an issue where Vic2 keeps crashing Jan 31st 1859, no error log. Any idea what gives? Doing some research, there's apparently an event "The Italian Question" that starts a war between the italian states in 1859, which would explain the crash since those don't exist. I can't find the event in question, though; anyone know where I should be looking? EDIT: Fixed! Consoled a day after the event fired, no crash. The war I then finished took 13 years, including six more after I reloaded which was almost entirely me occupying the UK and murdering 1-brigade stacks that it threw into the meatgrinder. I admittedly hadn't expected the UK to require I fight my way up to scotland over the fate of Byzantine italy, but hey. I got some extra wargoals out of it. spectralent fucked around with this message at 03:50 on Mar 26, 2017 |
# ? Mar 26, 2017 02:05 |
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reading about the new stellaris expansion makes me want to get it until i remember the combat is pretty much garbage
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# ? Mar 26, 2017 04:03 |
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StashAugustine posted:reading about the new stellaris expansion makes me want to get it until i remember the combat is pretty much garbage
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# ? Mar 26, 2017 05:59 |
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oh come on
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# ? Mar 26, 2017 06:03 |
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Koramei posted:oh come on I love the exploration stuff but that only provides so much fun. The variable Warp drives make wars a micromanagey hell and the combat, when it does happen, is really uninspiring. Combat starts and all your ships immediately start moving At Least half as fast. Once combat starts the only way to disengage is by emergency retreating. Once combat starts the is zero player input and the two fleets just aimlessly clobber each other until one dies or retreats... There are no tactics or plans that are worthwhile outside of the lame r/p/s setup. Your Starport space stations get whacked in a nano second once even mid game rolls around, for the thousands of resources and months (if not years) it takes to upgrade them. There are a bunch of little things that bug me about it but I'm phone posting and my other post on it and up my feelings well. AAAAA! Real Muenster fucked around with this message at 06:15 on Mar 26, 2017 |
# ? Mar 26, 2017 06:11 |
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Koramei posted:oh come on i agree with both of them, and kinda hate the galaxy/system transition, too i don't think it's unreasonable.
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# ? Mar 26, 2017 06:18 |
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I would play the poo poo out of it if they literally copied EU4 combat over 1:1 and just changed some strings Economy is also a clusterfuck but a much less annoying one
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# ? Mar 26, 2017 06:45 |
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AAAAA! Real Muenster posted:I love the exploration stuff but that only provides so much fun. The variable Warp drives make wars a micromanagey hell and the combat, when it does happen, is really uninspiring. I mean, that's a literal option when you make a new game.
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# ? Mar 26, 2017 11:23 |
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I find the war AI kinda bad. Many times I've been attacked by an advanced neighbour with a fleet I couldn't hope to defeat. It blockades and bombards one of my planets down. Completely unescorted, a fleet of transports comes in, I intercept it and destroy it. What should have been an easy win for the AI turns into a messy, long-drawn-out draw.
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# ? Mar 26, 2017 12:29 |
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WhiskeyWhiskers posted:I mean, that's a literal option when you make a new game. The only option I found remotely palatable was Hyperlanes only but even that wasn't good because the AI would go around the entire Galaxy to go in your back door. Even if that was a proposition that would take them longer then it would take me to conquer all of their planets. Which leads me to: it's neat that you can build those military stations that pull enemies out of FTL to it. But they are either so weak that they melt instantly when the enemy gets there, or prohibitively expensive. Which leads me to: it is super lame that I can't meaningfully build system defense fleets that do not have FTL (because the FTL is such a minor power hog in your (super tedious) ship building/design). It is hilarious to me that the best way to catch an enemy fleet is getting lucky that they run into one of your mining stations. Which leads me to: being FORCED to engage enemy mining/research stations is super loving stupid. It's unfathomable to me that I don't have the option to ignore them. Which leads me to: the way mining/research stations work is strange. On my planets I have to micromanage my workers, but in space we just pay a few resources and all of a sudden that resource must magically starts appearing in my stockpile. No logistics, no assigning people to work it. They can be ANYWHERE inside my magical influence bubble, even if it ends up being somewhere that the only path from the system to my magical stockpile is through my most hated rival's space. They had options that would be more intuitive and less micromanagey.
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# ? Mar 26, 2017 14:48 |
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# ? May 14, 2024 04:32 |
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AAAAA! Real Muenster posted:Which leads me to: being FORCED to engage enemy mining/research stations is super loving stupid. It's unfathomable to me that I don't have the option to ignore them. this one is being fixed in the upcoming patch, fyi. (i think there are also other changes to stations coming, but i'm not clear on details.) AAAAA! Real Muenster posted:I've cut bait because I think the tile management on each planet... [is] unforgivable and completely soil[s] what could have been a great game. i'm proud to have predicted this from before the launch of the game
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# ? Mar 26, 2017 16:27 |