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Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
If you think that's bad, their recent game Hearts of Iron 4 contains several references to Hitler.

edit: Well, this just works terribly on a new page.

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CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
Well I mean it's kind of hard to have a WWII game without Hitler, while it's rather easy not to reference a dude who wasn't even a thing till almost a 100 years later.

Well like 30 after the game ends but no one plays that far.

CharlestheHammer fucked around with this message at 09:52 on Mar 17, 2017

LordMune
Nov 21, 2006

Helim needed to be invisible.
Because all references hidden away in script are endorsements...?

vanity slug
Jul 20, 2010

LordMune posted:

Because all references hidden away in script are endorsements...?

actually, Paradox is Secret Nazi Germany

GrossMurpel
Apr 8, 2011

spectralent posted:

Can anyone explain to me how the EUIV->Vic II converter decides what countries are uncivilised or not? I gave it a test-fire while europe was still an institution and 2-3 tech levels behind and all the great powers are still in europe.

Is that even up to date? I thought it was broken ever since Secret Denmark times and never recovered

GrossMurpel fucked around with this message at 12:31 on Mar 17, 2017

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

GrossMurpel posted:

Is that even up to date? I thought it was broken ever since Secret Denmark times and never recovered

Updated Jan this year, so I assume so. It worked, at least, it just didn't convert nations like I thought it would.

Nut to Butt
Apr 13, 2009

by FactsAreUseless

LordMune posted:

Because all references hidden away in script are endorsements...?

for every jackbooted nationalist on pdox forums, there is a pearl-clutching communist on SA forums

Ofaloaf
Feb 15, 2013

LordMune posted:

Because all references hidden away in script are endorsements...?
Hey, I said it was crazy, not that you guys were all heartily endorsing it.

Arrhythmia
Jul 22, 2011
What does that event do, anyways?

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Arrhythmia posted:

What does that event do, anyways?

rhodesian independence

Enjoy
Apr 18, 2009
It looks more like it changes some names and adds a Rhodesian core to Zimbabwe while giving Britain 10 prestige

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Alchenar posted:

Throwing ideas out for discussion - Decisive Campaigns: Barbarossa has a thing where if your Generals are too good then Stalin's paranoia rises and he purges some of them, so you have to balance against that and it works really well.

It's really a general point I made in the HOI3 post-mortems we did in this thread: uniquely among Paradox games HOI benefits from nations getting their own special snowflake events and mechanics for the sake of unique flavour - it's really important that the player is not able to beeline for the optimal solution to any problem because that leaves you ending up with a HOI3 situation where everyone is rocking identical armies with identical bonuses.

Paradox has done this via rewards via than punishments (definitely the right decision) but I think there's still a bit further to go. The Western Democracies could be a bit more hamstrung by the fact that in the pre-war period they can't really devote resources to war. The Axis are really good at fighting but the game doesn't currently reflect the massive internal corruption and power-plays that crippled their ability to wage total war (I think this is the biggest thing missing). The Soviets have the purges but I think there's more to be done with pushing Stalin's insistence on 'attack all the time' on the player.
A quick division of the Western Democracies/Fascists/Comintern into different gameplay types in terms of their overall exploitation of their resources could've been something like this:

Democracies:
- Lowest start
- Slow starting acceleration, which gets boosted by world tension
- Highest potential

Fascists:
- Highest start
- Fast but constant acceleration
- Lowest potential, because of superiority complex/victory disease/corruption

Communists:
- Medium start
- Slow acceleration, which gets boosted through purging
- Medium potential

All of these would basically encourage historical strategies from players, specifically; Delaying the war for Democracies, getting the war going as early as possible for Fascists, and getting your purging on early to build up your strength for the inevitable war for Communists. Non-Aligned could be like Communists, except without the ability to purge.

Deceitful Penguin
Feb 16, 2011

Nut to Butt posted:

for every jackbooted nationalist on pdox forums, there is a pearl-clutching communist on SA forums
Truly we are the angle to dey debil

Ofaloaf
Feb 15, 2013

A Buttery Pastry posted:

getting the war going as early as possible for Fascists
Have you seen what happens if Germany plunges into war even slightly earlier, like if the Sudetenland crisis goes hot?

Friend Commuter
Nov 3, 2009
SO CLEVER I WANT TO FUCK MY OWN BRAIN.
Smellrose

Ofaloaf posted:

Have you seen what happens if Germany plunges into war even slightly earlier, like if the Sudetenland crisis goes hot?

Yeah, Germany puts its entire army on the Czech border, so the French can march halfway to Berlin before the Krauts think to go "oh yeah, we probably should have garrisoned the Rhineland after reoccupying it, eh?"

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.

Friend Commuter posted:

Yeah, Germany puts its entire army on the Czech border, so the French can march halfway to Berlin before the Krauts think to go "oh yeah, we probably should have garrisoned the Rhineland after reoccupying it, eh?"

Funny, when that happened in my game, Italy of all loving people rolled up Southern France and was sieging the Île-de-France before the British and Polish counteroffensive toppled Berlin.

pdxjohan
Sep 9, 2011

Paradox dev dude.

YF-23 posted:

I am going to assume you hired another crazy Thatcherite in a search for talent for V3.

Nah, it as podcat that bought it. Doomdark got a Reagan one.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Cats can't own things, your story is full of holes.

The Cheshire Cat
Jun 10, 2008

Fun Shoe
Is there a way to tell if a mod in Victoria 2 is actually working? I've got a simple pop immigration mod that basically just disables the huge bonus the new world gets, but the -2 modifier to emigration chance for being in the new world still shows up in the tooltip even though the mod definitely disables that. Are the tooltips just hard-coded or is the mod data not replacing the vanilla files correctly?

vanity slug
Jul 20, 2010

Baronjutter posted:

Cats can't own things, your story is full of holes.

Cats own people though

PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

A Buttery Pastry posted:

Communists:
- Medium start
- Slow acceleration, which gets boosted through purging
- Medium potential

All of these would basically encourage historical strategies from players, specifically; Delaying the war for Democracies, getting the war going as early as possible for Fascists, and getting your purging on early to build up your strength for the inevitable war for Communists.

wasn't the complaint at the start of the conversation that the great purge actually provides concrete benefits in hoiv, whereas in history it was a tragic and senseless slaughter? feels like your approach is just as bad in that regard, if not worse.

Alchenar posted:

Have Hitler decide every so often that he wants a certain city captured and your national unity temporarily drops for as long as you don't have it.

it'd be nice if national unity actually meant anything on the offense (i.e. 'for the player')

The Cheshire Cat
Jun 10, 2008

Fun Shoe
It doesn't actually provide "benefits" per-se, but not doing it causes a Trotsky coup/revolution to happen, and even if you decide to just fold to it, it's still going to impact your ability to fight the war at an inconvenient time. So mainly the benefits are just avoiding having that happen.

Of course because that event occurs by not doing the purges, it also kind of has the unfortunate implication that Stalin's paranoia was correct. But then this topic has been covered a dozen times already.

Basically if you want to make a WW2 sim, you're going to have some ugly elements and it just boils down to which terrible things the developer is comfortable representing.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

PleasingFungus posted:

wasn't the complaint at the start of the conversation that the great purge actually provides concrete benefits in hoiv, whereas in history it was a tragic and senseless slaughter? feels like your approach is just as bad in that regard, if not worse.
It has a clear benefit, in pure gameplay terms, but the implication behind it is very different. Instead of essentially acting in self defense against a conspiracy, the great purge becomes a move to consolidate power in the hands of a tyrant, which is at least much closer in spirit to what happened historically.

Gort
Aug 18, 2003

Good day what ho cup of tea
"Waste time equivalent to three actually useful national focuses, lose a bunch of good ministers, kneecap your military for years, avoid a ruinous civil war" is how I'd describe the purge in this game.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
why would you even play as a dictator lol

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

corn in the bible posted:

why would you even play as a dictator lol

Among other things the USSR is basically beginner mode for HOI4, in that they're really strong in one area which coincidentally is basically the only area they really need to care about.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
Vicky 2 is so much easier to get into when it's not in the shadow of the british empire. Though I feel like the EUIV conversion was maybe a little generous with cores because everyone's at war with each other for reconquest constantly :v:

idhrendur
Aug 20, 2016

spectralent posted:

Vicky 2 is so much easier to get into when it's not in the shadow of the british empire. Though I feel like the EUIV conversion was maybe a little generous with cores because everyone's at war with each other for reconquest constantly :v:

Converter guy here. Was that from the cores that they already had in EU4, or from cores they got from having enough pops of the right culture in the provinces?

(Also, I'm a big advocate of customizing the mod after the converter is done, or even savegame editing if need be).

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

idhrendur posted:

Converter guy here. Was that from the cores that they already had in EU4, or from cores they got from having enough pops of the right culture in the provinces?

(Also, I'm a big advocate of customizing the mod after the converter is done, or even savegame editing if need be).

I'm not entirely sure how to tell; there's definitely some ethnic issues where the byzantine empire got punched down to size at the tail end of EUIV, though, and the USCA ended up with cores on basically all of america, which was pretty great. No peaceful, isolated trade empire for them! :black101: That might explain how the Salimids got annexed, though; do you get a claim on everyone with your cultures automatically, even if they were seperate nations without cores on each other during EUIV? Also, how does the game determine what is and isn't a "colony"?

Also, serious kudos for the mod if that's you! I'm having a ton of fun with it :) I did do a bit of editing but I fudged it in my head by saying that there'd been a 25 year gap for everyone to have done a little annexing and integrating in.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
Doubleposting because I'm having an issue where Vic2 keeps crashing Jan 31st 1859, no error log. Any idea what gives?

Doing some research, there's apparently an event "The Italian Question" that starts a war between the italian states in 1859, which would explain the crash since those don't exist. I can't find the event in question, though; anyone know where I should be looking?

EDIT: Fixed! Consoled a day after the event fired, no crash.

The war I then finished took 13 years, including six more after I reloaded which was almost entirely me occupying the UK and murdering 1-brigade stacks that it threw into the meatgrinder. I admittedly hadn't expected the UK to require I fight my way up to scotland over the fate of Byzantine italy, but hey. I got some extra wargoals out of it.

spectralent fucked around with this message at 03:50 on Mar 26, 2017

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

reading about the new stellaris expansion makes me want to get it until i remember the combat is pretty much garbage

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

StashAugustine posted:

reading about the new stellaris expansion makes me want to get it until i remember the combat is pretty much garbage
I've cut bait because I think the tile management on each planet and the solar system spanning (and generally just lovely) combat are both unforgivable and completely soil what could have been a great game.

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
oh come on

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Koramei posted:

oh come on
That's my opinion on it, plain and simple. :shrug:

I love the exploration stuff but that only provides so much fun. The variable Warp drives make wars a micromanagey hell and the combat, when it does happen, is really uninspiring.

Combat starts and all your ships immediately start moving At Least half as fast. Once combat starts the only way to disengage is by emergency retreating. Once combat starts the is zero player input and the two fleets just aimlessly clobber each other until one dies or retreats... There are no tactics or plans that are worthwhile outside of the lame r/p/s setup.

Your Starport space stations get whacked in a nano second once even mid game rolls around, for the thousands of resources and months (if not years) it takes to upgrade them.

There are a bunch of little things that bug me about it but I'm phone posting and my other post on it and up my feelings well.

AAAAA! Real Muenster fucked around with this message at 06:15 on Mar 26, 2017

Nut to Butt
Apr 13, 2009

by FactsAreUseless

Koramei posted:

oh come on

i agree with both of them, and kinda hate the galaxy/system transition, too

i don't think it's unreasonable.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

I would play the poo poo out of it if they literally copied EU4 combat over 1:1 and just changed some strings

Economy is also a clusterfuck but a much less annoying one

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

AAAAA! Real Muenster posted:

I love the exploration stuff but that only provides so much fun. The variable Warp drives make wars a micromanagey hell and the combat, when it does happen, is really uninspiring.

I mean, that's a literal option when you make a new game.

Gort
Aug 18, 2003

Good day what ho cup of tea
I find the war AI kinda bad. Many times I've been attacked by an advanced neighbour with a fleet I couldn't hope to defeat. It blockades and bombards one of my planets down.

Completely unescorted, a fleet of transports comes in, I intercept it and destroy it. What should have been an easy win for the AI turns into a messy, long-drawn-out draw.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

WhiskeyWhiskers posted:

I mean, that's a literal option when you make a new game.
You're not wrong, but it's not the base setting for the game and it feels like it wasn't thought about very thoroughly in the design steps of the game, and now Wiz is stuck with it.

The only option I found remotely palatable was Hyperlanes only but even that wasn't​ good because the AI would go around the entire Galaxy to go in your back door. Even if that was a proposition that would take them longer then it would take me to conquer all of their planets.

Which leads me to: it's neat that you can build those military stations that pull enemies out of FTL to it. But they are either so weak that they melt instantly when the enemy gets there, or prohibitively expensive.

Which leads me to: it is super lame that I can't meaningfully build system defense fleets that do not have FTL (because the FTL is such a minor power hog in your (super tedious) ship building/design). It is hilarious to me that the best way to catch an enemy fleet is getting lucky that they run into one of your mining stations.

Which leads me to: being FORCED to engage enemy mining/research stations is super loving stupid. It's unfathomable to me that I don't have the option to ignore them.

Which leads me to: the way mining/research stations work is strange. On my planets I have to micromanage my workers, but in space we just pay a few resources and all of a sudden that resource must magically starts appearing in my stockpile. No logistics, no assigning people to work it. They can be ANYWHERE inside my magical influence bubble, even if it ends up being somewhere that the only path from the system to my magical stockpile is through my most hated rival's space. They had options that would be more intuitive and less micromanagey.

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PleasingFungus
Oct 10, 2012
idiot asshole bitch who should fuck off

AAAAA! Real Muenster posted:

Which leads me to: being FORCED to engage enemy mining/research stations is super loving stupid. It's unfathomable to me that I don't have the option to ignore them.

this one is being fixed in the upcoming patch, fyi. (i think there are also other changes to stations coming, but i'm not clear on details.)

AAAAA! Real Muenster posted:

I've cut bait because I think the tile management on each planet... [is] unforgivable and completely soil[s] what could have been a great game.

i'm proud to have predicted this from before the launch of the game :)

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