|
radintorov posted:Of note is that originally this wasn't so, but some people in the larger ships started ramming players that were flying the smaller ones (in particular newbies in Sidewinders), so Frontier implemented this system to curb this. Ah, so this was the change I was asking about? I think what confused me about that clip was that it didn't seem to be moving all that fast. Then again, scale and distance always makes that difficult to judge with larger ships.
|
# ? Mar 17, 2017 01:08 |
|
|
# ? May 31, 2024 12:19 |
|
Tippis posted:Ah, so this was the change I was asking about? Anything over 100 m/sec counts as speeding. 'Speed bumps' basically rub up against the station to reduce their hull down to 1-2% integrity, then ram an incoming ship at just under 100 m/sec - if they were moving over 100 m/s, the
|
# ? Mar 17, 2017 06:03 |
|
That feel when you get a near-perfect R5 DD roll.
|
# ? Mar 17, 2017 06:17 |
|
Going from standard thrusters to grade 5 engineered dirty drives was certainly...something. drat.
|
# ? Mar 17, 2017 08:29 |
|
Nostalgia4Infinity posted:That was such a stupid stupid stupid change. Blame griefing assholes. It was specifically implemented to combat the kind of bellends who sat in stations ramming people to death when they tried to dock. At the end of the day, if that clipper player had not been speeding, there would have been no issue. So, PEBCAK basically.
|
# ? Mar 17, 2017 09:10 |
|
Fojar38 posted:Looks like there's some griefing potential by getting a free Sidewinder and killing yourself near a station by flying into someone elses giant ship, causing the station to blow them up for "killing" you Won't work unless your target is actually speeding.
|
# ? Mar 17, 2017 09:11 |
|
Morter posted:Was that cutter going over 100? Can this happen to you if you're using a docking computer? If you're under docking computer control then no speeding/collision crimes are recorded against you.
|
# ? Mar 17, 2017 09:12 |
|
Mu77ley posted:If you're under docking computer control then no speeding/collision crimes are recorded against you.
|
# ? Mar 17, 2017 10:27 |
|
I'm still amused by the fact that some flight control towers will actively sass you for flying with an automated docking computer.
|
# ? Mar 17, 2017 10:35 |
|
Drake_263 posted:I'm still amused by the fact that some flight control towers will actively sass you for flying with an automated docking computer. I think when people with docking computers get scanned they should always get a derogatory message over the radio about it. Every time.
|
# ? Mar 17, 2017 10:58 |
|
DancingShade posted:I think when people with docking computers get scanned they should always get a derogatory message over the radio about it. I'm the billionaire spaceman with my feet up on the console up my sexy pleasure yacht as it docks itself, sipping expensive rare liquors and getting mashed up on alien catdrugs while listening to the dulcet strains of the Blue Danube, they're stressed and sweaty air traffic control a couple of hours into yet another spacewageslave shift. Derogatory message? Ouch.
|
# ? Mar 17, 2017 13:12 |
|
"Stork Craft Pacifier, you are cleared for automated naptime. Please follow playroom rules, welcome back you little dawwww aint you a cute one!"
|
# ? Mar 17, 2017 13:14 |
|
Voyeur posted:I'm the billionaire spaceman with my feet up on the console up my sexy pleasure yacht as it docks itself, sipping expensive rare liquors and getting mashed up on alien catdrugs while listening to the dulcet strains of the Blue Danube, they're stressed and sweaty air traffic control a couple of hours into yet another spacewageslave shift. Derogatory message? Ouch.
|
# ? Mar 17, 2017 13:51 |
|
DancingShade posted:I think when people with docking computers get scanned they should always get a derogatory message over the radio about it.
|
# ? Mar 17, 2017 14:09 |
|
I stopped using the docking computer when it started just hanging out outside the mailslot for 5 minutes then giving up if there was any decent amount of traffic in the area. Does it work every time now? In other news, I finished getting Imperial rank up to Duke last night and bought my Cutter. Frontier definitely should make getting Duke rank harder, I mean all I did was run a few thousand missions that barely required any though on my part. Kill some skimmers, scan some databanks, deliver some data, go find a 1m wide canister floating somewhere around a planet while doing 200,000 km/s-- I mean it is all so trivial. They should definitely prevent people from stacking missions because that makes it even more brain dead. I mean sometimes I was actually just watching youtube and getting Imperial rank. Definitely should be patched to make it a lot harder. The Cutter definitely doesn't look big enough from the cockpit. I ran the nacelles into the sides of mailslots like 4 times last night because I forget that the ship isn't just what I see in front of me.
|
# ? Mar 17, 2017 22:30 |
|
How long does it take to ingratiate yourself with one of the superpowers I've been trying to get Space America to like me for the past few days but my rep meter seems to barely change with each mission
|
# ? Mar 18, 2017 01:42 |
|
Fojar38 posted:How long does it take to ingratiate yourself with one of the superpowers Just keep doing missions for factions aligned with the superpowers and it'll come. Combat related missions actually increase rep marginally faster than non-combat ones, so that can help too.
|
# ? Mar 18, 2017 01:51 |
|
Gutamaya design team been busy it seems http://www.spoon-tamago.com/2017/03/16/jr-east-train-suite-shikishima/
|
# ? Mar 18, 2017 01:54 |
|
Mu77ley posted:Just keep doing missions for factions aligned with the superpowers and it'll come. Combat related missions actually increase rep marginally faster than non-combat ones, so that can help too. I turned in a mission that required 108 kills in a CZ and a mission that required me to scan a surface installation. Each one rewarded 1% progress, so I wouldn't worry too much about the nature of a mission unless it's an easier mission.
|
# ? Mar 18, 2017 02:02 |
|
Word is you can only stack 3 massacre missions at a time in the beta so you may want to get your rocks off on that if that's your thing.
|
# ? Mar 18, 2017 03:13 |
|
Toxic Fart Syndrome posted:Word is you can only stack 3 massacre missions at a time in the beta so you may want to get your rocks off on that if that's your thing. Fdev removing something good and fun from the game? This checks out.
|
# ? Mar 18, 2017 03:17 |
|
Fojar38 posted:How long does it take to ingratiate yourself with one of the superpowers Also: when you're in a particular area and, say, 3 of the factions in your station are Space America factions alongside 2 or 3 factions that are not, do not help out the other factions because sometimes it will have a negative effect on your rep with the Space America factions. Stations are usually inhabited by various opposing factions. Pick a side and don't do jobs for the other side. I hope that makes sense. Also also: there's a school of thought that says you should endeavour to get allied with Space America in a certain system, then once you are BFF's move on to a neighbouring Space America system and repeat. This has the effect of you being friendly all around the Space America universe and some people say that this gives you much quicker progression through the ranks. I've done this and it seems to work well.
|
# ? Mar 18, 2017 08:42 |
|
It certainly looks huge from the outside. I had one spawn at quince base and this loving thing is bigger than the base including floodlights and all outside installations E: Cutter I mean. Its enurmous Sekenr fucked around with this message at 08:14 on Mar 19, 2017 |
# ? Mar 18, 2017 21:32 |
|
What would be a cool loadout for a FDL? I'm currently trying out 4 multicannons and a class 4 plasma accelerator but I'm kinda poo poo at aiming it.
|
# ? Mar 18, 2017 22:15 |
|
Fatal Error posted:What would be a cool loadout for a FDL? I'm currently trying out 4 multicannons and a class 4 plasma accelerator but I'm kinda poo poo at aiming it. You could keep the MCs, but put a gimballed beam in the big slot. Not the most exciting build, but effective. Or reverse it; 4 lil' beams and one big gently caress off MC. Another solid classic. Trustworthy fucked around with this message at 23:42 on Mar 18, 2017 |
# ? Mar 18, 2017 22:38 |
|
Huge MC, 2x beam, 2x MC is also fun
|
# ? Mar 18, 2017 22:42 |
|
Daztek posted:Huge MC, 2x beam, 2x MC is also fun I might try that myself, actually. My current huge MC + x4 beams chips away at hulls a little slower than I'd like. A couple small MCs would give me some extra oomph and let me work a corrosive back into the mix.
|
# ? Mar 19, 2017 00:10 |
|
Whoa, 60+ LY jump potential for the re-balanced Orca?!
|
# ? Mar 19, 2017 03:40 |
|
Trustworthy posted:Whoa, 60+ LY jump potential for the re-balanced Orca?! Already bought one in anticipation but I just shipped it to a high tech holding facility completely unmodified so I can transfer over engineered modules once the update hits. No point ripping stuff out of the other space boats just yet.
|
# ? Mar 19, 2017 04:36 |
|
You guys weren't kidding about the Cobra MKIII I'm going to marry this video game spaceship
|
# ? Mar 19, 2017 06:01 |
|
Fatal Error posted:What would be a cool loadout for a FDL? I'm currently trying out 4 multicannons and a class 4 plasma accelerator but I'm kinda poo poo at aiming it. The LR/Focussed blueprints increase shot speed and make aiming easier. I am running my FdL on 4 fixed efficient med. beams and a huge LR cannon (bugged IMO) or a LR PAC. A gimballed huge MC is the most efficient choice, though.
|
# ? Mar 19, 2017 07:32 |
|
Fojar38 posted:You guys weren't kidding about the Cobra MKIII I love how the drat thing sounds like it's going to fall apart around you when you hit the boosters.
|
# ? Mar 19, 2017 07:53 |
|
Fojar38 posted:You guys weren't kidding about the Cobra MKIII My browser is being retarded and not letting me timg properly so http://images.akamai.steamusercontent.com/ugc/548682046867705122/BD5BA34D5424EFFEFBA978F7C3FD91DBA6A4FBA0/
|
# ? Mar 19, 2017 08:18 |
|
So I'm looking at fitting out a DBX in anticipation of the balance changes, and running it as a pure explorer. So far I've got this - it's basically maxed out for jump range, with heatsinks and AFMs for heat damage (with the highest-rated power plant to cut further down on heat generation), scanners and vehicle for exploration. I've never done the whole long-range exploration thing before (and I want to check out SGR A*), am I missing anything crucial? Also, am I better off heat-dissipation wise running a 3A or 4A power plant? they both have the same efficiency stat per coriolis, but is there anything else to consider aside from the lower mass of the 3A?
|
# ? Mar 19, 2017 08:33 |
|
Trustworthy posted:Whoa, 60+ LY jump potential for the re-balanced Orca?! No, I'm looking at the beta shipyard now and even stripped down to absolute bare bones with the best possible modded FSD it's not getting 50. But mid-40s should still be easy to achieve, and that's a perfectly good exploration ship jump range.
|
# ? Mar 19, 2017 08:32 |
|
Breetai posted:So I'm looking at fitting out a DBX in anticipation of the balance changes, and running it as a pure explorer. So far I've got this - it's basically maxed out for jump range, with heatsinks and AFMs for heat damage (with the highest-rated power plant to cut further down on heat generation), scanners and vehicle for exploration. I've never done the whole long-range exploration thing before (and I want to check out SGR A*), am I missing anything crucial? Unless you're going around specifically hunting for aliens, I'd skip the corrosion hold and stick in a light shield. It's good for preventing dings when landing on planets and station bumps, which can add up over time if you're in the middle of nowhere. The DBX is a super cold ship, so you should have no issues with the lower rank on the reactor. Four heat sink launchers is kinda overkill. Unless you habitually fly straight into stars, you shouldn't need to use them. I've gone entire 5,000ly trips in my AspE without firing even one heat sink.
|
# ? Mar 19, 2017 08:39 |
|
Valatar posted:Unless you're going around specifically hunting for aliens, I'd skip the corrosion hold and stick in a light shield. It's good for preventing dings when landing on planets and station bumps, which can add up over time if you're in the middle of nowhere. The DBX is a super cold ship, so you should have no issues with the lower rank on the reactor. Cheers for the advice. I'll add a 3D shield in lieu of the hold, and remove a couple of heatsinks to compensate re: the added mass.
|
# ? Mar 19, 2017 08:48 |
|
Breetai posted:Cheers for the advice. I'll add a 3D shield in lieu of the hold, and remove a couple of heatsinks to compensate re: the added mass. I might be kind of tempted to plonk on a wake canner, in case you run into one of those thargoid speed radar events. Which reminds me, has anone tried to cargo scan one of those things?
|
# ? Mar 19, 2017 09:34 |
|
Getting this bigger fuel tank and more powerful engine has really opened the game up for me. No longer is a 20 light year flight a harrowing experience requiring an oddball roundabout path and multiple fuel stops
|
# ? Mar 19, 2017 09:37 |
|
|
# ? May 31, 2024 12:19 |
|
Yeah you don't need heatsinks for a diamondback ship, period.
|
# ? Mar 19, 2017 10:18 |