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Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Stellaris doesn't support being able to mod those in as a replacement for the humanoid robots, does it?

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Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

Crazycryodude posted:

Stellaris doesn't support being able to mod those in as a replacement for the humanoid robots, does it?

Well, yes, that's an option. What it DOESN'T allow is assigning them to specific species. And since I'm going to be making 6-8 portraits, you'd just have to pick one to overwrite default robots.

Edit: actually, if anyone wants I can just make a goon cute-ball-bot portrait replacer for robots

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Do that and put the rest as a species pack so we can at least pick them as our main species.

GodFish
Oct 10, 2012

We're your first, last, and only line of defense. We live in secret. We exist in shadow.

And we dress in black.
Looks like the achievements for Utopia are up on Steam already.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


Would it be possible to set the different colors as different phenotypes of the same portrait or do the robots have 1 and 1 only?

E: Also, strong yes please to the replacer/species pack idea

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

Crazycryodude posted:

Would it be possible to set the different colors as different phenotypes of the same portrait or do the robots have 1 and 1 only?

E: Also, strong yes please to the replacer/species pack idea

Yeah, it could be set to swap between em'. However, I was currently planning to colour code it like so: robots (green), droids (yellow), synths (pink hearts) and AI rebellion (red). What do you think?



vvv: Works for me!

Dog Kisser fucked around with this message at 01:01 on Mar 20, 2017

CrazyLoon
Aug 10, 2015

"..."

Dog Kisser posted:

Well, yes, that's an option. What it DOESN'T allow is assigning them to specific species. And since I'm going to be making 6-8 portraits, you'd just have to pick one to overwrite default robots.

Having gotten somewhat into Stellaris modding now, and finding it to be p familiar ground compared to CK2, if enough different robit portraits get made I promise to do all I can to program them in as based on the race type. Can't say I'll succeed in advance, obv, but it's the least I can do if folks keep churning out awesome robits like this.

Idea above also sounds cool.

CrazyLoon fucked around with this message at 01:02 on Mar 20, 2017

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Anyone have experience creating custom pre-set starting systems? Thinking of creating a SMAC themed start, so I'd like to be able to start in Alpha Centauri, and have Earth nearby, but whether it's a tomb world or not I haven't decided.

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

PittTheElder posted:

Anyone have experience creating custom pre-set starting systems? Thinking of creating a SMAC themed start, so I'd like to be able to start in Alpha Centauri, and have Earth nearby, but whether it's a tomb world or not I haven't decided.

make every pop start with a different one of 7 mutually incompatible ethics combinations imo

also they are being eaten by mindworms

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Jeb Bush 2012 posted:

make every pop start with a different one of 7 mutually incompatible ethics combinations imo

also they are being eaten by mindworms

Or they're simply mobile units of the planetary consciousness. :can:

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Anticheese posted:

Or they're simply mobile units of the planetary consciousness. :can:

Yeah it's gonna be this.

OwlFancier
Aug 22, 2013

Freudian posted:

My dude. My guy. It's "cleanse planet" of an alien ethnicity. It is literally ethnic cleansing.

Yeah but, like, when the game has a complex model for killing civilians and does stuff like having it take time and incite rebellion and require occupation of the planet, I kinda thought that "cleanse planet" just meant "get your colony the hell off it" and that you couldn't actually just kill an entire planet full of people by saying "hey please do this guys" and the guys you said that to would be like "ok right sure boom done" and they all just disappear.

Essentially I didn't expect instant autogenocide to be a negotiating option.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Man, I don't know what kind of socialist paradise you live in where you can believe that 'cleanse this world' doesn't automatically mean 'kill all the xenos and salt the soil'.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

Took a while to figure this out!
Nothing too fancy here, just replaces robots and whatnot with floating cute balldroids. I'll release the full set of them with my synthetic pack, though in that one they'll just be selectable as regular species.

OwlFancier
Aug 22, 2013

It's more that mechanically I didn't really understand why you could just ask them to do it and they would agree.

Again it didn't occur to me that getting people to kill themselves on the scale of several planets could be a negotiating option.

Relocate sure but, what, do they send out their own death squads and dig their own mass graves or whatever? Surely that would trigger an immediate secession of the affected worlds?

It's just really weird in a game that actually models all of that stuff and already includes a specific option for killing planets full of people by occupying and purging them, so I figured it specifically must be a way of gettting rid of the colony that didn't incur the penalty but required you to resettle the worlds as a tradeoff.

OwlFancier fucked around with this message at 04:06 on Mar 20, 2017

Jazerus
May 24, 2011


OwlFancier posted:

It's more that mechanically I didn't really understand why you could just ask them to do it and they would agree.

Again it didn't occur to me that getting people to kill themselves on the scale of several planets could be a negotiating option.

It isn't, necessarily - it's a war goal. Realistically, you are probably just preventing evacuation and killing them yourself instead!

OwlFancier
Aug 22, 2013

Jazerus posted:

It isn't, necessarily - it's a war goal. Realistically, you are probably just preventing evacuation and killing them yourself instead!

As above I figured that was what happened if you occupied and purged, if both options are you murdering everyone I would think that occupying and purging would be a substantially better option in almost all cases as you don't have to pay for colony ships and can just resettle people and purge the aliens.

tuyop
Sep 15, 2006

Every second that we're not growing BASIL is a second wasted

Fun Shoe
I have a bunch of purge unhappiness tearing my empire apart, but I never ordered a purge. I did invade a couple of planets, but I'm content to just let the lizardfolks living there continue their lives and pay taxes.

The only thing that happened was a huge invasion of a bunch of mutated monsters from an ancient device found on one of my colonies. They killed everyone and I couldn't push them out with assault armies because they were so beefy. Does that constitute a purge?

Michael Transactions
Nov 11, 2013

Is there a mod to suck on the aliens peeholes?

GunnerJ
Aug 1, 2005

Do you think this is funny?
Sooo the last game I played into the really late endgame (side note but holy poo poo tick lag is so strong in this game!) I was only able to deal with the AE next door because they were constantly fighting with another one that evenly matched them, letting me take advantage of their weakness. This game, no such luck and the rampant AE is running around with a combined fleet strength upwards of 1.5 million. :psyduck: Gonna be fun figuring out how to crack that! (Or it's going to be a whole lot of waiting for numbers to go up.)

dPB
Aug 2, 2006
Captain Awesome

tuyop posted:

I have a bunch of purge unhappiness tearing my empire apart, but I never ordered a purge. I did invade a couple of planets, but I'm content to just let the lizardfolks living there continue their lives and pay taxes.

The only thing that happened was a huge invasion of a bunch of mutated monsters from an ancient device found on one of my colonies. They killed everyone and I couldn't push them out with assault armies because they were so beefy. Does that constitute a purge?

Yes it is considered a purge (if you hover over the affected pop you will see it say they are being purged by the mutants. And it's your fault for not stopping these atrocities!!!! (It's a known issue)

OwlFancier
Aug 22, 2013

That event was very buggy for me too, The mutants were using planetary fortifications which I couldn't bombard because it was still technically my planet.

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

OwlFancier posted:

That event was very buggy for me too, The mutants were using planetary fortifications which I couldn't bombard because it was still technically my planet.

yeah this is also a known issue I think

fortunately when it happened to me I had a titanic life uprising on the same planet shortly afterwards and they hurt each other enough that I could send in my army afterwards

Eiba
Jul 26, 2007


Dog Kisser posted:


Took a while to figure this out!
Nothing too fancy here, just replaces robots and whatnot with floating cute balldroids. I'll release the full set of them with my synthetic pack, though in that one they'll just be selectable as regular species.
Perfect! Love the hearts for synths. With this I'm all set for Utopia.

You have no idea how much more appealing this makes total synth conversion.

Darth Windu
Mar 17, 2009

by Smythe

tumor looking batty posted:

Is there a mod to suck on the aliens peeholes?

Also looking for this

Baron Porkface
Jan 22, 2007


Why does my federation fleet keep turning passive, running away and going to some allied planet?

Baron Porkface fucked around with this message at 08:42 on Mar 20, 2017

Riot Bimbo
Dec 28, 2006


is leviathans worth it?

I can't ever tell with paradox if all that DLC is worth it. Stellaris doesn't have a lot but i see that dlc on the horizon and i see the leviathans story pack.

What does it add to the game?

GotLag
Jul 17, 2005

食べちゃダメだよ
http://www.stellariswiki.com/Leviathans

http://www.stellariswiki.com/Spaceborne_aliens#Enclaves
http://www.stellariswiki.com/Spaceborne_aliens#Guardians

Curators are a fantastic boost to your technology, and traders are situationally useful. Note that you don't have to have territorial control over the enclaves to engage their services. Artists are also handy if you have some unhappy pops you want to cheer up in a hurry, and will sell you planet-unique +happiness/-xeno/+migration buildings which do not depend on your ethos.

It also adds the War in Heaven - if one fallen empire has already awoken, the next one may declare war on awakening. All other empires will be told to pick a side (or give both the finger and stay neutral).

GotLag fucked around with this message at 09:10 on Mar 20, 2017

Skippy McPants
Mar 19, 2009

basic hitler posted:

is leviathans worth it?

Yes.

Stolen from the wiki,

  • Guardians: Powerful space entities with mysterious origins and motives. Fight or investigate them to unlock technologies and gain access to great treasures.
  • Enclaves: Independent outposts of traders and artists who are willing to make a deal. Exchange resources, purchase information about the galaxy, or commission a great work of art for your empire.
  • War in Heaven: Where will your fledgling empire lie if two ancient Fallen Empires decide to renew old grievances in a War in Heaven? Will you err on the side of caution and take a side with the stronger power, or will you strike at both whilst they are occupied with their own titanic struggle?
  • New art and music to add greater variety and listening pleasures to your game experience.

The guardians alone make it worth the price. They give you some solid mid-game objects, the rewards they give are often amazing, and they look super cool.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Dog Kisser posted:


Took a while to figure this out!
Nothing too fancy here, just replaces robots and whatnot with floating cute balldroids. I'll release the full set of them with my synthetic pack, though in that one they'll just be selectable as regular species.

Man, this is great! And it also made me think of maybe doing my own robo-portraits to replace the standard ones. (For some reason that option never crossed my mind.)

You just made Paradox some extra money, because now I think I'll still go for the expansion, instead of waiting for more robot portraits.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

OwlFancier posted:

As above I figured that was what happened if you occupied and purged, if both options are you murdering everyone I would think that occupying and purging would be a substantially better option in almost all cases as you don't have to pay for colony ships and can just resettle people and purge the aliens.

For the record, forced relocation is basically a form of genocide anyway. Does the Trail of Tears sound familiar? No matter how you spin it, it's not the action of a nice empire.

GotLag
Jul 17, 2005

食べちゃダメだよ
I'd say it's more akin to the Soviet forced displacements.

Staltran
Jan 3, 2013

Fallen Rib

Baron Porkface posted:

Why does my federation fleet keep turning passive, running away and going to some allied planet?
There's a bug where federation fleets get stuck on the last order the previous federation leader gave them. Transferring all of the ships to a new fleet should fix it.

3 DONG HORSE
May 22, 2008

I'd like to thank Satan for everything he's done for this organization


Baron Porkface posted:

Why does my federation fleet keep turning passive, running away and going to some allied planet?

Iirc it's a bug and the solution is to stop being a bitch and eat your own drat allies

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

World leading publisher Paradox Interactive will exhibit at EGX Rezzed for the first time with three playable games and two developer sessions.

Etc etc it's a press release, if you go to this convention you can do cool things with Paradox and check out Utopia.

quote:

Later that same day at 2pm attendees will be able to hear from Martin Anward, Game Director for Stellaris, as he outlines where the critically acclaimed strategy game currently stands a year (and a bit!) from launch, and where it’s headed, beyond Utopia.

3 DONG HORSE
May 22, 2008

I'd like to thank Satan for everything he's done for this organization


If he doesn't slip in something about stairs I'm never buying any DLC ever again :colbert:

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

All I want from Stellaris post-Utopia is robots, robots, and robots.

...

(And a reworked war system and whatever cool updates they have planned. But mostly let me be a robot species from the start please and thank you, I demand the ability to be Transformers in this game.)

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

StrixNebulosa posted:

All I want from Stellaris post-Utopia is robots, robots, and robots.

...

(And a reworked war system and whatever cool updates they have planned. But mostly let me be a robot species from the start please and thank you, I demand the ability to be Transformers in this game.)

Utopia will let you start as a species that already has robots, which is a step in that direction.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

Aethernet posted:

Utopia will let you start as a species that already has robots, which is a step in that direction.

Yesss. Quintessons are a go, then~

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Riot Bimbo
Dec 28, 2006


i want CK2 in space from stellaris. I want that! i wish that's what they made back then so i would have 5 years of dlc instead.

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