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Stellaris doesn't support being able to mod those in as a replacement for the humanoid robots, does it?
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# ? Mar 19, 2017 23:58 |
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# ? May 27, 2024 04:03 |
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Crazycryodude posted:Stellaris doesn't support being able to mod those in as a replacement for the humanoid robots, does it? Well, yes, that's an option. What it DOESN'T allow is assigning them to specific species. And since I'm going to be making 6-8 portraits, you'd just have to pick one to overwrite default robots. Edit: actually, if anyone wants I can just make a goon cute-ball-bot portrait replacer for robots
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# ? Mar 20, 2017 00:03 |
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Do that and put the rest as a species pack so we can at least pick them as our main species.
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# ? Mar 20, 2017 00:10 |
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Looks like the achievements for Utopia are up on Steam already.
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# ? Mar 20, 2017 00:45 |
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Would it be possible to set the different colors as different phenotypes of the same portrait or do the robots have 1 and 1 only? E: Also, strong yes please to the replacer/species pack idea
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# ? Mar 20, 2017 00:49 |
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Crazycryodude posted:Would it be possible to set the different colors as different phenotypes of the same portrait or do the robots have 1 and 1 only? Yeah, it could be set to swap between em'. However, I was currently planning to colour code it like so: robots (green), droids (yellow), synths (pink hearts) and AI rebellion (red). What do you think? vvv: Works for me! Dog Kisser fucked around with this message at 01:01 on Mar 20, 2017 |
# ? Mar 20, 2017 00:58 |
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Dog Kisser posted:Well, yes, that's an option. What it DOESN'T allow is assigning them to specific species. And since I'm going to be making 6-8 portraits, you'd just have to pick one to overwrite default robots. Having gotten somewhat into Stellaris modding now, and finding it to be p familiar ground compared to CK2, if enough different robit portraits get made I promise to do all I can to program them in as based on the race type. Can't say I'll succeed in advance, obv, but it's the least I can do if folks keep churning out awesome robits like this. Idea above also sounds cool. CrazyLoon fucked around with this message at 01:02 on Mar 20, 2017 |
# ? Mar 20, 2017 01:00 |
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Anyone have experience creating custom pre-set starting systems? Thinking of creating a SMAC themed start, so I'd like to be able to start in Alpha Centauri, and have Earth nearby, but whether it's a tomb world or not I haven't decided.
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# ? Mar 20, 2017 01:19 |
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PittTheElder posted:Anyone have experience creating custom pre-set starting systems? Thinking of creating a SMAC themed start, so I'd like to be able to start in Alpha Centauri, and have Earth nearby, but whether it's a tomb world or not I haven't decided. make every pop start with a different one of 7 mutually incompatible ethics combinations imo also they are being eaten by mindworms
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# ? Mar 20, 2017 01:22 |
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Jeb Bush 2012 posted:make every pop start with a different one of 7 mutually incompatible ethics combinations imo Or they're simply mobile units of the planetary consciousness.
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# ? Mar 20, 2017 01:56 |
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Anticheese posted:Or they're simply mobile units of the planetary consciousness. Yeah it's gonna be this.
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# ? Mar 20, 2017 03:26 |
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Freudian posted:My dude. My guy. It's "cleanse planet" of an alien ethnicity. It is literally ethnic cleansing. Yeah but, like, when the game has a complex model for killing civilians and does stuff like having it take time and incite rebellion and require occupation of the planet, I kinda thought that "cleanse planet" just meant "get your colony the hell off it" and that you couldn't actually just kill an entire planet full of people by saying "hey please do this guys" and the guys you said that to would be like "ok right sure boom done" and they all just disappear. Essentially I didn't expect instant autogenocide to be a negotiating option.
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# ? Mar 20, 2017 03:35 |
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Man, I don't know what kind of socialist paradise you live in where you can believe that 'cleanse this world' doesn't automatically mean 'kill all the xenos and salt the soil'.
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# ? Mar 20, 2017 03:56 |
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Took a while to figure this out! Nothing too fancy here, just replaces robots and whatnot with floating cute balldroids. I'll release the full set of them with my synthetic pack, though in that one they'll just be selectable as regular species.
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# ? Mar 20, 2017 04:01 |
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It's more that mechanically I didn't really understand why you could just ask them to do it and they would agree. Again it didn't occur to me that getting people to kill themselves on the scale of several planets could be a negotiating option. Relocate sure but, what, do they send out their own death squads and dig their own mass graves or whatever? Surely that would trigger an immediate secession of the affected worlds? It's just really weird in a game that actually models all of that stuff and already includes a specific option for killing planets full of people by occupying and purging them, so I figured it specifically must be a way of gettting rid of the colony that didn't incur the penalty but required you to resettle the worlds as a tradeoff. OwlFancier fucked around with this message at 04:06 on Mar 20, 2017 |
# ? Mar 20, 2017 04:03 |
OwlFancier posted:It's more that mechanically I didn't really understand why you could just ask them to do it and they would agree. It isn't, necessarily - it's a war goal. Realistically, you are probably just preventing evacuation and killing them yourself instead!
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# ? Mar 20, 2017 04:05 |
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Jazerus posted:It isn't, necessarily - it's a war goal. Realistically, you are probably just preventing evacuation and killing them yourself instead! As above I figured that was what happened if you occupied and purged, if both options are you murdering everyone I would think that occupying and purging would be a substantially better option in almost all cases as you don't have to pay for colony ships and can just resettle people and purge the aliens.
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# ? Mar 20, 2017 04:06 |
I have a bunch of purge unhappiness tearing my empire apart, but I never ordered a purge. I did invade a couple of planets, but I'm content to just let the lizardfolks living there continue their lives and pay taxes. The only thing that happened was a huge invasion of a bunch of mutated monsters from an ancient device found on one of my colonies. They killed everyone and I couldn't push them out with assault armies because they were so beefy. Does that constitute a purge?
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# ? Mar 20, 2017 04:22 |
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Is there a mod to suck on the aliens peeholes?
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# ? Mar 20, 2017 04:25 |
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Sooo the last game I played into the really late endgame (side note but holy poo poo tick lag is so strong in this game!) I was only able to deal with the AE next door because they were constantly fighting with another one that evenly matched them, letting me take advantage of their weakness. This game, no such luck and the rampant AE is running around with a combined fleet strength upwards of 1.5 million. Gonna be fun figuring out how to crack that! (Or it's going to be a whole lot of waiting for numbers to go up.)
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# ? Mar 20, 2017 04:26 |
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tuyop posted:I have a bunch of purge unhappiness tearing my empire apart, but I never ordered a purge. I did invade a couple of planets, but I'm content to just let the lizardfolks living there continue their lives and pay taxes. Yes it is considered a purge (if you hover over the affected pop you will see it say they are being purged by the mutants. And it's your fault for not stopping these atrocities!!!! (It's a known issue)
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# ? Mar 20, 2017 04:36 |
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That event was very buggy for me too, The mutants were using planetary fortifications which I couldn't bombard because it was still technically my planet.
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# ? Mar 20, 2017 04:47 |
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OwlFancier posted:That event was very buggy for me too, The mutants were using planetary fortifications which I couldn't bombard because it was still technically my planet. yeah this is also a known issue I think fortunately when it happened to me I had a titanic life uprising on the same planet shortly afterwards and they hurt each other enough that I could send in my army afterwards
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# ? Mar 20, 2017 05:10 |
Dog Kisser posted:
You have no idea how much more appealing this makes total synth conversion.
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# ? Mar 20, 2017 05:30 |
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tumor looking batty posted:Is there a mod to suck on the aliens peeholes? Also looking for this
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# ? Mar 20, 2017 07:19 |
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Why does my federation fleet keep turning passive, running away and going to some allied planet?
Baron Porkface fucked around with this message at 08:42 on Mar 20, 2017 |
# ? Mar 20, 2017 08:31 |
is leviathans worth it? I can't ever tell with paradox if all that DLC is worth it. Stellaris doesn't have a lot but i see that dlc on the horizon and i see the leviathans story pack. What does it add to the game?
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# ? Mar 20, 2017 08:52 |
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http://www.stellariswiki.com/Leviathans http://www.stellariswiki.com/Spaceborne_aliens#Enclaves http://www.stellariswiki.com/Spaceborne_aliens#Guardians Curators are a fantastic boost to your technology, and traders are situationally useful. Note that you don't have to have territorial control over the enclaves to engage their services. Artists are also handy if you have some unhappy pops you want to cheer up in a hurry, and will sell you planet-unique +happiness/-xeno/+migration buildings which do not depend on your ethos. It also adds the War in Heaven - if one fallen empire has already awoken, the next one may declare war on awakening. All other empires will be told to pick a side (or give both the finger and stay neutral). GotLag fucked around with this message at 09:10 on Mar 20, 2017 |
# ? Mar 20, 2017 09:06 |
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basic hitler posted:is leviathans worth it? Yes. Stolen from the wiki,
The guardians alone make it worth the price. They give you some solid mid-game objects, the rewards they give are often amazing, and they look super cool.
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# ? Mar 20, 2017 09:06 |
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Dog Kisser posted:
Man, this is great! And it also made me think of maybe doing my own robo-portraits to replace the standard ones. (For some reason that option never crossed my mind.) You just made Paradox some extra money, because now I think I'll still go for the expansion, instead of waiting for more robot portraits.
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# ? Mar 20, 2017 09:18 |
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OwlFancier posted:As above I figured that was what happened if you occupied and purged, if both options are you murdering everyone I would think that occupying and purging would be a substantially better option in almost all cases as you don't have to pay for colony ships and can just resettle people and purge the aliens. For the record, forced relocation is basically a form of genocide anyway. Does the Trail of Tears sound familiar? No matter how you spin it, it's not the action of a nice empire.
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# ? Mar 20, 2017 09:25 |
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I'd say it's more akin to the Soviet forced displacements.
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# ? Mar 20, 2017 10:03 |
Baron Porkface posted:Why does my federation fleet keep turning passive, running away and going to some allied planet?
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# ? Mar 20, 2017 10:54 |
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Baron Porkface posted:Why does my federation fleet keep turning passive, running away and going to some allied planet? Iirc it's a bug and the solution is to stop being a bitch and eat your own drat allies
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# ? Mar 20, 2017 11:00 |
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World leading publisher Paradox Interactive will exhibit at EGX Rezzed for the first time with three playable games and two developer sessions. Etc etc it's a press release, if you go to this convention you can do cool things with Paradox and check out Utopia. quote:Later that same day at 2pm attendees will be able to hear from Martin Anward, Game Director for Stellaris, as he outlines where the critically acclaimed strategy game currently stands a year (and a bit!) from launch, and where it’s headed, beyond Utopia.
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# ? Mar 20, 2017 11:28 |
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If he doesn't slip in something about stairs I'm never buying any DLC ever again
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# ? Mar 20, 2017 11:31 |
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All I want from Stellaris post-Utopia is robots, robots, and robots. ... (And a reworked war system and whatever cool updates they have planned. But mostly let me be a robot species from the start please and thank you, I demand the ability to be Transformers in this game.)
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# ? Mar 20, 2017 11:34 |
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StrixNebulosa posted:All I want from Stellaris post-Utopia is robots, robots, and robots. Utopia will let you start as a species that already has robots, which is a step in that direction.
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# ? Mar 20, 2017 11:37 |
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Aethernet posted:Utopia will let you start as a species that already has robots, which is a step in that direction. Yesss. Quintessons are a go, then~
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# ? Mar 20, 2017 11:56 |
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# ? May 27, 2024 04:03 |
i want CK2 in space from stellaris. I want that! i wish that's what they made back then so i would have 5 years of dlc instead.
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# ? Mar 20, 2017 11:59 |