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Japanese Dating Sim
Nov 12, 2003

hehe
Lipstick Apathy
Mutant: Mechatron - Rise of the Robots has about 6 hours left. I've been wanting to grab a TRPG book to read through, and am considering it. I'm also considering Mutant: Year Zero though, since it's -20% off during the campaign.

Anyone already backing this, or have experience with Mutant Year Zero? The setting sounds neat.

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fastbilly1
May 11, 2016

Impermanent posted:

it looks interesting, too bad an indie team couldn't manage to have a non-white person on a single piece of art in the entire game.
You know you are right, I am ashamed to say I did not even think about that. I emailed that to the creator Ill let you know what he sends back.

Edit - And he responded:

Dustin Crouch posted:

Racial diversity will definitely be a part of the game. It was just an oversight on our part for the promotional material. The artist doing the work are from multiple ethnic backgrounds, and I gave them creative freedom for all the art, but there is plenty more art that hasnt been revealed yet!

We have absolutely NO kickstarter exclusives and despise that method of marketing. The kickstarter promo cards are for kickstarter backers but will be avaiable after market for additional costs and not immediately available to give the folks who support a reason to do it early.

The Horde terminology actually originated in Lord of The Rings the elves referred to them as "The Glamhoth" or (the noisy horde). Blizzard doesn't own any trademark or copyright on that, but they have done a good job of monetizing it :)

fastbilly1 fucked around with this message at 16:59 on Mar 23, 2017

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."
Jurassic Park Dinosaur Island has 36 hours to go!

Go RV!
Jun 19, 2008

Uglier on the inside.

fastbilly1 posted:

You know you are right, I am ashamed to say I did not even think about that. I emailed that to the creator Ill let you know what he sends back.

Edit - And he responded:

Well, that's good to hear at least. Thanks for checking in on that.

Impermanent
Apr 1, 2010

fastbilly1 posted:

You know you are right, I am ashamed to say I did not even think about that. I emailed that to the creator Ill let you know what he sends back.

Edit - And he responded:

thanks for this, I really appreciate it!

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


EXCEED s2 is up

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

signalnoise posted:

By deep you mean in terms of wallets I assume

Not really. Yeah, you can spend a lot more on BattleCON, but BattleCON also gives more value for the dollar - ridiculously so, to the point where I imagine most dedicated players haven't explored every variant and mode.

The thing is, BattleCON is a game of perfect knowledge in most situations - experienced players will always know what their opponent has in their hand and what resources they have available. Outside of variant expansions (like Strikers), you can always attempt to try and guess at what your opponent's optimal plays might be. Exceed, though, since you're drawing from a deck, has a random element that players can't predict. As such, it's more friendly to casual players, since experienced players can't absolutely predict what they're holding. As the game goes on, you can count cards (since there's only 2 of any card in a given deck) and get an idea as to what they may or may not have, but it's a game of imperfect knowledge. Which is the core element that separates it from BattleCON, but there are other things that go on in terms of resources and card style that separate it. As such, casual players have more of a chance against experienced players, though skill is still absolutely a factor. It's just not like BattleCON where it's the only factor.

S.J.
May 19, 2008

Just who the hell do you think we are?

I just wish I could get the exceed playmat without going in for a hundred :(

Crackbone
May 23, 2003

Vlaada is my co-pilot.

Alien Rope Burn posted:

BattleCON also gives more value for the dollar

How much value is something not being used? Most games don't get played enough to justify one expansion, let alone what Battlecon's done.

What a great value (sitting on your shelf collecting dust)!

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Crackbone posted:

How much value is something not being used? Most games don't get played enough to justify one expansion, let alone what Battlecon's done.

Not much! I'm just speaking in relative value, I've at least played with Strikers, the dungeon mode, the extra-powerful characters, some of the variant characters, the bosses... I've dug into enough of it that personally it hasn't been a total waste on my end, at least. YMMV.

signalnoise
Mar 7, 2008

i was told my old av was distracting
I have a loving suitcase full of that game and I never have anyone to play with.

Rename this whole subforum to that imo

Zanzibar Ham
Mar 17, 2009

You giving me the cold shoulder? How cruel.


Grimey Drawer

signalnoise posted:

I have a loving suitcase full of that game and I never have anyone to play with.

Rename this whole subforum to that imo

I knew this'll happen to me... so I went into the BattleCON Online thing instead. Last I heard they had to rebuild their engine, so it's still far from ready. :sigh:

EdEddnEddy
Apr 5, 2012



So I found this thread and have been reading up a little bit since that Elite Dangerous RPG KS. Looked neat, liked the change from dungeons to space theme, and the playtest sounded fun even though it was pretty limited vs what the full game sounds like it's going to have. Did anyone else back this or did it have a lot of red flags that some of these other KS games have shown that I should have looked out for better?

In other RPG news, I have been wanting to get into some form of RPG boardgame play with friends that isn't the casual family card game for ages now. None of my friends seem to have the attention span and patience to learn something even as simple as Towns (Rummy with a battle element added pretty much) yet I ran across Deck Quest on my first evening trying out Table Top Simulator in VR the other night.

Came into the Server and the few there were just setting up. Didn't have a single clue as to what I was to do but the GM guided us through the character and attribution selection, some items, and we were off.

Had a really good time and probably though some good GM shenanigans ended up winning the game in a "Oh Snap! Plot Twist!" sort of turn of events. It was a ton of fun. The cards are written reasonably clearly and have some great humor and the overall play was easy enough I think I could get a random casual family member or friend to actually sit down and play a game for once.

So I need to get a physical copy of Deck Quest once it hits Amazon as the KS ended and they are just about done printing for that but it got delayed by a month or two. At least that should be simple enough to get some people to give it a try, and eventually I will hopefully find some others to play Elite with. We shall see.

Cinnamon Bear
Aug 29, 2016

by FactsAreUseless
Wow, I was set to back the Exceed kickstarter when I noticed they only allow international shipping on the higher pledge tiers, and even then only to a few countries that doesn't include mine. I live in Japan, which I guess personally doesn't strike me as too weird, since I order things from the US all the time without much difficulty. It looks like the $85 pledge is restricted, and the only option available is the $100 International pledge.

Thats a pretty big disappointment, but maybe I'll have better luck trying to get it after its released. :smith:

Cinnamon Bear fucked around with this message at 01:09 on Mar 24, 2017

neaden
Nov 4, 2012

A changer of ways

Japanese Dating Sim posted:

Mutant: Mechatron - Rise of the Robots has about 6 hours left. I've been wanting to grab a TRPG book to read through, and am considering it. I'm also considering Mutant: Year Zero though, since it's -20% off during the campaign.

Anyone already backing this, or have experience with Mutant Year Zero? The setting sounds neat.

I have MYZ but not any of the expansions. It's a fun game, a good mix of trad vs new. The basic system is pretty light and the game itself is essentially broken up into two parts. A phase where you play the role of the whole community and work on projects like a new farm, and a hex crawling sandbox exploration phase. It's more concerned about survival than something like Apocalypse World, you have to count your individual bullets and rations and death is a very real possibility whenever there is a fight.

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
So, what's this story I'm hearing about the RPG kickstarter that failed so hard, the creator became a radical socialist?

fez_machine
Nov 27, 2004

Rand Brittain posted:

So, what's this story I'm hearing about the RPG kickstarter that failed so hard, the creator became a radical socialist?

Are you sure you're not thinking of John Campbell? https://killscreen.com/articles/how-disappear-completely-internet/

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."

No, the story was definitely about a tabletop RPG.

MinionOfCthulhu
Oct 28, 2005

I got this title for free due to my proximity to an idiot who wanted to save $5 on an avatar by having someone else spend $9.95 instead.
I had no idea there was such furor behind the scenes over Kickstarter exclusive things like that CMON game but I guess it does make sense. Between flipping backed copies with more content than a FLGS could offer and "gated" content. That being said...I've never backed a big board game like Rising Sun and I probably never would except I saw the notGodzilla mini and nowwww I have to.

Ettin
Oct 2, 2010
Hey folks. I'm planning to Kickstart layout and art for a new edition of Retrocausality, a time travel game I made in like 2013 but never got professional work on. I already wrote the book so I'm aiming for a low-cost campaign that doesn't need much more writing/editing, if any. How does this draft look?

E: I'm using some placeholder art for now, the final will have a different header and a bit more art in the description.

Ettin fucked around with this message at 05:34 on Mar 26, 2017

Japanese Dating Sim
Nov 12, 2003

hehe
Lipstick Apathy

Ettin posted:

Hey folks. I'm planning to Kickstart layout and art for a new edition of Retrocausality, a time travel game I made in like 2013 but never got professional work on. I already wrote the book so I'm aiming for a low-cost campaign that doesn't need much more writing/editing, if any. How does this draft look?

E: I'm using some placeholder art for now, the final will have a different header and a bit more art in the description.

It looks pretty good, but I don't feel like I get a great grasp on how the system actually works. I get that it's card driven, but, for example, what happens if I want to do an action that requires a club (or just black? not sure what that meant) but I draw a diamond. Do I just fail? Try again? etc.

I think your intended tone for the KS and the game itself comes across great, but I don't know that I, at least, get enough info about how it works. Could just be me, though. Hope that helps some?

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Crossroads of Heroes looks like it has a great theme (wuxia) and aesthetic with what sounds like really boring and noncompelling gameplay. I bring it up mostly for someone to make a better game out of these parts, thanks.

Ettin
Oct 2, 2010

Japanese Dating Sim posted:

I think your intended tone for the KS and the game itself comes across great, but I don't know that I, at least, get enough info about how it works. Could just be me, though. Hope that helps some?

I'll try to make the rules clearer. Thanks! :toot:

Japanese Dating Sim
Nov 12, 2003

hehe
Lipstick Apathy
The City of Kings started its campaign and I have to say I'm intrigued, though the entry fee's a little steep ($74 USD). It's like the board-game equivalent to a PC-RPG/MMORPG (also kinda like Heroes of M&M) which I know, sounds terrible, but in practice it at least looks pretty fun.

It's a cooperative game wherein you explore a map (determined by which scenario/story you're using and randomly arranged) using a worker placement mechanic, and each player has a hero character and two workers. The map has to be explored (by moving a worker or your hero to the tile, and then exploring) which will reveal quest hubs/resource locations/etc. You want to level your character up and gain equipment etc. and complete the objective before the countdown mechanic results in a loss.

There's a preview by Man vs Meeple that explains it better than me.

I hope I won't get yelled at for noting that it kinda sorta reminds me of Gloomhaven, despite not being similar mechanically - just in terms of scope and number of components (but still not looking to be too fiddly).

First-time game designer/KS'er so obviously factor that if you're considering it...

JazzFlight
Apr 29, 2006

Oooooooooooh!

Japanese Dating Sim posted:

The City of Kings started its campaign and I have to say I'm intrigued, though the entry fee's a little steep ($74 USD). It's like the board-game equivalent to a PC-RPG/MMORPG (also kinda like Heroes of M&M) which I know, sounds terrible, but in practice it at least looks pretty fun.

It's a cooperative game wherein you explore a map (determined by which scenario/story you're using and randomly arranged) using a worker placement mechanic, and each player has a hero character and two workers. The map has to be explored (by moving a worker or your hero to the tile, and then exploring) which will reveal quest hubs/resource locations/etc. You want to level your character up and gain equipment etc. and complete the objective before the countdown mechanic results in a loss.

There's a preview by Man vs Meeple that explains it better than me.

I hope I won't get yelled at for noting that it kinda sorta reminds me of Gloomhaven, despite not being similar mechanically - just in terms of scope and number of components (but still not looking to be too fiddly).

First-time game designer/KS'er so obviously factor that if you're considering it...
I enjoy Gloomhaven, but this seems... I dunno, too fiddly? Like, you have to remember to do a lot of stuff every turn, right? The monsters having a ton of randomly determined skills that each have their own thing to reference gives me a nervous headache.

Also, it's certainly not as polished as Gloomhaven, costs more money if you get the higher tiers, and the possibility of bumping all those cubes is another nightmare.

JazzFlight fucked around with this message at 03:53 on Mar 29, 2017

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry
Just received my shipping survey for Alas Vegas.

Also, Pinnacle has two Kickstarters running now. One for Savage Worlds Fear Agent, and the other for a Savage Worlds version of The Goon comic.

JackMann
Aug 11, 2010

Secure. Contain. Protect.
Fallen Rib
So backed on the Goon Kickstarter.

Mojo Jojo
Sep 21, 2005

Japanese Dating Sim posted:

The City of Kings started its campaign and I have to say I'm intrigued, though the entry fee's a little steep ($74 USD). It's like the board-game equivalent to a PC-RPG/MMORPG (also kinda like Heroes of M&M) which I know, sounds terrible, but in practice it at least looks pretty fun.

It's a cooperative game wherein you explore a map (determined by which scenario/story you're using and randomly arranged) using a worker placement mechanic, and each player has a hero character and two workers. The map has to be explored (by moving a worker or your hero to the tile, and then exploring) which will reveal quest hubs/resource locations/etc. You want to level your character up and gain equipment etc. and complete the objective before the countdown mechanic results in a loss.

There's a preview by Man vs Meeple that explains it better than me.

I hope I won't get yelled at for noting that it kinda sorta reminds me of Gloomhaven, despite not being similar mechanically - just in terms of scope and number of components (but still not looking to be too fiddly).

First-time game designer/KS'er so obviously factor that if you're considering it...

The map tiles are really ugly and don't match the visual style at all. They look like they've been clipped out of Warcraft 2.

Is it placeholder art?

PST
Jul 5, 2012

If only Milliband had eaten a vegan sausage roll instead of a bacon sandwich, we wouldn't be in this mess.
https://www.facebook.com/Cubicle7Entertainment/photos/a.391837227551716.83375.334718073263632/1201307729937991/?type=3&theater


Cubicle 7 teams up with Mark Rein.Hagen to make The Unspeakable: Sigil and Sign.

Immediate thought on it is that it's 1st ed Vampire's 'and now you play the monster' but with insane cultists instead of brooding angsty-goths.

C7 are great, but Hagen doesn't fill me with confidence.

Evil Mastermind
Apr 28, 2008

What the world needs now
Is another Cthuhlu Mythos game
Like I need a hole in my head

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
The Axiom die roll mechanic is bad, IMO. Real bad. Like, worse than original Storyteller bad. Really appallingly head-scratchingly bad.

EverettLO
Jul 2, 2007
I'm a lurker no more


New edition of Talislanta. Slightly different setting (or timeframe), but the part that throws me is putting it out in three different rulesets. Nothing but trouble there. I was kind of hoping we had moved beyond that KS goal as a people.

Flavivirus
Dec 14, 2011

The next stage of evolution.

Alien Rope Burn posted:

The Axiom die roll mechanic is bad, IMO. Real bad. Like, worse than original Storyteller bad. Really appallingly head-scratchingly bad.

I tried to read through their rules document and it was just completely impenetrable. Kinda ironic that a system that starts out with 'this is really simple and perfect for a one-shot' then goes on to exhaustively detail all manner of mechanics for 30+ pages on a horrible wrinkled paper background.

And then, to top it off, the back cover has a warning that 'this game contains scenes of explicit gore and existential truth'
Link for the interested.

dwarf74
Sep 2, 2012



Buglord

EverettLO posted:

New edition of Talislanta. Slightly different setting (or timeframe), but the part that throws me is putting it out in three different rulesets. Nothing but trouble there. I was kind of hoping we had moved beyond that KS goal as a people.
It's especially weird because you can 100% legally download all books for all previous versions of Talislanta for free. Talislanta 4e looks fantastic and I hope to run it sometime.

I'm loving the art, though.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



What ever happened with the Pendragon style stretch goal for Iron Edda, the viking bone mecha. I forgot all about this project until someone mentioned it earlier today.

RocknRollaAyatollah
Nov 26, 2008

Lipstick Apathy

EverettLO posted:

New edition of Talislanta. Slightly different setting (or timeframe), but the part that throws me is putting it out in three different rulesets. Nothing but trouble there. I was kind of hoping we had moved beyond that KS goal as a people.

I know it's been talked about here, there was an F&F but it seemed to have stalled, but is Talislanta any good? I think it's odd that their claim to fame is the smug, we don't have elves ad but they have several races that look like elves except they're green.

dwarf74
Sep 2, 2012



Buglord

RocknRollaAyatollah posted:

I know it's been talked about here, there was an F&F but it seemed to have stalled, but is Talislanta any good? I think it's odd that their claim to fame is the smug, we don't have elves ad but they have several races that look like elves except they're green.

There's all loving kinds of elves.

But for real, it's an amazingly good setting. The rules are light and barebones, but functional. Check the talislanta site and check out 4th edition, imo the best.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

Flavivirus posted:

I tried to read through their rules document and it was just completely impenetrable. Kinda ironic that a system that starts out with 'this is really simple and perfect for a one-shot' then goes on to exhaustively detail all manner of mechanics for 30+ pages on a horrible wrinkled paper background.

Yeah I went back and redownloaded it off of rpg.now to make sure I wasn't talking out of my rear end, but nope! It's poo poo. About the best thing you can say is that it succeeds in portraying zombies in that you'll randomly fumble and fail irregardless of your actual competence and eventually pray for the sweet embrace of death.

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice
Bargain Quest! A Fast and Fun Item Shop Board Game! looks like a board game version of Recettear: An Item Shop's Tale on the PC. BQ is a game for 2-4 players where you're trying to make the most money for your shop while also saving the town. Each round has you draft cards for your store shelves and place one at your display to entice the heroes to come to your shop and buy other things (that one is not for sale). Those heroes battle the monsters and if they slay it with your stuff, you get points. It's being made by siblings Johnathan and Victoria Ying. Johnathan has made a few big board games, like the recent DOOM, while Victoria is a visual development artist for Disney. The art looks really neat, plus I like how there's racial variety on the heroes shown. $30 for the regular game seems nice, but the $60 for the Deluxe is kinda a huge jump. Not to mention those higher $ tiers.

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Red Oktober
May 24, 2006

wiggly eyes!



Paranoia has finally shipped! Backed in Nov/2014 so they've certainly had time to perfect it. Quality of the materials is high, looking forward to playing it in the coming weeks.

Top and side of the box have a lovely almost invisible logo as well.

https://i.imgur.com/Uu4T5Nw.jpg

https://i.imgur.com/JuRmzvB.jpg

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