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Mutant: Mechatron - Rise of the Robots has about 6 hours left. I've been wanting to grab a TRPG book to read through, and am considering it. I'm also considering Mutant: Year Zero though, since it's -20% off during the campaign. Anyone already backing this, or have experience with Mutant Year Zero? The setting sounds neat.
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# ? Mar 23, 2017 14:38 |
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# ? May 15, 2024 12:01 |
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Impermanent posted:it looks interesting, too bad an indie team couldn't manage to have a non-white person on a single piece of art in the entire game. Edit - And he responded: Dustin Crouch posted:Racial diversity will definitely be a part of the game. It was just an oversight on our part for the promotional material. The artist doing the work are from multiple ethnic backgrounds, and I gave them creative freedom for all the art, but there is plenty more art that hasnt been revealed yet! fastbilly1 fucked around with this message at 16:59 on Mar 23, 2017 |
# ? Mar 23, 2017 16:38 |
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# ? Mar 23, 2017 16:55 |
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fastbilly1 posted:You know you are right, I am ashamed to say I did not even think about that. I emailed that to the creator Ill let you know what he sends back. Well, that's good to hear at least. Thanks for checking in on that.
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# ? Mar 23, 2017 17:52 |
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fastbilly1 posted:You know you are right, I am ashamed to say I did not even think about that. I emailed that to the creator Ill let you know what he sends back. thanks for this, I really appreciate it!
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# ? Mar 23, 2017 17:53 |
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EXCEED s2 is up
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# ? Mar 23, 2017 18:45 |
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signalnoise posted:By deep you mean in terms of wallets I assume Not really. Yeah, you can spend a lot more on BattleCON, but BattleCON also gives more value for the dollar - ridiculously so, to the point where I imagine most dedicated players haven't explored every variant and mode. The thing is, BattleCON is a game of perfect knowledge in most situations - experienced players will always know what their opponent has in their hand and what resources they have available. Outside of variant expansions (like Strikers), you can always attempt to try and guess at what your opponent's optimal plays might be. Exceed, though, since you're drawing from a deck, has a random element that players can't predict. As such, it's more friendly to casual players, since experienced players can't absolutely predict what they're holding. As the game goes on, you can count cards (since there's only 2 of any card in a given deck) and get an idea as to what they may or may not have, but it's a game of imperfect knowledge. Which is the core element that separates it from BattleCON, but there are other things that go on in terms of resources and card style that separate it. As such, casual players have more of a chance against experienced players, though skill is still absolutely a factor. It's just not like BattleCON where it's the only factor.
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# ? Mar 23, 2017 18:57 |
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I just wish I could get the exceed playmat without going in for a hundred
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# ? Mar 23, 2017 19:02 |
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Alien Rope Burn posted:BattleCON also gives more value for the dollar How much value is something not being used? Most games don't get played enough to justify one expansion, let alone what Battlecon's done. What a great value (sitting on your shelf collecting dust)!
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# ? Mar 23, 2017 20:09 |
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Crackbone posted:How much value is something not being used? Most games don't get played enough to justify one expansion, let alone what Battlecon's done. Not much! I'm just speaking in relative value, I've at least played with Strikers, the dungeon mode, the extra-powerful characters, some of the variant characters, the bosses... I've dug into enough of it that personally it hasn't been a total waste on my end, at least. YMMV.
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# ? Mar 23, 2017 20:13 |
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I have a loving suitcase full of that game and I never have anyone to play with. Rename this whole subforum to that imo
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# ? Mar 23, 2017 20:30 |
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signalnoise posted:I have a loving suitcase full of that game and I never have anyone to play with. I knew this'll happen to me... so I went into the BattleCON Online thing instead. Last I heard they had to rebuild their engine, so it's still far from ready.
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# ? Mar 23, 2017 20:36 |
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So I found this thread and have been reading up a little bit since that Elite Dangerous RPG KS. Looked neat, liked the change from dungeons to space theme, and the playtest sounded fun even though it was pretty limited vs what the full game sounds like it's going to have. Did anyone else back this or did it have a lot of red flags that some of these other KS games have shown that I should have looked out for better? In other RPG news, I have been wanting to get into some form of RPG boardgame play with friends that isn't the casual family card game for ages now. None of my friends seem to have the attention span and patience to learn something even as simple as Towns (Rummy with a battle element added pretty much) yet I ran across Deck Quest on my first evening trying out Table Top Simulator in VR the other night. Came into the Server and the few there were just setting up. Didn't have a single clue as to what I was to do but the GM guided us through the character and attribution selection, some items, and we were off. Had a really good time and probably though some good GM shenanigans ended up winning the game in a "Oh Snap! Plot Twist!" sort of turn of events. It was a ton of fun. The cards are written reasonably clearly and have some great humor and the overall play was easy enough I think I could get a random casual family member or friend to actually sit down and play a game for once. So I need to get a physical copy of Deck Quest once it hits Amazon as the KS ended and they are just about done printing for that but it got delayed by a month or two. At least that should be simple enough to get some people to give it a try, and eventually I will hopefully find some others to play Elite with. We shall see.
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# ? Mar 23, 2017 21:18 |
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Wow, I was set to back the Exceed kickstarter when I noticed they only allow international shipping on the higher pledge tiers, and Thats a pretty big disappointment, but maybe I'll have better luck trying to get it after its released. Cinnamon Bear fucked around with this message at 01:09 on Mar 24, 2017 |
# ? Mar 24, 2017 01:04 |
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Japanese Dating Sim posted:Mutant: Mechatron - Rise of the Robots has about 6 hours left. I've been wanting to grab a TRPG book to read through, and am considering it. I'm also considering Mutant: Year Zero though, since it's -20% off during the campaign. I have MYZ but not any of the expansions. It's a fun game, a good mix of trad vs new. The basic system is pretty light and the game itself is essentially broken up into two parts. A phase where you play the role of the whole community and work on projects like a new farm, and a hex crawling sandbox exploration phase. It's more concerned about survival than something like Apocalypse World, you have to count your individual bullets and rations and death is a very real possibility whenever there is a fight.
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# ? Mar 24, 2017 02:16 |
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So, what's this story I'm hearing about the RPG kickstarter that failed so hard, the creator became a radical socialist?
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# ? Mar 24, 2017 14:54 |
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Rand Brittain posted:So, what's this story I'm hearing about the RPG kickstarter that failed so hard, the creator became a radical socialist? Are you sure you're not thinking of John Campbell? https://killscreen.com/articles/how-disappear-completely-internet/
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# ? Mar 24, 2017 16:11 |
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fez_machine posted:Are you sure you're not thinking of John Campbell? https://killscreen.com/articles/how-disappear-completely-internet/ No, the story was definitely about a tabletop RPG.
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# ? Mar 24, 2017 17:35 |
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I had no idea there was such furor behind the scenes over Kickstarter exclusive things like that CMON game but I guess it does make sense. Between flipping backed copies with more content than a FLGS could offer and "gated" content. That being said...I've never backed a big board game like Rising Sun and I probably never would except I saw the notGodzilla mini and nowwww I have to.
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# ? Mar 25, 2017 16:54 |
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Hey folks. I'm planning to Kickstart layout and art for a new edition of Retrocausality, a time travel game I made in like 2013 but never got professional work on. I already wrote the book so I'm aiming for a low-cost campaign that doesn't need much more writing/editing, if any. How does this draft look? E: I'm using some placeholder art for now, the final will have a different header and a bit more art in the description. Ettin fucked around with this message at 05:34 on Mar 26, 2017 |
# ? Mar 26, 2017 05:17 |
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Ettin posted:Hey folks. I'm planning to Kickstart layout and art for a new edition of Retrocausality, a time travel game I made in like 2013 but never got professional work on. I already wrote the book so I'm aiming for a low-cost campaign that doesn't need much more writing/editing, if any. How does this draft look? It looks pretty good, but I don't feel like I get a great grasp on how the system actually works. I get that it's card driven, but, for example, what happens if I want to do an action that requires a club (or just black? not sure what that meant) but I draw a diamond. Do I just fail? Try again? etc. I think your intended tone for the KS and the game itself comes across great, but I don't know that I, at least, get enough info about how it works. Could just be me, though. Hope that helps some?
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# ? Mar 26, 2017 16:44 |
Crossroads of Heroes looks like it has a great theme (wuxia) and aesthetic with what sounds like really boring and noncompelling gameplay. I bring it up mostly for someone to make a better game out of these parts, thanks.
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# ? Mar 26, 2017 19:41 |
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Japanese Dating Sim posted:I think your intended tone for the KS and the game itself comes across great, but I don't know that I, at least, get enough info about how it works. Could just be me, though. Hope that helps some? I'll try to make the rules clearer. Thanks!
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# ? Mar 27, 2017 06:56 |
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The City of Kings started its campaign and I have to say I'm intrigued, though the entry fee's a little steep ($74 USD). It's like the board-game equivalent to a PC-RPG/MMORPG (also kinda like Heroes of M&M) which I know, sounds terrible, but in practice it at least looks pretty fun. It's a cooperative game wherein you explore a map (determined by which scenario/story you're using and randomly arranged) using a worker placement mechanic, and each player has a hero character and two workers. The map has to be explored (by moving a worker or your hero to the tile, and then exploring) which will reveal quest hubs/resource locations/etc. You want to level your character up and gain equipment etc. and complete the objective before the countdown mechanic results in a loss. There's a preview by Man vs Meeple that explains it better than me. I hope I won't get yelled at for noting that it kinda sorta reminds me of Gloomhaven, despite not being similar mechanically - just in terms of scope and number of components (but still not looking to be too fiddly). First-time game designer/KS'er so obviously factor that if you're considering it...
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# ? Mar 28, 2017 21:22 |
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Japanese Dating Sim posted:The City of Kings started its campaign and I have to say I'm intrigued, though the entry fee's a little steep ($74 USD). It's like the board-game equivalent to a PC-RPG/MMORPG (also kinda like Heroes of M&M) which I know, sounds terrible, but in practice it at least looks pretty fun. Also, it's certainly not as polished as Gloomhaven, costs more money if you get the higher tiers, and the possibility of bumping all those cubes is another nightmare. JazzFlight fucked around with this message at 03:53 on Mar 29, 2017 |
# ? Mar 28, 2017 21:39 |
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Just received my shipping survey for Alas Vegas. Also, Pinnacle has two Kickstarters running now. One for Savage Worlds Fear Agent, and the other for a Savage Worlds version of The Goon comic.
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# ? Mar 29, 2017 00:43 |
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So backed on the Goon Kickstarter.
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# ? Mar 29, 2017 01:09 |
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Japanese Dating Sim posted:The City of Kings started its campaign and I have to say I'm intrigued, though the entry fee's a little steep ($74 USD). It's like the board-game equivalent to a PC-RPG/MMORPG (also kinda like Heroes of M&M) which I know, sounds terrible, but in practice it at least looks pretty fun. The map tiles are really ugly and don't match the visual style at all. They look like they've been clipped out of Warcraft 2. Is it placeholder art?
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# ? Mar 29, 2017 07:09 |
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https://www.facebook.com/Cubicle7Entertainment/photos/a.391837227551716.83375.334718073263632/1201307729937991/?type=3&theater Cubicle 7 teams up with Mark Rein.Hagen to make The Unspeakable: Sigil and Sign. Immediate thought on it is that it's 1st ed Vampire's 'and now you play the monster' but with insane cultists instead of brooding angsty-goths. C7 are great, but Hagen doesn't fill me with confidence.
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# ? Mar 29, 2017 17:37 |
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What the world needs now Is another Cthuhlu Mythos game Like I need a hole in my head
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# ? Mar 29, 2017 17:41 |
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The Axiom die roll mechanic is bad, IMO. Real bad. Like, worse than original Storyteller bad. Really appallingly head-scratchingly bad.
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# ? Mar 29, 2017 19:18 |
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New edition of Talislanta. Slightly different setting (or timeframe), but the part that throws me is putting it out in three different rulesets. Nothing but trouble there. I was kind of hoping we had moved beyond that KS goal as a people.
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# ? Mar 29, 2017 19:34 |
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Alien Rope Burn posted:The Axiom die roll mechanic is bad, IMO. Real bad. Like, worse than original Storyteller bad. Really appallingly head-scratchingly bad. I tried to read through their rules document and it was just completely impenetrable. Kinda ironic that a system that starts out with 'this is really simple and perfect for a one-shot' then goes on to exhaustively detail all manner of mechanics for 30+ pages on a horrible wrinkled paper background. And then, to top it off, the back cover has a warning that 'this game contains scenes of explicit gore and existential truth' Link for the interested.
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# ? Mar 29, 2017 19:48 |
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EverettLO posted:New edition of Talislanta. Slightly different setting (or timeframe), but the part that throws me is putting it out in three different rulesets. Nothing but trouble there. I was kind of hoping we had moved beyond that KS goal as a people. I'm loving the art, though.
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# ? Mar 29, 2017 21:38 |
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What ever happened with the Pendragon style stretch goal for Iron Edda, the viking bone mecha. I forgot all about this project until someone mentioned it earlier today.
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# ? Mar 29, 2017 21:57 |
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EverettLO posted:New edition of Talislanta. Slightly different setting (or timeframe), but the part that throws me is putting it out in three different rulesets. Nothing but trouble there. I was kind of hoping we had moved beyond that KS goal as a people. I know it's been talked about here, there was an F&F but it seemed to have stalled, but is Talislanta any good? I think it's odd that their claim to fame is the smug, we don't have elves ad but they have several races that look like elves except they're green.
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# ? Mar 29, 2017 22:50 |
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RocknRollaAyatollah posted:I know it's been talked about here, there was an F&F but it seemed to have stalled, but is Talislanta any good? I think it's odd that their claim to fame is the smug, we don't have elves ad but they have several races that look like elves except they're green. There's all loving kinds of elves. But for real, it's an amazingly good setting. The rules are light and barebones, but functional. Check the talislanta site and check out 4th edition, imo the best.
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# ? Mar 29, 2017 23:02 |
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Flavivirus posted:I tried to read through their rules document and it was just completely impenetrable. Kinda ironic that a system that starts out with 'this is really simple and perfect for a one-shot' then goes on to exhaustively detail all manner of mechanics for 30+ pages on a horrible wrinkled paper background. Yeah I went back and redownloaded it off of rpg.now to make sure I wasn't talking out of my rear end, but nope! It's poo poo. About the best thing you can say is that it succeeds in portraying zombies in that you'll randomly fumble and fail irregardless of your actual competence and eventually pray for the sweet embrace of death.
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# ? Mar 30, 2017 00:03 |
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Bargain Quest! A Fast and Fun Item Shop Board Game! looks like a board game version of Recettear: An Item Shop's Tale on the PC. BQ is a game for 2-4 players where you're trying to make the most money for your shop while also saving the town. Each round has you draft cards for your store shelves and place one at your display to entice the heroes to come to your shop and buy other things (that one is not for sale). Those heroes battle the monsters and if they slay it with your stuff, you get points. It's being made by siblings Johnathan and Victoria Ying. Johnathan has made a few big board games, like the recent DOOM, while Victoria is a visual development artist for Disney. The art looks really neat, plus I like how there's racial variety on the heroes shown. $30 for the regular game seems nice, but the $60 for the Deluxe is kinda a huge jump. Not to mention those higher $ tiers.
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# ? Mar 30, 2017 02:47 |
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# ? May 15, 2024 12:01 |
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Paranoia has finally shipped! Backed in Nov/2014 so they've certainly had time to perfect it. Quality of the materials is high, looking forward to playing it in the coming weeks. Top and side of the box have a lovely almost invisible logo as well. https://i.imgur.com/Uu4T5Nw.jpg https://i.imgur.com/JuRmzvB.jpg
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# ? Mar 31, 2017 07:46 |