|
PantsOptional posted:Is there any general consensus as to what the best all-rounder starting ship is for EotE? I haven't played a new campaign since the beta when you could get the Ghtroc turtleship. Looking at various YT and YV models but I wanted to consult the hivemind. The turtle is the best.
|
# ? Mar 15, 2017 21:14 |
|
|
# ? May 10, 2024 05:04 |
|
So it seems many supplements for EOTE are getting hard to find. I hope yhey dont disappear
|
# ? Mar 15, 2017 21:16 |
|
Fuzz posted:The turtle is the best. It absolutely is but I think we might want something else since we had one last time. That said, I'll see if we can keep the option on the table.
|
# ? Mar 15, 2017 21:20 |
|
The fact that there's no (legit) PDF versions of any the books is really frustrating too.
|
# ? Mar 15, 2017 21:30 |
|
Phi230 posted:So it seems many supplements for EOTE are getting hard to find. I hope yhey dont disappear FFG seems willing to reprint all their old stuff as it runs out; hopefully shortages are temporary.
|
# ? Mar 15, 2017 21:48 |
|
PantsOptional posted:Is there any general consensus as to what the best all-rounder starting ship is for EotE? I haven't played a new campaign since the beta when you could get the Ghtroc turtleship. Looking at various YT and YV models but I wanted to consult the hivemind. HELL TRUCCCCKKK
|
# ? Mar 15, 2017 21:54 |
|
PantsOptional posted:It absolutely is but I think we might want something else since we had one last time. That said, I'll see if we can keep the option on the table. Any Corellian ship works, there's a huge variety. Depends on how shooty vs how cargo-y you wanna be, ultimately. HT-2200 is a good middle ground that I like since it doesn't scream wannabe 1300 but still basically has all the same features.
|
# ? Mar 15, 2017 21:57 |
|
Pac-Manioc Root posted:HELL TRUCCCCKKK Party Bus*
|
# ? Mar 15, 2017 22:01 |
|
Man, I just want Disciples of Harmony to come out. I'm want to take a look at that Ceremonial Council Armor. Also, y'know, all the new stuff that might help the Jedi Consular I'm going to be playing this fall. Savidudeosoo fucked around with this message at 22:59 on Mar 15, 2017 |
# ? Mar 15, 2017 22:41 |
|
Savidudeosoo posted:Man, I just want Disciples of Harmony to come out. I'm want to take a look at that Ceremonial Council Armor. Get hyped, its a good book (hopefully).
|
# ? Mar 16, 2017 00:12 |
|
kingcom posted:Get hyped, its a good book (hopefully). Oh, I am! Really excited to see some consular based lightsaber attachments.
|
# ? Mar 16, 2017 00:32 |
|
We're starting a GM rotation every 2 weeks to prevent burnout and I'll be playing a Verpine Guardian Armorer next. It should be interesting to play a weirdo!
|
# ? Mar 20, 2017 14:06 |
|
I'm getting ready for our second session and want to have a space combat. Is there a good resource for combining NPCs in starships into a single stat block?
|
# ? Mar 21, 2017 20:49 |
My Star Wars game was delayed and now I'll be running it in a couple weeks. Any recommendations for changing up the EotE starter set adventure? I'll have one or two players that went through it over a year ago and I don't want to bore them. One of them did choose a character from the TFA starter so she can have her ship already docked in the city but what else can I change around or add?
|
|
# ? Mar 23, 2017 13:55 |
Admiral Joeslop posted:My Star Wars game was delayed and now I'll be running it in a couple weeks. Any recommendations for changing up the EotE starter set adventure? I did a pretty half-assed reskin of it after I found out one of my players in an older game had run through the beginner box adventure five times previously. Literally all I did was change the planet (Ord Mantell junkyard town instead of backwoods Tatooine village), the Hutt crimelord (some other random race, I think a Twi'lek?), and the Trandoshan bounty hunter's ship (I forget what, but something that wasn't a boring YT-1300). It was juuust different enough that he wasn't bored.
|
|
# ? Mar 23, 2017 14:06 |
|
LongDarkNight posted:Is there a good resource for combining NPCs in starships into a single stat block? Stay on Target has rules for astromechs assisting their pilots, bit I think a rough version of the minion rules could also work. Having dedicated gunners would boost the ship's overall Gunnery dice pool. Comm officers would add to Computers like the crew of that ISB slicing ship on Rebels.
|
# ? Mar 23, 2017 16:31 |
Is there a list of what books have which ship stats? I'm looking for the G1-A Starfighter but a general list would also be helpful.
|
|
# ? Mar 23, 2017 20:58 |
|
Admiral Joeslop posted:Is there a list of what books have which ship stats? I'm looking for the G1-A Starfighter but a general list would also be helpful. http://swrpg.viluppo.net/transportation/
|
# ? Mar 23, 2017 21:05 |
You're a peach! They haven't released stats for that ship
|
|
# ? Mar 23, 2017 21:47 |
|
Admiral Joeslop posted:You're a peach! Yeah they're a bit out of date, sorry
|
# ? Mar 23, 2017 22:11 |
|
Decided to take a shot at stating up Deathtroopers. Used Stormtroopers as a base. Worked from there. Edit: Head's Up Display and Stealth Armor are supposed to be armor mods, but I don't know how to add that to custom armor in Oggdude. Covok fucked around with this message at 22:11 on Mar 26, 2017 |
# ? Mar 26, 2017 21:59 |
|
Covok posted:Decided to take a shot at stating up Deathtroopers. Used Stormtroopers as a base. Worked from there.
|
# ? Mar 27, 2017 00:17 |
|
Fixed it and clarified how to use Adversary on minions.
|
# ? Mar 27, 2017 00:24 |
|
Covok posted:
Mechanically, I can't offer much, since I'm just learning the system as of recent times.
|
# ? Mar 27, 2017 00:32 |
|
Does combat & fighting ever get less lethal? It feels like everyone has very few options to mitigate incoming damage. Soak seems to cap at brawn +2, defense seems to cap at one or two black dice (hiding behind cover), and then I suppose dodge talents let you add another black dice or two?
|
# ? Mar 27, 2017 00:43 |
|
Lorak posted:Patched one hole for another to pop up. Diffculty. Also, typically, it's head-up display or heads-up display, usually the latter from what I tend to see. Thanks for the typo fixes. Here is the corrected version: Covok fucked around with this message at 00:49 on Mar 27, 2017 |
# ? Mar 27, 2017 00:45 |
Arcturas posted:Does combat & fighting ever get less lethal? It feels like everyone has very few options to mitigate incoming damage. Soak seems to cap at brawn +2, defense seems to cap at one or two black dice (hiding behind cover), and then I suppose dodge talents let you add another black dice or two? Dodge talents are actually quite useful, upgrading purple dice into reds which makes it harder to hit you by quite a bit. Beyond that, yea, combat remains lethal, especially against strong foes. In a recent encounter with a Hutt boss, two of our party lost an arm against the 6 brawn + vibrosword, and we only didn't loose more because of lucky crits and a dropped disrupter rifle.
|
|
# ? Mar 27, 2017 01:38 |
|
Covok posted:Thanks for the typo fixes. Looks good, in terms of mechanics I maybe wouldn't give them Agility 4 (plus the free blue) because that quickly hits the threshold for being able to reliably hit players, especially if they are in groups. Depends on the players you're sent at. I used some that were rocking heavy blaster rifles and 3 agility so they were a 'we need to drop them before they get a turns cause they start hitting hard quickly', though if you have some solid combat players that works fine. Those stats are definitely a strong 'oh poo poo' when you see a stack of them coming at you. Also I'd maybe put Vigilance on that list (instead of Coercion?) as its a common skill to check on for minions. kingcom fucked around with this message at 02:03 on Mar 27, 2017 |
# ? Mar 27, 2017 01:55 |
|
I'm tempted to make an Investigator with a sort of Dirk Gently vibe, but I've never played a F&D character before. I notice they get fewer career skills, any tips for compensating for this or for secondary specialisations that might synergise well with an investigator?
|
# ? Mar 27, 2017 02:05 |
|
Need some Dark Trooper stats.
|
# ? Mar 27, 2017 02:22 |
|
Fuzz posted:Need some Dark Trooper stats. They are in AoR core.
|
# ? Mar 27, 2017 02:23 |
|
Covok posted:They are in AoR core. Yeah but they are kinda just stormtroopers + droid qualities instead of anything cool about them.
|
# ? Mar 27, 2017 02:40 |
|
kingcom posted:Looks good, in terms of mechanics I maybe wouldn't give them Agility 4 (plus the free blue) because that quickly hits the threshold for being able to reliably hit players, especially if they are in groups. Depends on the players you're sent at. I used some that were rocking heavy blaster rifles and 3 agility so they were a 'we need to drop them before they get a turns cause they start hitting hard quickly', though if you have some solid combat players that works fine. Those stats are definitely a strong 'oh poo poo' when you see a stack of them coming at you. I think what I'll do is remove the boost die from Ranged -Heavy and give their Blaster Rifle the Superior customization. This will give them a free Advantage while also making their sucess with attacks less guarnteed. It also better represents their top of the line equipment. Better yet, I do the Superior thing, but have the HUD ability just remove a Setback from Ranged - Heavy and Ranged -Light which is a lot less powerful, but gets the idea across. Keeping boost to perception either way.
|
# ? Mar 27, 2017 05:09 |
|
Covok posted:I think what I'll do is remove the boost die from Ranged -Heavy and give their Blaster Rifle the Superior customization. This will give them a free Advantage while also making their sucess with attacks less guarnteed. It also better represents their top of the line equipment. Yeah thats definitely a lot more fun to play with from a player standpoint. It means death troopers are going to be dumping penalty dice on people and more likely to drop a crit than just taking you out of the fight straight away. Plus its hard to stack penalty dice on them because they're elite troopers who dont need no man. Boosting perception is good though. Roach Warehouse posted:I'm tempted to make an Investigator with a sort of Dirk Gently vibe, but I've never played a F&D character before. I would take a stab and say Skip Tracer is your best better for an Investigator type jedi character. As to additional specializations that would compliment that varies at lot, maybe check out one of the Smuggler/Explorer archetypes that might match the skillset you want to add or if you're sticking with F&D only stuff maybe a Mystic: Advisor would be a good addition? kingcom fucked around with this message at 05:29 on Mar 27, 2017 |
# ? Mar 27, 2017 05:13 |
|
The only mechanism for consistently making combat less brutal are the Parry and Deflect talents in Force and Destiny. That or play a high Brawn character. Cover does little, adding Black or Red dice helps but they are very unpredictable in effect and adding large amounts is difficult. Offense also scales a lot faster than defense so the game becomes rocket tag fairly quickly. I'm 1300 exp into a Gand Findsman with Force Powers and a focus on ranged combat. I opened up on a group of experienced Storm Troopers recently. My pool was IIRC 4 yellow, 2 green, 3 force, 5 blue versus 2 red and 2 purple (I removed a bunch of black with talents). think I hit 5 times with my pool doing 26 damage, 21 damage, 21 damage, 21 damage and 21 damage. No character can take damage like that. The only good news is you are unlikely to die, but crits resulting in limb replacement can be pretty common. It was particularly a problem in Starship combat where your ships get crippled incredibly fast. We switched over the Emperor Norton's starship combat rules, where shields become soak like Parry and Deflect fuelled by your ships strain. I suppose you could mod rules where in cover you can use an option like Deflect where you take some strain to reduce the damage by the quality of the cover.
|
# ? Mar 27, 2017 10:40 |
|
HidaO-Win posted:I'm 1300 exp This is extremely high level lol EDIT: also an embarrassingly low amount of damage for that xp if im going to be honest but its always a good reminder that the autofire quality is the bestest. kingcom fucked around with this message at 11:55 on Mar 27, 2017 |
# ? Mar 27, 2017 11:16 |
|
Yeah, aren't the book guidelines for XP like 20-40 a session or so? I guess weekly sessions for a year or so would get you there, but yeah, that's a very beefy character
|
# ? Mar 27, 2017 11:52 |
|
That's 130 sessions at 10 exp a session. We've been playing since EoE came out. But the issues of offense outstripping defense exist at the lower levels and only get worse as time goes on.
|
# ? Mar 27, 2017 12:38 |
|
That's 130 sessions at 10 exp a session. We've been playing since EoE came out. But the issues of offense outstripping defense exist at the lower levels and only get worse as time goes on.
|
# ? Mar 27, 2017 12:38 |
|
|
# ? May 10, 2024 05:04 |
|
kingcom posted:This is extremely high level lol At about 300 exp, we looked at how the offence was going and made a conscious decision to diversify our portfolios rather than doubling down on a single build point. Anything the GM had to hombrew up that I couldn't kill with my current offence was likely to be immune to the other half of the party, so we went into other trees and force powers to cover a wider range of situations. We're still ludicrously specialised, but at least we can all do 3 or 4 things really well now. But yeah for ranged its Autofire≥Dual Wield≥Single shot.
|
# ? Mar 27, 2017 12:43 |