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CJacobs posted:They should keep internet celebrity cameos out of video games because they're always the most cringeworthy thing ever
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# ? Mar 24, 2017 01:22 |
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# ? Jun 5, 2024 07:05 |
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precision posted:Naughty Dog games are phenomenal at having conversations which actually sound like human beings having conversations. One thing that constantly bugs me in voiced videogame conversations is when someone is interrupted by someone else but there is no overlap. There is a clear gap when the first person stops talking as if they anticipated the interruption.
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# ? Mar 24, 2017 01:30 |
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Lobok posted:One thing that constantly bugs me in voiced videogame conversations is when someone is interrupted by someone else but there is no overlap. There is a clear gap when the first person stops talking as if they anticipated the interruption. That drives me totally bonkers. It's already barely acceptable in a stage play, but when you can edit the sound? And it's all prerecorded???
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# ? Mar 24, 2017 01:33 |
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Spoderman posted:That drives me totally bonkers. It's already barely acceptable in a stage play, but when you can edit the sound? And it's all prerecorded??? Yeah it should basically never happen. The interrupted line should have extra, meaningless words tacked on that are intended to be missed by the audience once the emphasis is shifted to the new speaker. It's even worse when subtitles are on because you can see the painful transition coming a mile away and that highlights it more.
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# ? Mar 24, 2017 01:38 |
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GobiasIndustries posted:Hey can anyone answer this question: In Super Mario RPG is the only actual missable item the Frog Coin in the castle where you have to jump on Toad's head? Keep in mind that there's no fast travel in SMRPG, if you miss something you have to walk back through all the maps to get it.
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# ? Mar 24, 2017 01:38 |
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You also gotta [static] -ove whe- [static] -mes do thi[static]
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# ? Mar 24, 2017 01:39 |
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precision posted:Spring Breakers is really good Sorry for the non games derail but swing on by my man: https://forums.somethingawful.com/showthread.php?threadid=3814263
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# ? Mar 24, 2017 01:40 |
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Coincidentally read only memories is a cringeworthy video game so
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# ? Mar 24, 2017 01:42 |
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Lobok posted:One thing that constantly bugs me in voiced videogame conversations is when someone is interrupted by someone else but there is no overlap. There is a clear gap when the first person stops talking as if they anticipated the interruption. Another one that I'm running into a bunch with ME:A (add it to the pile of issues) is when the characters are talking while I'm doing something mission-related and something I did causes a scene cut and the dialog just stops and some new dialog starts related to what I just did. It's not just annoying because it's abrupt and annoying to my senses; I also like listening to the characters talk. If you're making a game where running character dialog is a significant part, coming up with ways to handle segues when the player triggers some new event should be an important part of design and "cut it off" is the second laziest way. The laziest way, which I haven't seen in a game in years, is letting the dialog all run on each other.
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# ? Mar 24, 2017 01:48 |
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like 20 mst3k are on netflix now i guess. and they have werewolf (best one)
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# ? Mar 24, 2017 01:52 |
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Uncharted 4 did a cool thing where if dialog got interrupted they'd return to it later like "anyway what was I saying? oh yeah -" and pick up right where it got cut off
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# ? Mar 24, 2017 01:53 |
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oddium posted:like 20 mst3k are on netflix now i guess. and they have werewolf (best one) There, wolf. There, castle.
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# ? Mar 24, 2017 01:54 |
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bloodychill posted:The laziest way, which I haven't seen in a game in years, is letting the dialog all run on each other. Clearly you didn't walk around while listening to recordings in story missions in Horizon.
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# ? Mar 24, 2017 01:54 |
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Help Im Alive posted:Uncharted 4 did a cool thing where if dialog got interrupted they'd return to it later like "anyway what was I saying? oh yeah -" and pick up right where it got cut off GTA 5 beat em to the punch.
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# ? Mar 24, 2017 01:58 |
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I wanna pay like ten bucks for the Ghostbusters psvr game that's about ten minutes long and has an annoying voice telling you to hurry for half the experience.
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# ? Mar 24, 2017 02:05 |
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CJacobs posted:GTA 5 beat em to the punch. And was usually hilarious because the interruption was something like ramming into a highway median and launching the two of you out of the car. Then when you were back inside a new car they'd be like "so anyway..."
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# ? Mar 24, 2017 02:05 |
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haveblue posted:Clearly you didn't walk around while listening to recordings in story missions in Horizon. I did not. That is annoying!
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# ? Mar 24, 2017 02:08 |
CJacobs posted:GTA 5 beat em to the punch. Poker Night at the Inventory did it first.
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# ? Mar 24, 2017 02:13 |
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CJacobs posted:GTA 5 beat em to the punch. There was a neat thing GTA4 did where I think they recorded multiple versions of each conversation when you're driving somewhere on a mission. So if you failed the mission and had to do the drive over again they'd have different dialog (Actually I guess they probably did the same thing in GTA5 but I don't remember much about the single player in that game) I'm kind of surprised there hasn't been a GTAIV remaster or something, I would probably buy it
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# ? Mar 24, 2017 02:13 |
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precision posted:Spring Breakers is really good It's the best Hotline Miami sequel.
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# ? Mar 24, 2017 02:14 |
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Help Im Alive posted:There was a neat thing GTA4 did where I think they recorded multiple versions of each conversation when you're driving somewhere on a mission. So if you failed the mission and had to do the drive over again they'd have different dialog (Actually I guess they probably did the same thing in GTA5 but I don't remember much about the single player in that game) It would have been better to just have checkpoints but I appreciate the effort. GTAV also has a poo poo-ton of optional dialogue, a lot of which you probably miss out on normally.
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# ? Mar 24, 2017 02:26 |
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Man now I kinda want to play The Ballad of Gay Tony and The Lost and Damned again. I really wish GTA5's story had been more like either or both of those instead of what we got
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# ? Mar 24, 2017 02:42 |
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Lobok posted:Yeah it should basically never happen. The interrupted line should have extra, meaningless words tacked on that are intended to be missed by the audience once the emphasis is shifted to the new speaker. It's even worse when subtitles are on because you can see the painful transition coming a mile away and that highlights it more. To be fair, that subtitles thing happens in movies with closed captions too, that's hardly a mark against them. The gaps in general can be laziness but they can also be technical hitches, bugs, framedrops, or background loading or maybe Windows is doing diagnostic poo poo in the background or or or..
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# ? Mar 24, 2017 02:52 |
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What's up everyone
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# ? Mar 24, 2017 03:00 |
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mutata posted:To be fair, that subtitles thing happens in movies with closed captions too, that's hardly a mark against them. The gaps in general can be laziness but they can also be technical hitches, bugs, framedrops, or background loading or maybe Windows is doing diagnostic poo poo in the background or or or.. Seeing an interruption coming because of subtitles is not a mark against them, no, (unless you make the argument that subtitle words should only appear as spoken). I was saying that the subtitles just give me a heads-up, which makes the awkward sounding pause all the more noticeable. As for technical errors in games, that's fine if it's every now and then or I notice some kind of performance issue but I'm playing Witcher 3 now and every interruption plays out the same way. It's by design.
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# ? Mar 24, 2017 03:06 |
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All I'm saying is that it ISN'T by design. There's never a writing integration meeting where everyone sits around a table and goes "ok, so we all agree that we should leave big gaps between dialog, yes? Great, meeting adjourned!" Edit: Or rather, it isn't by design for that reason. It's most likely a conscious decision due to various limitations of timing and game engine mechanics, if not for the reasons I listed above, and possibly even to account for unknown aforementioned above possibilities causing even worse problems or hitches. mutata fucked around with this message at 03:35 on Mar 24, 2017 |
# ? Mar 24, 2017 03:33 |
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https://twitter.com/BombermanHero/status/844953579433709568
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# ? Mar 24, 2017 03:41 |
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I've been getting poo poo sleep all week and had a really long day at work, but new Gorillaz dropped today so it's still a good fuckin day
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# ? Mar 24, 2017 03:54 |
PantsBandit posted:I've been getting poo poo sleep all week and had a really long day at work, but new Gorillaz dropped today so it's still a good fuckin day At least someone is enjoying Andromeda. Ayyyyyy
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# ? Mar 24, 2017 03:54 |
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bloodychill posted:Another one that I'm running into a bunch with ME:A (add it to the pile of issues) is when the characters are talking while I'm doing something mission-related and something I did causes a scene cut and the dialog just stops and some new dialog starts related to what I just did. It's not just annoying because it's abrupt and annoying to my senses; I also like listening to the characters talk. If you're making a game where running character dialog is a significant part, coming up with ways to handle segues when the player triggers some new event should be an important part of design and "cut it off" is the second laziest way. The laziest way, which I haven't seen in a game in years, is letting the dialog all run on each other.
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# ? Mar 24, 2017 04:07 |
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So a buddy reminded me (by complaining about them) that I forgot to grab this month's free PS games, and holy poo poo am I glad he did. Lumo is adorable and fantastic.
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# ? Mar 24, 2017 04:10 |
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does the new gorillaz album have actual good beats on it this time unlike plastic beach bring back dan the automator
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# ? Mar 24, 2017 05:03 |
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DalaranJ posted:Keep in mind that there's no fast travel in SMRPG, if you miss something you have to walk back through all the maps to get it. True, but that frog coin is the only thing that you can never actually go back to get right?
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# ? Mar 24, 2017 05:06 |
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DalaranJ posted:Keep in mind that there's no fast travel in SMRPG, if you miss something you have to walk back through all the maps to get it. This isn't true, but yes, that's the only thing you can miss in the game
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# ? Mar 24, 2017 05:07 |
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Quest For Glory II posted:does the new gorillaz album have actual good beats on it this time unlike plastic beach Plastic Beach has some good beats. White Flag was quite good on the beat front. Nothing they've released since the debut album has had beats on their original scale though. Can't speak to the new album. If that last little thing they did is any indication, well... Probably not.
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# ? Mar 24, 2017 05:20 |
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The 4 songs they released today were more Demon Days than Plastic Beach (which I love) so if that's what you want I think you'll be happy. And they're actually pleasant to listen to, unlike Hallelujah Money. Check their YouTube page.
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# ? Mar 24, 2017 05:27 |
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Ascension is my favorite of the new stuff https://youtu.be/hBA0PUQCvIA
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# ? Mar 24, 2017 05:33 |
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Not a Children posted:This isn't true, but yes, that's the only thing you can miss in the game Oh, 20 years ago me must have been ignorant. Can you warp to each star location or something? DalaranJ fucked around with this message at 07:02 on Mar 24, 2017 |
# ? Mar 24, 2017 06:51 |
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e: saturnz barz and andromeda still have 808 drums fuckin stop it. i miss dan. bring sampled real drums back i love the animation of the 360 music video tho The 7th Guest fucked around with this message at 07:24 on Mar 24, 2017 |
# ? Mar 24, 2017 07:15 |
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# ? Jun 5, 2024 07:05 |
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https://www.youtube.com/watch?v=S1DRrnarmhI&t=601s
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# ? Mar 24, 2017 09:14 |