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Oh drat, I could have sworn it said nova was a detonator. Maybe I just assumed. What's a good ability to use against armor? There are a few that claim to be but the don't seem to do any more damage than a shotgun blast or two.
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# ? Mar 24, 2017 14:44 |
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# ? May 17, 2024 10:15 |
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Can anyone confirm, on my ship I hit a button that told me the percentage of livability on planets and it looked like there were only five slots . Does this mean that's all there are to explore or just the only ones you can make colonies on? I've done three so far and I'm really hoping the game isn't almost over. The story feels like it was just picking up.
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# ? Mar 24, 2017 14:46 |
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I'm trying to do a build around Singularity, what are the best detonators for it? It gets +150% vs. shields later on so maybe incinerate?
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# ? Mar 24, 2017 14:47 |
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Moola posted:no actually its really good game The female angara kind of look like...miniatures from a table top game, with exaggerated lips so you know they're ladies and the like, just blown up to full size.
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# ? Mar 24, 2017 14:48 |
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Spikeguy posted:Can anyone confirm, on my ship I hit a button that told me the percentage of livability on planets and it looked like theI re were only five slots . Does this mean that's all there are to explore or just the only ones you can make colonies on? I've done three so far and I'm really hoping the game isn't almost over. The story feels like it was just picking up. I kind of assumed you'd be hitting up all the "golden worlds" which would be like 5 or 7 i forget. I think I know the thing you're talking about, and if I'm right, those slots indicate like 20/40/60/80/100% viability on one planet, like a progress meter for that planet or whatev.
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# ? Mar 24, 2017 14:51 |
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Is there any recommended way to rank up Nexus level as quickly as possible? I'd rather get some of those time-based gathering bonuses ticking before diving super deep into sidequests.
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# ? Mar 24, 2017 14:56 |
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Androc posted:Is there any recommended way to rank up Nexus level as quickly as possible? I'd rather get some of those time-based gathering bonuses ticking before diving super deep into sidequests. Save or memory editor.
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# ? Mar 24, 2017 14:57 |
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marshmallow creep posted:The female angara kind of look like...miniatures from a table top game, with exaggerated lips so you know they're ladies and the like, just blown up to full size. Pretty much, they look the worst cheesecake Infinity minis
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# ? Mar 24, 2017 14:58 |
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I haven't seen any enemies with Biotic Barriers, are those not a thing anymore? I guess Overload and Incinerate cover every type of overshield in that case
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# ? Mar 24, 2017 15:05 |
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Oxygen Deficiency posted:"We put a lot more female aliens in this game. Like there are so many female turian npcs now." The Salarian sex ratio at birth is like 1000:1.
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# ? Mar 24, 2017 15:08 |
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black.lion posted:I kind of assumed you'd be hitting up all the "golden worlds" which would be like 5 or 7 i forget. I think I know the thing you're talking about, and if I'm right, those slots indicate like 20/40/60/80/100% viability on one planet, like a progress meter for that planet or whatev. Yeah the reason it had me worried is because they show the names of the three I've been to and ?????? for two more slots. I'd hope there be more planets than that though.
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# ? Mar 24, 2017 15:13 |
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Wasn't the salarian councilor female.
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# ? Mar 24, 2017 15:14 |
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Number Ten Cocks posted:Wasn't the salarian councilor female. In ME3, you meet a Salarian Dalatrass, as I recall.
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# ? Mar 24, 2017 15:15 |
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Spikeguy posted:Yeah the reason it had me worried is because they show the names of the three I've been to and ?????? for two more slots. I'd hope there be more planets than that though. I think there are 7, but that includes Habitat 7 that you never revisit and the cat people homeworld that you can't colonize.
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# ? Mar 24, 2017 15:15 |
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In the vault on Voeld The purification field console wouldn't work, and no matter what I did try, it ceased to function. I then just quit the game and started over... the game spawned me next to the tempest, and the entire color palette for the world was all hosed up. Black skies, overly bright surface. It didn't correct until I went back into the vault. The game was using the lighting parameters for inside an underground facility for the overworld. Also, I bet it's still loving broken.
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# ? Mar 24, 2017 15:17 |
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Spikeguy posted:I'd hope there be more planets than that though. nope
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# ? Mar 24, 2017 15:19 |
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Moola posted:Pretty much, they look the worst cheesecake Infinity minis I have no real experience with the brand, so I went to look them up and lol.
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# ? Mar 24, 2017 15:19 |
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So am I right that there's no stash like there was in DA:I?
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# ? Mar 24, 2017 15:20 |
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Yup. The game has straight up broken and I can't progress any further regardless of what I do.
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# ? Mar 24, 2017 15:23 |
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Falken posted:Yup. The game has straight up broken and I can't progress any further regardless of what I do. Can you reload a previous save? Like maybe one from an hour or two before? It sucks to have to re-do stuff, but better than the alternative.
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# ? Mar 24, 2017 15:24 |
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Kurieg posted:So am I right that there's no stash like there was in DA:I? If there is one, I sure as poo poo can't find it. I've been trashing everything I'm not wearing.
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# ? Mar 24, 2017 15:25 |
Saves are really broken. If you start a new game after loading another save the quest parameters will be all hosed up. Someone else was complaining that exiting and reentering a vault caused that quest to restart. Zero QA went into this game, it works as long you don't go out of the path they expect you to take.
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# ? Mar 24, 2017 15:27 |
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Slim Killington posted:If there is one, I sure as poo poo can't find it. I've been trashing everything I'm not wearing. You can spend a cryo point or whatever on more inventory space. edit: Also the combat finally starting clicking with me last night. Fighting that giant flying monster thing on Voeld finally got me used to dashing around and swapping abilities and poo poo like that. Really enjoying it now.
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# ? Mar 24, 2017 15:28 |
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Reminder that Inquisition didn't launch with a stash either, making the inventory upgrades god drat near essential if you were going to use the crafting system to make specialized gear for different situations, which is arguably what it was meant for. At least in this game you only have to worry about kitting out yourself, but there are so many augments and mods that you might need later that I'm sure people actually playing it would go quickly mad.
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# ? Mar 24, 2017 15:27 |
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Augments at least don't seem to take up inventory space, Mods do.
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# ? Mar 24, 2017 15:28 |
So after roughly 20 hours game is still good, and I got into the typical big-rpg groove that I only really get when playing these kinds of games anymore. Absolutely happy overall, though some of the bad things are slowly really getting on my nerves. The biggest one is movement by a big margin. It is just so clunky, and feels this close to actually being fun. The jumppack is generally cool, but just too puny. Make the jumps a tiny bit higher, make the dash considerably further when not fighting, or remove the reset time. It's really annoying to constantly dash-grunt-dash-grunt somewhere. Also I constantly get stuck on random things, which is further aggravated by the jumping-from-ledge-to-surface animation just not working propably most of the time. Related to this, discovering the maps is generally cool, but they are too big. It's just a drag to move from point A to B and needing 5 minutes with the buggy that's just going over ice/sand. Make the drat thing faster at least. Other than that, having a great time!
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# ? Mar 24, 2017 15:28 |
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Jose Oquendo posted:You can spend a cryo point or whatever on more inventory space. It gives you a whopping 15 extra slots
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# ? Mar 24, 2017 15:28 |
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Arglebargle III posted:The Salarian sex ratio at birth is like 1000:1. I was actually commenting on Biowares design decisions wrt Salarian sexual diversity compared with other species. BrianWilly posted:I like this, frankly. They're perfectly suited for being an androgynous species. That's actually a fair point, I hadn't considered it. I wonder if they've ever talked publicly about their design process and how they approach stuff like this. Falken posted:Yup. The game has straight up broken and I can't progress any further regardless of what I do. That sucks. I had the game freeze during a loading screen after I first met Jaal and I had to restart the game to get passed it.
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# ? Mar 24, 2017 15:28 |
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Oxygen Deficiency posted:That sucks. I had the game freeze during a loading screen after I first met Jaal and I had to restart the game to get passed it. I had the exact same freeze on PS4
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# ? Mar 24, 2017 15:29 |
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Lakbay posted:I had the exact same freeze on PS4 Worked fine after I force closed the app and restarted though.
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# ? Mar 24, 2017 15:30 |
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Oxygen Deficiency posted:That's actually a fair point, I hadn't considered it. I wonder if they've ever talked publicly about their design process and how they approach stuff like this. They did for the Kett at least. I'm pretty sure they did for the original game too, but it's been a decade so I'm not sure.
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# ? Mar 24, 2017 15:34 |
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I just love how broken this game is. Jaal just teleported me across the tempest because he decided that he wanted to talk to me in a different room. Also the door to his room triggered a dialogue when I tried to leave. https://www.youtube.com/watch?v=lJQtu4aMQQ4
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# ? Mar 24, 2017 15:37 |
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Syzygy Stardust posted:Nomad bad, so what. I'll tell you what. Yeah aiming should be separate from steering, but I do like the the 2WD-6WD toggle because it adds a bit of extra function and depth to the Nomad, like in Battlefield where you switch can switch between 2 gears. Why do you think triggers for gas/brake is dumb?. That's how racing games control and it's much better than using the thumbstick with steering, because you can adjust speed independently of turning. It's more authentic too I think. I wish there was a cockpit/interior view as well, to make long driving trips more immersive than with the camera stuck behind the Nomad. I would also like a brief 2-3sec animation for Ryder and crew climbing in and disembarking, not just instantly pop out.
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# ? Mar 24, 2017 15:38 |
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How's the game say. 10 to 15 hours after EOS? Does it have any good story hooks?
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# ? Mar 24, 2017 15:39 |
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Biggest technical issue I've encountered so far is some serious frame rate drops when taking on a Kett base on Eos. Playing on PS4.
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# ? Mar 24, 2017 15:40 |
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psyman posted:I would also like a brief 2-3sec animation for Ryder and crew climbing in and disembarking, not just instantly pop out. Watching this for the 400th time when you're just trying to grab some platinum you drove past would get real annoying.
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# ? Mar 24, 2017 15:43 |
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Hulk Krogan posted:Watching this for the 400th time when you're just trying to grab some platinum you drove past would get real annoying. Maybe you shouldnt have to get out of your future car to pick up ore by hand?
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# ? Mar 24, 2017 15:44 |
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Hulk Krogan posted:Watching this for the 400th time when you're just trying to grab some platinum you drove past would get real annoying. They specifically said they tested it with an animation and that's exactly what happened in playtesting.
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# ? Mar 24, 2017 15:45 |
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Norns posted:Maybe you shouldnt have to get out of your future car to pick up ore by hand? Collecting resources because you advance the viabilty of the planet the point your people can go collect that poo poo for themselves and just forward you your share would probably go a long way.
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# ? Mar 24, 2017 15:46 |
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# ? May 17, 2024 10:15 |
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Norns posted:Maybe you shouldnt have to get out of your future car to pick up ore by hand? Well, yeah.
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# ? Mar 24, 2017 15:49 |