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Discendo Vox posted:12. There will be some stealth boosts but most of them will influence loud. [what the gently caress]
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# ? Mar 25, 2017 01:46 |
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# ? May 31, 2024 00:23 |
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John Murdoch posted:I was having really good luck drilling through Scrake skulls with the SWAT's SMGs. Fleshpounds on the other hand were basically acting just like Bulldozers and regularly showing up two at a time and being obnoxious. Unless I was playing Demo. Get it, and go full Berserker. It really gets into the swing (haha) of things around level 10 but it feels sooo good.
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# ? Mar 25, 2017 02:10 |
There are two people on the steam forums defending this change- everyone else hates it. The defenses are "this is like borderlands", "some people just like to watch numbers go up" and "if you don't like it, you don't have to infamy".
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# ? Mar 25, 2017 02:40 |
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Discendo Vox posted:There are two people on the steam forums defending this change- everyone else hates it. The defenses are "this is like borderlands", "some people just like to watch numbers go up" and "if you don't like it, you don't have to infamy". if your defense is "This is like borderlands" wrt anything (especially writing) in a way thats not going "Look at how hosed up this is", you need to do some soul searching
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# ? Mar 25, 2017 03:13 |
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The only character I'd refuse to play around with would be a Tiny Tina character pack. If you're going to push Borderlands onto payday, you should at least do the one thing they did right. Plus it'll let me have my Mr Satan Heister wild fantasy by proxy of voice actor!
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# ? Mar 25, 2017 03:20 |
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Tamayachi posted:Get it, and go full Berserker. It really gets into the swing (haha) of things around level 10 but it feels sooo good. I was having trouble getting the hang of it, but more to the point almost every game I was in had like two other Zerkers already. I also wish, at least for the early ranks, you got XP just a little bit faster. Oh well. Edit: Okay so I found a server that wasn't clogged with Zerkers and also actually bought the Piledriver. My eyes are now open. John Murdoch fucked around with this message at 05:47 on Mar 25, 2017 |
# ? Mar 25, 2017 03:26 |
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Crabtree posted:Plus it'll let me have my Mr Satan Heister wild fantasy by proxy of voice actor! holy gently caress how did I NEVER PUT THAT TOGETHER? if there were ever a BL character i'd want in Payday 2, it'd be Vasquez. or Rhysquez. either one is acceptable.
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# ? Mar 25, 2017 03:32 |
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It's me, I'm the one who would be into a Tiny Tina pack. Also, wait a minute, didn't they say like a year ago that they were eventually going to fix how empty and barebones the current 25 infamy levels were? How the gently caress does that come out the other side as even more empty level grinding?? (That's a largely rhetorical question, btw.)
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# ? Mar 25, 2017 03:34 |
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I almost wish OK would decide to stop on DLC - whether or not they announce it - but just finish out what they're planning, implement the secret (if they're still going to), and focus on Payday 3. At this point the game has had too many layers added and it needs to be rethought from the ground up with all of the new systems and mechanics included from day 1 rather than bolted on.
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# ? Mar 25, 2017 03:44 |
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Shooting Blanks posted:I almost wish OK would decide to stop on DLC - whether or not they announce it - but just finish out what they're planning, implement the secret (if they're still going to), and focus on Payday 3. At this point the game has had too many layers added and it needs to be rethought from the ground up with all of the new systems and mechanics included from day 1 rather than bolted on. Agreed. I think that the game is great if you've stayed with it the entire time - each new thing is a singular new thing - but when you look at where we started, and where we are now, I can see it as a bit daunting to a new (or returning) player.
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# ? Mar 25, 2017 03:59 |
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Drewjitsu posted:Agreed. I think that the game is great if you've stayed with it the entire time - each new thing is a singular new thing - but when you look at where we started, and where we are now, I can see it as a bit daunting to a new (or returning) player. There is so much to explain to my noob friends and even I'm learning the last two years of changes at the same time, it's rough. Semi-related: how exactly do hostage trades work? If I get a cop to cuff himself I pretty much have to guard them until the wave stops right? I did a bunch the other in a last ditch attempt to not lose but I think they all got released.
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# ? Mar 25, 2017 04:22 |
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Pretty much, yeah. The one nice thing in this case is that they'll chase you around, so if you get a group of them in some distant part of the map, wound one or two before shouting and kill everyone else, that's pretty much your hostage situation taken care of. Also, I'm pretty sure the difficulty level to intimidate increases the more police hostages you take.
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# ? Mar 25, 2017 04:37 |
TheObserver posted:Pretty much, yeah. The one nice thing in this case is that they'll chase you around, so if you get a group of them in some distant part of the map, wound one or two before shouting and kill everyone else, that's pretty much your hostage situation taken care of. After the changes, the intimidation works as follows 99% of the time: if the cop has 100% hp, they can't be dominated. If they have less, guaranteed as long as the cap for number of intimidated enemies isn't reached.
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# ? Mar 25, 2017 05:36 |
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Is it a flat cap, or do factors affect it?
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# ? Mar 25, 2017 09:16 |
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Per the Long Guide, you get 4 mooks + the number of players not in custody, so up to 8. Converted mooks count towards this number.
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# ? Mar 25, 2017 13:29 |
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Red_Fred posted:Semi-related: how exactly do hostage trades work? If I get a cop to cuff himself I pretty much have to guard them until the wave stops right? I did a bunch the other in a last ditch attempt to not lose but I think they all got released. If you have any hostages and any heisters in custody, the game will pick a random player and then the closest hostage to that player. That's the one that Bain marks out for the team to trade. Converted cops can be traded. Investment in Partners in Crime Ace makes cops very hard to kill so protecting them from bullets instead of rescue efforts might be easier. If a heister in custody has Stockholm Syndrome Ace and there's a hostage then they get to mash space and immediately just go free. Once.
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# ? Mar 25, 2017 13:46 |
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I though it was in the order the heisters went into custody? The guy that gets thrown into custody first is the first guy that's going to come back after a trade.
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# ? Mar 25, 2017 16:37 |
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John Murdoch posted:I was having trouble getting the hang of it, but more to the point almost every game I was in had like two other Zerkers already. I also wish, at least for the early ranks, you got XP just a little bit faster. Oh well. Just to finish off this derail, the KF2 thread is here: https://forums.somethingawful.com/showthread.php?threadid=3714478 As for XP, the grind is now both a lot faster, and there's a double XP weekend going on. Play on at least Hard. Jesus those Infamy changes sound pretty dumb, I stopped caring at Infamy IX cause there was nothing more to be had since I have accidentaly given myself all the masks at one point cause I wasn't paying attetnion when trying to restore some achievement-related stuff with Pirate Perfection I also think I've played the game to death, I've got no drive to come back to it, I just pop in, try out the new heist once and then leave. The only thing that makes me want to play it more is when the soundtrack comes on when my car radio is on shuffle. I think it's that after *quick check* HOLY gently caress 695 HOURS? ...yeah after that much I still like the game and think it's a very good one, but it's the overall jankiness and lack of polish in some areas just kills my will to launch. Like I thought that after upgrading my PC, there wouldn't be any more framedrops and the loving Safehouse Raid wouldn't load for loving ever, but I guess that poor performance and loadtimes are the feature of this title. Shame. I am eagerly awaiting Payday 3, cause a fresh start with like 1/3rd of the content would be preferrable. Maybe the game could have working stealth and get some much needed focus.
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# ? Mar 25, 2017 17:41 |
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spit on my clit posted:if your defense is "This is like borderlands" wrt anything (especially writing) in a way thats not going "Look at how hosed up this is", you need to do some soul searching Borderlands is a perfectly enjoyable game so long as you quit playing when you hit max level and turn your brain off whenever a character opens their mouths.
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# ? Mar 25, 2017 19:45 |
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Mendrian posted:Borderlands is a perfectly enjoyable game so long as you quit playing when you hit max level and turn your brain off whenever a character opens their mouths. Hitting yourself in the dick with a hammer is perfectly enjoyable pastime once you learn how to shut out the pain.
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# ? Mar 25, 2017 20:52 |
Laputanmachine posted:Hitting yourself in the dick with a hammer is perfectly enjoyable pastime once you learn how to shut out the pain. I, too, like to take the general structure of a post and then smugly apply it to something completely unrelated
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# ? Mar 25, 2017 20:58 |
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watho posted:I, too, like to take the general structure of a post and then smugly apply it to something completely unrelated
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# ? Mar 25, 2017 21:25 |
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watho posted:I, too, like to take the general structure of a post and then smugly apply it to something completely unrelated They are related because the secret to enjoy both of those things is booze. Lots and lots of booze.
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# ? Mar 25, 2017 21:40 |
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Payday 2: the secret is lots and lots of booze
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# ? Mar 26, 2017 00:25 |
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HebrewMagic posted:Payday 2: the secret is lots and lots of booze Edit: Posted something personal, shouldn't have. I'd delete this if I could. Shooting Blanks fucked around with this message at 00:34 on Mar 26, 2017 |
# ? Mar 26, 2017 00:30 |
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Drewjitsu posted:I though it was in the order the heisters went into custody? First heister in custody is first heister out of custody. Chosen hostage to trade is the closest hostage to a randomly selected heister still in play.
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# ? Mar 26, 2017 00:59 |
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I wonder where they'll put the milestone achievements for infamy this time. Also, I have 15 builds and refilling them all after every infamy is going to be the worst thing about this new system.
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# ? Mar 26, 2017 03:18 |
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Wastrel_ posted:I wonder where they'll put the milestone achievements for infamy this time. Also, I have 15 builds and refilling them all after every infamy is going to be the worst thing about this new system. I figure I'll grind to get the bonuses I want/need and then stop. Probably do all of the XP bonuses first to expedite the process. Regardless, it still sucks dick. Edit: this will be a good way for me to post Chairface back for all the times he has helped me power level . If he goes for more infamies, that is.
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# ? Mar 26, 2017 03:38 |
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http://www.nydailynews.com/news/national/pig-masked-gunman-rob-jewelry-store-las-vegas-casino-article-1.3008749
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# ? Mar 26, 2017 03:40 |
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I like that this is the payday / masked robbery megathread. How do you gently caress up the getaway like that though?
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# ? Mar 26, 2017 03:54 |
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On the bright side, being able to literally buy more dodge and other perks will give more flexibility to builds. That is a good idea, infinite infamy much less so.
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# ? Mar 26, 2017 04:30 |
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Wastrel_ posted:On the bright side, being able to literally buy more dodge and other perks will give more flexibility to builds. That is a good idea, infinite infamy much less so. This is Jules' attempt to dig himself out of his OD hole. Buy yourself into godhood with gold doubloons for assassins. Which, ironically, would probably eliminate most of the need for outright cheating the game because they put in game cheat codes for you to grind for.
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# ? Mar 26, 2017 05:31 |
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The way they talk about it though I'm imagining a whopping +5% extra dodge...split up over 10 tiers.
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# ? Mar 26, 2017 06:21 |
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Grapplejack posted:I like that this is the payday / masked robbery megathread. ends with horse
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# ? Mar 26, 2017 07:07 |
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Shooting Blanks posted:Edit: Posted something personal, shouldn't have. I'd delete this if I could. Did I miss a sick burn
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# ? Mar 26, 2017 09:32 |
John Murdoch posted:The way they talk about it though I'm imagining a whopping +5% extra dodge...split up over 10 tiers. 5% dodge, in a number of situations, would be enough to break the game.
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# ? Mar 26, 2017 09:47 |
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Keeping my fingers crossed for a math fuckup granting, like, 55% Extra
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# ? Mar 26, 2017 09:56 |
I hope the doge example was just an off the top of their head thing and not something they actually plan. HP, and armor is fine but removing 5 percentage points dodge chance from Rogue took it from the objectively best to subjectively usable (not too familiar with the 1D meta though)
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# ? Mar 26, 2017 15:12 |
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Yeah, there's no telling what even a hint of extra percentage numbers could completely unbalance because 60% dodge is more than the AI were ever programmed to handle to it might as well either be 0 dodge or 100% dodge depending on which way the game flips out over it.
Crabtree fucked around with this message at 15:36 on Mar 26, 2017 |
# ? Mar 26, 2017 15:33 |
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# ? May 31, 2024 00:23 |
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My big issue with the whole extra stats thing is that it tumbles directly into the same issue that the Perk Decks did; they're a bandaid designed to add more build flexibility. There is nothing about Perk Decks that could not have been rolled into the skill system, particularly since there are perks that obviously are meant to go with certain skill sets anyway. Adding yet another opaque system for stat gain is getting a little out of hand. Every time they add a new system like this I like to imagine I'm a new player coming at this for the first time and it's enough to make me roll my eyes if nothing else.
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# ? Mar 26, 2017 17:49 |