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maswastaken
Nov 12, 2011

Discendo Vox posted:

12. There will be some stealth boosts but most of them will influence loud. [what the gently caress]
What is there to get? Faster pager replies, faster lockpicking, extra pagers? It's not like someone on infamy 26+ is worried about extra concealment in stealth or extra favours at all.

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Tamayachi
Sep 25, 2007

Did you think about it?


Yes. Yes you did.

John Murdoch posted:

I was having really good luck drilling through Scrake skulls with the SWAT's SMGs. Fleshpounds on the other hand were basically acting just like Bulldozers and regularly showing up two at a time and being obnoxious. Unless I was playing Demo. :getin:

Sharpshooters were also surprisingly rare in the random pub rounds I played.

Just so this derail doesn't go on for too much longer, I think I'll probably go ahead and pick it up.

Get it, and go full Berserker. It really gets into the swing (haha) of things around level 10 but it feels sooo good.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
There are two people on the steam forums defending this change- everyone else hates it. The defenses are "this is like borderlands", "some people just like to watch numbers go up" and "if you don't like it, you don't have to infamy".

spit on my clit
Jul 19, 2015

by Cyrano4747

Discendo Vox posted:

There are two people on the steam forums defending this change- everyone else hates it. The defenses are "this is like borderlands", "some people just like to watch numbers go up" and "if you don't like it, you don't have to infamy".

if your defense is "This is like borderlands" wrt anything (especially writing) in a way thats not going "Look at how hosed up this is", you need to do some soul searching

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
The only character I'd refuse to play around with would be a Tiny Tina character pack. If you're going to push Borderlands onto payday, you should at least do the one thing they did right. :torgue: Plus it'll let me have my Mr Satan Heister wild fantasy by proxy of voice actor!

John Murdoch
May 19, 2009

I can tune a fish.

Tamayachi posted:

Get it, and go full Berserker. It really gets into the swing (haha) of things around level 10 but it feels sooo good.

I was having trouble getting the hang of it, but more to the point almost every game I was in had like two other Zerkers already. I also wish, at least for the early ranks, you got XP just a little bit faster. Oh well.

Edit: Okay so I found a server that wasn't clogged with Zerkers and also actually bought the Piledriver. My eyes are now open.

John Murdoch fucked around with this message at 05:47 on Mar 25, 2017

spit on my clit
Jul 19, 2015

by Cyrano4747

Crabtree posted:

Plus it'll let me have my Mr Satan Heister wild fantasy by proxy of voice actor!

holy gently caress how did I NEVER PUT THAT TOGETHER?

if there were ever a BL character i'd want in Payday 2, it'd be Vasquez. or Rhysquez. either one is acceptable.

John Murdoch
May 19, 2009

I can tune a fish.
It's me, I'm the one who would be into a Tiny Tina pack. :unsmigghh:

Also, wait a minute, didn't they say like a year ago that they were eventually going to fix how empty and barebones the current 25 infamy levels were? How the gently caress does that come out the other side as even more empty level grinding?? (That's a largely rhetorical question, btw.)

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



I almost wish OK would decide to stop on DLC - whether or not they announce it - but just finish out what they're planning, implement the secret (if they're still going to), and focus on Payday 3. At this point the game has had too many layers added and it needs to be rethought from the ground up with all of the new systems and mechanics included from day 1 rather than bolted on.

Legit Businessman
Sep 2, 2007


Shooting Blanks posted:

I almost wish OK would decide to stop on DLC - whether or not they announce it - but just finish out what they're planning, implement the secret (if they're still going to), and focus on Payday 3. At this point the game has had too many layers added and it needs to be rethought from the ground up with all of the new systems and mechanics included from day 1 rather than bolted on.

Agreed. I think that the game is great if you've stayed with it the entire time - each new thing is a singular new thing - but when you look at where we started, and where we are now, I can see it as a bit daunting to a new (or returning) player.

Red_Fred
Oct 21, 2010


Fallen Rib

Drewjitsu posted:

Agreed. I think that the game is great if you've stayed with it the entire time - each new thing is a singular new thing - but when you look at where we started, and where we are now, I can see it as a bit daunting to a new (or returning) player.

There is so much to explain to my noob friends and even I'm learning the last two years of changes at the same time, it's rough.

Semi-related: how exactly do hostage trades work? If I get a cop to cuff himself I pretty much have to guard them until the wave stops right? I did a bunch the other in a last ditch attempt to not lose but I think they all got released.

TheObserver
Nov 7, 2012
Pretty much, yeah. The one nice thing in this case is that they'll chase you around, so if you get a group of them in some distant part of the map, wound one or two before shouting and kill everyone else, that's pretty much your hostage situation taken care of.

Also, I'm pretty sure the difficulty level to intimidate increases the more police hostages you take.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

TheObserver posted:

Pretty much, yeah. The one nice thing in this case is that they'll chase you around, so if you get a group of them in some distant part of the map, wound one or two before shouting and kill everyone else, that's pretty much your hostage situation taken care of.

Also, I'm pretty sure the difficulty level to intimidate increases the more police hostages you take.

After the changes, the intimidation works as follows 99% of the time: if the cop has 100% hp, they can't be dominated. If they have less, guaranteed as long as the cap for number of intimidated enemies isn't reached.

TheObserver
Nov 7, 2012
Is it a flat cap, or do factors affect it?

Sternieliscious
Sep 21, 2014

Dynas: Tea warrior
Per the Long Guide, you get 4 mooks + the number of players not in custody, so up to 8. Converted mooks count towards this number.

maswastaken
Nov 12, 2011

Red_Fred posted:

Semi-related: how exactly do hostage trades work? If I get a cop to cuff himself I pretty much have to guard them until the wave stops right? I did a bunch the other in a last ditch attempt to not lose but I think they all got released.
Exactly?
If you have any hostages and any heisters in custody, the game will pick a random player and then the closest hostage to that player. That's the one that Bain marks out for the team to trade.
Converted cops can be traded. Investment in Partners in Crime Ace makes cops very hard to kill so protecting them from bullets instead of rescue efforts might be easier.
If a heister in custody has Stockholm Syndrome Ace and there's a hostage then they get to mash space and immediately just go free. Once.

Legit Businessman
Sep 2, 2007


I though it was in the order the heisters went into custody?

The guy that gets thrown into custody first is the first guy that's going to come back after a trade.

Kikas
Oct 30, 2012

John Murdoch posted:

I was having trouble getting the hang of it, but more to the point almost every game I was in had like two other Zerkers already. I also wish, at least for the early ranks, you got XP just a little bit faster. Oh well.

Edit: Okay so I found a server that wasn't clogged with Zerkers and also actually bought the Piledriver. My eyes are now open.

Just to finish off this derail, the KF2 thread is here: https://forums.somethingawful.com/showthread.php?threadid=3714478 :getin:
As for XP, the grind is now both a lot faster, and there's a double XP weekend going on. Play on at least Hard.

Jesus those Infamy changes sound pretty dumb, I stopped caring at Infamy IX cause there was nothing more to be had since I have accidentaly given myself all the masks at one point cause I wasn't paying attetnion when trying to restore some achievement-related stuff with Pirate Perfection :v: I also think I've played the game to death, I've got no drive to come back to it, I just pop in, try out the new heist once and then leave. The only thing that makes me want to play it more is when the soundtrack comes on when my car radio is on shuffle.

I think it's that after *quick check* HOLY gently caress 695 HOURS? :stare:

...yeah after that much I still like the game and think it's a very good one, but it's the overall jankiness and lack of polish in some areas just kills my will to launch. Like I thought that after upgrading my PC, there wouldn't be any more framedrops and the loving Safehouse Raid wouldn't load for loving ever, but I guess that poor performance and loadtimes are the feature of this title. Shame. I am eagerly awaiting Payday 3, cause a fresh start with like 1/3rd of the content would be preferrable. Maybe the game could have working stealth and get some much needed focus.

Mendrian
Jan 6, 2013

spit on my clit posted:

if your defense is "This is like borderlands" wrt anything (especially writing) in a way thats not going "Look at how hosed up this is", you need to do some soul searching

Borderlands is a perfectly enjoyable game so long as you quit playing when you hit max level and turn your brain off whenever a character opens their mouths.

Laputanmachine
Oct 31, 2010

by Smythe

Mendrian posted:

Borderlands is a perfectly enjoyable game so long as you quit playing when you hit max level and turn your brain off whenever a character opens their mouths.

Hitting yourself in the dick with a hammer is perfectly enjoyable pastime once you learn how to shut out the pain.

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

Laputanmachine posted:

Hitting yourself in the dick with a hammer is perfectly enjoyable pastime once you learn how to shut out the pain.

I, too, like to take the general structure of a post and then smugly apply it to something completely unrelated

YET ANOTHER FAG
Mar 6, 2003

by R. Guyovich

watho posted:

I, too, like to take the general structure of a post and then smugly apply it to something completely unrelated

:same:

Laputanmachine
Oct 31, 2010

by Smythe

watho posted:

I, too, like to take the general structure of a post and then smugly apply it to something completely unrelated

They are related because the secret to enjoy both of those things is booze.

Lots and lots of booze.

HebrewMagic
Jul 19, 2012

Police Assault In Progress
Payday 2: the secret is lots and lots of booze

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



HebrewMagic posted:

Payday 2: the secret is lots and lots of booze

Edit: Posted something personal, shouldn't have. I'd delete this if I could.

Shooting Blanks fucked around with this message at 00:34 on Mar 26, 2017

maswastaken
Nov 12, 2011

Drewjitsu posted:

I though it was in the order the heisters went into custody?

The guy that gets thrown into custody first is the first guy that's going to come back after a trade.
I've explained that first line badly, haven't I.

First heister in custody is first heister out of custody. Chosen hostage to trade is the closest hostage to a randomly selected heister still in play.

Wastrel_
Jun 3, 2004

Read it and weep.
I wonder where they'll put the milestone achievements for infamy this time. Also, I have 15 builds and refilling them all after every infamy is going to be the worst thing about this new system.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Wastrel_ posted:

I wonder where they'll put the milestone achievements for infamy this time. Also, I have 15 builds and refilling them all after every infamy is going to be the worst thing about this new system.
This is why I was so excited to hit XXV-100, and thus why I am so sad right now.


I figure I'll grind to get the bonuses I want/need and then stop. Probably do all of the XP bonuses first to expedite the process.


Regardless, it still sucks dick.


Edit: this will be a good way for me to post Chairface back for all the times he has helped me power level :v:. If he goes for more infamies, that is.

FAUXTON
Jun 2, 2005

spero che tu stia bene

http://www.nydailynews.com/news/national/pig-masked-gunman-rob-jewelry-store-las-vegas-casino-article-1.3008749

Grapplejack
Nov 27, 2007

I like that this is the payday / masked robbery megathread.

How do you gently caress up the getaway like that though?

Wastrel_
Jun 3, 2004

Read it and weep.
On the bright side, being able to literally buy more dodge and other perks will give more flexibility to builds. That is a good idea, infinite infamy much less so.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum

Wastrel_ posted:

On the bright side, being able to literally buy more dodge and other perks will give more flexibility to builds. That is a good idea, infinite infamy much less so.

This is Jules' attempt to dig himself out of his OD hole. Buy yourself into godhood with gold doubloons for assassins. Which, ironically, would probably eliminate most of the need for outright cheating the game because they put in game cheat codes for you to grind for. :v:

John Murdoch
May 19, 2009

I can tune a fish.
The way they talk about it though I'm imagining a whopping +5% extra dodge...split up over 10 tiers.

FAUXTON
Jun 2, 2005

spero che tu stia bene

Grapplejack posted:

I like that this is the payday / masked robbery megathread.

How do you gently caress up the getaway like that though?

ends with horse

HebrewMagic
Jul 19, 2012

Police Assault In Progress

Shooting Blanks posted:

Edit: Posted something personal, shouldn't have. I'd delete this if I could.

Did I miss a sick burn

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

John Murdoch posted:

The way they talk about it though I'm imagining a whopping +5% extra dodge...split up over 10 tiers.

5% dodge, in a number of situations, would be enough to break the game.

HebrewMagic
Jul 19, 2012

Police Assault In Progress
Keeping my fingers crossed for a math fuckup granting, like, 55% Extra

watho
Aug 2, 2013


The real world will, again tomorrow, function and run without me.

I hope the doge example was just an off the top of their head thing and not something they actually plan. HP, and armor is fine but removing 5 percentage points dodge chance from Rogue took it from the objectively best to subjectively usable (not too familiar with the 1D meta though)

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
Yeah, there's no telling what even a hint of extra percentage numbers could completely unbalance because 60% dodge is more than the AI were ever programmed to handle to it might as well either be 0 dodge or 100% dodge depending on which way the game flips out over it.

Crabtree fucked around with this message at 15:36 on Mar 26, 2017

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Mendrian
Jan 6, 2013

My big issue with the whole extra stats thing is that it tumbles directly into the same issue that the Perk Decks did; they're a bandaid designed to add more build flexibility. There is nothing about Perk Decks that could not have been rolled into the skill system, particularly since there are perks that obviously are meant to go with certain skill sets anyway. Adding yet another opaque system for stat gain is getting a little out of hand.

Every time they add a new system like this I like to imagine I'm a new player coming at this for the first time and it's enough to make me roll my eyes if nothing else.

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