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Safety Factor
Oct 31, 2009




Grimey Drawer

Saint Drogo posted:

lol they don't respond to people who don't actually play the game going THIS IS GONNA BE lovely ARE YOU SCARED ARE YOU MAD YET BE MAD

those brokebrain motherfuckers.
Do you have more info than us? If that's the case please share, because so far I have seen just a mere handful of rule concepts from GW and most of those were in 40k 2nd edition long long before AoS was even thought of. 40k is a copy/paste of WHFB with a few extra rules added on (like vehicles, expanded melee and such) from the very start back in the day and has since evolved into what we have today.

Critical thinking is nice, perhaps you should use some and not just mindlessly follow the whine-train on the internet. No, GWs rules aren't perfect, far from it (heck, just take a look at any rules-thread on any forum, can't find any praise of GW there). But to just whine for whining's sake is not very constructive and SA is for constructive discussions.

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TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

Safety Factor posted:

SA is for constructive discussions.

source your quotes

Ojetor
Aug 4, 2010

Return of the Sensei

Safety Factor posted:

Do you have more info than us? If that's the case please share, because so far I have seen just a mere handful of rule concepts from GW and most of those were in 40k 2nd edition long long before AoS was even thought of. 40k is a copy/paste of WHFB with a few extra rules added on (like vehicles, expanded melee and such) from the very start back in the day and has since evolved into what we have today.

Critical thinking is nice, perhaps you should use some and not just mindlessly follow the whine-train on the internet. No, GWs rules aren't perfect, far from it (heck, just take a look at any rules-thread on any forum, can't find any praise of GW there). But to just whine for whining's sake is not very constructive and SA is for constructive discussions.

Through an ancient and secret technique known as PREVIOUS EXPERIENCE INFORMING FUTURE PREDICTIONS, I can reasonably expect it will be bad.

Pretend I quoted the 40k posters who came into the WHFB thread during the Nigmocalypse to say our game that they didn't play getting turned into a steaming pile of poo poo was in fact a good thing, and furthermore,

Saint Drogo
Dec 26, 2011

:negative: okay so 'don't respond' was a p high bar to set for tradgames spergs, you know what I mean.

Ayn Marx
Dec 21, 2012

This week-end I put 400 euros' worth of Space Wolves models still on sprue on Ebay. I don't even know if I will ever paint the ones already assembled and primed or if I should discount them to get rid of them too. The idea of painting just one wolf pelt more fills me with existential dread. That was my story, awuuuuuu

Chill la Chill
Jul 2, 2007

Don't lose your gay


You could use them in Infinity or the anticipated Scrappers game like I do. Of course, that's assuming that's your whole collection. Skirmish games don't really need many models, thankfully.

BULBASAUR
Apr 6, 2009




Soiled Meat
hey guys whats going on in here

Chill la Chill
Jul 2, 2007

Don't lose your gay


BULBASAUR posted:

hey guys whats going on in here

Hi, we're appreciating the wednesday frog https://forums.somethingawful.com/showthread.php?threadid=3765732 and watching videos of cute opossums eating 'naners

Saint Drogo
Dec 26, 2011

love and friendship?

Safety Factor
Oct 31, 2009




Grimey Drawer
So my 2 cents on the rumored changes.

The movement values; I dig, ALOT. I think this gets rid of some of the rules bloat and really makes each unit more individual.

The "rend" or "armor reduction" mechanic from 2nd and AOS; I also dig. It means 2+ / 1+ armor saves actually mean something, giving each gun that needs it a rend mechanic makes even the heavy bolter a valid and dangerous weapon on the table top again! It also means the 3+ save of a space marine will in fact be useful again (I think.)

Charging going first? Nids and Orks shall reign once again! (good!) I am glad to see melee getting a much deserved buff, overwatchs make shooting strong and compensate for weak melee, where as the "charging goes first" means that you are forced into tactical decisions regarding your placement and options.

The morale being battle shock......This is interesting, again I tend to like it, the Gw website said it very well "its not the "all or nothing system of now" or something akin to it.

Imagine that this balances out "And they shall know no fear" honestly, maybe something like "units with this rule reduce battleshock loss by 1" and fearless will be "reduce by 2" or something like that.


Overall....Good start, Cautiously optimistic.

Ojetor
Aug 4, 2010

Return of the Sensei

BULBASAUR posted:

hey guys whats going on in here

Chill la Chill
Jul 2, 2007

Don't lose your gay


ATSKNF and the continued positive reinforcement that marines and players get is why morale won't ever be a useful mechanic in 40k game design.

Mango Polo
Aug 4, 2007

Safety Factor posted:

So my 2 cents on the rumored changes.

The movement values; I dig, ALOT. I think this gets rid of some of the rules bloat and really makes each unit more individual.

The "rend" or "armor reduction" mechanic from 2nd and AOS; I also dig. It means 2+ / 1+ armor saves actually mean something, giving each gun that needs it a rend mechanic makes even the heavy bolter a valid and dangerous weapon on the table top again! It also means the 3+ save of a space marine will in fact be useful again (I think.)

Charging going first? Nids and Orks shall reign once again! (good!) I am glad to see melee getting a much deserved buff, overwatchs make shooting strong and compensate for weak melee, where as the "charging goes first" means that you are forced into tactical decisions regarding your placement and options.

The morale being battle shock......This is interesting, again I tend to like it, the Gw website said it very well "its not the "all or nothing system of now" or something akin to it.

Imagine that this balances out "And they shall know no fear" honestly, maybe something like "units with this rule reduce battleshock loss by 1" and fearless will be "reduce by 2" or something like that.


Overall....Good start, Cautiously optimistic.

'm tentatively excited by these changes. I've played variants of the rules they've mentioned in AoS and Emissary has given a fantastic break-down how it works. A key element is the sheer speed of the games compared to 40k, game turns are much faster. It sounds like people are concerned about the morale rules but what we have seen in AoS is a wide-range of ways to limit this effect. Command abilities from characters, unit size can increase leadership, certain banners in units. In 40k that could translate in a variety of ways: fearless could ignore battleshock; stubborn could count as half the models lost etc.

Combat with chargers striking first is also a big deal. Assault units, despoilers and possibly even destroyers could see a huge advantage from this. Initiative would still be important from the second round, and you would be more likely to still be in a second round of combat due to the morale changes. However, that initial charge would seriously impact on the defenders chance to strike back - combat of Astrates versus Astartes would now be based on out-manoeuvring your opponent rather than luckier dice.

Saving throw modifiers is a lot more interesting than AP. Now your armour is more graded rather than, it's working or blown through. As someone who has played since Rogue Trader, and lots of other systems that use a similar mechanism, it allows a finer differentiation of weapon. Bolters may be -1 but heavy bolters may be -2, lasguns might have no modifiers if they follow a similar system as before. Thicker armour like terminator plate may ignore modifiers of -1 or -2 and have a fixed minimum save - once again a system that has been tried, and works in AoS.

I'm hoping cover is a modifier for 'to-hit' rolls as suddenly it becomes more tactical. Do you move your squad out into the open and hope their armour is good enough or do you lurk in cover and become harder to hit?

I also found it funny that GW were talking about thematic armies that give bonuses - we already have that in 30k. They're called Rites of War and Legiones Astartes rules.

My main hope is that these rules reward an infantry-based army that needs multiple tools (assault, tactical, defensive) in order to be successful. I think Shadow Wars: Armageddon will reveal a lot of the future development of 40k.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



From what they have mentioned so far, I think 8th will be something really neat. But then again, I really like Age of Sigmar.

Moola
Aug 16, 2006

BULBASAUR posted:

hey guys whats going on in here

https://www.youtube.com/watch?v=1lffg88WDRg

Skinty McEdger
Mar 9, 2008

I have NEVER received the respect I deserve as the leader and founder of The Masterflock, the internet's largest and oldest Christopher Masterpiece fan group in all of history, and I DEMAND that changes. From now on, you will respect Skinty McEdger!

Lord_Hambrose posted:

From what they have mentioned so far, I think 8th will be something really neat. But then again, I really like Age of Sigmar.

I really don't care for the AOS rule set, but I will say I think it'll be significantly less jarring for 40K players to go from their rules to something closer to AOS than it was for Fantasy players.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Imagine a new edition of 40k that is napoleonic rank and file battles. It would be just like the clone wars.

Its Rinaldo
Aug 13, 2010

CODS BINCH
And They Shall Know No Fear Of Getting Sigmar'd is a army wide rule for 40K hams

TTerrible
Jul 15, 2005
Turns out bad companies can change and do good things. If only the Death thread posters were so flexible.

REEEEE GW WILL ALWAYS BE BAD REEEEEEE

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Chill la Chill posted:

Imagine a new edition of 40k that is napoleonic rank and file battles. It would be just like the clone wars.

I am ready.

Mango Polo
Aug 4, 2007

Skinty McEdger posted:

I really don't care for the AOS rule set, but I will say I think it'll be significantly less jarring for 40K players to go from their rules to something closer to AOS than it was for Fantasy players.

May be a bit of a counter view, but I enjoy 40ks complexity over other systems. I agree that at entry level its good to have a simplified set of rules, but tbh thats achieved by simply limiting what the beginner learns with. The additional special rules, customisation, buffs/debuffs and situational things such as the cover system, nightfighting etc are all what separates it from other games. Yes there are always kinks and issues, but I do honestly love a decent level of complexity (although if we could centralise all the rules in one all available digital edition THAT'd be helpful!)

I do understand this possibly isn't the majority vote though.

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch
I just don't think at the end of the day fiddling with random poo poo in the core is going to save anything since the core 40k rules have been pretty serviceable if not clunky and poorly put together since 5th. The issue is in the vast amounts of extra rules and free poo poo granted to you by formations and erroneous non-codex rules. All these extra things are just going to bog the game down and make it even more of a slog unless they seriously look at cutting down the amount of figures on the table. Like, Bolt Action has a lot of these things, but it's also using about half the amount of figures and is a better written rule set with much quicker pace than 40k. It also doesn't help that the actual tactical choices in a game of 40k are extremely hampered by just how little space is left on a 6x4 table. The table size for the game was standardized in 2nd ed back when your average game was the size of the modern start collecting boxes.

Moola
Aug 16, 2006

TTerrible posted:

Turns out bad companies can change and do good things. If only the Death thread posters were so flexible.

REEEEE GW WILL ALWAYS BE BAD REEEEEEE

*autistic hissing*

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
I'm personally looking forward to changes at GW that are going to make it a cool and good company superior to it's competition like:

1. Hmm.
2. Th- wait, no.
3. Give me a minute.

Chill la Chill
Jul 2, 2007

Don't lose your gay


spectralent posted:

I'm personally looking forward to changes at GW that are going to make it a cool and good company superior to it's competition like:

1. Hmm.
2. Th- wait, no.
3. Give me a minute.

Friday Night Warhammer. Promo dice and exclusive foil unit cards

tallkidwithglasses
Feb 7, 2006

spectralent posted:

I'm personally looking forward to changes at GW that are going to make it a cool and good company superior to it's competition like:

1. Hmm.
2. Th- wait, no.
3. Give me a minute.

GW sculpts are better on average than other wargames miniatures companies.

Mango Polo
Aug 4, 2007

nopantsjack posted:

Also can we talk about what kinda sigmarification to expect from 8th?

I think deldar and eldar kinda get semi squatted into a new aeldari soulbastion faction.

I don't see any armies getting the bretonnia treatment apart from maybe sisters but I do think most of the old teams will get the whole free inferior free rules thing with new releases coming as effective subfactions made up of only half a dozen unique units ala Fyreslyrers that sort of obsolete the old models that or maybe even like the archaon guard where there's a whole codez for some REALLY expensive guys.
True scale Marines kinda hints at this but I don't think they'd do that to marines, maybe a team of Primarchforged Thunderbattlers that are more expensive and better marines.

The general AoS approach where existing teams are given a cursory free booklet and streamlined into single factions but then GW complicates things by e.g. creating 3 dwarf armies that can't fully ally.

If you think AoS has too few choices to make in a turn, you are either a superior human being than the people you regularly play. Or more likely you haven't given it a proper go with the correct respect.

AoS is mechanically a vastly superior game to 40k. If you enjoy tactical flexibility and decision making you should cheer for any rule ports from AoS. The movement phase alone makes 40k's movement phase look plain and binary.

40k has become too tied to the narrative of dice rolling, and lost its grasp on the reality. The dice are simply a tool of the mechanics and not the mechanicsics themselves.

Rather than have to consult a dice roll chart to determine how effective a weapon is against a target. You build these effects into the system of unit interactions outside the domain of stat comparison.

In AoS a sword is more effective agaisnt a orc than a stormcast because the orc has less armour and less wounds. These means mundane damage is a more heavy threat. Not because of a 1-10 scale system predicated on a d6.

Don't be surprised to see AoS mechanics show up in other company's games over the next 3-5 years.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Chill la Chill posted:

Friday Night Warhammer. Promo dice and exclusive foil unit cards

Oh yeah that organised play system they announced and are supporting! That'd be great.

I guess they have a cosplay competition now which is kind of like supporting their products in stores?

tallkidwithglasses posted:

GW sculpts are better on average than other wargames miniatures companies.

Really subjective. GW have released like maybe three models since sigmar that don't look like rear end, IMO. Unless you're including, like, absolutely every miniatures company including the guys who're casting dumpy potato men out of pure lead in 40 year old moulds in which case sure.

GW are at least doing well in eliminating mould defects recently on models I've seen; they've generally been totally free of flash and mould lines. But the actual models they make... Yeah, not convinced.

tallkidwithglasses
Feb 7, 2006

spectralent posted:

Really subjective. GW have released like maybe three models since sigmar that don't look like rear end, IMO. Unless you're including, like, absolutely every miniatures company including the guys who're casting dumpy potato men out of pure lead in 40 year old moulds in which case sure.

GW are at least doing well in eliminating mould defects recently on models I've seen; they've generally been totally free of flash and mould lines. But the actual models they make... Yeah, not convinced.

Enjoyment of things is subjective and it seems a little spergy to try to come up with some sort of KPI to analyze the objective best way to spend disposable income???

TTerrible
Jul 15, 2005
Maximise grog/hr at all times.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Mango Polo posted:

If you think AoS has too few choices to make in a turn, you are either a superior human being than the people you regularly play. Or more likely you haven't given it a proper go with the correct respect.

AoS is mechanically a vastly superior game to 40k. If you enjoy tactical flexibility and decision making you should cheer for any rule ports from AoS. The movement phase alone makes 40k's movement phase look plain and binary.

40k has become too tied to the narrative of dice rolling, and lost its grasp on the reality. The dice are simply a tool of the mechanics and not the mechanicsics themselves.

Rather than have to consult a dice roll chart to determine how effective a weapon is against a target. You build these effects into the system of unit interactions outside the domain of stat comparison.

In AoS a sword is more effective agaisnt a orc than a stormcast because the orc has less armour and less wounds. These means mundane damage is a more heavy threat. Not because of a 1-10 scale system predicated on a d6.

Don't be surprised to see AoS mechanics show up in other company's games over the next 3-5 years.

There's a bunch of stuff you can decide in AoS, but the issue is it's way outweighed by random variation in a couple of big things and that some choices matter way more than others. Double-turns are game-ruiningly bad, and I've seen several armies where I'm just wondering why they're even played because people just straight walk over them. Artillery is particularly bad.

The issues with GW's cargo cult design are, I feel, most emblematic with the removal of charts you mentioned. You put forward sound logic; it's true that you can build threat and vulnerability into the individual models, and that removing a chart speeds things up. But why keep hit and damage? You've got a single "threat" value, there, that's largely independent of everything else (there's some "reroll 1s to hit" type stuff, but that's not incompatible with a single dice roll for attack). All it does is prolong resolution and increase the randomness of a given number of attacks.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

tallkidwithglasses posted:

Enjoyment of things is subjective and it seems a little spergy to try to come up with some sort of KPI to analyze the objective best way to spend disposable income???

I mean, if you want to phrase "spending money on good looking models instead of bad ones" that way, sure, but that just seems like common sense.

TTerrible posted:

Maximise grog/hr at all times.

Also this but unironically.

ijyt
Apr 10, 2012

spectralent posted:

I mean, if you want to phrase "spending money on good looking models instead of bad ones" that way, sure, but that just seems like common sense.


It's why we buy Games Workshop.

Safety Factor
Oct 31, 2009




Grimey Drawer

spectralent posted:

There's a bunch of stuff you can decide in AoS, but the issue is it's way outweighed by random variation in a couple of big things and that some choices matter way more than others. Double-turns are game-ruiningly bad, and I've seen several armies where I'm just wondering why they're even played because people just straight walk over them. Artillery is particularly bad.

The issues with GW's cargo cult design are, I feel, most emblematic with the removal of charts you mentioned. You put forward sound logic; it's true that you can build threat and vulnerability into the individual models, and that removing a chart speeds things up. But why keep hit and damage? You've got a single "threat" value, there, that's largely independent of everything else (there's some "reroll 1s to hit" type stuff, but that's not incompatible with a single dice roll for attack). All it does is prolong resolution and increase the randomness of a given number of attacks.
We will all see the finished rulebook sooner or later, and I can see no evidence yet that it will just be AoS ported over to 40k. Take a company like Blizzard, who constantly uses their experiences from their other franchises in their franchises (heck, WoW is getting more and more Diablo-esque every patch it seems). AoS has been an experience for GW, they have learned some things along the way and I would be more surprised if they didn't use their experiences from AoS in 40k. Does that mean they will just port it over as is? Not likely.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Safety Factor posted:

We will all see the finished rulebook sooner or later, and I can see no evidence yet that it will just be AoS ported over to 40k. Take a company like Blizzard, who constantly uses their experiences from their other franchises in their franchises (heck, WoW is getting more and more Diablo-esque every patch it seems). AoS has been an experience for GW, they have learned some things along the way and I would be more surprised if they didn't use their experiences from AoS in 40k. Does that mean they will just port it over as is? Not likely.

Sure. I'm just not convinced given GW's track record they're really going to sit and do a lot of soul searching about what really needs to go in a ruleset and what's just sacred cows they won't kill and stuff that seems "fun". I mean, this is the company that made both LotR and Epic and did nothing with either of them.

Who was responsible for LotR and Epic, anyway? I have a weird feeling they're not at GW anymore, either way, but I wouldn't be surprised if they were at mantic or something.

Mango Polo
Aug 4, 2007

Safety Factor posted:

AoS has been an experience for GW, they have learned some things along the way and I would be more surprised if they didn't use their experiences from AoS in 40k. Does that mean they will just port it over as is? Not likely.

Age of Sigmar (AoS). Free rules. Everyone rejoiced and there wasn't a word of descent on the matter whilst the flame-wars went on with other focus.

This to me was actually a shame. Something no one suggested was an issue is actually one of the major problems with AoS. "The background is shallow" is the chorus we hear.

The depth and soul of a gaming system is the cool background that makes the great miniatures we have painstakingly assembled and painted, come to life. How much cooler is it to have Magnus the Red leading a Warband against Space Wolves and settling old grudges, rather than generic big plastic monsters firing magic at generic armoured space knights?

Well the crux of my post is thus; the free rules means players download the elements they need to play and have all the reading material they need. They don't buy background books they don't need. Given the choice between expensive books and new models and most folk go with the later. The proof is in the sales.

If people don't have these books they won't be reading the amazing background material we all love. It'll be the unknown army of blue painted plastic vs red version.

So I am of the opinion we need Codex books with rules and background to ensure the new players are as enamoured as ourselves. We don't want to be 5 years down the line and all the new players haven't a clue why Blood Angels have the Death Company, what their home planet is like or why the Dark Angels have Deathwing in different coloured armour.

Iceclaw
Nov 4, 2009

Fa la lanky down dilly, motherfuckers.
Doesn't look like they are moving away from core issues such as overpriced starting costs, rampant interfaction imbalances, and a ruleset that can't really pick whether it's skirmish or massive battles. And we are still in the dark regarding their proverbial love of loving rolling bucketloads for everything.

Safety Factor
Oct 31, 2009




Grimey Drawer

Mango Polo posted:

Age of Sigmar (AoS). Free rules. Everyone rejoiced and there wasn't a word of descent on the matter whilst the flame-wars went on with other focus.

This to me was actually a shame. Something no one suggested was an issue is actually one of the major problems with AoS. "The background is shallow" is the chorus we hear.

The depth and soul of a gaming system is the cool background that makes the great miniatures we have painstakingly assembled and painted, come to life. How much cooler is it to have Magnus the Red leading a Warband against Space Wolves and settling old grudges, rather than generic big plastic monsters firing magic at generic armoured space knights?

Well the crux of my post is thus; the free rules means players download the elements they need to play and have all the reading material they need. They don't buy background books they don't need. Given the choice between expensive books and new models and most folk go with the later. The proof is in the sales.

If people don't have these books they won't be reading the amazing background material we all love. It'll be the unknown army of blue painted plastic vs red version.

So I am of the opinion we need Codex books with rules and background to ensure the new players are as enamoured as ourselves. We don't want to be 5 years down the line and all the new players haven't a clue why Blood Angels have the Death Company, what their home planet is like or why the Dark Angels have Deathwing in different coloured armour.
Not going to lie, I am looking at it from a hopeful (hah!) stance, but that is mainly because I am finding the current setting entertaining, and personally don't mind the larger-than-life characters with their own mythologies - blame my affinity for Greek mythology and similar settings. To me, GW has to walk a fine line between keeping the setting suitably dark (and not turning it into the next Justice League! Now with Badder Villains and Cooler Heroes!), keeping it on the edge without resolving all conflicts, and not letting the good guys (or the bad guys) conclusively win (and therefore end their setting for all intents and purposes).

In the end, they have to keep various sorts of players/readers interested. On one side, they have people like me, adults approaching middle age who have been aware of the setting for decades and appreciate the subtlety, the darkness, the tragedy, the almost-midnight feel without being as deeply involved with the hobby at this stage in our lives. On another side, they have the youngest hobby adherents like my five year old, who is working on her very first Battle for Vedros Marines, and who needs to have a story that she can comprehend with the characters who can be seen as less morally ambiguous, and who can be categorized easily into good/evil categories. And then, you have everything and everyone in between, including people who want to emphasize the darkness and the (for the lack of better word) edginess of the setting, fans of the characters who want to see their favorite faction triumph, serious tournament gamers who are more concerned about how the meta plays out, and what not.

The real challenge for GW is to do something that satisfies all, or at least most types of gamers, and that in itself is a Sisyphean task. I choose to see the campaign books and the codices as something between official histories taught in the Imperial schools and legends whispered in the shadow - primarily based on truth, but with a healthy amount of heroic embellishment to make the chosen factions look better, to make their defeated adversaries seem that much more terrible, or to create propaganda describing a fearsome enemy. I choose to see BL novels as being the "true" narrative of what had actually happened, as opposed to what made it into the official histories, or what became hearsay after being distorted by time and in retelling.

Personally, I have been pretty happy with what they have been doing recently, but then, your mileage may vary, and there is nothing wrong with that. There is a part of me that does want to see the good guys (using the term very loosely) win, but I know that it would be the end of our favorite setting, so the best we can hope for is that they continue fighting, and that the midnight remains minutes, or seconds away in all perpetuity.

Iceclaw
Nov 4, 2009

Fa la lanky down dilly, motherfuckers.
E: ^ Subtility. Sure. Like uuuuuuh. Wait. The fascist parody that's now played dead straight? You even refered to litteral Space Nazi as the good guys. Think about that.

Mango Polo posted:

Age of Sigmar (AoS). Free rules. Everyone rejoiced and there wasn't a word of descent on the matter whilst the flame-wars went on with other focus.

This to me was actually a shame. Something no one suggested was an issue is actually one of the major problems with AoS. "The background is shallow" is the chorus we hear.

The depth and soul of a gaming system is the cool background that makes the great miniatures we have painstakingly assembled and painted, come to life. How much cooler is it to have Magnus the Red leading a Warband against Space Wolves and settling old grudges, rather than generic big plastic monsters firing magic at generic armoured space knights?

Well the crux of my post is thus; the free rules means players download the elements they need to play and have all the reading material they need. They don't buy background books they don't need. Given the choice between expensive books and new models and most folk go with the later. The proof is in the sales.

If people don't have these books they won't be reading the amazing background material we all love. It'll be the unknown army of blue painted plastic vs red version.

So I am of the opinion we need Codex books with rules and background to ensure the new players are as enamoured as ourselves. We don't want to be 5 years down the line and all the new players haven't a clue why Blood Angels have the Death Company, what their home planet is like or why the Dark Angels have Deathwing in different coloured armour.

GW fluff is (now) trash, though. Murderfang, carrier of the Murderclaws, possessor of the Murderlust rule, from the planet Omnicide? Ferrus Manus from the Iron Hands? The Space Wolves in general?

And beside, why do you give a poo poo whether or not the guy in front of you know the minute details of the army you are fielding, opposite to say, him being a good sport and good opponent?

Iceclaw fucked around with this message at 23:40 on Mar 29, 2017

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Mango Polo
Aug 4, 2007

Iceclaw posted:

And beside, why do you give a poo poo whether or not the guy in front of you know the minute details of the army you are fielding, opposite to say, him being a good sport and good opponent?

Did you miss a most important part?

Each faction has a binder/folder/something to keep RULES sheets in. These new books that I am proposing would have removable RULES that REPLACE/ADD/PDATE existing rules sheets. Leaving players free to take their rules around, and leave the fluff at home. Sure, restrict this method to codexes, so players see it more as an investment, and less as a chore to stay up to date. If we are going the "free rules" why not use White Dwarf, with removable pages to allow for codex updates instead?

I'm not saying many many books to carry, but books that collect new releases in them, and provide pages for a living, GW supported codex. One that moves on EVERY edition change, and makes it easier and cheaper for both GW and players, thus leaving more money available for models/paints/etc.

  • Locked thread