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Bremen posted:The opposite, actually; since the ad maker is paying for everyone who looks at the ad but only getting money for those who buy the product, they'd ironically want to make an ad that only gets the attention of someone who would buy the product. I have no idea how you'd do that, but trying to make an ad that everyone will be tricked into looking at would end up costing you more. Right but the game dev will be rewarded for people looking at the ad instead of playing the game
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# ? Mar 30, 2017 23:21 |
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# ? May 25, 2024 01:40 |
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Lemming posted:Right but the game dev will be rewarded for people looking at the ad instead of playing the game Hey, I bet you'd be more likely to look if it had neon flashing colors!
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# ? Mar 30, 2017 23:30 |
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Bremen posted:The opposite, actually; since the ad maker is paying for everyone who looks at the ad but only getting money for those who buy the product, they'd ironically want to make an ad that only gets the attention of someone who would buy the product. I have no idea how you'd do that, but trying to make an ad that everyone will be tricked into looking at would end up costing you more. There are plenty of obnoxious ads out on the internet and they wouldn't be buying them if there wasn't a return on the investment.
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# ? Mar 31, 2017 00:04 |
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If I can punch a monkey to win a prize in a VR ad then okay
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# ? Mar 31, 2017 00:20 |
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The future is here and it is horrible. Also something something about how HTC seems committed to beating Oculus to market for every milestone no matter how terrible. GlyphGryph fucked around with this message at 00:24 on Mar 31, 2017 |
# ? Mar 31, 2017 00:22 |
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Bremen posted:The opposite, actually; since the ad maker is paying for everyone who looks at the ad but only getting money for those who buy the product, they'd ironically want to make an ad that only gets the attention of someone who would buy the product. I have no idea how you'd do that, but trying to make an ad that everyone will be tricked into looking at would end up costing you more. That's not how advertising works. You WANT people to look so they remember it for later and/or talk about it. Most won't. Even when you get into REALLY specific list-based direct marketing* you're looking at a 2% response rate (as in expressing interest, not buying) being high-performing, depending on the industry. Look at it this way, though: marketing through Vive allows the provider to make a lot of assumptions about who you are. They know you're passably tech savvy, you have a gaming rig, you likely have a decent amount of disposable income (or you're close to someone who does), and you're apt to be an early adopter/make impulsive purchases. The list of assumptions goes on from there, but yeah, this isn't like advertising in the app store -- it's much more focused. *aka we bought your info from a third party who knows you're in the market for this service/product based on a staggeringly weird amount of data crunching and behavioral analysis. Like Target predicting pregnancies. Kraven Moorhed fucked around with this message at 00:51 on Mar 31, 2017 |
# ? Mar 31, 2017 00:45 |
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Kraven Moorhed posted:That's not how advertising works. You WANT people to look so they remember it for later and/or talk about it. Most won't. Yes, but you're missing the fact that you're only paying advertising fees for people who actually look at the ad. If you had a choice between an ad with giant flashing lights and a woman in a bikini, that 60% of people looked at but only .5% actually bought your product, and an informative ad that appealed to your target market which only 10% of people looked at but 2% went on to buy your product, the correct approach would be to use the second ad and put it in 6 times as many games. What you're saying is true for conventional advertising when you're paying a rate based on how many people will be exposed to the ad.
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# ? Mar 31, 2017 02:01 |
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Seems like we get one of these stories every few years about how they've come up with a new way to put ads in games, but it never even happens. I think the upcoming foveated rendering makes it easy for HTC to tell advertisers they can tell them if users actually look at the ad, which nothing else can do yet. In reality, it will probably just be used in a few apps.
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# ? Mar 31, 2017 02:12 |
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Sintax posted:Seems like we get one of these stories every few years about how they've come up with a new way to put ads in games, but it never even happens. I think the upcoming foveated rendering makes it easy for HTC to tell advertisers they can tell them if users actually look at the ad, which nothing else can do yet. In reality, it will probably just be used in a few apps. I'm waiting for the horror game where the monsters can only kill you if you're looking at them.
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# ? Mar 31, 2017 02:22 |
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Bremen posted:I'm waiting for the horror game where the monsters can only kill you if you're looking at them. It should be the opposite, like Boo in Super Mario.
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# ? Mar 31, 2017 02:25 |
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Bremen posted:I'm waiting for the horror game where the monsters can only kill you if you're looking at them. Huh, I thought that was Dreadhalls' thing. I wouldn't know first hand because fuuuuuck that game
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# ? Mar 31, 2017 02:28 |
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Bremen posted:I'm waiting for the horror game where the monsters can only kill you if you're looking at them.
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# ? Mar 31, 2017 02:30 |
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Zero VGS posted:It should be the opposite, like Boo in Super Mario. Nope. It's much scarier if you know they're there but are trying not to look at them. Especially with eye tracking.
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# ? Mar 31, 2017 02:38 |
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Chronos had that whole "monsters only move when not looking at them" thing and it was creepy as poo poo in VR.
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# ? Mar 31, 2017 02:40 |
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Narcosis is pretty neat in VR but a sit down experience with a controller (or mouse and keyboard) is very much a take-you-out-of-immersion thing. I want to move around guys not be shackled to a chair.
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# ? Mar 31, 2017 02:50 |
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MCDONALD'S
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# ? Mar 31, 2017 03:10 |
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Good Dumplings posted:MCDONALD'S Everyone bitched about Microsoft doing ad poo poo with that patent even though it was filed by Sony lmao
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# ? Mar 31, 2017 03:21 |
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KakerMix posted:Narcosis is pretty neat in VR but a sit down experience with a controller (or mouse and keyboard) is very much a take-you-out-of-immersion thing. I want to move around guys not be shackled to a chair. I know this is going to sound like "VR is the wave of the future MAN!" but what is even the point of releasing a first person VR game that's chair and controller based?
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# ? Mar 31, 2017 03:25 |
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8one6 posted:I know this is going to sound like "VR is the wave of the future MAN!" but what is even the point of releasing a first person VR game that's chair and controller based? I dont mind siting down, personally.
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# ? Mar 31, 2017 03:28 |
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8one6 posted:I know this is going to sound like "VR is the wave of the future MAN!" but what is even the point of releasing a first person VR game that's chair and controller based? It is a non-VR game too so I bet it's more 'lets put VR on this also' and it's worse in VR because of it but probably will be more well loved, played and profitable because it isn't just a VR game. Compromises you know? Poetic Justice posted:I dont mind siting down, personally. I thought I didn't either but in something like The Lab I'd flinch and dodge things reflexively because that's how much I bought into the illusion. Narcosis should be just as good, the graphics and performance are great, the design and story is pretty good, voice acting and all that. But sitting down in my chair, with a controller in hand, and the cable slightly pushing into the headset because of where the back of my chair is just takes me out just enough that things that should genuinely frighten me just make me go 'eh' and be real passive on it. Just like when I had my DK2 I'd just reach out with my hands and then go 'oh, right'. This could be the game too, sometimes you just don't connect with a game for reasons that you can't articulate.
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# ? Mar 31, 2017 03:57 |
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Bremen posted:Yes, but you're missing the fact that you're only paying advertising fees for people who actually look at the ad. ...poo poo. Yeah, went back and took a second look and that's exactly what's going on. Wonder how that's going to pan out between the devs and the providers -- probably won't be advantageous for small devs in the end, but here's to hoping. Poetic Justice posted:I dont mind siting down, personally. For experiences that mirror your physical orientation like Elite, sure. But the motion tracking just makes for more physically intuitive gameplay as a whole, and having an obvious mismatch between your sad meatspace body and peerless videogame avatar just nukes verisimilitude. To each their own, but it seems like tossing away one of the biggest advantages of the medium. Just kinda gamifies things a bit too much when your hardware is trying so hard to do the opposite. For instance, I got a poet friend of mine who's usually a bit of a luddite-by-choice to try a few VR things. She used the physical space of the room right out the gate and adapted to it far more quickly than my other friends who play video games regularly. Grabbed the sun in Google Earth on her own, barreled through Accounting, etc. She just tried poo poo that seemed like it should work, and whaddya know? It did!
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# ? Mar 31, 2017 04:29 |
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homeless snail posted:Viveport gets worse and worse
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# ? Mar 31, 2017 04:37 |
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Zsinjeh posted:Unknown side-effect of VR: Thanks to soundboxing and some really well made tracks I now LOVE Taylor Swift - Shake it Off and apparently a genre called 'Nightcore' lol gently caress you, I bought soundboxing soley based on this post and just watched my wife spend an hour punching to Avril Lavigne and Taylor
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# ? Mar 31, 2017 04:59 |
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Bum the Sad posted:lol gently caress you, I bought soundboxing soley based on this post and just watched my wife spend an hour punching to Avril Lavigne and Taylor Haters gonna hate, hate, hate, hate
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# ? Mar 31, 2017 07:19 |
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Ads on my 1000$ device? Welp The problem with integrated ads in games is quality control. The ads have to be good enough to look good in the game world. They should be transformable enough so that they can be projected onto billboards without looking like a screen. They also need to be content filtered so you don't get an ad on Times Square that would never make it there. Like, real ads can enhance immersion, but done wrong they will just do the opposite.
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# ? Mar 31, 2017 07:52 |
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viveport isn't steamvr hth
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# ? Mar 31, 2017 08:04 |
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The only in game advertising I've seen to date was the ads in BF2142 back in 2006. It was such a flop that if you search "bf2142 ads" people considered it a newsworthy event when a new set of ads was released three years later in 2009.
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# ? Mar 31, 2017 08:07 |
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SEKCobra posted:Ads on my 1000$ device? Welp
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# ? Mar 31, 2017 08:27 |
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I use ublock origin, I haven't seen any ads in years. It owns.
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# ? Mar 31, 2017 08:29 |
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homeless snail posted:I mean, I'm assuming you have lots of expensive devices that show you ads, I don't get pissed off at Samsung when I see a commercial on my TV. Well, my TV manufacturer isn't trying to track my behavior for ads and whatnot, but you make a fair point. I guess it comes down to Netflix (Paid Games) vs lovely Television (F2P)
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# ? Mar 31, 2017 08:31 |
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Giant Cop came out today! Its pretty fun, living up to the preview so far. I was a little on the fence on buying it since there were no published reviews, no twitch or youtube streams etc but I decided to make the jump and streamed the first 20 minutes. This probably makes my top 5 for VR games so far. Very detailed scenes/environments, big city, cool art direction, funny story, great item/gameplay interaction elements and it feels fairly polished. I even don't mind the node teleportation, but there wouldn't be anything added by joystick free-movement. https://www.youtube.com/watch?v=ZaIeE5mMVfM
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# ? Mar 31, 2017 08:58 |
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The commercial release of that OpenVRDesktopwhatever app comes out today, its called OVRDrop now. Sounds like its gonna be substantially better and easier to use than the old version. http://store.steampowered.com/app/586210
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# ? Mar 31, 2017 10:38 |
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Downward Spiral's prologue is out and looks very cool in terms of aesthetic and spacey-ness, I'm going to give it a shot: http://www.roadtovr.com/downward-spiral-prologue-review/ Also a dev from Epic said they're pushing the 360 update to Robo Recall in the next couple of days. rage-saq posted:Giant Cop came out today! Its pretty fun, living up to the preview so far. I was a little on the fence on buying it since there were no published reviews, no twitch or youtube streams etc but I decided to make the jump and streamed the first 20 minutes. This probably makes my top 5 for VR games so far. Very detailed scenes/environments, big city, cool art direction, funny story, great item/gameplay interaction elements and it feels fairly polished. I even don't mind the node teleportation, but there wouldn't be anything added by joystick free-movement.
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# ? Mar 31, 2017 12:43 |
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Family's coming over to check out the Vive tomorrow, so I got Soundboxing. Holy poo poo, my arms. My poor arms.
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# ? Mar 31, 2017 13:22 |
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SEKCobra posted:Well, my TV manufacturer isn't trying to track my behavior for ads and whatnot, but you make a fair point. I guess it comes down to Netflix (Paid Games) vs lovely Television (F2P) Who makes your TV? https://www.google.ca/amp/s/www.wired.com/2017/02/smart-tv-spying-vizio-settlement/amp/
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# ? Mar 31, 2017 16:48 |
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Does anyone know if Giant Cop works with Revive?
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# ? Mar 31, 2017 17:08 |
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Adblocker on my DD-WRT loaded Router blocks out 95% of ads on anything in my network. Also pretty much gives you Spotify/Google Play Premium since it blocks those ads too lol. Though, going by the new Final Fantasy game that has things like Cup-o-noodles ads baked into it, could be a non lovely way to put ads into games that isn't as terrible as just forcing some stupid popup or selling out the entire landscape like in NFS Underground 2. The problem it seems so many marketers have is figuring out how to make ads that are "interesting". Annoying your target market isn't the goal, but most of the time ends up being the outcome. Yet outside of the few that are actually fun to watch during the super bowl, or random State Farm ads (I still love their Radio one. Avoid bad weather "Rains a commin". Avoid bad drivers "I'm a commin!) So we will see how terrible or actually useful they can make it down the line I guess.
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# ? Mar 31, 2017 17:15 |
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I don't mind subtle ads. Have the character drive a Ford Mustang and drink a Coke with the label facing out. I don't really care. Just don't have annoying poo poo that takes me away from the game.
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# ? Mar 31, 2017 17:26 |
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Anyone feeling some Pavlov/Serious Sam TFE/BAM this weekend?
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# ? Mar 31, 2017 17:27 |
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# ? May 25, 2024 01:40 |
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Cojawfee posted:I don't mind subtle ads. Have the character drive a Ford Mustang and drink a Coke with the label facing out. I don't really care. Just don't have annoying poo poo that takes me away from the game. https://www.youtube.com/watch?v=ZjurKG9n0w0
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# ? Mar 31, 2017 17:49 |