Internet Kraken posted:Then DS3 comes along and says gently caress all about the DS2 protagonist so all that goes out the window. That's one of the reasons I hate this last DLC. They didn't even give us a hint about what happended with the DS2 protagonist and it annoys me. I didn't expect some massive lore bombs but anything, just the slightest hint about you having done something, would of been enough. But there's nothing. For your efforts for both the first and second game to be totally pointless sours me. I still like the idea that Wolnir is a stand-in for the DS2 protagonist. Dude got his crowns, hosed off to go be a king and spent the rest of his days terrified of the abyss after dealing with those shards of manus.
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# ? Apr 2, 2017 10:07 |
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# ? Jun 1, 2024 04:33 |
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I've been reading through some of the NPC quests as best as I can without spoiling, but god drat, its so easy to lock quests out because you defeated a boss. I think I've prematurely ended Sirris' and Andri's quests.
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# ? Apr 2, 2017 10:09 |
Node posted:I've been reading through some of the NPC quests as best as I can without spoiling, but god drat, its so easy to lock quests out because you defeated a boss. I think I've prematurely ended Sirris' and Andri's quests. Yup, the frustrating thing about Anri is that you can ruin both her quest lines fairly easy just by moving a tiny bit ahead without checking back at the right time.
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# ? Apr 2, 2017 10:23 |
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SHISHKABOB posted:I love co-op, it's one of my favorite parts of the game. ah, the part where you invade and ruin people this is why I like Spear of the Church most of all
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# ? Apr 2, 2017 10:28 |
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Fly Molo posted:Lol, Dark Souls 2 doesn't address what happened to the DS1 protagonist, so why would the next game? That poo poo's boring, move on. It does though. DS2 establishes that the process of linking the fire is part of a bigger cycle. In DS1 you were acting under the impression that your actions were unique. In DS2 you discover that the quest to kindle the first flame has been repeated countless times. This tells you that your actions in DS1 were just part of a much larger picture, and the point of DS2 is that your character is trying to find a way to escape that cycle.
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# ? Apr 2, 2017 10:28 |
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Your Computer posted:I've started watching blind playthroughs of the DLC and I understand why so many people are pissed at the angels now: This poo poo kills me, in games and life. I don't understand how people can have so little awareness that the thing they are interacting with was made by someone who wanted that thing to fulfill it's purpose. It's extremely aggravating. All you have to do is think for two seconds!
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# ? Apr 2, 2017 10:38 |
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Your Computer posted:e: what gets me about this type of thing is "how little faith do you have in the developer?" If something looks to be impossible or at least nearly impossible and/or finicky, completely random, one-hit kill, etc. perhaps its time to step back and look at what you're doing and whether it's what the devs actually intended? Perhaps you're trying to push a square peg through a round hole, completely ignoring the round peg right next to you? End-users are almost always morons, but I think the angels (and several other aspects of Ringed City) also constitute a failure on the developers' part to properly teach new mechanics to the player. This is something Souls is usually really good at, but after smacking my head against that section for several hours I finished it without ever realizing that the angels had heatup/cooldown cycles and constituted a quasi-stealth segment. My expectation based on the rest of the game was for them to act in a binary fashion: either they hadn't seen me, and would run around in a patrol cycle, or they had seen me, and they would shoot at me until I was dead. Hiding to make them lose interest makes logical sense, but it contradicts how Souls has taught me enemies behave.
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# ? Apr 2, 2017 10:51 |
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Okay two questions. They are real simple and should be SUPER EASY to answer. 1) How do I get competent at pvp? I like to play as a heavy armor/weapons kinda guy, which doesn't seem to work since everybody is lunging forward with (what I assume is) an estoc. 2) How do I get good at parrying? I've played 400 hours, each, of DS1 and 2 and I'm always pissed off that I never got the hang of parrying and I think its time I learned how. I can't reliably parry a hollow. Node fucked around with this message at 11:16 on Apr 2, 2017 |
# ? Apr 2, 2017 11:13 |
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Parrying in DS3 is largely not a good idea, and outside of a few specific instances (bosses, mainly) I wouldn't recommend it. Parrying is inherently a risk/reward type thing, but in DS3 the risk is much higher than the reward. Partial parries drain your entire stamina bar (very bad) and deal damage to you, and even if you're successful you would probably do an equal (or larger) amount of damage just R1 spamming. If you still insist on parrying, use something made for parrying like the Buckler, Target Shield or Parrying Dagger. Press the button right as the attack is about to hit you, that's really all there is to it.
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# ? Apr 2, 2017 11:22 |
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Node posted:Okay two questions. They are real simple and should be SUPER EASY to answer. 1) If you want a poise build then just go 50 str and whatever vit you feel you need. Two handing greatswords was pretty good in PVP last i checked. Estoc spam is usually beatable by just letting you trade hits with them since they cant poise through attacks and you can. So itll end in them getting one poke in and you two which should be to your advantage unless you let them poke too many times for free. 2) Learn timing? Easiest things to parry are silver knights so i guess try learning to parry them and moving onto other weapons. If you want to get good at PVP its recomended to learn it too since its a counter to R1 spam like from the estoc. Also keep in mind some attacks cant be parried like two handed attacks from larger weapons.
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# ? Apr 2, 2017 11:29 |
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Node posted:Okay two questions. They are real simple and should be SUPER EASY to answer. I have been terrible at PVP forever, but I'm having a ton of luck since the latest patch with an armour dude keeping just under 70% burden and rocking the greatsword. 66 strength + 2-handing gives meaty damage, and the moveset gives lots of ways to mess with people: single r1 attacks to bait people close, and then mixing in a second r1 for the ridiculous tracking upswing, rolling r1 spin attacks, rolling r2 for delayed heavy attacks, charged r2s for crazy hyper armour. Plus you can stagger shields really easily and a backstab or shield kick riposte is almost always an instant kill
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# ? Apr 2, 2017 11:49 |
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Node posted:Okay two questions. They are real simple and should be SUPER EASY to answer. 1) Stack poise, wield a heavy weapon, and swing through their piddly stabs. Even if you suck you can just stack the numbers your way and probably come out on top. 2) Parry timing is REALLY tight in DS3. However, even if you suck, there are many attacks you can react-parry by hitting L2 after blocking a certain amount of hits in a chain. For example, you can almost always parry the second swing of an axe if you block the first one. Same with Lothric Knights; go practice blocking the first hit of their combo, then parrying the second immediately after.
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# ? Apr 2, 2017 12:37 |
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If you want to learn proper parry timing, watch your stamina bar when you hit L2. The moment at which the stamina is subtracted from your total is when the parry frames begin. It's also much easier to hold a caestus in your off hand, because it has a very fast parry.
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# ? Apr 2, 2017 12:57 |
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Yeah ceastus has some of the faster and better parry times, main disedvantage is it cant do the block and then parry move, but if you get good at parrying it wont matter.
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# ? Apr 2, 2017 13:32 |
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Aawww Lapp just died during my final swing on the demon prince! Is his quest already hosed? Better not be, he's Edit: uh oh, checked his spot in earthen peak and he left me a sieg brew. Poor dude hazardousmouse fucked around with this message at 14:08 on Apr 2, 2017 |
# ? Apr 2, 2017 13:59 |
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Raptor1033 posted:Aawww Lapp just died during my final swing on the demon prince! Is his quest already hosed? Better not be, he's You don't need to summon any NPCs for any bosses for any of the NPC quests in the game, this is no exception.
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# ? Apr 2, 2017 14:11 |
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You want 66 strength on a largeman build. I'm glad I'm not the only one that had a hard time absorbing ds2's narrative. The opening cut scene had me treating it like a gaiden story basically a perspective on the curse like on of the ds1 npcs have. They hollow when you complete their quest, because they lose their reason to keep going ironically by succeeding. In ds2 you just keep trudging on with some vague ambition just to keep yourself moving. Stillness is death. Even soul memory might make one anxious about stagnating. The Drangleigh story is window dressing, an excuse to take action keep the blood pumping and feel alive. That reading doesn't seem to go against the sotfs ending, and it works for Wolnir too who became afraid of the abyss after he ran out of things to conquer.
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# ? Apr 2, 2017 14:13 |
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Your Computer posted:You don't need to summon any NPCs for any bosses for any of the NPC quests in the game, this is no exception. Well there the one with Yuria but I don't know if you'd count that as quest progression
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# ? Apr 2, 2017 14:14 |
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Vermain posted:The issue in DS3 is a combination of the lengthy action queue and no appropriate warning aesthetic (some kind of glow effect or whatever) for when hyper armor frames are active. More broadly, the DS series has been garbage at being transparent with its Poise/hyper armor mechanics across all three games. It's not like the game's verisimilitude goes out the window if you put a small blue bar underneath an enemy's health bar to show you their current Poise. Poise worked perfectly fine in DS1 and I don't see why they thought to change it.
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# ? Apr 2, 2017 14:27 |
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Does anyone have Yuria's set they'd be willing to part with? I'm thinking that set with the black knight glaive would be premium fashion souls.
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# ? Apr 2, 2017 14:42 |
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8-Bit Scholar posted:Poise worked perfectly fine in DS1 and I don't see why they thought to change it. They most likely wanted a system that actively rewards the player for actually doing something (committing to attacks) rather than passive status boosts Personally I prefer this way of thinking
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# ? Apr 2, 2017 14:46 |
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Okay I figured out how to beat the blender attack on the twin greatswords. Use a weapon that has perseverance as a weapon art. It lets you take way less damage and hit them the whole time they are spinning. Other option is ring knight spear cause that thing owns. Spears/halberds in general seem to be really good but, I am terrible with them .
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# ? Apr 2, 2017 15:14 |
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Vermain posted:The issue in DS3 is a combination of the lengthy action queue and no appropriate warning aesthetic (some kind of glow effect or whatever) for when hyper armor frames are active. More broadly, the DS series has been garbage at being transparent with its Poise/hyper armor mechanics across all three games. It's not like the game's verisimilitude goes out the window if you put a small blue bar underneath an enemy's health bar to show you their current Poise. The action queue really bugs me. I'm accustomed to mashing the button until the thing I want happens, and then mashing the next button. If I do that here though, I end up rolling twice, or doing some weird attack, or something, and then I take an unnecessary hit. It's taking some getting used to. Genocyber posted:Really? I felt DS2 was far and away the most coherent of the series, in that it actually answered a lot of the questions it brought up or at least let players figure out the answers and be reasonably sure (e.g. hollow being the natural state of man, most of the lore stuff relating directly to Vendrick and Aldia's shenanigans or ultimately being there just to show how old the drat world is and how many cycles its gone through, and ultimately ending with saying that you more-or-less need to find your own answer which is something that is a core motif of the series). Ya imo ds2 is the most straightforward of them all. SHISHKABOB fucked around with this message at 15:26 on Apr 2, 2017 |
# ? Apr 2, 2017 15:23 |
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Augus posted:I still have absolutely no idea what Nashandra's deal was. "Hey thanks for killing all their guys and stealing their power, now bend over and let me reap your taint and take that power for myself." Also I personally took the DS2's protagonist's success at beating the curse as what initially caused the creation of the unkindled. Poor Aldia ends up not making it, though, apparently.
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# ? Apr 2, 2017 15:38 |
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Rough Lobster posted:"Hey thanks for killing all their guys and stealing their power, now bend over and let me reap your taint and take that power for myself." I don't really consider DS2 to have beaten the curse. The crowns make you immune to hollowing, yeah, but the curse is more than that. It's the whole world decaying into darkness. It's like living in Shangri-la, yeah you live for lke 500 years or something and it's really nice there, but you can never leave, and the rest of the world leaves you behind.
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# ? Apr 2, 2017 15:42 |
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Internet Kraken posted:It does though. DS2 establishes that the process of linking the fire is part of a bigger cycle. In DS1 you were acting under the impression that your actions were unique. In DS2 you discover that the quest to kindle the first flame has been repeated countless times. This tells you that your actions in DS1 were just part of a much larger picture, and the point of DS2 is that your character is trying to find a way to escape that cycle. I always took a its as a the Dark Souls 1 protagonists WAS unique, most one had done what you do since Gwyn. It's later, as the world moves on, that others emulate your quest in order to keep the current Age going, that the repeated cycles appear.
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# ? Apr 2, 2017 15:59 |
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WaltherFeng posted:They most likely wanted a system that actively rewards the player for actually doing something (committing to attacks) rather than passive status boosts I think I preferred it when attacks had a point where they were vulnerable to be cancelled and you either had to hit at that point or else dodge the attack; now you have guys in heavy armor who stagger at every hit, but when they start spinning their swords around they become invincible. It's weird, and it doesn't fit with previously established mechanics. If they wanted something that rewards the player for actually doing something, they already did that, it was called Bloodborne.
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# ? Apr 2, 2017 16:00 |
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AttackBacon posted:This poo poo kills me, in games and life. I don't understand how people can have so little awareness that the thing they are interacting with was made by someone who wanted that thing to fulfill it's purpose. It's extremely aggravating. All you have to do is think for two seconds! except there's no indication of where the gently caress to go for that second angels host. knowing to jump off a cliff to that root, which is only viewable from a spot under partial cover, is nuts. so I was running around the swamp in circles trying to figure out the host solution and never went past that sorceress for an hour. it was super frustrating the angels and the archers were easily the hardest part of the game. granted I'm on ng+1 and I wonder how much that effected stuff. but the archers- even when I got to the giant, he'd still summon more archers every time. I guess it was bad luck/timing but I had no way to know that.
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# ? Apr 2, 2017 16:01 |
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Guys, Miyazaki just mailed me this image "And a fine Dark Soul to you all!"
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# ? Apr 2, 2017 16:04 |
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Annath posted:I always took a its as a the Dark Souls 1 protagonists WAS unique, most one had done what you do since Gwyn. Only unique insofar as you actually succeed. The part about you being the "chosen" is pure BS though, as Frampt sort of unintentionally reveals when you ring the bells. You're just one of god knows how many undead have been "chosen" and thrown into the meatgrinder. For all we know they might've been throwing undead at this problem for literal ages until you come along and finally succeed.
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# ? Apr 2, 2017 16:09 |
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Chosen Ash isn't even actually respected. Eygon basically mocks you for thinking you're any better than any other faceless Undead.
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# ? Apr 2, 2017 16:16 |
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You can get to the second angel host by completing the swamp section and dropping down from the bonfire, too.
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# ? Apr 2, 2017 16:17 |
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8-Bit Scholar posted:Chosen Ash isn't even actually respected. Eygon basically mocks you for thinking you're any better than any other faceless Undead. Well screw eygon. Who the heck is he to be judging me?!
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# ? Apr 2, 2017 16:17 |
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Uncle w Benefits posted:Well screw eygon. Who the heck is he to be judging me?! Really loving cool with a sexy voice and a giant hammer? I'm talking about his "weapon"
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# ? Apr 2, 2017 16:19 |
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Jack-Off Lantern posted:Really loving cool with a sexy voice and a giant hammer? You know why they call him the "Moaning Knight"
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# ? Apr 2, 2017 16:22 |
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Eygon is cool, he's got great armor, and a cool weapon and shield. Plus he's from Carim and they just love judging folks.
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# ? Apr 2, 2017 16:22 |
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Johnny Joestar posted:brightstone cove was one of the few general areas i actually liked in ds2, but mostly because it made me think that it was something that would have been in demons souls if dark souls 2 could have been labeled "demon's souls 2" and then there were only 2 dark souls games, people would be a lot happier instead of all the confused expectations imo
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# ? Apr 2, 2017 16:28 |
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mastershakeman posted:except there's no indication of where the gently caress to go for that second angels host. knowing to jump off a cliff to that root, which is only viewable from a spot under partial cover, is nuts. so I was running around the swamp in circles trying to figure out the host solution and never went past that sorceress for an hour. it was super frustrating That's just a shortcut, you're supposed to kill the second angel by following the root down after getting past the third angel before you drop down to the bonfire.
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# ? Apr 2, 2017 16:30 |
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Minrad posted:if dark souls 2 could have been labeled "demon's souls 2" and then there were only 2 dark souls games, people would be a lot happier instead of all the confused expectations imo It would have been pretty insulting to Demon's Souls.
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# ? Apr 2, 2017 16:35 |
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# ? Jun 1, 2024 04:33 |
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8-Bit Scholar posted:It would have been pretty insulting to Demon's Souls. Why, because Dark Souls 2 is the better game and sequel to both series in this case?
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# ? Apr 2, 2017 16:37 |