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Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
How the heck do you get the 'Discover a ruin or hostile camp, and destroy it' Ambition to trigger?

edit: It turns out the answer is 'wait more than a few seconds' :shobon:

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GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Coolguye posted:

huh, did that change? last time i tried to put a quiver of bolts in my bag it just went 'lol, no'

that's awesome though

Archers are literally the only dudes I put Bags and Belts on.

Because they need their extra arrows, two sets of throwing axes (or a crossbow and bolts, depending on likely enemies), and a backup melee weapon just in case.

MOVIE MAJICK
Jan 4, 2012

by Pragmatica
Someone give me tips for beating necromancers with zombies

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

MOVIE MAJICK posted:

Someone give me tips for beating necromancers with zombies

Once the zombies are engaged, sneak a dude around the side to kill the necro.

Alternatively, kill everything till there's an opening, then rush the necro

3rd alternative, put an Archer with bow mastery on high ground and snipe the fucker

Coolguye
Jul 6, 2011

Required by his programming!

MOVIE MAJICK posted:

Someone give me tips for beating necromancers with zombies

use archers and crossbowmen to snipe the necro, he's essentially a normal human wearing heavy cloth.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Coolguye posted:

use archers and crossbowmen to snipe the necro, he's essentially a normal human wearing heavy cloth.

Which can be frustrating if he's smart and keeps a body in front of him as a zombie shield. Make sure to take Bullseye on your countersniper mage slayer guy.

Right now my most successful strategy is to take a guy with high stamina, a big weapon, pathfinder, berserk, and footwork and march him through the horde as he clears bodies out of his way. Just smash through and get up in his face.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
pro-tip: Do all three at the same time :black101:

I have good experience with archers, sending one or, preferably, two guys after the necro( he often has a "bodyguard" or two of armoured wiedergangers), and trying to beat the zombies into a pulp with the frontliners. I like to keep a polearm user or two behind while the line grinds forward to take out ressurecting zombies as well.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Oh, and by the way, I finally beat the noble war! It was exhausting and cost me four of my best, so I am anxious how long I have to groom another group before the next wave of horrors crash down on my head. It was day 80 when my first crisis hit, and it is now day 130. Can I expect the next to start around day 200?

theDOWmustflow
Mar 24, 2009

lmao pwnd gg~
I love how useful the weapon types and perks are. There are too many examples, in gaming, of diversity for the sake of diversity bullshit weapon/perk "choices" but these guys nailed the basics for Battle Brothers and I love the game for it.

I have with a good mix of frontline area denial spearmen, 2-H axe-wielding shieldbreakers, tanky 1-H sword trainees (who will eventually transition to 2-H swords), 2-H sword berserkers, maces for stun-locking enemy 2-H guys, and a support line of polearms and crossbowmen.

I also keep a flail guy around to punish the poo poo out of any enemies with weak helmets or who have lost a helmet during the battle.

The only weapon type I haven't made much use of are Maces, but I haven't yet faced super high armor opponents yet.

I will happily pay for more quests, more variety, and more KoDP style events/colorful text (or enable modding). They have a winning formula but if they build it up more with the same thoughtfulness so far I'll be a fan for life.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

You mean hammers, rather than maces? I like them well enough because of the high armor penetration. I wonder how they would work out for a crippling strikes/executioner duelist build.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
I feel like I haven't explored the different weapons enough. Right now my basic division is:

Below 60 melee skill: use a spear
Above 60: use a flail to snake past Shields and headbash
If high melee and ranged defense: use a two handed sword

Other 2handers are really hard to use in formation but swords are perfect for your flankers.

I've used cleavers once or twice in partner with flails, for decapitations.

Daggers good for dagger parties on low morale enemies at end of fights, and for backup weapons for archers.

Otherwise though . .. 1h swords why? Maces why?

I guess warhams are good vs orcs but I feel like they're tossing away armor I could use.

Axes are decentish but you end up wasting time hitting enemy shields instead of actually doing poo poo. And that's loot you're just wasting.

Polearms also feel generally inferior to crossbows except for the Bannerman.

Hieronymous Alloy fucked around with this message at 21:58 on Apr 3, 2017

theDOWmustflow
Mar 24, 2009

lmao pwnd gg~

marshmallow creep posted:

You mean hammers, rather than maces? I like them well enough because of the high armor penetration. I wonder how they would work out for a crippling strikes/executioner duelist build.

Yup Hammers, my mistake.

Hieronymous Alloy posted:

Otherwise though . .. 1h swords why? Maces why?

I guess warhams are good vs orcs but I feel like they're tossing away armor I could use.

Polearms also feel generally inferior to crossbows except for the Bannerman.

I use 1H swordsmen as an interim defensively-minded role for guys destined to be 2h sword specialists. It gives a slight accuracy bonus, but most importantly it has the parry/ripose defensive stance which means any enemy unit that tries to attack him = free counter-attacks. It's the perfect fit (imo) for a trainee 2h sword dude since they'll have melee defense bonuses, plus melee skill bonuses (from the sword).

Mace-wielders with a point in the Mace perk get a 100% stun if they connect with the mace-specific skill. Perfect for disabling dangerous 2hers.

Polearms are like tight ends (American Football), versatile guys that can be thrown into the line in a pinch. Adds concentrated firepower against important targets without having to be next to them, and I won't have to worry about them if they get flanked. Also do reliably more damage than crossbowmen (imo).

theDOWmustflow fucked around with this message at 22:40 on Apr 3, 2017

Jay Rust
Sep 27, 2011

I think 1h swords do the highest damage to health of all 1h weapons. I keep some for fighting those ghoul things or wolves, pairing them with spears.

I equip all my frontline guys with two weapons, the Fatigue hit is negligible.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Yeah I kind of like swords as a transition step for guys going from spears to hardier weapons because they still have an accuracy bonus and a very tight damage range.

Axes are great when you need to make a guy with a round shield waste their time with a shieldwall and then you take it from him, but often times an opponent with a shield, like a knight or orc warrior, or more dangerous without it. At that point I like the axe more for its relatively high base damage and armor penetration over swords and spears. But most of the damage is being done by the two handers and the axe is going on guys I want tanking and softening a target for the Zweihanders.

marshmallow creep fucked around with this message at 22:15 on Apr 3, 2017

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Swords are also good for Swordsmasters and Retired Soldiers, because swords are extremely forgiving stamina wise. 1h Swords are really consistent but don't really excel at anything, and Riposte is probably the worst weapon-specific special.

Cleavers are awesome general purpose murderin' weapons, plus if you can get Khopeshes those will do some serious work to armor.

Maces are extremely good solely for their Special but never underestimate putting 20 Fatigue on a guy by smacking him twice. The AI loves to burn through fatigue on expensive moves like Shieldwalling and Riposting and a mace can really punish them for it.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
so for the "privateering" quest in the Noble War mission -- I've burned down the three targets, but I can't return to base yet? I only have so many days, back in the original town but no popup saying complete. Do I actually have to kill everything I see? That would take forever, I was hoping to ninja my way past patrols here.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

I think you have to kill at least one caravan or patrol? They do not give you enough time for that quest. It would be 1000 times better without a time limit.

John Charity Spring
Nov 4, 2009

SCREEEEE

marshmallow creep posted:

I think you have to kill at least one caravan or patrol? They do not give you enough time for that quest. It would be 1000 times better without a time limit.

You don't have to kill any caravans or patrols. I think you do have to burn down the locations, but the other part is optional and the time limit isn't 'do it then return', but instead once the five days are up you get prompted to return. There's no time limit on returning, unlike patrol contracts.

theDOWmustflow
Mar 24, 2009

lmao pwnd gg~
I think the ideal use case of 1h swords is survivability while contributing to damage output, and then becoming more and more offensively effective the longer they survive (as enemy armor is worn down.) . Swords next to Flail guy would be pretty bad, but next to Hammers or Axes? A solid companion for your mid-tier troops.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

John Charity Spring posted:

You don't have to kill any caravans or patrols. I think you do have to burn down the locations, but the other part is optional and the time limit isn't 'do it then return', but instead once the five days are up you get prompted to return. There's no time limit on returning, unlike patrol contracts.

Do you have to do anything special to loot these caravans, or just kill the donkey, or what? Killing the donkey feels mean and these caravans don't exactly feel filled with loot.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
I had my first run-in with ghosts earlier.





5% chance to hit on all shots, Anton missed one out of five.





He had a bow equipped at the time because I had no spare armor.

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

Name him Gheistbane.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
Nachzehrers are awesome. Easy when they're lovely little babies, but the first time one of them ate my guy I was very surprised!

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Hieronymous Alloy posted:

Otherwise though . .. 1h swords why? Maces why?

Axes are decentish but you end up wasting time hitting enemy shields instead of actually doing poo poo. And that's loot you're just wasting.

Polearms also feel generally inferior to crossbows except for the Bannerman.

You also gotta consider synergies. For example, a frontline staggered with polearms on your low accuracy dudes and spears on your highest accuracy dudes means you can pour out tons of damage with melee attacks before the enemy ever has a chance to strike back.

You may say axes destroying shields are wasted turns - but if you combine them with dagger wielders, removing the shield bonus let's you avoid armor a lot more consistently.

1h Swords are great on dudes that also have hammers. Use the hammer to destroy the armor, and then switch to the sword to chew through their health. (Swords also have the best fatigue per damage ratio, you can attack twice per turn with them and RECOVER a point of fatigue if you have the mastery)

Maces have the stun ability which is just really great, and even their normal attack is good at disabling enemies. Unlike other weapons, Maces synergize best with more maces! You really need their master to use them reliably though, since it grants 100% stun and allows them to cause more fatigue to the enemy than they cost your dudes.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

ShootaBoy posted:

Name him Gheistbane.

Name him Buster.

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
So I don't know how, but I beat the monolith. I backed into a corner that amusingly had a hill. My men stood on top, using rotation to swap out guys with high fatigue. since only 3-4 could approach. Crossbows sniped the ancient priest on the way back, and lucky melees early on killed most of the necrosavants.

Got a pretty special and nifty armor. Like, almost as good as the cultist sacrifice armor. The emperor will rise again indeed.

Jay Rust
Sep 27, 2011

Has anyone noticed whether or not the flavour text when hiring a guy is informed by his stats?

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Drakenel posted:

So I don't know how, but I beat the monolith. I backed into a corner that amusingly had a hill. My men stood on top, using rotation to swap out guys with high fatigue. since only 3-4 could approach. Crossbows sniped the ancient priest on the way back, and lucky melees early on killed most of the necrosavants.

Got a pretty special and nifty armor. Like, almost as good as the cultist sacrifice armor. The emperor will rise again indeed.

Using terrain and rotate is honestly super effective for taking out huge numbers of undead.

Jay Rust
Sep 27, 2011

Here's a fun tip: during the cleanup phase of a fight (after the game asks whether or not you want to go after fleeing enemies), if you elect to keep going but find that it'll be physically impossible to catch up to anyone, selecting "Retreat" in the game menu will bring up the dialogue box again!

Snatch Duster
Feb 20, 2007

by FactsAreUseless
Flails suck because they're garbage against higher armor orcs. Same goes for cleavers because the undead don't bleed. Warhammers are great because it has swipe like the Greatsword but it also staggers everyone that it hits, which sends been to the end of the turn order. Also the Warhammer destroys armor better than Greatsword.

I keep Warhammer wielder on each flank. A great sword wielder next to them, with Shield guys in the middle. My entire backline has warbows and warscythes to swap to once melee has begun.

Nothing like taking out an army of orc warriors, a few warlords, and a plethora of beserkers without taking a single casualty. Because everyone has overwhelm and all the tough units are staggered and without armor.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

What's a Warscythe and where do you get one?

Snatch Duster
Feb 20, 2007

by FactsAreUseless

Night10194 posted:

What's a Warscythe and where do you get one?

Honorguards. The reap ability is great. It's like swipe but 2 tiles out instead of 1.

theDOWmustflow
Mar 24, 2009

lmao pwnd gg~

Snatch Duster posted:

Flails suck because they're garbage against higher armor orcs. Same goes for cleavers because the undead don't bleed. Warhammers are great because it has swipe like the Greatsword but it also staggers everyone that it hits, which sends been to the end of the turn order. Also the Warhammer destroys armor better than Greatsword.

Flails crush skulls = fatality = no more undead re-rising.

But apart from tha, I love keeping a flail guy around for the flavor and brutality of it. There's something sickening and horrifying about facing an opponent whose only unrelenting pursuit is to crush your and your comrades' heads with a morning star.

Snatch Duster
Feb 20, 2007

by FactsAreUseless

theDOWmustflow posted:

Flails crush skulls = fatality = no more undead re-rising.

But apart from tha, I love keeping a flail guy around for the flavor and brutality of it. There's something sickening and horrifying about facing an opponent whose only unrelenting pursuit is to crush your and your comrades' heads with a morning star.

Warhammers do that and actually destroy armor. Flails are garbage because they suck at killing orcs.

Sloober
Apr 1, 2011

Snatch Duster posted:

Flails suck because they're garbage against higher armor orcs. Same goes for cleavers because the undead don't bleed. Warhammers are great because it has swipe like the Greatsword but it also staggers everyone that it hits, which sends been to the end of the turn order. Also the Warhammer destroys armor better than Greatsword.

I keep Warhammer wielder on each flank. A great sword wielder next to them, with Shield guys in the middle. My entire backline has warbows and warscythes to swap to once melee has begun.

Nothing like taking out an army of orc warriors, a few warlords, and a plethora of beserkers without taking a single casualty. Because everyone has overwhelm and all the tough units are staggered and without armor.

Cleavers are great v undead. The bleed isnt the point, you can pop heads off which is a kill.

Roobanguy
May 31, 2011

Night10194 posted:

What's a Warscythe and where do you get one?

like someone said above, honor guards. you might also get lucky in quests that require you to get an artifact from ruins. sometimes you get the choice between the quest item and a random high quality undead weapon, which can be a war scythe.

Snatch Duster
Feb 20, 2007

by FactsAreUseless

Sloober posted:

Cleavers are great v undead. The bleed isnt the point, you can pop heads off which is a kill.

I rather use weapons that can kill multiple targets per attack. Even the two hand cleavers can't do that. Also the damage is poo poo. If you want fatality to negate possible reanimation then just find a guy with blood thirty and give that guy a two hander.

Back Hack
Jan 17, 2010


Maybe, just maybe, the weapons in this game are balanced in such a way that weapons are better in one situation while other certain weapons are better in other situations.

Snatch Duster
Feb 20, 2007

by FactsAreUseless

Back Hack posted:

Maybe, just maybe, the weapons in this game are balanced in such a way that weapons are better in one situation while other certain weapons are better in other situations.

Wrong. Greatswords, great warhammers, and warscythes are the best for every enemy type.

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Jay Rust
Sep 27, 2011

Can't shieldwall without a shield

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