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I'm glad to hear that Automata isn't too Platinum-y though, as one of the outliers who both loves Nier and doesn't like Platinum combat, I was kind of worried about whether I'd like it. I still haven't picked it up yet because it's still full price and I have lots of other games still to play though.
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# ? Apr 3, 2017 21:53 |
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# ? Jun 6, 2024 15:07 |
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corn in the bible posted:Ninja Gaiden Black is better than any Platinum game ever made Only because at the time they were Clover and had not yet achieved their final form. NGB was absolutely the best brawler of that generation but none of the 360-era NG games lived up to it.
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# ? Apr 3, 2017 21:54 |
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Olive Garden tonight! posted:I'm glad to hear that Automata isn't too Platinum-y though, as one of the outliers who both loves Nier and doesn't like Platinum combat, I was kind of worried about whether I'd like it. I still haven't picked it up yet because it's still full price and I have lots of other games still to play though. You can even make the game play itself.
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# ? Apr 3, 2017 21:55 |
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Jay Rust posted:I thought I had played a Platinum game (Viewtiful Joe 2) but looking it up, that was Clover. So I've never played a Platinum game, they don't appeal to me, I only like old man games Platinum was founded by ex-Clover devs.
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# ? Apr 3, 2017 21:55 |
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Olive Garden tonight! posted:I'm glad to hear that Automata isn't too Platinum-y though, as one of the outliers who both loves Nier and doesn't like Platinum combat, I was kind of worried about whether I'd like it. I still haven't picked it up yet because it's still full price and I have lots of other games still to play though.
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# ? Apr 3, 2017 21:56 |
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haveblue posted:Only because at the time they were Clover and had not yet achieved their final form. Ngb is the best brawler of any generation
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# ? Apr 3, 2017 21:56 |
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Sakurazuka posted:Nah, most hardcore shumup fans hate Radiant Silvergun and Ikaruga. Tons of hardcore shmup fans like Ikaruga, it's a very solidly put together shmup as long as you like that style of 100% memorizer. Radiant Silvergun is a different story because the scoring in that game is completely FUBAR and also the game is really long and slow. And Gradius 5 is just pretty mediocre for a Gradius game. Unskippable cutscenes Also parry in Revengeance is on forward+X because that makes it an offensive option select. It would be strictly inferior if it were on a separate button and/or had a wiff animation. That's to go in-line with the whole game's design about being non-stop aggression, like why the dodge is also an attack.
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# ? Apr 3, 2017 21:57 |
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More games should utilize the idea of the option select, it's a cool idea if done properly
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# ? Apr 3, 2017 21:58 |
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Raxivace posted:Where do you live? When I was looking on Amazon I was able to find someone selling Automata for only $20 USD, though you had to pay like four extra bucks for shipping. USA (CA), but I don't have a PS4. I don't know if physical PC copies are still a thing but I'd rather own it through Steam anyway. e: What is an option select?
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# ? Apr 3, 2017 21:58 |
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NGB is too defence focused, blocking is for wusses.
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# ? Apr 3, 2017 21:59 |
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Sakurazuka posted:NGB is too defence focused, blocking is for wusses. Not if your shield also has rad spikes coming out of it. Rygar, motherfuckers.
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# ? Apr 3, 2017 22:01 |
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Sakurazuka posted:NGB is too defence focused, blocking is for wusses.
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# ? Apr 3, 2017 22:01 |
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Olive Garden tonight! posted:USA (CA), but I don't have a PS4. I don't know if physical PC copies are still a thing but I'd rather own it through Steam anyway. It's when a single input has two different outcomes based on your position/what's happening in the game. I know the term from fighting games where you can do inputs that are either defensive/offensive depending on what your opponent is doing to cover your bases
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# ? Apr 3, 2017 22:06 |
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Olive Garden tonight! posted:USA (CA), but I don't have a PS4. I don't know if physical PC copies are still a thing but I'd rather own it through Steam anyway. One input that will lead to two different outcomes depending on circumstaces. In fighters you can do things like hit your grab and an attack at the same time and you get either one depending on how your opponent acts.
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# ? Apr 3, 2017 22:06 |
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Joe Gillian posted:You can even make the game play itself. Yeah I turned on easy mode and was really surprised at how much it automates for you. Probably one of the cooler things I've seen in a game recently.
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# ? Apr 3, 2017 22:08 |
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In Training posted:It's when a single input has two different outcomes based on your position/what's happening in the game. I know the term from fighting games where you can do inputs that are either defensive/offensive depending on what your opponent is doing to cover your bases Yeah what these guys said. In Revengeance for example, if you hit Forward+X and an attack hit you, you get a parry. But if an attack didn't hit you, then you just attack as normal. So you can cover yourself defensively but keep attacking if you didn't need to parry. It's not quite as useful as it sounds since most of the time you're parrying pretty deliberately in that game anyway, but it's there and it helps in some situations.
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# ? Apr 3, 2017 22:09 |
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I only used the auto stuff once just to see what it was like, but it was cool enough that I kinda want it in every game now.
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# ? Apr 3, 2017 22:10 |
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An example of a bad one is that Metroid Other M's dodge was triggered by moving the D pad in any direction right when an attack was about to hit you so you could make yourself functionally invulnerable during combat by tapping directions instead of holding them to move
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# ? Apr 3, 2017 22:12 |
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Gwyrgyn Blood posted:Yeah what these guys said. In Revengeance for example, if you hit Forward+X and an attack hit you, you get a parry. But if an attack didn't hit you, then you just attack as normal. So you can cover yourself defensively but keep attacking if you didn't need to parry. Attack also being parry is very thematically appropriate for Revengeance, it encourages being really aggressive. Such a good game!
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# ? Apr 3, 2017 22:12 |
I just want GOD HAND but properly ported with Trophies and poo poo.
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# ? Apr 3, 2017 22:13 |
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They put Resident Evil 4 on every gaming platform ever invented, why not God Hand???
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# ? Apr 3, 2017 22:16 |
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Gwyrgyn Blood posted:Yeah what these guys said. In Revengeance for example, if you hit Forward+X and an attack hit you, you get a parry. But if an attack didn't hit you, then you just attack as normal. So you can cover yourself defensively but keep attacking if you didn't need to parry. I see the logic behind it but revengeance doesn't work like that. If you do a parry motion at an attack, Raiden enters the parry state and cannot and will not move until the attack connects on him. If a different attack connects or it isn't fast enough for the animation he just blocks it for 0 damage and skids back. He doesn't do a regular attack in lieu of a parry if it whiffs, you just cannot move until he goes back to neutral. Which takes like 0.5 seconds, granted, but 0.5 seconds is enough to get hit.
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# ? Apr 3, 2017 22:19 |
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Oh alright, thanks. That's something that I would say I don't like very much. I really prefer my inputs consistently work the same way.
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# ? Apr 3, 2017 22:20 |
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Sakurazuka posted:Nah, most hardcore shumup fans hate Radiant Silvergun and Ikaruga. I don't give a poo poo what people who like touhou think.
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# ? Apr 3, 2017 22:20 |
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Jay Rust posted:They put Resident Evil 4 on every gaming platform ever invented, why not God Hand??? RE4 was one of the most popular games of all time, God Hand was a niche game that undersold even by niche game standards. Edit: Which is probably the joke but y'know.
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# ? Apr 3, 2017 22:20 |
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Gwyrgyn Blood posted:Tons of hardcore shmup fans like Ikaruga, it's a very solidly put together shmup as long as you like that style of 100% memorizer. How does having to buy the dodge fit into the games design philosophy
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# ? Apr 3, 2017 22:21 |
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Who came up with shmup and can we change it to something else
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# ? Apr 3, 2017 22:22 |
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flight simulator?
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# ? Apr 3, 2017 22:23 |
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Call them Air Combats
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# ? Apr 3, 2017 22:24 |
Joe Gillian posted:Now you're just trying to piss people off. Grasshopper and Platinum both like to put very bad shmup segments in their cool games and it is a pretty annoying habit of theirs. Once is cute, but if you're going to do it every single time, at least put some real effort in and make it an interesting shmup section instead of the most generic, boring thing ever, or outright lovely like the underwater section of Wonderufl 101. It's especially annoying since platinum's games are meant to be replayed over and over and mastered, but the lovely, bad-feeling, jerky, uninspired shmup sections are crowbarred in there with the real game and you have to do them every single time you replay the game, so the 'cute' novelty of them wears off really fast and you're just left with a crappy mini-game interrupting the thing you were actually enjoying.
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# ? Apr 3, 2017 22:28 |
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CJacobs posted:I see the logic behind it but revengeance doesn't work like that. If you do a parry motion at an attack, Raiden enters the parry state and cannot and will not move until the attack connects on him. If a different attack connects or it isn't fast enough for the animation he just blocks it for 0 damage and skids back. He doesn't do a regular attack in lieu of a parry if it whiffs, you just cannot move until he goes back to neutral. Which takes like 0.5 seconds, granted, but 0.5 seconds is enough to get hit. Yeah it's not a super strong OS like 3S parry or anything like that, I found it more useful to help cover you when you aren't 100% sure what's coming at you, and specifically against faster attacks. Also, helps a bit when the camera is being lovely, which it frequently is. I agree the execution of it doesn't work as well as it seems like it should, Dodge OSs are more useful in a lot of cases but obviously they don't reward you as much either. corn in the bible posted:How does having to buy the dodge fit into the games design philosophy Very poorly. Extra hilarious if you start a New Game on the harder difficulty settings because the dodge is virtually mandatory for the grabby guys who immediately show up in the first level.
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# ? Apr 3, 2017 22:30 |
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The Space Harrier segment from Bayonetta is actually insanely cool but it's the incredibly long start to the stage with the final Jean fight and you can't just skip it so it can go to hell.
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# ? Apr 3, 2017 22:31 |
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I was about to say I don't remember MGR even having a dodge button.
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# ? Apr 3, 2017 22:31 |
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Lurdiak posted:Grasshopper and Platinum both like to put very bad shmup segments in their cool games and it is a pretty annoying habit of theirs. Once is cute, but if you're going to do it every single time, at least put some real effort in and make it an interesting shmup section instead of the most generic, boring thing ever, or outright lovely like the underwater section of Wonderufl 101. Platinum's gotten better at making them, I think. Not good enough to stand on their own, but perfectly fine as mini-games.
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# ? Apr 3, 2017 22:32 |
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In Training posted:I was about to say I don't remember MGR even having a dodge button. It's uh, Direction + Square + Triangle I think? And you have to buy it in the store to use it. It's really weird. You kinda need it too because IIRC yellow flash attacks are unparryble, sometimes you can just get out of the way of them but the dodge is completely invincible so you can use that to just avoid them with good timing.
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# ? Apr 3, 2017 22:33 |
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Also it's called Offensive Defense (or Defensive Offense? idr) which doesn't exactly sell "dodge" that well.
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# ? Apr 3, 2017 22:34 |
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Ometeotl posted:I don't give a poo poo what people who like touhou think. I'm not a STG guy, is there anything wrong with the actual touhou games other than the guy's drawing skills?
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# ? Apr 3, 2017 22:35 |
Joe Gillian posted:Platinum's gotten better at making them, I think. Not good enough to stand on their own, but perfectly fine as mini-games. Some of them are better than others, but none of them are good enough that they shouldn't be skippable on a replay. And they certainly shouldn't be ranked.
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# ? Apr 3, 2017 22:35 |
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They're good in Automata but they were already the best part of Nier so that's more of a carry over than anything. Hopefully they learn and do cooler stuff in the future
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# ? Apr 3, 2017 22:36 |
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# ? Jun 6, 2024 15:07 |
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Lurdiak posted:Some of them are better than others, but none of them are good enough that they shouldn't be skippable on a replay. And they certainly shouldn't be ranked. Have you played NieR: Automata? I actually enjoyed the hacking mini-game in it quite a bit. In Training posted:They're good in Automata but they were already the best part of Nier so that's more of a carry over than anything. Hopefully they learn and do cooler stuff in the future They at least learned how to make better mini-games.
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# ? Apr 3, 2017 22:36 |