|
Your Loyal Vizier posted:This is hugely helpful. I'm currently parked in an upside down SRV because my sleepy rear end was trying to fly the buggy up there and touch it I gotta find my old bindings...
|
# ? Apr 3, 2017 21:21 |
|
|
# ? Jun 5, 2024 09:28 |
|
coupedeville posted:yeah you go into turret mode in your SRV, target the public data point then scan it until it beeps and all your missions update I tended to scan two (in the same base) because occasionally a mission or two wouldn't count as done, even after waiting a while, and scanning two days points was quicker and much less annoying than missing any But then I also had weird behaviour where I would get about 10 data points right on top of over another (overlapping) and I could target and scan repeatedly and get lots of firmware and other data. Really strange! Of course I completely failed to video this as proof that I want just going Quince-mad...
|
# ? Apr 3, 2017 22:20 |
|
yeah i've had missions not update after scanning the data point but I didn't try to clear em all before flying back to millerport; I just left em in my mission tray and scummed a bunch more missions and haven't had problems yet
|
# ? Apr 3, 2017 22:30 |
|
Fucks sake... this morning I found a nice war with a combat zone a stones throw from an outpost for repairs; ground out 800,000CR bounties for unlocking Juri Ishmaak, come back this evening for the last 200,000 and the war is over. Thanks assholes, now I have to take my awful-range FDL on the road again
|
# ? Apr 3, 2017 22:41 |
|
NoneMoreNegative posted:Fucks sake... this morning I found a nice war with a combat zone a stones throw from an outpost for repairs; ground out 800,000CR bounties for unlocking Juri Ishmaak, come back this evening for the last 200,000 and the war is over. Thanks assholes, now I have to take my awful-range FDL on the road again /checks eddb.io for next closest war Ok six jumps ain't bad Jump jump jump jump jump jump /dock at station, read local newspaper WAR IS OVER
|
# ? Apr 3, 2017 23:06 |
|
NoneMoreNegative posted:/checks eddb.io for next closest war Just use the galaxy map filter for wars.
|
# ? Apr 3, 2017 23:31 |
|
Nostalgia4Infinity posted:leaving in an obvious way to grief people and kill off multicrew is good because _________ nice meltdown
|
# ? Apr 4, 2017 00:07 |
|
welp; drag my rear end back to Ginyak to hand in my hard-won million to unlock the engineer. There are now combat zones in-system.
|
# ? Apr 4, 2017 00:15 |
|
I'm probably not going to get better than this for FSD optimized mass upgrades, right?
|
# ? Apr 4, 2017 01:07 |
|
Crimson Harvest posted:I'm probably not going to get better than this for FSD optimized mass upgrades, right? ...not without a hundred or so rolls.
|
# ? Apr 4, 2017 01:15 |
|
Toxic Fart Syndrome posted:...not without a hundred or so rolls. Cool. I'm trying to make this Python good to haul some dang cargo and do exploration, what other mods should I work on?
|
# ? Apr 4, 2017 01:39 |
|
Crimson Harvest posted:Cool. I'm trying to make this Python good to haul some dang cargo and do exploration, what other mods should I work on? Lightweight 5 guns. The Python runs cool enough that you can probably just stick to dirty drives but if you want to minimise your risk from warping into a binary furnace by accident during your 200th jump of the evening while you're drunk doing deep space exploration, then consider clean drives for that specific purpose.
|
# ? Apr 4, 2017 03:25 |
|
DancingShade posted:Lightweight 5 guns. I am almost certain that drive tuning (dirty or clean) doesn't effect heat during supercruise. My recommendation is go for Ram Tah or one of the other engineers who do life support and utilities: can get a few more LY out of that. You can also reroll random mods on anything that doesn't have a lightweight variant until you get a secondary lightweight effect.
|
# ? Apr 4, 2017 03:28 |
|
Toxic Fart Syndrome posted:I am almost certain that drive tuning (dirty or clean) doesn't effect heat during supercruise. Well nevermind then! Just make your guns lighter if you have any.
|
# ? Apr 4, 2017 03:34 |
|
God drat it this game. "Well I'll check it out for a second, I haven't used my joystick and I'm bored." Now I'm deep into Quince grinding and dreaming about a Cutter or other dumb bad spaceships in this terrible game. It helped that Quince has been my home base for many small exploration trips/shakedowns of my current Explora-Clipper so I was right on top of it. Someday I'll even finish a Colonia trip. My Clipper build gives me a solid ~33ly range while being completely (and intentionally) overbuilt for survival, what with an AMFU a buggy, and shields for planetary resource missions. It also has an extra fuel tank for spots I'd want to explore without a good main sequence population (a total of 7 jumps). I'm half tempted to go and try to further engineer it for range but I think I'd be quibbling over tenths of a light year for probably hours of work.
|
# ? Apr 4, 2017 04:28 |
|
Had a pretty easy time finding Vanadium for power coupling upgrades
|
# ? Apr 4, 2017 05:20 |
coupedeville posted:yeah i've had missions not update after scanning the data point but I didn't try to clear em all before flying back to millerport; I just left em in my mission tray and scummed a bunch more missions and haven't had problems yet one time I had it give me 18 missions in one outpost and 2 in another, but I was in open play so someone else scanned it while I was driving back to my ship. every other time I did it all 20 missions were in the same spot.
|
|
# ? Apr 4, 2017 06:41 |
|
Toxic Fart Syndrome posted:I am almost certain that drive tuning (dirty or clean) doesn't effect heat during supercruise. That's not relevant though, since if you gently caress up you won't be in supercruise anymore
|
# ? Apr 4, 2017 07:07 |
|
Libluini posted:That's not relevant though, since if you gently caress up you won't be in supercruise anymore I was really good with not cooking off because the DBS won't cook off no matter what you load it with. At least not without deliberate effort (hello dual railguns!). But you'll absolutely get fatigued, tab out to change your music, etc and actually crash into a sun or two at least a few times if you're on a serious journey. Say to Colonia or similar.
|
# ? Apr 4, 2017 13:00 |
|
So are 7A or 7C Bi-weave shields recommended for a 'conda? I've got 5* Class A shield boosters, so the difference is 1121 MJ for &a, and 923 MJ for Bi-weave. Also, is there any power distro fuckery you need to do to get the best out of bi-weaves? I've never used them before. Also, gently caress ME but switching from an AspX to a 'Conda is an amazing difference. All of a sudden I'm just piloting this massive THING that's as unwieldy as it is terrifying.
|
# ? Apr 4, 2017 14:56 |
|
Breetai posted:So are 7A or 7C Bi-weave shields recommended for a 'conda? I've got 5* Class A shield boosters, so the difference is 1121 MJ for &a, and 923 MJ for Bi-weave. Also, is there any power distro fuckery you need to do to get the best out of bi-weaves? I've never used them before. You want the bi-weave: they will come back online twice as fast when down, which is a much bigger deal on the larger ships. The higher recharge probably gives you better ehp, but you'd have to ask one of the discord boffins for the numbers on that.
|
# ? Apr 4, 2017 15:23 |
|
Combine resist modded shields and boosters with the recharge of a big biweave and you get some really interesting EHP numbers over time. Even just the size 6 in my python recharges pretty quick while the shields are up so I can get back into a fight sooner when there are no healbeams around. It can take a lot of CZ fire. I'm also a crazy who doesn't run SCBs on it. My conda will be set up similarly.
|
# ? Apr 4, 2017 15:41 |
|
Toxic Fart Syndrome posted:You want the bi-weave: they will come back online twice as fast when down, which is a much bigger deal on the larger ships. The higher recharge probably gives you better ehp, but you'd have to ask one of the discord boffins for the numbers on that. Cheers! Took it out for a quick high-RES bounty bash - I'm probably going to have to either change from all max burst lasers in every mount or else get some engineering done because my max level capacitor drains in seconds, but concentrated fire from 8 burst lasers makes people disintegrate. I also killed a childhood hero. What's the new hotness in terms of conda weapons loadouts? I'm thinking maybe beams for the Medium and Small mounts and multis for the large and huge? Or maybe just all multicannons for ludicrous dakka?
|
# ? Apr 4, 2017 15:41 |
|
Breetai posted:Cheers! Small and Medium efficient weapon 5 pulse turrets. Gimbled Multicanons for the rest is what I run.
|
# ? Apr 4, 2017 16:00 |
|
Would you also use Bi-Weave on an FDL? Or I guess pretty much anything that does shield tanking?
|
# ? Apr 4, 2017 16:01 |
|
Crimson Harvest posted:I'm probably not going to get better than this for FSD optimized mass upgrades, right? How did you get that sort of range on your Python? I got 27 before I stuck military hull on it. Now I'm down to 25 :-/ Is it fitted for only light combat?
|
# ? Apr 4, 2017 16:58 |
|
apropos man posted:How did you get that sort of range on your Python? I got 27 before I stuck military hull on it. Now I'm down to 25 :-/ Considering the lack of extra 'deployed' power, I'm going to guess weaponless and otherwise extremely rigged for trade/jumping
|
# ? Apr 4, 2017 17:27 |
|
apropos man posted:How did you get that sort of range on your Python? I got 27 before I stuck military hull on it. Now I'm down to 25 :-/ The hardpoints are empty and the power plant and distributor are downranked. EDIT: The distributor isnt downranked in that screenshot but i downranked it. It's fitted like you would an Asp Explorer for cargo/exploration. EDIT EDIT: Are proprietary composites still found at signal sites in Federation Election systems? It would be really nice to be able to play the game without all these dubious external resources. Crimson Harvest fucked around with this message at 18:07 on Apr 4, 2017 |
# ? Apr 4, 2017 17:48 |
|
Ah. That explains it. Cheers.
|
# ? Apr 4, 2017 18:42 |
|
Internet Explorer posted:Would you also use Bi-Weave on an FDL? Or I guess pretty much anything that does shield tanking? Basically, until you get to the point where you can explain in detail why it's a better idea to not use bi-weaves, they are probably your best bet. Explorers may get more millage out of Ds (but I would still go with bi-weaves for botched landings/interdictions), there might be a case for prismatics in combat (especially on smaller ships) but that also involves a bit of powerplay grind and would rely on boosters to never let the shield go down. tl;dr - bi-weaves are the beesknees
|
# ? Apr 4, 2017 20:06 |
|
Awesome, thanks for that explanation. I figured if you could stack shield boosters that makes the faster recharge rate of the shield more valuable. Or if you're in a smaller/faster ship and hopefully not getting hit as much.
|
# ? Apr 4, 2017 20:13 |
|
Can shield boosters get regen rate modifiers?
|
# ? Apr 4, 2017 22:13 |
|
Breetai posted:Cheers! All multicannons actually isn't terrible since you can make some of them incendiary which turns their damage into thermal so they'll chew through shields. Only problem is ammo and you probably don't want to spend more than 30-45 minutes shooting things at a time anyway so it's less of an issue than you'd think. For lasers, something to take into consideration is that they have dreadful damage falloff (they only do full damage up to 500-600m) and that long range weapon mods will set their falloff to the same as their max range making them significantly stronger at range. I've done some fiddling with loadouts on the beta to try and work out what combo on guns feels best to use as a multi crew (lol) gunner and I've settled on three large long range burst turrets, 2 pack hound missile launchers (from Li Yong-Rui in powerplay), a small emissive pulse turret/small corrosive multicannon turret for debuffing the target and a huge efficient beam laser with the thermal vent effect. My gunners decided they liked burst lasers best as their mainstay weapon with the packhound missiles as their secondary weapons and I control the debuff turrets and huge beam as the helm. Pack hounds generate a mountain of heat so the thermal vent laser helps offset that (so I can keep my heat sinks for shield cells) while being able to be fired forever. Don't forget to run a Charge Enhanced mod on your Distributor! Morter posted:Can shield boosters get regen rate modifiers? Mercurius fucked around with this message at 22:52 on Apr 4, 2017 |
# ? Apr 4, 2017 22:46 |
|
Probably a weird question, but does the in-game position of the stick and throttle change relative to the seat from ship to ship? I'm going to put together a PVC stand for my HOTAS, and I'll spend the time to get them lined up exactly if the in-game position stays the same. Otherwise I won't bother.
|
# ? Apr 5, 2017 01:07 |
|
Enos Cabell posted:Probably a weird question, but does the in-game position of the stick and throttle change relative to the seat from ship to ship? I'm going to put together a PVC stand for my HOTAS, and I'll spend the time to get them lined up exactly if the in-game position stays the same. Otherwise I won't bother.
|
# ? Apr 5, 2017 01:55 |
|
Mercurius posted:Solid loving gold Thank you so much for this post, it sounds like exactly what I've been wanting! Do you have a link to the fit so I have a rough idea of how much Quince to grind? Internet Explorer posted:I figured if you could stack shield boosters that makes the faster recharge rate of the shield more valuable. It doesn't, because shields don't work on a fixed recharge timeframe like you'd think they would. Instead they have a fixed recharge rate (like you get a flat 6 points per second instead of always recharging in a minute and a half, or whatever). So if you leave them on, boosters actually make it take longer to fully refill your shield. If you shut them off while recharging and then flip them back on when you're full, you get the bonus without the wait (don't do this under fire if you have them modded for extra resistances). All of my fightins knowledge is a year out of date, so someone correct me if I'm wrong
|
# ? Apr 5, 2017 02:51 |
|
Your Loyal Vizier posted:Thank you so much for this post, it sounds like exactly what I've been wanting! Do you have a link to the fit so I have a rough idea of how much Quince to grind? E: I've got a second config in module storage for CZ fighting in a wing instead of Multicrew which replaces the 4A beam with a long range regen sequence fixed beam, swaps the fuel scoop for a second SCB, drops the KWS for another heat sink and drops the rest of the internals for straight hull reinforcements. It has 4.1k armour in that config Mercurius fucked around with this message at 03:59 on Apr 5, 2017 |
# ? Apr 5, 2017 03:55 |
|
So literally every distress signal is a pirate trap huh
|
# ? Apr 5, 2017 05:15 |
|
Sometimes they're actual people in distress. Because of pirates. Sometimes they're people who need fuel though and then you probably can't do anything for them!
|
# ? Apr 5, 2017 05:36 |
|
|
# ? Jun 5, 2024 09:28 |
|
Can you not fuel limpet those poor bastards?
|
# ? Apr 5, 2017 05:46 |