|
Do you all remember Alternity? Home to all sorts of sci-fi goodness that only TSR could make? Well there's a New Edition on Kickstarter! Yaaay! It also looks somewhat sketchy and doesn't say anything about the Star*Drive or Dark Matter settings. Boo!
|
# ? Apr 4, 2017 20:11 |
|
|
# ? May 14, 2024 09:29 |
lifg posted:So how long does it take to play through the whole game? I've seen GH scenarios take 90 minutes to five hours depending on your group dynamics, and there are 90ish scenarios of which you'll play maybe 60% in a typical full campaign I'd think. There are a few plot branches where you can decide who to side with, and you gain party or world achievements that can lock you out of the other choices (though you can play them in casual mode). Solo with few decisions and playing on easy I can do them in 60-120 minutes. My group with open information generally takes 2-3 hours each. A group I watch sometimes can take 6 hours as they play strictly by the book and dance around what they are doing and what their goals are. I saw them take twenty minutes once just to establish that the scoundrel wanted the first kill of the scenario and was asking everyone else to hold back until then. Eventually though you either complete the scenario goals or run out of cards, so the social aspects take longer than the actual gameplay.
|
|
# ? Apr 4, 2017 20:15 |
|
Thanks, everyone.lifg posted:So how long does it take to play through the whole game? The kickstarter says 30 minutes/player.
|
# ? Apr 4, 2017 20:16 |
|
Hiro Protagonist posted:Do you all remember Alternity? Home to all sorts of sci-fi goodness that only TSR could make? Well there's a New Edition on Kickstarter! Yaaay! It also looks somewhat sketchy and doesn't say anything about the Star*Drive or Dark Matter settings. Boo! That's because it is kind of sketchy, they're basing their use of the name on a lack of trademark renewal by Wizards and they have no rights to the original text or settings (Star*Drive and Dark Matter both still owned by WotC and most recently used during D20 Modern and so still under trademark). I wouldn't be surprised if it turns out their interpretation of the law is incorrect in this instance and they get C&D before the campaign is over. Still not backing it because it's an entirely new system by people who only have experience designing for D&D and D&D-alikes, and Richard Baker, with Bill Slavicsek as an advisor.
|
# ? Apr 4, 2017 20:19 |
|
Is there a requirement to have more Gloomhaven minis, or is it just an option to buy more if you like the original ones?
|
# ? Apr 4, 2017 20:39 |
|
Hiro Protagonist posted:Do you all remember Alternity? Home to all sorts of sci-fi goodness that only TSR could make? Well there's a New Edition on Kickstarter! Yaaay! It also looks somewhat sketchy and doesn't say anything about the Star*Drive or Dark Matter settings. Boo! Ah yes, that well-known sci-fi archetype, "the striker".
|
# ? Apr 4, 2017 20:41 |
|
grassy gnoll posted:Is there a requirement to have more Gloomhaven minis, or is it just an option to buy more if you like the original ones? You can only have one of each class in a scenario and if you wanted to break the rules and have duplicates, you'd have to buy another game anyway.
|
# ? Apr 4, 2017 20:41 |
|
grassy gnoll posted:Is there a requirement to have more Gloomhaven minis, or is it just an option to buy more if you like the original ones?
|
# ? Apr 4, 2017 20:43 |
|
I'm confused from reading the Campaign. Does the reprint come with minis or standees for the Heroes?
|
# ? Apr 4, 2017 20:54 |
|
LongDarkNight posted:I'm confused from reading the Campaign. Does the reprint come with minis or standees for the Heroes? Box Contents: 17 detailed 32mm plastic minatures "The second printing of Gloomhaven comes with a full set of miniatures for each of the 17 character classes." Seems pretty cut and dry.
|
# ? Apr 4, 2017 21:00 |
|
Yeah, I got that the base box had the 17 minis in it. There's a shitload of stuff in a Gloomhaven box. I'm a little surprised he can deliver for a hundred bucks.
|
# ? Apr 4, 2017 21:01 |
|
Aghama posted:Box Contents: 17 detailed 32mm plastic minatures Yeah reading it again I think what confused me is the Shipping Information section. It's not saying the box comes with those things just that there's no extra shipping charge. I'd rather have the standees since no one in my group is a painter I'll end up with a lot of grey plastic blobs.
|
# ? Apr 4, 2017 21:04 |
|
Crap I gotta stay away from Kickstarter FFS. Looks like I'm going to have to find a place for it. That along with my Elite RPG should be enough for a while. Also holy crap me and 7,478 others backed this? Talk about a crapload of printing if he is selling nearly 1 full box to each backer, (though I assume a lot are just getting the upgrades or solo book, still). And not getting burned on Shipping is a really nice touch.
|
# ? Apr 4, 2017 21:05 |
|
Red Oktober posted:Paranoia has finally shipped! Backed in Nov/2014 so they've certainly had time to perfect it. Quality of the materials is high, looking forward to playing it in the coming weeks. I find out about this kickstarter and the thread in the same day. <sigh>
|
# ? Apr 4, 2017 21:42 |
|
Switching to actual good RPGs, is anyone backing the Faith Core Rules? I've been interested in the world, but the board gamey-ness of the first edition turned me off. Really thinking of backing this.
|
# ? Apr 4, 2017 23:28 |
|
https://www.kickstarter.com/projects/gintonicfilms/getting-on-board Back this. quote:Getting On Board is a web series that follows independent tabletop game designers and shows their process for creating and sharing their games with the world. This series is for anyone curious about how a board game is made - from initial concept to shelves; for anyone with their own amazing ideas for a game, but isn't sure where to start; or for anyone who just loves playing games!
|
# ? Apr 4, 2017 23:41 |
|
I'm definitely backing Gloomhaven, but I kinda wish there was a slightly cheaper standee-only option as I'm not really into minis.
|
# ? Apr 5, 2017 05:59 |
|
Hiro Protagonist posted:Switching to actual good RPGs, is anyone backing the Faith Core Rules? I've been interested in the world, but the board gamey-ness of the first edition turned me off. Really thinking of backing this. They use the term species instead of races and that almost has me sold by itself S.J. fucked around with this message at 06:31 on Apr 5, 2017 |
# ? Apr 5, 2017 06:28 |
|
The guy who did the Innocents RPG plugged his next project in the 'pledge manager is open' update, an RPG called Talislanta: The Savage Land, about which I know nothing
|
# ? Apr 5, 2017 06:57 |
|
Zurui posted:I'm definitely backing Gloomhaven, but I kinda wish there was a slightly cheaper standee-only option as I'm not really into minis. I bet you could sell the minis for a few bucks on ebay. Making some standees or whatever should be pretty easy.
|
# ? Apr 5, 2017 07:00 |
|
Zurui posted:I'm definitely backing Gloomhaven, but I kinda wish there was a slightly cheaper standee-only option as I'm not really into minis. I believe it's more cost-effective for Isaac to simply make the minis version the default one, there was actually a standee-only option but it was the equivalent of a KS exclusive for the initial print run. I don't know how much of a difference it makes but there aren't really that many miniatures, they're solely relegated to player characters and even the boss monsters of the game are all standees otherwise.
|
# ? Apr 5, 2017 07:10 |
|
that alternity KS looks extremely D&D-in-space and puts their goofy dierolling mechanic front and center. seems like a nostalgia-only deal tbh
|
# ? Apr 5, 2017 09:22 |
|
I'm not familiar with Alternity at all, but what in the world is the draw of a "new edition" that doesn't/can't use either the rules or the setting of the previous work? Like, I can totally see the draw of a spiritual successor type thing, but going so far as to take the old brand name while everything else is only sorta similar seems like it would only invite problems.
|
# ? Apr 5, 2017 09:36 |
|
That Old Tree posted:I'm not familiar with Alternity at all, but what in the world is the draw of a "new edition" that doesn't/can't use either the rules or the setting of the previous work? Like, I can totally see the draw of a spiritual successor type thing, but going so far as to take the old brand name while everything else is only sorta similar seems like it would only invite problems. it looks like the rules are based on the original and its goofy d20+stat+"situation die" mechanic (which makes being good at things inexplicably less reliable than having a genetic predilection for doing that thing but whatever). they just can't use the settings because WOTC owns those.
|
# ? Apr 5, 2017 09:41 |
|
Oh my god, it uses a tick system for combat just like Exalted 2e/Scion 1e. This poo poo is hosed.
|
# ? Apr 5, 2017 09:57 |
|
FRIEND COMPUTER posted:I went ahead and posted the Retrocausality KS. Hoping to get into stretch goals! 140% now so it looks like we might make it to this good as hell stretch goal: quote:$2,000: AN APOLOGY
|
# ? Apr 5, 2017 10:05 |
|
Cease to Hope posted:it looks like the rules are based on the original and its goofy d20+stat+"situation die" mechanic (which makes being good at things inexplicably less reliable than having a genetic predilection for doing that thing but whatever). they just can't use the settings because WOTC owns those. I'm going to say not really? It's like if someone described the original rules to you and then you tried to make your own version but roll over and you really just wanted to make D&D. In some ways it's simplified, but in other ways it's pants-on-head stupid, like how you use damage values to determine 'severity' that you have boxes of instead of just having numeric health (for reference, the original Alternity just used multiple types of HP to accomplish something similar, but faster in play and to keep track of). I can't comment too much more without getting into the guts of it, but it really shows that they don't know what made the original system tick and just decided to ape the die system and use wonky math.
|
# ? Apr 5, 2017 10:49 |
|
Kai Tave posted:I believe it's more cost-effective for Isaac to simply make the minis version the default one, there was actually a standee-only option but it was the equivalent of a KS exclusive for the initial print run. I don't know how much of a difference it makes but there aren't really that many miniatures, they're solely relegated to player characters and even the boss monsters of the game are all standees otherwise. If you really want, there's a $5 add on for standees of the characters as well
|
# ? Apr 5, 2017 14:55 |
|
I really hope Gloomhaven goes to show other people/companies that you don't need to put bullshit exclusives in a game to be successful. They did appear to have stretch goals in the original KS, though.
|
# ? Apr 5, 2017 15:15 |
|
Hiro Protagonist posted:Switching to actual good RPGs, is anyone backing the Faith Core Rules? I've been interested in the world, but the board gamey-ness of the first edition turned me off. Really thinking of backing this. I have the original box set and The Garden in Hell Campaign. They're both excellent.
|
# ? Apr 5, 2017 16:06 |
|
I feel bad backing this because shipping is free on a 20 lb game
|
# ? Apr 5, 2017 16:23 |
|
Vehementi posted:I feel bad backing this because shipping is free on a 20 lb game It's a huge amount of content for the price. Other KS campaigns seem way overpriced if this is what you can get for ~$100 (and I paid even less for the first campaign).
|
# ? Apr 5, 2017 16:25 |
|
my advice for anyone KSing Gloomhaven is to start benching and squatting so you can pick up the game when it gets to your house.
|
# ? Apr 5, 2017 16:36 |
|
Tekopo posted:
Being at #10 and rising on the BGG all time list before launching the reprint is obviously not a situation most kickstarters will be able to duplicate, and it seems pretty obvious that he's leaving money on the table right now even if he has the luxury of doing so due to the game's success, so unfortunately I don't think this is going to be the lesson most people take from it. Rising Sun being both a massive success and chock full of kickstarter bullshit is probably the more likely of the two for others to try to emulate.
|
# ? Apr 5, 2017 16:43 |
|
Vehementi posted:I feel bad backing this because shipping is free on a 20 lb game I was really surprised to see that shipping was free. I will fully expecting $20+ for US shipping, so I went back and added $10 to my pledge to get the solo campaigns too. Now the long wait begins... I did just find out that the University I work at does free 3D printing, so I'll spend the meantime making prints of terrain/traps! They're printing gate holders for Eldritch Horror for me now; it's great.
|
# ? Apr 5, 2017 16:54 |
|
I guess when you have all your cost and production dialed in that you make a good profit on what looks like a really low price, you don't really need to increase it to still make it worth your while. Sure he could probably make more and sell the same amount for say $20 (or if anything, charge a bit extra for shipping), but in this case he is going to get his game into the hands of vastly more players and can always look to create addons or a new "Premium" kit down the line for more if he wants to. Overall its businesses/people like him that deliver high value for the money that make people happy to be repeat customers. So it's hard to fault him for anything from what I have read.
|
# ? Apr 5, 2017 16:57 |
|
There's so much in the game already that stretch goals aren't needed. It would somehow make more sense to start cutting missions as stretch goals so that you could theoretically finish the game within your lifetime, haha. Also, I think he doesn't want to overload himself considering he's also going to launch a KS for a Euro-style game called Founders of Gloomhaven in the next few months.
|
# ? Apr 5, 2017 17:03 |
|
JazzFlight posted:There's so much in the game already that stretch goals aren't needed. It would somehow make more sense to start cutting missions as stretch goals so that you could theoretically finish the game within your lifetime, haha. As much as it's a game that doesn't seem to need it, he's crazy if he never does some kind of expansion or actual sequel for this game. The enthusiasm for the free scenarios shows pretty clearly that there would be a market for it.
|
# ? Apr 5, 2017 17:17 |
|
Kwyndig posted:I'm going to say not really? It's like if someone described the original rules to you and then you tried to make your own version but roll over and you really just wanted to make D&D. In some ways it's simplified, but in other ways it's pants-on-head stupid, like how you use damage values to determine 'severity' that you have boxes of instead of just having numeric health (for reference, the original Alternity just used multiple types of HP to accomplish something similar, but faster in play and to keep track of). I mean, I'll defer to someone who actually cares about Alternity on the details. I was basing it entirely on "same name + same concept + (some of) same people + some reused mechanics".
|
# ? Apr 5, 2017 18:51 |
|
|
# ? May 14, 2024 09:29 |
I assume it'd come at some point, but has Isaac said anything about a Gloomhaven sequel/expansion?
|
|
# ? Apr 5, 2017 18:59 |