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This Gideon seems. . . bad, I don't even know what kind of a deck wants him. The emblem seems useless in Standard, becoming a 4/4 is fine but who cares, and the +1 doesn't build to anything, making me figure it goes in a deck playing sweepers, which make him fairly useless against Mardu. People buying this for 50 are going to get burned.
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# ? Apr 5, 2017 19:15 |
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# ? Jun 5, 2024 03:23 |
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Rinkles posted:English Dusk (to) Dawn So many pixels smashed into like 2 total square inches
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# ? Apr 5, 2017 19:18 |
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Snacksmaniac posted:Die on turn 4? it's cool, we have Gideon emblem In all seriousness as Sickening mentioned at some point, I feel like Gideon could maybe be a thing in modern Ad Nauseam if you want more Phyrexian Unlifes.
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# ? Apr 5, 2017 19:22 |
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Marketing New Brain posted:This Gideon seems. . . bad, I don't even know what kind of a deck wants him. The emblem seems useless in Standard, becoming a 4/4 is fine but who cares, and the +1 doesn't build to anything, making me figure it goes in a deck playing sweepers, which make him fairly useless against Mardu. People buying this for 50 are going to get burned. Any control deck in Standard that plays White wants him. If you can take a single turn off to use him emblam with back up you probably got the game between your torrential gearhulk support, and the fact that if they ruinous path it you can drop Daddy Gideon the next turn. Edit: I'm doubling down that this card is bonkers, and gently caress wizards for seeing Daddy Gideon be such a menace in Standard and emulate it again to sell packs.
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# ? Apr 5, 2017 19:22 |
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Elyv posted:In all seriousness as Sickening mentioned at some point, I feel like Gideon could maybe be a thing in modern Ad Nauseam if you want more Phyrexian Unlifes. The mirrors will be fun
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# ? Apr 5, 2017 19:24 |
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Walked posted:UW control is going to be a thing in Modern, mark my words. Aside from the fact that UW control in Modern is already kind of a thing, I don't see how Gideon would be an auto include. He'd probably replace Jace, Architect of Thought, but usually those decks prefer Narset or Elspeth in their PW slots. New Gideon would probably be more in line for the crazy people who play UW Turbo Fog.
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# ? Apr 5, 2017 19:25 |
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Serperoth posted:Looks to have been deleted, got a pic or the text?
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# ? Apr 5, 2017 19:25 |
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If we see lightning strike, heroes downfall, and the rest , this card is still good. Heart of kiran into baby gideon is powerful. + to protect itself and 0 to attack is pretty great. The other 0 is just an added lategame bonus. The emblem is actually really silly considering the potential for abuse. The 3 cmc walker rule of thumb still applies. I am less concerned about another busted gideon as I am about so many other cards being limited fodder. We are more than a 1/4th spoiled of the set and only 2 cards are of any real power level in standard. The best removal so far is 4 cmc. Nothing but stormbreath jr is making me think standard will be fun or good.
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# ? Apr 5, 2017 19:30 |
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Sickening posted:If we see lightning strike, heroes downfall, and the rest , this card is still good. Heart of kiran into baby gideon is powerful. + to protect itself and 0 to attack is pretty great. The other 0 is just an added lategame bonus. The emblem is actually really silly considering the potential for abuse. The 3 cmc walker rule of thumb still applies. They spoiled a bunch of commons and uncommons until now, plus 3 mythics (on a total of 10) and 15 rares (on a total of about 50). We are fine. Also I think there are a lot more constructable cards than just 2.
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# ? Apr 5, 2017 19:33 |
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YggdrasilTM posted:They spoiled a bunch of commons and uncommons until now, plus 3 mythics (on a total of 10) and 15 rares (on a total of about 50) Uncommons were a lot more exciting the last set. Lets hope the card quality across the board gets better this set.
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# ? Apr 5, 2017 19:35 |
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Sickening posted:Uncommons were a lot more exciting the last set. Lets hope the card quality across the board gets better this set. Almost all Trials and Cartouches are interesting, and a couple of them even constructed level. All the cycling lands are playable. Small Gideon is playable (even if I doubt there is currently a deck for him). The red god is probaly playable. The dragon is playable. The guys that put 4 -1/-1 can be playable, with the right deck. The cycle enchantment can be playable. The crocodile is probably playable. The split wrath is playable. Even the 1 drop with menace that gain +1/+0, if the right deck is found. YggdrasilTM fucked around with this message at 19:42 on Apr 5, 2017 |
# ? Apr 5, 2017 19:40 |
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YggdrasilTM posted:Almost all Trials and Cartouches are interesting, and a couple of them even constructed level. Thanks for listing all the cards you think are "Playable". Lets agree to disagree on most of them.
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# ? Apr 5, 2017 19:42 |
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the red trial is gonna be cool the one time you have enough cartouches to reliably proc it 3-4 times a game
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# ? Apr 5, 2017 19:59 |
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Elyv posted:it's cool, we have Gideon emblem You could get real tricksy and swap your Unlifes for lil' Gids in game 2/3 to dodge enchantment removal and to take advantage of the burn they probably boarded out. Also does anyone else think that maybe the reason they're spoiling so many Limited cards first is some kind of anti-leak thing? We didn't really have any leaks for Amonkhet like we have in most recent sets. (right?)
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# ? Apr 5, 2017 20:00 |
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So, I'm coming back to the game after a long hiatus from ancient times before planeswalkers were a thing. If little Gideon's emblem is out, and little Gideon gets replaced by daddy Gideon on the next turn, does little Gideon's emblem stay in play? I think that's how it works and it seems kind of nutty.
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# ? Apr 5, 2017 20:00 |
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Sickening posted:Thanks for listing all the cards you think are "Playable". Lets agree to disagree on most of them. But you can totally Wrangle or Hijack one of your opponent's dudes, hit them with it, then play the green 2-drop and put all the counters on their guy! It's goyf 5-8, just admit it.
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# ? Apr 5, 2017 20:01 |
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Ersatz posted:So, I'm coming back to the game after a long hiatus from ancient times before planeswalkers were a thing. If little Gideon's emblem is out, and little Gideon gets replaced by daddy Gideon on the next turn, does little Gideon's emblem stay in play? I think that's how it works and it seems kind of nutty. emblems stick around forever well until the next game anyway
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# ? Apr 5, 2017 20:02 |
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mandatory lesbian posted:emblems stick around forever
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# ? Apr 5, 2017 20:03 |
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Ersatz posted:So, I'm coming back to the game after a long hiatus from ancient times before planeswalkers were a thing. If little Gideon's emblem is out, and little Gideon gets replaced by daddy Gideon on the next turn, does little Gideon's emblem stay in play? I think that's how it works and it seems kind of nutty. Once an "Emblem" is on the board, there is no way to remove it until the end of the game. e.f.b. Edit2: How long until they do print something that can interact with an emblem? 3BB Sorcery Destroy target emblem too good/terrible? St0rmD fucked around with this message at 20:05 on Apr 5, 2017 |
# ? Apr 5, 2017 20:03 |
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Ersatz posted:So, I'm coming back to the game after a long hiatus from ancient times before planeswalkers were a thing. If little Gideon's emblem is out, and little Gideon gets replaced by daddy Gideon on the next turn, does little Gideon's emblem stay in play? I think that's how it works and it seems kind of nutty. Yep. It says "A Gideon," and as far as i know the only way to remove an emblem is to restart the game with a Karn ultimate.
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# ? Apr 5, 2017 20:04 |
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Nobody is allowed to post pictures of small Gideon in this thread anymore
TheKingofSprings fucked around with this message at 20:07 on Apr 5, 2017 |
# ? Apr 5, 2017 20:04 |
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Elyv posted:it's cool, we have Gideon emblem
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# ? Apr 5, 2017 20:04 |
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I think Gideon would be pretty interesting in Modern Ad Nauseum and I'm curious if the ability to stall the board would be relevant
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# ? Apr 5, 2017 20:06 |
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Ersatz posted:Gotcha - thanks. fwiw MOST of the time emblems are either 1) Ultimate abilities that take several turns to get too, justifying their powerful effects (like Lilliana the Last Hope's emblem) 2)Powerful but fair effects that are okay to have around permanently (Sorin from Original Innistrad had one like this) New Gideon's emblem is the first emblem which feels like an ultimate ability that can be done first turn
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# ? Apr 5, 2017 20:07 |
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Ersatz posted:So, I'm coming back to the game after a long hiatus from ancient times before planeswalkers were a thing. If little Gideon's emblem is out, and little Gideon gets replaced by daddy Gideon on the next turn, does little Gideon's emblem stay in play? I think that's how it works and it seems kind of nutty. Emblems are game objects that exist independent of their creator. So yeah, the emblem exists. Currently there is actually no way to get rid of an emblem once it is created. Which makes sense because until now they've been Planeswalker ultimates that take a lot of effort and protection to trigger.
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# ? Apr 5, 2017 20:07 |
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# ? Apr 5, 2017 20:09 |
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I'm going to play 8 Gideons and 56 plains and make SO MANY Gideon emblems.
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# ? Apr 5, 2017 20:09 |
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https://twitter.com/MelissaDeTora/status/849700638720106496
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# ? Apr 5, 2017 20:10 |
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PJOmega posted:Emblems are game objects that exist independent of their creator. So yeah, the emblem exists. Currently there is actually no way to get rid of an emblem once it is created.
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# ? Apr 5, 2017 20:13 |
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power creep!! Elyv fucked around with this message at 20:16 on Apr 5, 2017 |
# ? Apr 5, 2017 20:13 |
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That seems...good.
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# ? Apr 5, 2017 20:14 |
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Hello, graveyard hate! Will people now stop to complain? Pretty sure they will not!
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# ? Apr 5, 2017 20:16 |
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Alright, I didn't expect graveyard hate that good in this set. That's potentially maindeckable in limited since it cycles for one mana and triggers cycling-matters cards even if your opponent isn't playing embalm dudes.
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# ? Apr 5, 2017 20:18 |
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Good thing they printed this two sets after the first graveyard set that got a card banned for being too powerful. I'm satisfied, WotC knows what it's doing.
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# ? Apr 5, 2017 20:18 |
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But you have to play two cards to nuke the opponent's graveyard, that sounds like effort.
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# ? Apr 5, 2017 20:19 |
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YggdrasilTM posted:Hello, graveyard hate! Will people now stop to complain? Pretty sure they will not! it doesn't completely hose graveyards, so those decks can exist, but it does enough to keep them in check if a card is too powerful, it's got utility if you don't need it right that minute, idk seems pretty much like the fairest graveyard hate you can make
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# ? Apr 5, 2017 20:21 |
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Seems medium, but I am also probably underestimating the cycle. As long as there are some limited option in white or green then thing should feel more balanced.
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# ? Apr 5, 2017 20:22 |
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Elyv posted:
am i seeing this right, was Rapid Decay really a rare, what the heck
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# ? Apr 5, 2017 20:25 |
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Siivola posted:But you have to play two cards to nuke the opponent's graveyard, that sounds like effort. Yeah but you're likely to shut delirium down for a couple turns for 1 mana at instant speed even if you don't sack a cat statue. Sniping specific cards maximizes the potential value. You can even get rid of scrapheap in response to them activating scrapheap, which seems good.
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# ? Apr 5, 2017 20:27 |
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# ? Jun 5, 2024 03:23 |
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So glad I tossed together UR Zombies.
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# ? Apr 5, 2017 20:29 |