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Worst thing about this game is being stuck in race creation FOREVER because I can't decide what to play.
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# ? Apr 6, 2017 16:12 |
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# ? May 10, 2024 14:09 |
Prawned posted:Worst thing about this game is being stuck in race creation FOREVER because I can't decide what to play. Bubble parrot, full authoritarian with a side of miliitarism or xenophobia, dick with things a bit hit go
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# ? Apr 6, 2017 16:14 |
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# ? Apr 6, 2017 16:19 |
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I'm running a Fanatic Egalitarian Democracy with a Shadow Council. Enjoy your "freedom", peasants.
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# ? Apr 6, 2017 16:20 |
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My first Utopia game is weak non-adaptive space parrots who make up for their pitiful meat prisons by being fanatic materialist mechanists. I look forward to liberating the rest of the galaxy from their fragile forms once we ascend.
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# ? Apr 6, 2017 16:21 |
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Welp, that looks like a remnant from Individualist that was left in. I'll remove the Egalitarian requirement.
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# ? Apr 6, 2017 16:24 |
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the early game relevant bits of this seem real neat so far! Wiz posted:Welp, that looks like a remnant from Individualist that was left in. I'll remove the Egalitarian requirement. The leader dialogues have a similar issue (at least, the "this is LEADERNAME speaking" one for individualist/materialist is still there) Jeb Bush 2012 posted:the time to warp/cooldown timers seem to be gone actually they're there at least sometimes? I couldn't see them for my fleet I was moving around but my civilian ships seem to have them e: nope, they're there on fleets too. the only time I saw them not be there was when I gave an attack order on a fleet in a different system, rather than a move order to that system, so maybe that's it. don't have any way to recreate that right now though Jeb Bush 2012 fucked around with this message at 16:35 on Apr 6, 2017 |
# ? Apr 6, 2017 16:26 |
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how the heck is the turret placement on the fungoid battleship artillery bow still bugged?!
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# ? Apr 6, 2017 16:33 |
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My game keeps crashing to desktop as if the process was killed before I can finish species creation. No mods enabled. Gonna verify and whatnot, hopefully it's that simple. e: deleted the my documents folder and reinstalled, works now. Space Skeleton fucked around with this message at 17:01 on Apr 6, 2017 |
# ? Apr 6, 2017 16:33 |
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I for one welcome our Amazon overlords.
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# ? Apr 6, 2017 16:43 |
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# ? Apr 6, 2017 16:52 |
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Can empires still spawn with the exact same color?
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# ? Apr 6, 2017 16:59 |
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GunnerJ posted:Release party stream: "Humans are no longer quick learners, because I mean, if so 2016 would never have happened..." Lol that it took them until now to figure out that us humans are some real dumbfucks.
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# ? Apr 6, 2017 17:05 |
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Gobblecoque posted:Lol that it took them until now to figure out that us humans are some real dumbfucks. Yet more evidence that this was a good change.
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# ? Apr 6, 2017 17:13 |
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Bold Robot posted:Can empires still spawn with the exact same color? Yep, my next door neighbors are the exact same shade as me.
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# ? Apr 6, 2017 17:26 |
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Already the best update because before this I've never actually found enough events to continue any precursor quest line.
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# ? Apr 6, 2017 17:48 |
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Is the Have 1000 energy achievement broken?
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# ? Apr 6, 2017 17:49 |
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Some idiot space capitalist faction popped up in my socialist utopia and they are demanding I put ranks in prosperity which is full of corporate fluff and do a bunch of other dumb stuff which feels really counter to my society. I guess they'll just always be unhappy. I'm not even sure why they even spawned but I'm guessing egalitarian is just a reskin of individualist which for some reason always meant ferengi like profit obsessed hyper-capitalists. Day 1 ethos meltdown!!!! Also station costs no longer seem to be listed when I go to build them. I don't have enough minerals, ok, but how many do I need? And when I do have enough how many is it going to cost me?
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# ? Apr 6, 2017 17:57 |
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I've managed to get going with weak/slow breeding/talented/quick learning human mechanists, out to save their species from the ravages of heritable disease and ignore the rest of the galaxy in doing so.
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# ? Apr 6, 2017 18:14 |
Default # of empires per galaxy size has been reduced, hasn't it? I remember medium being 12, not 9 like now.
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# ? Apr 6, 2017 18:22 |
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I went for my standby Fanatical Spiritualist / Pacifist cthulhuoids. Took Oligarchy, Exalted Priesthood and Meritocracy. Kind of regret Meritocracy, but not enough to start over. Ended up starting on the rear end end of the galaxy, will probably spend my days playing sand castles.
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# ? Apr 6, 2017 18:24 |
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I can't believe I spent 20 quid on expansions for this game.Wiz posted:Welp, that looks like a remnant from Individualist that was left in. I'll remove the Egalitarian requirement. The bit of shoehorning involved in translating individualist stuff into egalitarianism is deeply triggering my communist brain actually. I hope I will get used to it. OwlFancier fucked around with this message at 18:27 on Apr 6, 2017 |
# ? Apr 6, 2017 18:24 |
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Haven't played in a bit, looking at this expansion now. Is the diplomacy screen worth opening yet? If not, I'll wait for 2019.
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# ? Apr 6, 2017 18:27 |
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OwlFancier posted:I can't believe I spent 20 quid on expansions for this game. I'm almost triggered enough to come up with some slightly more "politically neutral" mod that makes some of the more over the top explicitly capitalist stuff that should be more ambiguous a little more open to interpretation. I like that classic scifi corporate dystopias are in the game but the fluff leaks out all over the place to places it doesn't really always belong. Also I'm glad I'm not the only spacecommie triggered by minor fluff. It makes me feel slightly less crazy. Baronjutter fucked around with this message at 18:38 on Apr 6, 2017 |
# ? Apr 6, 2017 18:35 |
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Yeah I want to take Prosperity/Egalitarian for my Fully Automated Luxury Gay Space Communists at some point but the fluff is triggering. I guess it's not really a big deal, but it always rubs me the wrong way.
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# ? Apr 6, 2017 18:36 |
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Baronjutter posted:I'm almost triggered enough to come up with some slightly more "politically neutral" mod that makes some of the more over the top explicitly capitalist stuff that should be more ambiguous a little more open to interpretation. I like that classic scifi corporate dystopias are in the game but the fluff leaks out all over the place to places it doesn't really always belong. The prosperity faction is pacifist. Pacifism was changed to be about internal prosperity/strength. Egalitarian faction is all about democracy and equal rights.
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# ? Apr 6, 2017 18:40 |
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Baronjutter posted:I'm almost triggered enough to come up with some slightly more "politically neutral" mod that makes some of the more over the top explicitly capitalist stuff that should be more ambiguous a little more open to interpretation. I like that classic scifi corporate dystopias are in the game but the fluff leaks out all over the place to places it doesn't really always belong. I actually quite like the collectivist/individualist split because it really did fit well with "I am less important than everybody else" vs "I am the most important thing, gently caress everybody else" ideology wise. The former can be either a brutal dictatorship without unrest, or it could be super egalitarian space communism, but both require people to put the whole before the self. Whreas all the individualist stuff was about catering to your special snowflake pops that can't socially integrate for poo poo but give you monetary kickbacks or occasionally come up with novel stuff. Also authoritarian/egalitarian don't entirely feel like opposites as much as collectivist/individualist did.
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# ? Apr 6, 2017 18:40 |
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Prawned posted:Worst thing about this game is being stuck in race creation FOREVER because I can't decide what to play. i just went random to solve that problem; ended up with fanatic pacifist/authoritarian beetles and decided to expand like crazy asap
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# ? Apr 6, 2017 18:41 |
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On the other hand these new civic traits are fun, I hope someone mods in a whole bunch more. aaaaaa why does purifier require fanatic xenophobe/militarist, that's really restrictive :/ Can I gain more ethic points now or am I stuck with 3? OwlFancier fucked around with this message at 18:58 on Apr 6, 2017 |
# ? Apr 6, 2017 18:52 |
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I started a random empire and two hours of playing later my empire has a story, or at least the first act of one, after a long quest chain and societal upheaval. The emergent narrative engine seems to be working a lot better than when I played half a year ago. It's great!
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# ? Apr 6, 2017 18:58 |
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OwlFancier posted:On the other hand these new civic traits are fun, I hope someone mods in a whole bunch more. Purifiers literally want to eliminate all alien forms of life by force, what the heck ethics do you think they should have?
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# ? Apr 6, 2017 19:00 |
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Because you're killing everyone and everything. The mindset required for that kind of total extermination either requires extreme drilling that you're okay with that(Military), or a natural bent towards that(Xenophobe). Even we crazy humans aren't quite that destructive without outside 'help' from crazy leaders or drilling. EDIT: I suppose it more depends on how you view Religious Doctrine(Spiritualist). Because that has led to similar drilling. Bloodly fucked around with this message at 19:16 on Apr 6, 2017 |
# ? Apr 6, 2017 19:02 |
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GenericOverusedName posted:Purifiers literally want to eliminate all alien forms of life by force, what the heck ethics do you think they should have? I think I should be able to eliminate all forms of alien life by application of absurd amounts of firepower while still having a particular perspective on how my society should be structured I would personally make the requirements only a degree of xenophobia and not pacifist, it just seems weird that "aliens aren't real people so just kill them if they get in the way" should prevent a civ from having any other positions on anything at all. The tradeoff is in the civic, you can't do diplomacy and I assume everyone you meet will absolutely hate you, which seems fine for a total war all the time civ? I mean yeah it is fanatically xenophobic and somewhat militarist but when the game uses all of your opinion points on every other thing to let you pick that civic it's a bit weird. I don't get why you have a civic that's only for one particular ethics combo, as well as it being one of the most interesting ones gameplay wise, because if you don't pick those ethics you can't have it and if you do pick those ethics why would you not take it? Like, I might want to kill everyone because I think robits are cool, or I might want to kill everyone while being actually a really cool direct democracy, but obviously only people get to vote so that means aliens not wanting to get shot doesn't count. Dunno, just doesn't seem like it'd be necessary balance wise to lock it to one specific ethics choice. OwlFancier fucked around with this message at 19:13 on Apr 6, 2017 |
# ? Apr 6, 2017 19:05 |
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To be fair, the bonuses you get in exchange are pretty strong.
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# ? Apr 6, 2017 19:17 |
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Requiring a combination of pro-war values and fanatical devotion to the idea that all other sapient life is abominable trash in order to be an empire purpose-driven to exterminate all other sapient life doesn't seem that unreasonable to me tbh. eta: honestly I'd like to see more of these extreme civics locked to specific ethos combinations.
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# ? Apr 6, 2017 19:17 |
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Crazycryodude posted:Yep, my next door neighbors are the exact same shade as me. How is this not fixed yet?
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# ? Apr 6, 2017 19:20 |
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So, the 'philosopher king' civic bonus (+2 ruler skill levels) doesn't seem to apply to your starting ruler.
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# ? Apr 6, 2017 19:22 |
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Bloodly posted:Because you're killing everyone and everything. The mindset required for that kind of total extermination either requires extreme drilling that you're okay with that(Military), or a natural bent towards that(Xenophobe). Even we crazy humans aren't quite that destructive without outside 'help' from crazy leaders or drilling. Speak for yourself buddy, I'm all about extreme drilling
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# ? Apr 6, 2017 19:22 |
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Aethernet posted:To be fair, the bonuses you get in exchange are pretty strong. I think they'd be quite well offset by just making you hated by everyone you meet and the inability to use diplomacy, being good at fighting is good but if you have to fight everyone which the civic already requires, it would seem a quite sufficient tradeoff, especially as militarist already also makes you better at fighting and gives you access to other fighting++ civic picks too. If I was looking to minmax with purifiers, then militarist would be my pick.
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# ? Apr 6, 2017 19:25 |
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# ? May 10, 2024 14:09 |
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So my camera appears to be moving with my mouse with no way to stop it. How do I fix this?
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# ? Apr 6, 2017 19:27 |