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I do, but I'm an unreasonable rear end in a top hat so ignore me. You should have fought harder! Edit: but for real though, sorry your hard work was dismantled as its been World Famous W fucked around with this message at 10:14 on Apr 6, 2017 |
# ? Apr 6, 2017 10:10 |
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# ? May 28, 2024 15:12 |
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Someone compiled the build where WJC was fun, can anyone find and repost it e: found it myself Floodkiller posted:Here's a Tiles compilation of pre-nerf WJC Obfuscation fucked around with this message at 10:22 on Apr 6, 2017 |
# ? Apr 6, 2017 10:13 |
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I can get behind this:code:
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# ? Apr 6, 2017 13:30 |
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Getting rid of rPoi on a lot of enemies would actually make poison viable late game rather than relying on my beloved poison arrow for the first third and then ditching it when you realise that you're just using it for the conjuration damage and not the poison. Also, I wish there were more bazaars/treasure troves that would generate, especially some of the non-timed ones in the case of the former.
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# ? Apr 6, 2017 14:21 |
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tote up a bags posted:Please quote this when the god considered almost universally as fun as hell is removed in favour of balance in a game that has "challenge species" to make it harder and thus unbalanced
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# ? Apr 6, 2017 14:39 |
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With there no longer being rMut, isn't it a bit overkill that shapeshifters that change into something that has mutation (Shining Eyes in this case) can still mutate you? I turned a corner to get immediately blasted with two mutations and then next turn it shifted into something dumb, like a cyclops. That's pretty...unfun.
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# ? Apr 6, 2017 15:38 |
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You didn't strategise properly, obviously. You needed to anticipate that it was A) a shapeshifter and B) that it would totally randomly turn into one of the monsters that can permanently cripple your character without any chance of resistance. Time to chug some Mut potions and hope you don't nuke the neutral/good ones while clearing out the painfully lovely one you acquired from no fault of your own!
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# ? Apr 6, 2017 15:46 |
weirdly chilly pussy posted:I can get behind this: Good change IMO. I would have been cool with a level gating (eg, no breath on draconians < xl12 or whatever) but this is cleaner. I have the itching to play FO and VS. What are fun class/god combos? How about a curare weapon buff as poison/charms? Eela6 fucked around with this message at 16:10 on Apr 6, 2017 |
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# ? Apr 6, 2017 16:07 |
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SteelNeuron posted:I've been making one last push to salvage wall jump as globally usable and restore the status effect interactions, even in exchange for a bunch of nerfs, but I'm afraid it's not going to happen. I got close, but there are devs that at this point oppose it almost in principle. Crawl Tavern has some very active people who know a lot about the game and could be very helpful to potential contributors like you. The problem is most of them use that knowledge to be lovely to anyone who knows any less. The crawl IRC channel is not any better. And not much chance of a discussion here now that we've made it clear we proudly consider devs little more than targets for bile and harassment. Don't consider this a failure. As a developer, I have been in your position, and what happened with me was my manager went to bat for me. As a team lead or mentor I would see both your enthusiasm for this new feature and your creativity and flexibility in collaborating to rework it as extraordinary, and I would want to do the same for you. I'm a bit out of my element because I've never worked on a product where the developers are both setting the goals and figuring out how to accomplish them. To me that seems as reckless as having developers test their own code, and this is why. You had a feature - a new diety - with clear value, both real and perceived, to the end user. But no one could agree on a way to implement it despite being given several solutions that were no more or less disruptive to the product than other similar and widely used features (Trog, Fedhas, Chei, etc.). Programmers, myself included, can be very opinionated and stubborn, often for very good reasons but sometimes as a result of a long-established laziness or bias in an area. I think what you are running into is there is an ingrained prejudice against combat being more than bumping into things. When you step back and look at that it's clearly absurd, and no one wants to admit it, so you are likely to be obfuscated or straight up blocked if you challenge it. I don't know that there's any clear picture of who owns the product or who the stakeholders are, so there's no one to help you resolve that. To this, add the fact that non-tab attacks interact with the optimal path through the game. This is an action guaranteed to trigger the worst sort of response from crawl sperglords. So now you have a small but vociferous element in the user base crying wolf and undercutting support for the new feature. It's a testament to your passion and hard work that the Wu Jian Council has made it as far as it has. I would say stick to your guns, and not even try to let it go in castrated.
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# ? Apr 6, 2017 16:11 |
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Araganzar posted:It's a testament to your passion and hard work that the Wu Jian Council has made it as far as it has. I would say stick to your guns, and not even try to let it go in castrated. Isn't that not an option - that is, now that it's in trunk, he doesn't get to take it back, so if dev consensus is that a castrated version goes live, it does regardless of his wishes? I'm pretty unhappy with how it's been handled and now have no intention of submitting anything to Crawl, honestly. It was a big eye opener.
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# ? Apr 6, 2017 17:38 |
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Quick question - what's the best way to handle an EV-focused melee'r? I've been trying to get a MfGl off the ground, and they do very well at the beginning - but it seems like by about mid-late lair, the inherent swinginess of low-ac high-EV damage catches up to me, and I get knocked to half health in one hit and then killed while trying to run away.
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# ? Apr 6, 2017 17:48 |
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Floodkiller posted:Where else do you really take it? Most of the suggestions are about adding something that ignores rPois because there's nowhere else to really go. Check MR to remove rPois, use acid, use miasma, just make it irresistible, etc. aren't really making Poison Magic spells, it's just using Poison Magic in place of a better fitting spell school. How about more abstract concepts of "poisoning?" Miserable Mire: Release a wave of rank water on your foes, leaving a temporary patch of shallow/deep that increases poison status if the enemy is not rPois. Initial wave pushes enemies away in a cone, leaves non-rDrown enemies out of deep water but even if they are rPois it's still a useful tool against non-levitating enemies. Not everything flies in extended! Poison/Ice if you're looking for an odd combination, Poison or combined with Transmutation otherwise. Pillar of Ire: Place a congealed column of poison sludge within a certain radius. Exerts a mesmerization effect on monsters in Line of Sight if they fail an MR check so they must either step closer or start striking at it, poisoning themselves on successful hits if not rPois. Poison/Hexes, obviously. Lets you get distract stabs, clustering for AOE conjurations, some minor protection for more fragile summons.
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# ? Apr 6, 2017 17:48 |
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Nobody here hates the devs, just the lockstep agreement with terrible decisions
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# ? Apr 6, 2017 17:54 |
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tote up a bags posted:Nobody here hates the devs, just the lockstep agreement with terrible decisions This. Mist of the devs are cool and good but sometimes they have bad ideas and a few of them (dpeg in particular) are really REALLY bad st being disagreed with. They flip their poo poo and lock in and it stops being reason so much as dpeg/etc. hating to be spoken against so they start ruining things on purpose almost it seems.
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# ? Apr 6, 2017 18:39 |
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rj54x posted:Quick question - what's the best way to handle an EV-focused melee'r? I've been trying to get a MfGl off the ground, and they do very well at the beginning - but it seems like by about mid-late lair, the inherent swinginess of low-ac high-EV damage catches up to me, and I get knocked to half health in one hit and then killed while trying to run away.
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# ? Apr 6, 2017 19:02 |
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Captain Monkey posted:This. Mist of the devs are cool and good but sometimes they have bad ideas and a few of them (dpeg in particular) are really REALLY bad st being disagreed with. They flip their poo poo and lock in and it stops being reason so much as dpeg/etc. hating to be spoken against so they start ruining things on purpose almost it seems. If you disagree with a Dev, then the dev doubles-down. Also the Tavern is full of rear end-kissers.
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# ? Apr 6, 2017 19:49 |
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idk about that, hellcrawl is basically a branch made entirely because of people not thinking the devs had gone far enough in some areas(removed food, no upstairs, shorter floors etc etc)
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# ? Apr 6, 2017 20:00 |
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Speleothing posted:Also the Tavern is full of rear end-kissers. Not really, aside from what IronicDongz said a lot of tavern posters will firmly criticize questionable changes, just look at the ogre thread on GDD! I've seen that doubling down happen a lot though, and I guess it's no surprise since it's a volunteer job + open source. Does it *have* to be that way? No, but realistically something like hellcrawl is the only way to go in those cases. e: fixed apple fucked around with this message at 23:49 on Apr 6, 2017 |
# ? Apr 6, 2017 20:26 |
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Speaking of which, are monsters randomly hulking out still in?
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# ? Apr 6, 2017 20:38 |
Carcer posted:Speaking of which, are monsters randomly hulking out still in? It was never in. It's being experimented with but I don't think anyone's even approaching satisfied with it yet.
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# ? Apr 6, 2017 20:46 |
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Because it's a basically unsatisfying concept proposed by the jackasses who think Crawl needs to be harder. They'll never be satisfied anyway, so stop appeasing them.
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# ? Apr 6, 2017 20:50 |
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Carcer posted:Speaking of which, are monsters randomly hulking out still in? That's still in its own experimental branch. I agree with many of the other changes the devs have made (even if I don't like all of them from my own opinion of fun), but that system (including the recent changes) feels awful on anything but optimized builds like MiBe and I would probably switch over to Hellcrawl, start my own fork, or stop playing DCSS entirely if it got merged.
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# ? Apr 6, 2017 20:52 |
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I worded that poorly, I meant being considered. Its good to know its unlikely to ever see the light of day, though.
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# ? Apr 6, 2017 20:55 |
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Carcer posted:I worded that poorly, I meant being considered. The singular benefit of dev opposition to anything that might be new or fun is that bad new things also get removed.
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# ? Apr 6, 2017 22:06 |
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Speleothing posted:Because it's a basically unsatisfying concept proposed by the jackasses who think Crawl needs to be harder. They'll never be satisfied anyway, so stop appeasing them. I enjoyed it when you made the first reply on the Tavern thread announcing the latest version of hulking/bezotting: Lasty posted:Hey folks, "Speleothing posted:Nobody liked it the first time it was tried. Just let it die
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# ? Apr 6, 2017 22:19 |
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Under those rules you would go downstairs, see this: Go back upstairs and then cry because you just potentially buffed a couple dozen enemies including a unique. Edit: This is very reminiscent of Diablo 3 and enrage timers: quote:An Enrage Timer is an Inferno-specific game mechanic that urges the player to kill or be killed. The reason it kinda works in D3 is because it's the game's way of telling you "you don't have to drag this fight on, if you're forced to do this you're not prepared for this fight" which is a pretty sensible message for most of the playerbase (i.e. inexperienced, non-hardcore/permadeath players). apple fucked around with this message at 22:49 on Apr 6, 2017 |
# ? Apr 6, 2017 22:39 |
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Cyno (now Bultungin) are now in Trunk. Thanks SKULL.GIF!quote:Bultungins are a race of short-haired hyena-headed folk hailing from the arid deserts and grasslands of the east. With a variety of lurid tales told of them, others avoid the Bultungins. Despite their isolation, Bultungins are unusually drawn to the Dungeon... yet mentions of the Orb often generate blank stares, tilted heads, and involuntary drooling. Edit: Also, ##crawl-dev is already going crazy, so take your bets on time until removal/ruined!
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# ? Apr 7, 2017 04:18 |
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whoever comes up with names for trunk species should be shot to the moon in a cannon
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# ? Apr 7, 2017 04:26 |
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Gnoll was a better name
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# ? Apr 7, 2017 04:28 |
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cheetah7071 posted:Gnoll was a better name
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# ? Apr 7, 2017 04:37 |
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Devlan Mud posted:whoever comes up with names for trunk species should be shot to the moon in a cannon Mu. posted:Bultungin. That's on us. Edit: SKULL.GIF was the one who cleaned up the rest of the species for committing, and picked Bultungin for the name because he liked the origin and it opens up more space for adding other mechanics down the line to add more flavor to the species. I'm fine with that, because I suck at names and ran out of ideas for secondary mechanics that would work well without overpowering the main species mechanic. If nobody else in the Crawl player base likes the name, I'm sure there won't be complaints about naming it Gnoll instead. Floodkiller fucked around with this message at 04:47 on Apr 7, 2017 |
# ? Apr 7, 2017 04:37 |
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quote:In the Kanuri language of the former Bornu Empire in the Lake Chad region, werehyenas are referred to as bultungin which translates into "I change myself into a hyena".[2] It was once traditionally believed that one or two of the villages in the region was populated entirely by werehyenas,[1] such as Kabultiloa.[3] Huh.
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# ? Apr 7, 2017 05:25 |
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Quick, someone make a class that abbreviates into Tt so we can have BuTt's
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# ? Apr 7, 2017 08:32 |
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Just call them Bultun. Or gnolls. Or fuckin dogs.
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# ? Apr 7, 2017 08:40 |
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*frantically scans the pages of lord of the rings for the word Bultungin*
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# ? Apr 7, 2017 08:48 |
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Well, there are were-animals in tolkien, bultungin are were-hyenas, therefore.....
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# ? Apr 7, 2017 11:36 |
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Carcer posted:Quick, someone make a class that abbreviates into Tt so we can have BuTt's Tincturist Tattooist Time Traveller Tiger Tamer uh... Teletypist?
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# ? Apr 7, 2017 12:17 |
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Some of those sound like /amazing/ background classes, but it's just not something that crawl could do.
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# ? Apr 7, 2017 12:21 |
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Internet Kraken posted:Just call them Bultun. Or gnolls. Or fuckin dogs. Or Cyno. Nothing wrong with Cyno
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# ? Apr 7, 2017 12:25 |
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# ? May 28, 2024 15:12 |
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How does this interact with Ashenzari? Ash gives a skill bonus that's affected by the species apt for that skill. So how does that work with Bu? It seems crazy it would use the current apt because that would create a really weird interaction with levelling the skill.
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# ? Apr 7, 2017 17:06 |