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Baronjutter
Dec 31, 2007

"Tiny Trains"

lol


Also in my game I had a planet of aliens rebel and join me, which is a very cool event but gently caress it feels so under-developed and ripe for actual gameplay. let me influence foreign politics, let me fund/support rebels like this. Let me influence the ethics by bombarding them with my media and propaganda forcing them to either take drastic measures to china-style cut off outside info or deal with my hard truths. So much potential. But the funny thing is that a planet full of aliens introduced my first xenophobes into my empire, which resulted in a xenophobic faction forming. the leader is a human but 100% of the members are aliens and they are upset aliens have rights in my empire.

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Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


So after taking The Flesh is Weak and finishing the project to turn everybody into cyborgs, I've since had some immigrants that are apparently refusing to let me jam computers into their skulls. It's been maybe a decade or two and they're just sitting there in their disgusting fleshy bodies and not assimilating. Does anybody know if it's a bug or working as intended?

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Baron Porkface posted:

Are slaves supposed to cost influence to resettle?

Yep, that's working as intended.

Anticheese posted:

Oh dear. Allowing an uplifted species to gain latent psychic abilities turns them into a different species that doesn't recognise you as their creator.

It was enough to cause an uprising. :ohdear:

This is some sci-fi poo poo right here :allears:

nessin
Feb 7, 2010
Has Vassalize and Tributary War Goals always been relatively cheap in the early game? I just started a game where I thought I'd make use of the Domination tradition. Max build to full fleet power ASAP, quickly grab nearest neighbor as a vassal, rebuild and colonize to no more than 3 planets, try and grab second vassal and then slowly try and make the rest of the territory around me tributaries. Then I'd let the game grow naturally until I needed to integrate one of my vassals as they got powerful enough to challenge me.

That was the plan. Actual result, for a two or three planet opponent you can go either option in the 20-30 warscore range. Which means as soon as they colonize another planet you can swoop in, take it, and end the war. Maybe let the war go on for a bit to drop the time in war malus but relatively minor. And all you need is a fleet big enough that the AI doesn't want to rush to fight you. My plan for a mad rush of big early fights and nail biting rebuilding became sitzkrieg wars where I never lost a thing and suddenly I'm 30 years into the game with five vassals and three tributaries. I control almost half the drat map and have to go through at least two of my own underlings to get the next free person to subjugate. I only had to slow down because I hit Fallen Empires and advanced starts which I wasn't sure my fleet power would be high enough to stop them coming after me. However I'm now gunning for unity and my second perk will be +200 fleet power. So long as I can keep my underlings happy until I can stabilize my economy and build up the fleet I will be invincible until War in Heaven or another end game crisis.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.

Ersatz posted:

It would be nice if this were possible. I had a scientist in my non-spiritualist empire level up and gain psionics expertise. That was exciting because I thought that I could then use that scientist to research psionic theory and gain access to the psionic ascension path from there, but nope. :(

You CAN, but remember that Psi Theory is a rare tech even if they're in the right area(Society). It still just might not turn up before they up and die on you.

Bloodly fucked around with this message at 05:31 on Apr 8, 2017

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Turns out that The Corps Is Mother, The Corps Is Father.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Speaking of weird Stellaris things, I just got the event as a hive mind that the local papers were mocking the absence of other sentient lifeforms outside the hive mind.

e: I forgot to screencap it, so here's a consolation prize.



"World peace achieved. Nice. Little weird to make a newspaper for yourself, but hey."

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

GlyphGryph posted:

Okay folks, so:

Goon Race Mod News

Obviously the races we had before are now somewhat lacking! What does this mean for you?

It means I'm going to effectively completely wipe every goon race from the mod by switching over to a new race mod pack called Awful Utopia. Oh no!

It also means Submissions are now open!

Feel free to make brand new races, or tweak and resubmit old races. As always, aesthetic mod dependencies are fine, so if you want to use the Goonbots or something feel free, just make sure to link me to it in the post where you submit the race that uses it!

One race per post, start the post by saying SPECIES SUBMISSION, and then include the data chunk in a code block.

An image of your Empire summary is recommended but not required.

So what all do we need to do to submit a species? Just rejoined the thread for the first time in a few months.

Edit: Honestly, the mod that I wanna see is something that makes Voidborn easier to get. Also maybe buff the Nexus a bit? Make it not follow the one-megastructure-at-time thing that the others do or something along those lines, I don't really see the advantage of that over creating a habitat and filling it with SCIENCE

Edit 2: How hard would it be to make a custom species that's only one Hair/Clothing/Phenotype? For Gary.

DMW45 fucked around with this message at 06:14 on Apr 8, 2017

Eugene V. Dubstep
Oct 4, 2013
Probation
Can't post for 8 years!

metasynthetic posted:

Also, Wiz, if you're reading this, it would be nice if you could specify a name / appearance for your syncretic prole species.

Since this is such an obvious addition, I figured Paradox must have made the deliberate choice not to allow it. The only reason I can think of, and it's a good one, is to avoid screenshots floating around of white humans "syncretically evolving" with a darker-skinned species which you know is the first thing some edgy teenagers would do.

Jabarto
Apr 7, 2007

I could do with your...assistance.

Yeah, same. I just got back into the game after not playing it for months and I"m kinda disappointed that Materialist is so explicitly robot-focused and Spiritual is mandatory if you want to be a magocracy.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)
Has anyone figured out what ships/fleet comp are good yet? I keep getting chumped by similar fleet powered enemies. I'm really terrible.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

at the date posted:

Since this is such an obvious addition, I figured Paradox must have made the deliberate choice not to allow it. The only reason I can think of, and it's a good one, is to avoid screenshots floating around of white humans "syncretically evolving" with a darker-skinned species which you know is the first thing some edgy teenagers would do.

Either that or it'd take a significant rework of the species/government creation system and they didn't have the time/resources to do it. :v:

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

at the date posted:

Since this is such an obvious addition, I figured Paradox must have made the deliberate choice not to allow it. The only reason I can think of, and it's a good one, is to avoid screenshots floating around of white humans "syncretically evolving" with a darker-skinned species which you know is the first thing some edgy teenagers would do.

It isn't too hard though- with seperate 'race' mods, it's trivially easy to just edit your save game portraits.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Crazycryodude posted:

So after taking The Flesh is Weak and finishing the project to turn everybody into cyborgs, I've since had some immigrants that are apparently refusing to let me jam computers into their skulls. It's been maybe a decade or two and they're just sitting there in their disgusting fleshy bodies and not assimilating. Does anybody know if it's a bug or working as intended?

I think you just have one shot to turn your people cyborg, anyone who missed the boat or came in later is out of luck. It seems weird, it should be a thing you can pay to upgrade any pops that missed out.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)
You can uplift pre-sentients and turn them into cyborgs for free, so not everyone missed the boat. :shrug:

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


It just seems really weird, especially with the fluff mentioning that a basic level of implants are an absolute requirement to function in your society. I assume that when I get around to uploading everyone into synths I'll only get one shot at that, too?

Oh well, I'm sure it'll get fixed somewhere down the line.

uber_stoat
Jan 21, 2001



Pillbug
first league quest still seems to be bugged. lol.

got to the final stage of it for the first time ever and it craps out on the last step. game wants me to go to their homeworld but there's nothing there to research.

Ersatz
Sep 17, 2005

Bloodly posted:

You CAN, but remember that Psi Theory is a rare tech even if they're in the right area(Society). It still just might not turn up before they up and die on you.
Oh, nice. :)

They've got 20 years to go before they're in danger of kicking the bucket, so I guess I'll just plug them in and hope for the best. They're lacking society expertise, unfortunately.

Meme Poker Party
Sep 1, 2006

by Azathoth
Hello friends,

I am playing my first game of Stellaris and I have a problem. The game feels empty. I do not mean the game design though, I mean physically empty: I cannot find aliens. After two or three hours (at a learner's pace, admittedly) I've contacted only a single sentient species, and it's a fallen empire so there really isn't any interaction to be had. It is stardate 2222.10.19. Is this normal? I didn't touch the galaxy generation settings at all. I've attached a picture. I'm lookin at this map and wondering where everybody is. What I've seen of streams and videos always made the galaxy seem rather crowded.



Thank you for your consideration.

Korgan
Feb 14, 2012


uber_stoat posted:

first league quest still seems to be bugged. lol.

got to the final stage of it for the first time ever and it craps out on the last step. game wants me to go to their homeworld but there's nothing there to research.

I did the Irassian quest and got 5000 unity off their homeworld which spawned in next to my home system. Was pretty nice.

Wolfechu
May 2, 2009

All the world's a stage I'm going through


uber_stoat posted:

first league quest still seems to be bugged. lol.

got to the final stage of it for the first time ever and it craps out on the last step. game wants me to go to their homeworld but there's nothing there to research.

Had the same thing with the Yuth last night, but there was a friendly empire's science ship dicking around in the system, so I figured they beat me to it.

nessin
Feb 7, 2010

Chomp8645 posted:

Hello friends,

I am playing my first game of Stellaris and I have a problem. The game feels empty. I do not mean the game design though, I mean physically empty: I cannot find aliens. After two or three hours (at a learner's pace, admittedly) I've contacted only a single sentient species, and it's a fallen empire so there really isn't any interaction to be had. It is stardate 2222.10.19. Is this normal? I didn't touch the galaxy generation settings at all. I've attached a picture. I'm lookin at this map and wondering where everybody is. What I've seen of streams and videos always made the galaxy seem rather crowded.

Thank you for your consideration.

The default settings will occasionally leave players or other empires out in the middle of nowhere. Smaller games, more opponents, or clustered starts turn on will mitigate that usually.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Baronjutter posted:

I think you just have one shot to turn your people cyborg, anyone who missed the boat or came in later is out of luck. It seems weird, it should be a thing you can pay to upgrade any pops that missed out.

Actually you can. It's a zero-point trait you can add in species modification. Takes time though, and you don't get the cool new name.

Meme Poker Party
Sep 1, 2006

by Azathoth

nessin posted:

The default settings will occasionally leave players or other empires out in the middle of nowhere. Smaller games, more opponents, or clustered starts turn on will mitigate that usually.

Ok, thanks. I may start over now that I know how to play because it's feeling pretty lonely in this corner of the galaxy.

VirtualStranger
Aug 20, 2012

:lol:
I notice they added a whole bunch of new little sound effects to stuff like event popups.

uber_stoat
Jan 21, 2001



Pillbug

Wolfechu posted:

Had the same thing with the Yuth last night, but there was a friendly empire's science ship dicking around in the system, so I figured they beat me to it.

if I'm remembering correctly, only actual human players are able to do the quests in this patch, and I'm playing single player. is this correct?

GotLag
Jul 17, 2005

食べちゃダメだよ

Ofaloaf posted:

I tried that, but it doesn't seem to work. Literally all I have in [mod]/common/defines/defines.txt is
code:
NDefines.NGameplay.START_YEAR = 2000
and it don't work :(

txt files aren't Lua, they have a different syntax:
code:
	NGameplay = {
		START_YEAR = 2000
	}
Combine the delightful lack of documentation with the 1.5.0 mod bug and you get a fun couple of hours working all this poo poo out. Also fun: using trial and error to determine the rules governing file names used when re-implementing other txt files.

GotLag fucked around with this message at 07:53 on Apr 8, 2017

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.


Added two new robots to pack, probably the end for now! Don't even have Utopia yet!

SkySteak
Sep 9, 2010
So one concern I had about Utopia is that it looks incredibly attractive and while it gives more options, does it just result in the same sort of gameplay style but simply with more ways to get there? I suppose that'd be a bit unfair but while extra options on how to run an Empire is good, does it really change much of how you go about the game beyond a few more buttons?

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA


I want one! :swoon:

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

Go on then!
Adds that one and 7 other robot portraits.

nessin
Feb 7, 2010

SkySteak posted:

So one concern I had about Utopia is that it looks incredibly attractive and while it gives more options, does it just result in the same sort of gameplay style but simply with more ways to get there? I suppose that'd be a bit unfair but while extra options on how to run an Empire is good, does it really change much of how you go about the game beyond a few more buttons?

It's a patch and Paradox DLC, it's not going to alter the core gameplay. Did you seriously think otherwise? Aside from the basic quality of life improvements the real advancement is having goals and significant differences in what options you aim towards depending upon your civics and ethos choices. But you still build buildings on a world to get cash and minerals, use those to pay for ships, and go blow up the other guys stuff.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Ersatz posted:

It would be nice if this were possible. I had a scientist in my non-spiritualist empire level up and gain psionics expertise. That was exciting because I thought that I could then use that scientist to research psionic theory and gain access to the psionic ascension path from there, but nope. :(

If you can get enough spiritualist pops in your empire to form a faction you can adopt spiritualism as one of your official ethics.
-------


Ascendancy perks need to unlock a lot quicker. So far my Fanatic Militarist/Xenophile empire has:

- Conquered a xenophobe fallen empire
- Cock blocked the war in heaven by getting most of the galaxy to join my league of non-aligned worlds
- Squished an unbidden invasion that appeared in the middle of my empire
- Conquered a quarter of the galaxy

And I still only have 2 ascendancy perks. All I want now is to build a ring world so my big dumb empire can retire and go into decline.

nessin
Feb 7, 2010

NoNotTheMindProbe posted:

If you can get enough spiritualist pops in your empire to form a faction you can adopt spiritualism as one of your official ethics.
-------


Ascendancy perks need to unlock a lot quicker. So far my Fanatic Militarist/Xenophile empire has:

- Conquered a xenophobe fallen empire
- Cock blocked the war in heaven by getting most of the galaxy to join my league of non-aligned worlds
- Squished an unbidden invasion that appeared in the middle of my empire
- Conquered a quarter of the galaxy

And I still only have 2 ascendancy perks. All I want now is to build a ring world so my big dumb empire can retire and go into decline.

While I agree that some perks need to be available sooner, I'm not sure how you conquered a Fallen Empire yet only have two perks. You must have completely ignored any unity bonus and colonized like crazy in the early game. Even not thinking about unity much I've gotten 3-4 perks by the time I've hit Cruisers in three different games.

Lant
Jan 8, 2011

Muldoon
Yea unity costs go WAY up the more systems (planets as well?) you take. I just did a game where I got my first one in under 10 years by only having my starting system.

Baronjutter
Dec 31, 2007

"Tiny Trains"

Speaking of fallen empires, it looks like you can't liberate them anymore. I dedicated my pacifist materialist game to building up to strike them before they awoken but took too long and they woke up. They declared war on the biggest empire in the game and thought this is my chance! Nope, I can only humiliate them, no liberation.

Can pacifists just not liberate period anymore, or was this just removed from FE's ? If so, how can a pacifist player ever cut them down to size or stop them from taking over the galaxy?

Now that pacifists are just straight up DS9 ferrengi that think war is bad for business (wait, but another rule of acquisition says war is good for business?!) they've gone from "kinda under-powered but fun for role playing" to "Hyper-capitalists who can never stop awoken fallen empires" Or am I missing something key with pacifists and dealing with FE's? My war policy is liberation wars.

Baronjutter fucked around with this message at 08:48 on Apr 8, 2017

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

nessin posted:

While I agree that some perks need to be available sooner, I'm not sure how you conquered a Fallen Empire yet only have two perks. You must have completely ignored any unity bonus and colonized like crazy in the early game. Even not thinking about unity much I've gotten 3-4 perks by the time I've hit Cruisers in three different games.

I spawned in an empty part of the map with only a one neighbor so there was nothing stopping me from just expanding down the galactic arm before I ran into the FE.

Honky Dong Country
Feb 11, 2015

I just dragged a psionic avatar out of the shroud and into my service. It's a single ship with 17.9k fleet power. God I love this loving DLC.



The Chaos Gods Shroud Entities smile upon me!

Honky Dong Country fucked around with this message at 09:12 on Apr 8, 2017

TomViolence
Feb 19, 2013

PLEASE ASK ABOUT MY 80,000 WORD WALLACE AND GROMIT SLASH FICTION. PLEASE.

Goddammit, some of the old bugs are still there and as irritating as ever. I got an anomaly that surveyed the rest of the system it was in automatically. Which revealed the primitive civ that was living in the system, but without triggering the flag that lets the game know I've encountered primitives, so the native interference and enlightenment policies don't appear on the policies and edicts screen. Even building an observation post directly over the planet doesn't help, and since I can't set the policies the buttons are greyed out. What's more, the critters don't show up on my species list and appear on the system map as "shadows," despite their pops having an apostrophe-laden species name and faces and all on the planet's overview screen.

Second time this has happened to me and the fix I used the first time isn't working, I assume because it's for an outdated version of the game.

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LordMune
Nov 21, 2006

Helim needed to be invisible.

TomViolence posted:

Goddammit, some of the old bugs are still there and as irritating as ever. I got an anomaly that surveyed the rest of the system it was in automatically. Which revealed the primitive civ that was living in the system, but without triggering the flag that lets the game know I've encountered primitives, so the native interference and enlightenment policies don't appear on the policies and edicts screen. Even building an observation post directly over the planet doesn't help, and since I can't set the policies the buttons are greyed out. What's more, the critters don't show up on my species list and appear on the system map as "shadows," despite their pops having an apostrophe-laden species name and faces and all on the planet's overview screen.

Second time this has happened to me and the fix I used the first time isn't working, I assume because it's for an outdated version of the game.

I swear I've fixed this bug like twice already. Maybe third time's the charm when I'm back in the office on Monday.

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