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lol Also in my game I had a planet of aliens rebel and join me, which is a very cool event but gently caress it feels so under-developed and ripe for actual gameplay. let me influence foreign politics, let me fund/support rebels like this. Let me influence the ethics by bombarding them with my media and propaganda forcing them to either take drastic measures to china-style cut off outside info or deal with my hard truths. So much potential. But the funny thing is that a planet full of aliens introduced my first xenophobes into my empire, which resulted in a xenophobic faction forming. the leader is a human but 100% of the members are aliens and they are upset aliens have rights in my empire.
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# ? Apr 8, 2017 04:52 |
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# ? May 9, 2024 02:26 |
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So after taking The Flesh is Weak and finishing the project to turn everybody into cyborgs, I've since had some immigrants that are apparently refusing to let me jam computers into their skulls. It's been maybe a decade or two and they're just sitting there in their disgusting fleshy bodies and not assimilating. Does anybody know if it's a bug or working as intended?
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# ? Apr 8, 2017 04:54 |
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Baron Porkface posted:Are slaves supposed to cost influence to resettle? Yep, that's working as intended. Anticheese posted:Oh dear. Allowing an uplifted species to gain latent psychic abilities turns them into a different species that doesn't recognise you as their creator. This is some sci-fi poo poo right here
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# ? Apr 8, 2017 05:12 |
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Has Vassalize and Tributary War Goals always been relatively cheap in the early game? I just started a game where I thought I'd make use of the Domination tradition. Max build to full fleet power ASAP, quickly grab nearest neighbor as a vassal, rebuild and colonize to no more than 3 planets, try and grab second vassal and then slowly try and make the rest of the territory around me tributaries. Then I'd let the game grow naturally until I needed to integrate one of my vassals as they got powerful enough to challenge me. That was the plan. Actual result, for a two or three planet opponent you can go either option in the 20-30 warscore range. Which means as soon as they colonize another planet you can swoop in, take it, and end the war. Maybe let the war go on for a bit to drop the time in war malus but relatively minor. And all you need is a fleet big enough that the AI doesn't want to rush to fight you. My plan for a mad rush of big early fights and nail biting rebuilding became sitzkrieg wars where I never lost a thing and suddenly I'm 30 years into the game with five vassals and three tributaries. I control almost half the drat map and have to go through at least two of my own underlings to get the next free person to subjugate. I only had to slow down because I hit Fallen Empires and advanced starts which I wasn't sure my fleet power would be high enough to stop them coming after me. However I'm now gunning for unity and my second perk will be +200 fleet power. So long as I can keep my underlings happy until I can stabilize my economy and build up the fleet I will be invincible until War in Heaven or another end game crisis.
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# ? Apr 8, 2017 05:18 |
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Ersatz posted:It would be nice if this were possible. I had a scientist in my non-spiritualist empire level up and gain psionics expertise. That was exciting because I thought that I could then use that scientist to research psionic theory and gain access to the psionic ascension path from there, but nope. You CAN, but remember that Psi Theory is a rare tech even if they're in the right area(Society). It still just might not turn up before they up and die on you. Bloodly fucked around with this message at 05:31 on Apr 8, 2017 |
# ? Apr 8, 2017 05:20 |
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Turns out that The Corps Is Mother, The Corps Is Father.
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# ? Apr 8, 2017 05:26 |
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Speaking of weird Stellaris things, I just got the event as a hive mind that the local papers were mocking the absence of other sentient lifeforms outside the hive mind. e: I forgot to screencap it, so here's a consolation prize. "World peace achieved. Nice. Little weird to make a newspaper for yourself, but hey."
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# ? Apr 8, 2017 05:33 |
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GlyphGryph posted:Okay folks, so: So what all do we need to do to submit a species? Just rejoined the thread for the first time in a few months. Edit: Honestly, the mod that I wanna see is something that makes Voidborn easier to get. Also maybe buff the Nexus a bit? Make it not follow the one-megastructure-at-time thing that the others do or something along those lines, I don't really see the advantage of that over creating a habitat and filling it with SCIENCE Edit 2: How hard would it be to make a custom species that's only one Hair/Clothing/Phenotype? For Gary. DMW45 fucked around with this message at 06:14 on Apr 8, 2017 |
# ? Apr 8, 2017 05:57 |
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metasynthetic posted:Also, Wiz, if you're reading this, it would be nice if you could specify a name / appearance for your syncretic prole species. Since this is such an obvious addition, I figured Paradox must have made the deliberate choice not to allow it. The only reason I can think of, and it's a good one, is to avoid screenshots floating around of white humans "syncretically evolving" with a darker-skinned species which you know is the first thing some edgy teenagers would do.
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# ? Apr 8, 2017 06:07 |
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Dongattack posted:Boooooo! Yeah, same. I just got back into the game after not playing it for months and I"m kinda disappointed that Materialist is so explicitly robot-focused and Spiritual is mandatory if you want to be a magocracy.
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# ? Apr 8, 2017 06:16 |
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Has anyone figured out what ships/fleet comp are good yet? I keep getting chumped by similar fleet powered enemies. I'm really terrible.
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# ? Apr 8, 2017 06:17 |
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at the date posted:Since this is such an obvious addition, I figured Paradox must have made the deliberate choice not to allow it. The only reason I can think of, and it's a good one, is to avoid screenshots floating around of white humans "syncretically evolving" with a darker-skinned species which you know is the first thing some edgy teenagers would do. Either that or it'd take a significant rework of the species/government creation system and they didn't have the time/resources to do it.
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# ? Apr 8, 2017 06:17 |
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at the date posted:Since this is such an obvious addition, I figured Paradox must have made the deliberate choice not to allow it. The only reason I can think of, and it's a good one, is to avoid screenshots floating around of white humans "syncretically evolving" with a darker-skinned species which you know is the first thing some edgy teenagers would do. It isn't too hard though- with seperate 'race' mods, it's trivially easy to just edit your save game portraits.
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# ? Apr 8, 2017 06:19 |
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Crazycryodude posted:So after taking The Flesh is Weak and finishing the project to turn everybody into cyborgs, I've since had some immigrants that are apparently refusing to let me jam computers into their skulls. It's been maybe a decade or two and they're just sitting there in their disgusting fleshy bodies and not assimilating. Does anybody know if it's a bug or working as intended? I think you just have one shot to turn your people cyborg, anyone who missed the boat or came in later is out of luck. It seems weird, it should be a thing you can pay to upgrade any pops that missed out.
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# ? Apr 8, 2017 06:22 |
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You can uplift pre-sentients and turn them into cyborgs for free, so not everyone missed the boat.
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# ? Apr 8, 2017 06:23 |
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It just seems really weird, especially with the fluff mentioning that a basic level of implants are an absolute requirement to function in your society. I assume that when I get around to uploading everyone into synths I'll only get one shot at that, too? Oh well, I'm sure it'll get fixed somewhere down the line.
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# ? Apr 8, 2017 06:27 |
first league quest still seems to be bugged. lol. got to the final stage of it for the first time ever and it craps out on the last step. game wants me to go to their homeworld but there's nothing there to research.
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# ? Apr 8, 2017 06:31 |
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Bloodly posted:You CAN, but remember that Psi Theory is a rare tech even if they're in the right area(Society). It still just might not turn up before they up and die on you. They've got 20 years to go before they're in danger of kicking the bucket, so I guess I'll just plug them in and hope for the best. They're lacking society expertise, unfortunately.
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# ? Apr 8, 2017 06:36 |
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Hello friends, I am playing my first game of Stellaris and I have a problem. The game feels empty. I do not mean the game design though, I mean physically empty: I cannot find aliens. After two or three hours (at a learner's pace, admittedly) I've contacted only a single sentient species, and it's a fallen empire so there really isn't any interaction to be had. It is stardate 2222.10.19. Is this normal? I didn't touch the galaxy generation settings at all. I've attached a picture. I'm lookin at this map and wondering where everybody is. What I've seen of streams and videos always made the galaxy seem rather crowded. Thank you for your consideration.
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# ? Apr 8, 2017 06:36 |
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uber_stoat posted:first league quest still seems to be bugged. lol. I did the Irassian quest and got 5000 unity off their homeworld which spawned in next to my home system. Was pretty nice.
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# ? Apr 8, 2017 06:43 |
uber_stoat posted:first league quest still seems to be bugged. lol. Had the same thing with the Yuth last night, but there was a friendly empire's science ship dicking around in the system, so I figured they beat me to it.
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# ? Apr 8, 2017 06:47 |
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Chomp8645 posted:Hello friends, The default settings will occasionally leave players or other empires out in the middle of nowhere. Smaller games, more opponents, or clustered starts turn on will mitigate that usually.
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# ? Apr 8, 2017 06:57 |
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Baronjutter posted:I think you just have one shot to turn your people cyborg, anyone who missed the boat or came in later is out of luck. It seems weird, it should be a thing you can pay to upgrade any pops that missed out. Actually you can. It's a zero-point trait you can add in species modification. Takes time though, and you don't get the cool new name.
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# ? Apr 8, 2017 07:02 |
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nessin posted:The default settings will occasionally leave players or other empires out in the middle of nowhere. Smaller games, more opponents, or clustered starts turn on will mitigate that usually. Ok, thanks. I may start over now that I know how to play because it's feeling pretty lonely in this corner of the galaxy.
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# ? Apr 8, 2017 07:08 |
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I notice they added a whole bunch of new little sound effects to stuff like event popups.
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# ? Apr 8, 2017 07:15 |
Wolfechu posted:Had the same thing with the Yuth last night, but there was a friendly empire's science ship dicking around in the system, so I figured they beat me to it. if I'm remembering correctly, only actual human players are able to do the quests in this patch, and I'm playing single player. is this correct?
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# ? Apr 8, 2017 07:16 |
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Ofaloaf posted:I tried that, but it doesn't seem to work. Literally all I have in [mod]/common/defines/defines.txt is txt files aren't Lua, they have a different syntax: code:
GotLag fucked around with this message at 07:53 on Apr 8, 2017 |
# ? Apr 8, 2017 07:43 |
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Added two new robots to pack, probably the end for now! Don't even have Utopia yet!
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# ? Apr 8, 2017 08:02 |
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So one concern I had about Utopia is that it looks incredibly attractive and while it gives more options, does it just result in the same sort of gameplay style but simply with more ways to get there? I suppose that'd be a bit unfair but while extra options on how to run an Empire is good, does it really change much of how you go about the game beyond a few more buttons?
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# ? Apr 8, 2017 08:07 |
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I want one!
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# ? Apr 8, 2017 08:08 |
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StrixNebulosa posted:I want one! Go on then! Adds that one and 7 other robot portraits.
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# ? Apr 8, 2017 08:11 |
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SkySteak posted:So one concern I had about Utopia is that it looks incredibly attractive and while it gives more options, does it just result in the same sort of gameplay style but simply with more ways to get there? I suppose that'd be a bit unfair but while extra options on how to run an Empire is good, does it really change much of how you go about the game beyond a few more buttons? It's a patch and Paradox DLC, it's not going to alter the core gameplay. Did you seriously think otherwise? Aside from the basic quality of life improvements the real advancement is having goals and significant differences in what options you aim towards depending upon your civics and ethos choices. But you still build buildings on a world to get cash and minerals, use those to pay for ships, and go blow up the other guys stuff.
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# ? Apr 8, 2017 08:13 |
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Ersatz posted:It would be nice if this were possible. I had a scientist in my non-spiritualist empire level up and gain psionics expertise. That was exciting because I thought that I could then use that scientist to research psionic theory and gain access to the psionic ascension path from there, but nope. If you can get enough spiritualist pops in your empire to form a faction you can adopt spiritualism as one of your official ethics. ------- Ascendancy perks need to unlock a lot quicker. So far my Fanatic Militarist/Xenophile empire has: - Conquered a xenophobe fallen empire - Cock blocked the war in heaven by getting most of the galaxy to join my league of non-aligned worlds - Squished an unbidden invasion that appeared in the middle of my empire - Conquered a quarter of the galaxy And I still only have 2 ascendancy perks. All I want now is to build a ring world so my big dumb empire can retire and go into decline.
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# ? Apr 8, 2017 08:38 |
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NoNotTheMindProbe posted:If you can get enough spiritualist pops in your empire to form a faction you can adopt spiritualism as one of your official ethics. While I agree that some perks need to be available sooner, I'm not sure how you conquered a Fallen Empire yet only have two perks. You must have completely ignored any unity bonus and colonized like crazy in the early game. Even not thinking about unity much I've gotten 3-4 perks by the time I've hit Cruisers in three different games.
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# ? Apr 8, 2017 08:42 |
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Yea unity costs go WAY up the more systems (planets as well?) you take. I just did a game where I got my first one in under 10 years by only having my starting system.
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# ? Apr 8, 2017 08:45 |
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Speaking of fallen empires, it looks like you can't liberate them anymore. I dedicated my pacifist materialist game to building up to strike them before they awoken but took too long and they woke up. They declared war on the biggest empire in the game and thought this is my chance! Nope, I can only humiliate them, no liberation. Can pacifists just not liberate period anymore, or was this just removed from FE's ? If so, how can a pacifist player ever cut them down to size or stop them from taking over the galaxy? Now that pacifists are just straight up DS9 ferrengi that think war is bad for business (wait, but another rule of acquisition says war is good for business?!) they've gone from "kinda under-powered but fun for role playing" to "Hyper-capitalists who can never stop awoken fallen empires" Or am I missing something key with pacifists and dealing with FE's? My war policy is liberation wars. Baronjutter fucked around with this message at 08:48 on Apr 8, 2017 |
# ? Apr 8, 2017 08:46 |
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nessin posted:While I agree that some perks need to be available sooner, I'm not sure how you conquered a Fallen Empire yet only have two perks. You must have completely ignored any unity bonus and colonized like crazy in the early game. Even not thinking about unity much I've gotten 3-4 perks by the time I've hit Cruisers in three different games. I spawned in an empty part of the map with only a one neighbor so there was nothing stopping me from just expanding down the galactic arm before I ran into the FE.
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# ? Apr 8, 2017 09:00 |
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I just dragged a psionic avatar out of the shroud and into my service. It's a single ship with 17.9k fleet power. God I love this loving DLC. The Honky Dong Country fucked around with this message at 09:12 on Apr 8, 2017 |
# ? Apr 8, 2017 09:01 |
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Goddammit, some of the old bugs are still there and as irritating as ever. I got an anomaly that surveyed the rest of the system it was in automatically. Which revealed the primitive civ that was living in the system, but without triggering the flag that lets the game know I've encountered primitives, so the native interference and enlightenment policies don't appear on the policies and edicts screen. Even building an observation post directly over the planet doesn't help, and since I can't set the policies the buttons are greyed out. What's more, the critters don't show up on my species list and appear on the system map as "shadows," despite their pops having an apostrophe-laden species name and faces and all on the planet's overview screen. Second time this has happened to me and the fix I used the first time isn't working, I assume because it's for an outdated version of the game.
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# ? Apr 8, 2017 09:22 |
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# ? May 9, 2024 02:26 |
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TomViolence posted:Goddammit, some of the old bugs are still there and as irritating as ever. I got an anomaly that surveyed the rest of the system it was in automatically. Which revealed the primitive civ that was living in the system, but without triggering the flag that lets the game know I've encountered primitives, so the native interference and enlightenment policies don't appear on the policies and edicts screen. Even building an observation post directly over the planet doesn't help, and since I can't set the policies the buttons are greyed out. What's more, the critters don't show up on my species list and appear on the system map as "shadows," despite their pops having an apostrophe-laden species name and faces and all on the planet's overview screen. I swear I've fixed this bug like twice already. Maybe third time's the charm when I'm back in the office on Monday.
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# ? Apr 8, 2017 09:28 |