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CapnBry posted:Is there any update coming on being able to remap the ` key to not open the console? I normally use that a my push-to-talk and also I press it sometimes when I charge and well let's just say it can get confusing.
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# ? Apr 8, 2017 05:38 |
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# ? Jun 5, 2024 06:10 |
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Relentless posted:Almost correct, but you want Barrier 5b for constant shield regen while punching. I don't punch. I get constant shield regen from things entering Annihilation and using Throw.
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# ? Apr 8, 2017 06:00 |
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Two Finger posted:wrong. They'll nerf Juggernaut Shield to give +10% melee damage, nerf every sniper rifle, and then buff every other weapon by like +3 damage and claim everything is balanced, calling it now.
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# ? Apr 8, 2017 06:05 |
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Zakmonster posted:I don't punch. I get constant shield regen from things entering Annihilation and using Throw. Try punching. With Juggernaut Shield, the bonus from Barrier 5b and 30% from a pistol melee mod on the Charger, you hit like a goddamn truck.
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# ? Apr 8, 2017 06:05 |
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Relentless posted:Try punching. With Juggernaut Shield, the bonus from Barrier 5b and 30% from a pistol melee mod on the Charger, you hit like a goddamn truck. I have. I don't like it. If I wanted to punch things I'd play one of the vanguards. I'm playing an adept, I wanna sling space magic and make things blow up.
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# ? Apr 8, 2017 06:08 |
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Zakmonster posted:I have. I don't like it. If I wanted to punch things I'd play one of the vanguards. I'm playing an adept, I wanna sling space magic and make things blow up. That's fair. I play my Asari Adept in a weird way. Rounds 1, 2, 4 and 5 I mostly just dick around with my sniper rifle popping heads and melee anything that gets too close to death while it's floating. Rounds 3 and 6 I pull out the charger and dash around like a madman punching bitches. Round 7 is about a minute 1:15 of sniper time, 30 seconds of running around and 15 seconds of hiding.
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# ? Apr 8, 2017 06:13 |
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Relentless posted:That's fair. I play my Asari Adept in a weird way. Rounds 1, 2, 4 and 5 I mostly just dick around with my sniper rifle popping heads and melee anything that gets too close to death while it's floating. I generally run into a group of enemies, detonate twice then finish off whatever's left. If I see something shoot at me, I run/dash towards them to get them floating and then detonate/shoot. Rinse repeat. Gets pretty hectic if I find myself surrounded, then its a mad dash of running about trying to get things into Annihilation so I can blow them up. I also use the Piranha, which is a great boon when fighting the bigger targets. Just hide behind the nearest cover and blind-fire in their general direction in between Lances.
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# ? Apr 8, 2017 06:29 |
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I can't aim worth poop and do the throw instead of lance version of the asari adept and it owns too. It's just a dumb good class.
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# ? Apr 8, 2017 06:36 |
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Two games in a row, crash to desktop at round 6. Being a glutton for punishment, I tried again and got a CTD at round 5. That's over an hour of playing on gold and getting no rewards from it. Anyway, now that I've played with the patch, the nerfs to melee don't seem that bad. I barely noticed getting staggered, and I can still facetank a Hydra and punch it to death, so I'm still having fun. Just not unlocking anything because I can't get any money to buy any packs.
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# ? Apr 8, 2017 06:40 |
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Good fun tonight doing Golds with CapnBry and Relentless. Quite a lot more fun than doing Bronze over and over. I just need to learn to shut my jinxin' mouth about how the random enemy will likely be Kett.
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# ? Apr 8, 2017 06:56 |
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Corzen posted:Good fun tonight doing Golds with CapnBry and Relentless. Quite a lot more fun than doing Bronze over and over. I just need to learn to shut my jinxin' mouth about how the random enemy will likely be Kett. STEALTH FIENDS. Seriously, most of the sound design is so good, but they forgot fiend footsteps. Combined with the bit where they have no z axis on their sync kill and can do it from 2 floors below you it makes them sneakier than the guys who are actually invisible. Good games all around tho. I finally got an Ishray, which just feels really good to use.
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# ? Apr 8, 2017 07:27 |
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What's a good build for the Avenger? The knife teleport is hilarious but I suspect not actually viable in Gold. Should I just max out Stealth Grid and Stickies, and then sneak around blowing things up?
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# ? Apr 8, 2017 07:41 |
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Does anyone play human engineer at all? I'm wondering what sort of build you'd spec into.. it seems like that armor weakening from cryobeam and cryo turret would be a good thing for support.
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# ? Apr 8, 2017 08:31 |
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g0del posted:Anyway, now that I've played with the patch, the nerfs to melee don't seem that bad. I barely noticed getting staggered, and I can still facetank a Hydra and punch it to death, so I'm still having fun. Just not unlocking anything because I can't get any money to buy any packs. This is what I thought, and then I did the gold strike mission against Kett. Minigun Assholes will stagger you every other punch, and then your pretty much dead from whoever else is shooting you. I also don't remember a single minigunner being able to take me down in a quarter second with both charge and bastion dr up. Maybe one or both is broken?
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# ? Apr 8, 2017 08:37 |
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They did fix the Anointed so that they can actually hit you when you're in close range. Their bullets used to magically miss half the time when you were close enough to them.
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# ? Apr 8, 2017 09:11 |
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Stickman posted:This is what I thought, and then I did the gold strike mission against Kett. Minigun Assholes will stagger you every other punch, and then your pretty much dead from whoever else is shooting you. I also don't remember a single minigunner being able to take me down in a quarter second with both charge and bastion dr up. Maybe one or both is broken? The minigunners used to not be able to target you if you were point blank, i.e. whenever you were playing Vanguard correctly. Now that they do, they do the requisite stupid amounts of damage and can't be staggered because they're shielded. Kett are also just cancerous horseshit in general so gently caress them. Call me back on playing Kett when you can Cobra Ascendants that park their bullshit asses on the upload point. Also gently caress upload and gently caress the guy who designed upload, he's a prick.
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# ? Apr 8, 2017 09:12 |
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Lightning Knight posted:The minigunners used to not be able to target you if you were point blank, i.e. whenever you were playing Vanguard correctly. Now that they do, they do the requisite stupid amounts of damage and can't be staggered because they're shielded. Also the guy who designed ascendants, who can teleport and sync kill you from across the map. Probably the same guy come to think of it
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# ? Apr 8, 2017 09:41 |
Relentless posted:Combined with the bit where they have no z axis on their sync kill and can do it from 2 floors below you That's fantastic.
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# ? Apr 8, 2017 09:49 |
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Relentless posted:STEALTH FIENDS. I really wanna see a video of this.
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# ? Apr 8, 2017 09:53 |
Alteisen posted:I really wanna see a video of this. Constant banshee howling was annoying, sure, but they would have been ten times worse if they were silent.
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# ? Apr 8, 2017 09:56 |
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Lightning Knight posted:Also gently caress upload and gently caress the guy who designed upload, he's a prick.
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# ? Apr 8, 2017 10:05 |
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ZombyDog posted:You know what, Silver, Wave 6 Assassinate vs Kett. Your first and second targets are Ascendants. Yeah but at least in this scenario you aren't confined to standing in a stupid tiny circle to complete the objective. And god help you if you get down to just one left and every enemy swarms you. I was playing the Gold Remnant no revives Apex Mission earlier and that happened, gently caress that poo poo.
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# ? Apr 8, 2017 10:24 |
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Asari Sentinel is the best Vanguard.
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# ? Apr 8, 2017 11:24 |
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Houdini posted:Asari Sentinel is the best Vanguard. You mean the Duelist? The Sentinel doesn't have charge.
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# ? Apr 8, 2017 12:17 |
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Alteisen posted:I really wanna see a video of this. Stolen from Reddit: http://imgur.com/a/zVp78 The first one is great, because after the fiend kills him, the game remembers he was on the 2nd floor and puts him back. //edit Apparently they can sometimes grab you from across the map too. Relentless fucked around with this message at 12:50 on Apr 8, 2017 |
# ? Apr 8, 2017 12:45 |
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Chasiubao posted:What's a good build for the Avenger? The knife teleport is hilarious but I suspect not actually viable in Gold. Should I just max out Stealth Grid and Stickies, and then sneak around blowing things up? Skippy McPants posted a nice wirite up for the Angaran Avenger back on page 30 Skippy McPants posted:For reference, when I say the Avenger is the best gold carry, this is the kind of thing I'm talking about.
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# ? Apr 8, 2017 13:19 |
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Skippy McPants posted:You mean the Duelist? The Sentinel doesn't have charge. Doesn't need it. At level 10, she's unstoppable with energy drain and backlash and tech armour gives you some really good melee bonuses so you can walk across the map like the terminator. Shame shotguns are terrible.
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# ? Apr 8, 2017 14:28 |
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Does anyone have a good solution for how slow building shaders is every time you turn the game on? It takes a couple minutes to even get into a match after you ready up now.
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# ? Apr 8, 2017 14:42 |
Relentless posted:Stolen from Reddit: http://imgur.com/a/zVp78 That sniper one is something else.
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# ? Apr 8, 2017 15:27 |
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Pretty sure what's happening in all of those is the Fiend's normal charge attack following right up into a regular sync kill. His charge is fast. When you're not hosting, it'll often skip his entire animation on your client and look as though he teleported right to you. In the cases where you get pulled across the map, I assume it's the lovely net code trying to parse your location in relation to the Fiend so is can start the sync animation. It could probably be fixed pretty easily by making sure the Fiend had a short cooldown between his charge and sync kill attacks. Doubt that'll happen, though! Always be hosting!
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# ? Apr 8, 2017 15:41 |
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Or just always be not fighting the Kett.
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# ? Apr 8, 2017 15:45 |
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Sometimes you gotta finish a Strike Mission! That's how I usually encounter them.
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# ? Apr 8, 2017 15:50 |
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Relentless posted:Stolen from Reddit: http://imgur.com/a/zVp78 Definitely a good time playing with you guys last night. The hardest part was getting my armor color lime green enough to look like part of the team.
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# ? Apr 8, 2017 15:56 |
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Lightning Knight posted:The minigunners used to not be able to target you if you were point blank, i.e. whenever you were playing Vanguard correctly. Now that they do, they do the requisite stupid amounts of damage and can't be staggered because they're shielded. That could be part of it, but it also seems like I'm taking more damage from getting shot at a distance as well. Ainsley McTree posted:I didn't realize that the saving barrier evolution allowed you to survive sync kills, that seems pretty nice to have. I was leaning toward the "restore shields on kill" evolution but it seems like the other one is the clear choice. Even if barrier 6a restored 50% shields on every kill (instead of 10% on a biotic kill), 6b would still be the better choice because it gives your shields back when you are getting shot and are about to die. Plus, having to get the kill shot to power your boosts is annoying as hell and actively discourages team play - that's one of the main advantages of pugging a human vanguard over krogan on gold.
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# ? Apr 8, 2017 16:40 |
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Zakmonster posted:6 Annihilation: 4a/5a/6b You can't spec out the 1 mandatory point in Throw this time around, so you actually can't do that.
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# ? Apr 8, 2017 18:57 |
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I've been playing on PS4 and wouldn't mind being on a list of players. PSN handle is Robo-Raptor. So far I don't think I've found a character/class that I'm really, you know, loving, but the Krogan engineer and merc seem to be clicking with me.
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# ? Apr 8, 2017 18:57 |
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Zakmonster posted:6 Annihilation: 4a/5a/6b precision posted:You can't spec out the 1 mandatory point in Throw this time around, so you actually can't do that. I think the implication is to skip putting extra points into Throw in order to take Offensive Biotics 6a, which you absolutely can. Honestly, since +biotic damage/force (probably) doesn't apply to combos, I'd just go 6b for the hefty melee boost. The only real advantage of taking Throw to 3 is the 20% recharge bonus (and maaaabye force) - damage is so piddly that +20 is barely noticeable.
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# ? Apr 8, 2017 20:39 |
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Stickman posted:I think the implication is to skip putting extra points into Throw in order to take Offensive Biotics 6a, which you absolutely can. Honestly, since +biotic damage/force (probably) doesn't apply to combos, I'd just go 6b for the hefty melee boost. The only real advantage of taking Throw to 3 is the 20% recharge bonus (and maaaabye force) - damage is so piddly that +20 is barely noticeable. No, you still can't do that. If you don't put any points into Throw, that gives you 5 points back, not enough to buy Rank 6 of Biotics. However it looks like we're both wrong because at level 20/X you have enough points to go 6/6/6/6/1 so the 6/6/6/5/3 build leaves 1 point unspent, you could do 6/6/6/4/4. Math.
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# ? Apr 8, 2017 20:50 |
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I'm not sure why that makes us both wrong? You can go 6/6/6/6/1, which is what Zakmonster was saying (and I was advocating).
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# ? Apr 8, 2017 21:00 |
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# ? Jun 5, 2024 06:10 |
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Stickman posted:I'm not sure why that makes us both wrong? You can go 6/6/6/6/1, which is what Zakmonster was saying (and I was advocating). No, I meant him and I both were wrong, but for different reasons. I didn't take the floating point into account when he advocated taking Biotics 6 instead of Throw 3, since I'm right that leaving Throw at 1 only gives you 5 points, but wrong because I forgot there was 1 leftover point if the one you leave a 1 is a core power.
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# ? Apr 8, 2017 21:19 |