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Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Each point of excess food when you're at full capacity is 0.05. 8 above cap=growth of 1.40 per month, 7 excess=1.35. The difference from before is it's across the empire rather than per planet. Agri-worlds are possible enough if you've got the energy to spare elsewhere. I guess it means specialisation is simply the best policy, presuming you've got the minerals to spend on doing so. And in wartime that also seems dangerous. But is it more dangerous than losing a more balanced planet where you followed the tiles?

Also helps wider empires in a sense, since 5 planets getting the growth is probably worth more than 4, if you can keep it under control.

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Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

at the date posted:

I want to know how to change robot portraits on a per-species basis, so that, for example, my floating squids also floating squidlike robots, while my human neighbors keep their regular humanoid ones.

Ah sorry, didn't see that "specific" in your original post. Well, no idea how to do that. I think Wiz said that's not even possible, currently.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Bloodly posted:

Each point of excess food when you're at full capacity is 0.05. 8 above cap=growth of 1.40 per month, 7 excess=1.35. The difference from before is it's across the empire rather than per planet. Agri-worlds are possible enough if you've got the energy to spare elsewhere. I guess it means specialisation is simply the best policy, presuming you've got the minerals to spend on doing so. And in wartime that also seems dangerous. But is it more dangerous than losing a more balanced planet where you followed the tiles?

Also helps wider empires in a sense, since 5 planets getting the growth is probably worth more than 4, if you can keep it under control.

Pretty sure this is modified by the number of planets you have. For example I have 4 planets and +13 food and I'm at 1.15 growth for all planets.

Edit: it might be based off of number of total pops you have actually.

ZypherIM fucked around with this message at 10:49 on Apr 9, 2017

Ormi
Feb 7, 2005

B-E-H-A-V-E
Arrest us!
This game still feels mediocre to me in most respects. The Traditions system is pretty poorly designed and works at cross purposes with itself due to the way Ascension Perks are implemented and neither component really benefits from being connected to the other one at the moment. Combat and diplomacy are still suffering from basically the same problems they were at release. Fundamentally the only interactions between other empires are warfare or whatever various trade or defense options you take, which despite all of the granular control you have over them, are all ultimately in pursuit of the same thing: increased opinion so you can get them closer to Federation. Strategic-level warfare is opaque as hell and the granularity (again) presented in ship customization makes very little sense without an intelligence/espionage system attached to it. The Leviathans pack is absolutely Grade-A poo poo though, even though in the course of the Worm in Waiting I discovered another familiar gripe, that the game remains buggy as all heck, as I permanently froze the event chain as best as I can tell due to the Titanic Life event popping up on the same planet as the Loop-Plowed and Spiral-Hewn buildings.

Oh well. I had fun for a while. I'm still hopeful it will become great at some point.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I'd like it to be easier to see what uniques are not built on a planet, like the planets screen listing all unique buildings currently built/not built on a planet.

I'd also like a button on the individual planet screens to switch between displaying what is currently being earned vs the base tile resources.

The two new unity buildings mean there's a total of 7 planet unique buildings (9 12 including the planet admin and alien artworks e: I forgot about military academies, clone banks, and planetary shields because I never build them :v:), five of which are pretty much mandatory once unlocked. I'm enjoying playing planet farmville more now because of this, but the above better feedback would be nice.


I'd also like some way to tell sectors to build a new/upgraded planet unique ASAP e.g. the planet/sector management listing all available planet unique buildings along with "force build" checkboxes.

Thanks for reading.

Splicer fucked around with this message at 14:29 on Apr 9, 2017

alcaras
Oct 3, 2013

noli timere
Megastructures are mega-slow.

Also what do I do with all my Unity once I finish the Ascension perks? Do I just replace all my old Unity buildings?

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

alcaras posted:

Megastructures are mega-slow.

Also what do I do with all my Unity once I finish the Ascension perks? Do I just replace all my old Unity buildings?

Presumably. I think the traditions and ascension perks actually needs a little extra work for two reasons.

Firstly when you finish all the traditions unless you go and replace every single unity building its a waste as far as I could see. A possible fix for this is that when unity is "full" you get an empire wide bonus to happiness or something based on how much unity you see producing, a but like growth with food (in fact, why not do it will all the resources?).

Secondly, I am playing a "purge all the aliens" play through as an Imperium of man style race. So I start with expansion, then domination, then harmony. I enjoy unlocking all these and I'm like "this is super cool that my empire is evolving in these unique ways!".

Then I'm like OK well those were the main three I wanted, I guess I can unlock prosperity as that's useful.

Once that is done I was thinking OK well discovery doesn't really fit with my Empire's roleplaying theme but sure, the 10% research speed is nice, the leader skill level is nice, and the anomaly fail risk reduction is ok (I save up my anomalies until they are 0 risk).

After all those ones, I'm left with three ascension perks. One I can unlock through a rare tech, and the other two require me to unlock the domination and diplomacy traditions, both of which have like only 1 thing of any use to me but even then it's not great (+2 to Governor skill and +10% habitability).

What was worse is it felt really weird to be unlocking diplomacy traits, and it also sort of ruined the fact that the traditions let you customise your empire further.

Personally I think a maximum of four traditions being unlocked makes sense, and the remaining four perks need to be unlocked some other way. Maybe the last four are unlocked by "spending" unity on them. Maybe it's by a technology. Maybe it's by achieving something (e.g. Finishing "expansion" gives you an ascension perk, but having more than 15 planets/habitats grants you another ascension perk).

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

Mister Adequate posted:

Hahahaha what the gently caress, I'm building a ringworld section and I got an event about missing workers, then about some cute worms, then the worms turned into butterflies and ate my workers.

I think the joke is there that they are ring worms

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Kitchner posted:

Firstly when you finish all the traditions unless you go and replace every single unity building its a waste as far as I could see. A possible fix for this is that when unity is "full" you get an empire wide bonus to happiness or something based on how much unity you see producing, a but like growth with food (in fact, why not do it will all the resources?).
This is good (it's not needed for energy and minerals because the answer to too much energy and minerals is to build more ships/up your standard of living).

Kitchner posted:

Maybe it's by achieving something (e.g. Finishing "expansion" gives you an ascension perk, but having more than 15 planets/habitats grants you another ascension perk).
This is really good. Especially if it's something that can be achieved before you finish the tree, or even before you start it. So you have 15 planets/habitats (scaled with galaxy size, empires, and habitable planet frequency) and start into the Expansion tree, you immediately get an Ascension because you already embody the tree. Same if you are halfway through the tree and hit the magic number. Dominion could be hitting a certain number of vassals/integrated empires, Diplomacy being in a federation of a certain size, Discovery having star charts of 51% of the galaxy etc. Since you already get one from tech it's even OK if you can't hit all four of them since you'd only need to hit three to cap out.

My worry would be thematic issues if your empire evolves away from traditions you picked earlier. Banks added a lot of stuff to allow your empire to grow and change both organically and deliberately, so being stuck with the science tree after you've gone full spiritual could be kind of a weird dissonance, or being locked out of the military trees despite having leveraged your expansion/prosperity/discovery/harmony bonuses to wage bloody war. It also means there's more onus on making sure the trees are balanced since there's a big difference between picking which ones you take first vs which ones you can take ever. A "drop tradition" option could work (keep the starter/capstone buffs and earned ascensions, lose everything in between), but then you'd have things like dropping Harmony -> all your leaders suddenly die.

Splicer fucked around with this message at 12:58 on Apr 9, 2017

Truga
May 4, 2014
Lipstick Apathy

Honky Dong Country posted:

Having clicked that link a little bit up the page, take my word for it that extradimensional horrors could do far worse to you.

But nah, sometimes it's frustrating as hell how long it can take for a tech you need to pop up. I was dying for Mega Engineering to come up in my last game and just couldn't get it. It really sucked.

Put a mad scientist, or even better, a curator scientist in that slot. It'll pop up in no time, scientists with different focuses have different weights for cards.

GotLag
Jul 17, 2005

食べちゃダメだよ

Reveilled posted:

Sarah



quote:

Sadly for the crew of the Ulysses Initiative ark ship Starfarer, their target world was already inhabited, and none too friendly. Captured by the native Yldari, the humans were forced into degrading conditions in their new lives as slaves. The Yldari had crude knowledge of psionics, which they used to control a sub-sapient species native to their world. Seeing the humans as suitable additions to their workforce, they applied the same technique to their new human slaves. This backfired spectacularly when a young human with latent psionic abilities was subjected to the procedure. Rather than her conciousness being suppressed, instead it blossomed out and spread through the psionic link into the minds of all humans on Yldar. Catching them completely unprepared, Sarah destroyed the Yldar civilization with relative ease, secured the planet for herself, and then looked upward, towards home.

https://pastebin.com/saZFpZW0

I quite enjoyed that description.

Also,
https://www.youtube.com/watch?v=20WnhiNNuXg

GotLag fucked around with this message at 13:02 on Apr 9, 2017

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

dumb and kinda scared posted:

I need a bit of advice abut early corvette-level wars. I restarted the game because I thought I hosed up something but the second time it went exactly the same. Basically I can't move forward after taking the first planet. There is a big initial clash with our standing fleets which I win and than the survivors bomb and help capture a planet. To move forward I need to get them back up to at least 1500 which I can't do because AI rebuilds and sends a fleet which I destroy while taking casualties sending me back to square 1. This is a stalemate that I can't figure out. Should I try building destroyers? Unless I'm missing something they are as bad as they always were, not powerful enough hull to be a tank and don't have corevette evasion.

The best answer is don't have corvette-level wars - assuming you're on the defensive let them die against your starbase until you're fielding at least destroyers. Alternatively, if you're going down the missile route, get torpedoes, convert your corvettes to torpedo boats and knock down their starbases so they can't rebuild.

GunnerJ
Aug 1, 2005

Do you think this is funny?

GotLag posted:

I quite enjoyed that description.

Also,
https://www.youtube.com/watch?v=20WnhiNNuXg

Whoa, I just realized which "Sarah" possibly served as an inspiration here?

https://www.youtube.com/watch?v=MVbeoSPqRs4

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

Splicer posted:

This is good (it's not needed for energy and minerals because the answer to too much energy and minerals is to build more ships/up your standard of living).

There are conceivably situations where you have nothing you want to spend either resource on. For example, you may be playing a "tall" empire with like 5 planets and you've hit fleet cap and upgraded all your buildings.

It doesn't need to be anything groundbreakingly awesome, just some small reward which says "Your society doesn't need to give a poo poo about this because it's totally abundant". I mean that's what the food stockpiling is right? When you reach max you get a bonus to growth because there's like poo poo tons of food so no one goes hungry or anything. Just do something similar for minerals and energy.


Splicer posted:

My worry would be thematic issues if your empire evolves away from traditions you picked earlier. Banks added a lot of stuff to allow your empire to grow and change both organically and deliberately, so being stuck with the science tree after you've gone full spiritual could be kind of a weird dissonance, or being locked out of the military trees despite having leveraged your expansion/prosperity/discovery/harmony bonuses to wage bloody war. It also means there's more onus on making sure the trees are balanced since there's a big difference between picking which ones you take first vs which ones you can take ever. A "drop tradition" option could work (keep the starter/capstone buffs and earned ascensions, lose everything in between), but then you'd have things like dropping Harmony -> all your leaders suddenly die.

Obvious answer is to be able to "denounce" traditions in order to refund the unity points. To make sure it's not abused you have it so basically the amount of unity you get back is enough for maybe 2 tradition picks (so you can pick a new tradition and one thing in it) if you refund a full tradition tree, and scale it down from there.

Kitchner fucked around with this message at 13:49 on Apr 9, 2017

Rumda
Nov 4, 2009

Moth Lesbian Comrade
Best way to do it would be to refund the actual unity spent on the tree but keep the cost as if they were still there.

Kitchner
Nov 9, 2012

IT CAN'T BE BARGAINED WITH.
IT CAN'T BE REASONED WITH.
IT DOESN'T FEEL PITY, OR REMORSE, OR FEAR.
AND IT ABSOLUTELY WILL NOT STOP, EVER, UNTIL YOU ADMIT YOU'RE WRONG ABOUT WARHAMMER
Clapping Larry

Rumda posted:

Best way to do it would be to refund the actual unity spent on the tree but keep the cost as if they were still there.

That requires the game to track that though, and it also means refunding the first tree you ever took was a waste of time.

Either way though I guess you can sit and argue about what is or is not abuseable all day, i think it's possible to pick some sort of refund, whatever it is, and it wouldn't be broken.

I mean even if you look at Expansion and Discovery, two "early" traditions, a lot of the bonuses are totally useful late game, so really the only reason to ever refund a tradition would be if you shifted the way you're playing the empire, which sort of makes sense.

No Pants
Dec 10, 2000

JuniperCake posted:

Yeah the chosen one buff is really good. One of my governors got it and they got -30 Unrest, +5% energy, +5% minerals and +30% build speed.

Really curious what happens if your empire leader gets it.

Government leaders get +20% ethics attraction, +1 influence, and +15% unity.

Reveilled
Apr 19, 2007

Take up your rifles

GunnerJ posted:

Whoa, I just realized which "Sarah" possibly served as an inspiration here?

https://www.youtube.com/watch?v=MVbeoSPqRs4

Totally coincidental, or maybe subconscious, Sarah is just a name I liked!

GotLag
Jul 17, 2005

食べちゃダメだよ
I must say, I was wary of the new ethos mechanics, I thought it was stupid allowing pops only one ethos, but after playing for a few hours tonight I really like the new system. Factions and pop ethos actually feel like they matter, unlike before when a faction was just something to suppress for X months until it was gone.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Reveilled posted:

Totally coincidental, or maybe subconscious, Sarah is just a name I liked!

Even cooler if it's just a coincidence IMO.

Reveilled
Apr 19, 2007

Take up your rifles

GunnerJ posted:

Even cooler if it's just a coincidence IMO.

Thanks! I guess Sarah's just a good name for a hive mind. The only one of the factions directly insipired by something is the Vespuccian Empire, which is very loosely based on Analogue: A Hate Story. Though on second thought, I guess the Unified Syndicates is also Kaiserreich in space.

Magil Zeal
Nov 24, 2008

Robots seem almost necessary for growth now, since it's so slow even when I have a big surplus. Problem is if you turn people into robots it seems incredibly slow to fill up new planets, since building robot pops takes a while.

Do synthetic pops migrate? I haven't seen any migration happen since I went full synth.

GotLag
Jul 17, 2005

食べちゃダメだよ


Excellent.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE
The Wraith wandering Leviathan just blew up XuraCorp's trading outpost. That's amazing and I hadn't seen it before.

No Pants
Dec 10, 2000

GotLag posted:



Excellent.

As an aside, it would be cool if ring worlds looked like that image. Sections actually do while under construction with the landmasses spanning end to end, but then they turn into the half-metal-half-habitat thing when they're done.

DMW45
Oct 29, 2011

Come into my parlor~
Said the spider to the fly~

Reveilled posted:

Thanks! I guess Sarah's just a good name for a hive mind. The only one of the factions directly insipired by something is the Vespuccian Empire, which is very loosely based on Analogue: A Hate Story. Though on second thought, I guess the Unified Syndicates is also Kaiserreich in space.

Y'know, someone made Space Byzantine's before the patch, and I'm pretty sure you can use Dictatorship as an Elective Monarchy for Space HRE

GotLag
Jul 17, 2005

食べちゃダメだよ

ulmont posted:

The Wraith wandering Leviathan just blew up XuraCorp's trading outpost. That's amazing and I hadn't seen it before.

Yeah I just had one waste some curators

Meta-Mollusk
May 2, 2013

by FactsAreUseless
Grimey Drawer

ulmont posted:

The Wraith wandering Leviathan just blew up XuraCorp's trading outpost. That's amazing and I hadn't seen it before.

This just happened to me too, and I'm pretty pissed about losing the Riggan Commerce Exchange. Oh well, I guess constantly trading a poo poo-ton of energy for minerals with them was making things a bit too easy anyway.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
Kind of annoying that offering good living standards causes equality ethos attraction. Makes it pretty undesirable in an autocratic state.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Is there any way at all to figure out what kind of ships a (closed-borders) enemy has before you declare war? Because right now I feel like I'm playing rock-paper-scissors with ship weapon choices, which sucks hard.

e: case in point, last I saw of my rival neighbours before they closed borders they had armoured ships, so I build up a mainly plasma-based fleet to engage them. Declare war, and whoop-de-doo, all their forces are now 100% shielded and my numerically superior force gets wrecked, and it feels like poo poo because as best as I can tell it's not like I made any particular mistake.

NihilCredo fucked around with this message at 17:22 on Apr 9, 2017

Vermain
Sep 5, 2006



NihilCredo posted:

Is there any way at all to figure out what kind of ships a (closed-borders) enemy has before you declare war? Because right now I feel like I'm playing rock-paper-scissors with ship weapon choices, which sucks hard.

Not that I know of. I think the next great addition the game could have is some kind of espionage option, such that you could spend resources to gain intel on an empire's currently researched technologies, conduct sabotage operations to lower their overall outputs, etc.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE
Just hit a Domination victory on my first Utopia game.

I still haven't filled out my third tradition and am insanely far away from the Shroud or Megastructures, so I tend to agree those are oddly balanced at best.

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

Vermain posted:

Not that I know of.

Well, that's it, guilt-free save-scumming it is.

Bohemian Nights
Jul 14, 2006

When I wake up,
I look into the mirror
I can see a clearer, vision
I should start living today
Clapping Larry

NihilCredo posted:

Is there any way at all to figure out what kind of ships a (closed-borders) enemy has before you declare war? Because right now I feel like I'm playing rock-paper-scissors with ship weapon choices, which sucks hard.

e: case in point, last I saw of my rival neighbours before they closed borders they had armoured ships, so I build up a mainly plasma-based fleet to engage them. Declare war, and whoop-de-doo, all their forces are now 100% shielded and my numerically superior force gets wrecked, and it feels like poo poo because as best as I can tell it's not like I made any particular mistake.

I suppose you could have either tried to place some ships near their borders to try and get some radar coverage over their systems and maybe catch a ship or two in their territory, or alternatively not commit to a decisive battle until you've encountered some enemy forces and have an idea of their fleet composition

One thing I miss from distant worlds (that they've implemented in the star trek mod for stellaris!) is having like a observation satellite/station or something to that effect to spy into enemy territory

Skippy McPants
Mar 19, 2009

Strudel Man posted:

Kind of annoying that offering good living standards causes equality ethos attraction. Makes it pretty undesirable in an autocratic state.

But that's authentic, isn't it? An educated and well-fed populace is more able to agitate for regime change.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT

Skippy McPants posted:

But that's authentic, isn't it? An educated and well-fed populace is more able to agitate for regime change.

Arguably, sure. Still annoying as a game mechanic, though.

Sandweed
Sep 7, 2006

All your friends are me.

Oh boy these horrors from another dimension are super fun when they just start swarming you.

Blorange
Jan 31, 2007

A wizard did it

Vermain posted:

Not that I know of. I think the next great addition the game could have is some kind of espionage option, such that you could spend resources to gain intel on an empire's currently researched technologies, conduct sabotage operations to lower their overall outputs, etc.

The best way integrate this into the current game would be to add a new leader type, diplomats. These guys could run missions in other empires to get them to like you, influence pops towards your ethics, incite rebellions, monitor ship designs, and so on. That way you wouldn't need to build in a new upkeep system, as you're already constrained by how many leaders you can hire at once and spend influence to hire them. If the more nefarious missions had a reasonable risk of capture or death, running a massive spy network would become quite expensive.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.
So I FINALLY got Horizon Signal to fire in a game yesterday and, well, it is definitely an Alexis Kennedy story. Extremely My poo poo.

But I think I may have broken something somewhere - could someone who's finished it confirm that ifyou let the scientist transform your entire species into the Messenger form using that retrovirus, is that supposed to end the storyline so nothing else happens?

Dallan Invictus fucked around with this message at 17:52 on Apr 9, 2017

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Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
It's not finished. Make sure you have an admiral and have built any buildings. Something will come up to research, but it can take quite a while.

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