|
Each point of excess food when you're at full capacity is 0.05. 8 above cap=growth of 1.40 per month, 7 excess=1.35. The difference from before is it's across the empire rather than per planet. Agri-worlds are possible enough if you've got the energy to spare elsewhere. I guess it means specialisation is simply the best policy, presuming you've got the minerals to spend on doing so. And in wartime that also seems dangerous. But is it more dangerous than losing a more balanced planet where you followed the tiles? Also helps wider empires in a sense, since 5 planets getting the growth is probably worth more than 4, if you can keep it under control.
|
# ? Apr 9, 2017 10:36 |
|
|
# ? May 9, 2024 10:20 |
|
at the date posted:I want to know how to change robot portraits on a per-species basis, so that, for example, my floating squids also floating squidlike robots, while my human neighbors keep their regular humanoid ones. Ah sorry, didn't see that "specific" in your original post. Well, no idea how to do that. I think Wiz said that's not even possible, currently.
|
# ? Apr 9, 2017 10:45 |
|
Bloodly posted:Each point of excess food when you're at full capacity is 0.05. 8 above cap=growth of 1.40 per month, 7 excess=1.35. The difference from before is it's across the empire rather than per planet. Agri-worlds are possible enough if you've got the energy to spare elsewhere. I guess it means specialisation is simply the best policy, presuming you've got the minerals to spend on doing so. And in wartime that also seems dangerous. But is it more dangerous than losing a more balanced planet where you followed the tiles? Pretty sure this is modified by the number of planets you have. For example I have 4 planets and +13 food and I'm at 1.15 growth for all planets. Edit: it might be based off of number of total pops you have actually. ZypherIM fucked around with this message at 10:49 on Apr 9, 2017 |
# ? Apr 9, 2017 10:46 |
|
This game still feels mediocre to me in most respects. The Traditions system is pretty poorly designed and works at cross purposes with itself due to the way Ascension Perks are implemented and neither component really benefits from being connected to the other one at the moment. Combat and diplomacy are still suffering from basically the same problems they were at release. Fundamentally the only interactions between other empires are warfare or whatever various trade or defense options you take, which despite all of the granular control you have over them, are all ultimately in pursuit of the same thing: increased opinion so you can get them closer to Federation. Strategic-level warfare is opaque as hell and the granularity (again) presented in ship customization makes very little sense without an intelligence/espionage system attached to it. The Leviathans pack is absolutely Grade-A poo poo though, even though in the course of the Worm in Waiting I discovered another familiar gripe, that the game remains buggy as all heck, as I permanently froze the event chain as best as I can tell due to the Titanic Life event popping up on the same planet as the Loop-Plowed and Spiral-Hewn buildings. Oh well. I had fun for a while. I'm still hopeful it will become great at some point.
|
# ? Apr 9, 2017 10:53 |
|
I'd like it to be easier to see what uniques are not built on a planet, like the planets screen listing all unique buildings currently built/not built on a planet. I'd also like a button on the individual planet screens to switch between displaying what is currently being earned vs the base tile resources. The two new unity buildings mean there's a total of 7 planet unique buildings ( I'd also like some way to tell sectors to build a new/upgraded planet unique ASAP e.g. the planet/sector management listing all available planet unique buildings along with "force build" checkboxes. Thanks for reading. Splicer fucked around with this message at 14:29 on Apr 9, 2017 |
# ? Apr 9, 2017 11:38 |
|
Megastructures are mega-slow. Also what do I do with all my Unity once I finish the Ascension perks? Do I just replace all my old Unity buildings?
|
# ? Apr 9, 2017 11:40 |
|
alcaras posted:Megastructures are mega-slow. Presumably. I think the traditions and ascension perks actually needs a little extra work for two reasons. Firstly when you finish all the traditions unless you go and replace every single unity building its a waste as far as I could see. A possible fix for this is that when unity is "full" you get an empire wide bonus to happiness or something based on how much unity you see producing, a but like growth with food (in fact, why not do it will all the resources?). Secondly, I am playing a "purge all the aliens" play through as an Imperium of man style race. So I start with expansion, then domination, then harmony. I enjoy unlocking all these and I'm like "this is super cool that my empire is evolving in these unique ways!". Then I'm like OK well those were the main three I wanted, I guess I can unlock prosperity as that's useful. Once that is done I was thinking OK well discovery doesn't really fit with my Empire's roleplaying theme but sure, the 10% research speed is nice, the leader skill level is nice, and the anomaly fail risk reduction is ok (I save up my anomalies until they are 0 risk). After all those ones, I'm left with three ascension perks. One I can unlock through a rare tech, and the other two require me to unlock the domination and diplomacy traditions, both of which have like only 1 thing of any use to me but even then it's not great (+2 to Governor skill and +10% habitability). What was worse is it felt really weird to be unlocking diplomacy traits, and it also sort of ruined the fact that the traditions let you customise your empire further. Personally I think a maximum of four traditions being unlocked makes sense, and the remaining four perks need to be unlocked some other way. Maybe the last four are unlocked by "spending" unity on them. Maybe it's by a technology. Maybe it's by achieving something (e.g. Finishing "expansion" gives you an ascension perk, but having more than 15 planets/habitats grants you another ascension perk).
|
# ? Apr 9, 2017 12:02 |
|
Mister Adequate posted:Hahahaha what the gently caress, I'm building a ringworld section and I got an event about missing workers, then about some cute worms, then the worms turned into butterflies and ate my workers. I think the joke is there that they are ring worms
|
# ? Apr 9, 2017 12:03 |
|
Kitchner posted:Firstly when you finish all the traditions unless you go and replace every single unity building its a waste as far as I could see. A possible fix for this is that when unity is "full" you get an empire wide bonus to happiness or something based on how much unity you see producing, a but like growth with food (in fact, why not do it will all the resources?). Kitchner posted:Maybe it's by achieving something (e.g. Finishing "expansion" gives you an ascension perk, but having more than 15 planets/habitats grants you another ascension perk). My worry would be thematic issues if your empire evolves away from traditions you picked earlier. Banks added a lot of stuff to allow your empire to grow and change both organically and deliberately, so being stuck with the science tree after you've gone full spiritual could be kind of a weird dissonance, or being locked out of the military trees despite having leveraged your expansion/prosperity/discovery/harmony bonuses to wage bloody war. It also means there's more onus on making sure the trees are balanced since there's a big difference between picking which ones you take first vs which ones you can take ever. A "drop tradition" option could work (keep the starter/capstone buffs and earned ascensions, lose everything in between), but then you'd have things like dropping Harmony -> all your leaders suddenly die. Splicer fucked around with this message at 12:58 on Apr 9, 2017 |
# ? Apr 9, 2017 12:55 |
|
Honky Dong Country posted:Having clicked that link a little bit up the page, take my word for it that extradimensional horrors could do far worse to you. Put a mad scientist, or even better, a curator scientist in that slot. It'll pop up in no time, scientists with different focuses have different weights for cards.
|
# ? Apr 9, 2017 12:57 |
|
Reveilled posted:Sarah I quite enjoyed that description. Also, https://www.youtube.com/watch?v=20WnhiNNuXg GotLag fucked around with this message at 13:02 on Apr 9, 2017 |
# ? Apr 9, 2017 13:00 |
|
dumb and kinda scared posted:I need a bit of advice abut early corvette-level wars. I restarted the game because I thought I hosed up something but the second time it went exactly the same. Basically I can't move forward after taking the first planet. There is a big initial clash with our standing fleets which I win and than the survivors bomb and help capture a planet. To move forward I need to get them back up to at least 1500 which I can't do because AI rebuilds and sends a fleet which I destroy while taking casualties sending me back to square 1. This is a stalemate that I can't figure out. Should I try building destroyers? Unless I'm missing something they are as bad as they always were, not powerful enough hull to be a tank and don't have corevette evasion. The best answer is don't have corvette-level wars - assuming you're on the defensive let them die against your starbase until you're fielding at least destroyers. Alternatively, if you're going down the missile route, get torpedoes, convert your corvettes to torpedo boats and knock down their starbases so they can't rebuild.
|
# ? Apr 9, 2017 13:36 |
|
GotLag posted:I quite enjoyed that description. Whoa, I just realized which "Sarah" possibly served as an inspiration here? https://www.youtube.com/watch?v=MVbeoSPqRs4
|
# ? Apr 9, 2017 13:46 |
|
Splicer posted:This is good (it's not needed for energy and minerals because the answer to too much energy and minerals is to build more ships/up your standard of living). There are conceivably situations where you have nothing you want to spend either resource on. For example, you may be playing a "tall" empire with like 5 planets and you've hit fleet cap and upgraded all your buildings. It doesn't need to be anything groundbreakingly awesome, just some small reward which says "Your society doesn't need to give a poo poo about this because it's totally abundant". I mean that's what the food stockpiling is right? When you reach max you get a bonus to growth because there's like poo poo tons of food so no one goes hungry or anything. Just do something similar for minerals and energy. Splicer posted:My worry would be thematic issues if your empire evolves away from traditions you picked earlier. Banks added a lot of stuff to allow your empire to grow and change both organically and deliberately, so being stuck with the science tree after you've gone full spiritual could be kind of a weird dissonance, or being locked out of the military trees despite having leveraged your expansion/prosperity/discovery/harmony bonuses to wage bloody war. It also means there's more onus on making sure the trees are balanced since there's a big difference between picking which ones you take first vs which ones you can take ever. A "drop tradition" option could work (keep the starter/capstone buffs and earned ascensions, lose everything in between), but then you'd have things like dropping Harmony -> all your leaders suddenly die. Obvious answer is to be able to "denounce" traditions in order to refund the unity points. To make sure it's not abused you have it so basically the amount of unity you get back is enough for maybe 2 tradition picks (so you can pick a new tradition and one thing in it) if you refund a full tradition tree, and scale it down from there. Kitchner fucked around with this message at 13:49 on Apr 9, 2017 |
# ? Apr 9, 2017 13:46 |
|
Best way to do it would be to refund the actual unity spent on the tree but keep the cost as if they were still there.
|
# ? Apr 9, 2017 13:51 |
|
Rumda posted:Best way to do it would be to refund the actual unity spent on the tree but keep the cost as if they were still there. That requires the game to track that though, and it also means refunding the first tree you ever took was a waste of time. Either way though I guess you can sit and argue about what is or is not abuseable all day, i think it's possible to pick some sort of refund, whatever it is, and it wouldn't be broken. I mean even if you look at Expansion and Discovery, two "early" traditions, a lot of the bonuses are totally useful late game, so really the only reason to ever refund a tradition would be if you shifted the way you're playing the empire, which sort of makes sense.
|
# ? Apr 9, 2017 13:56 |
|
JuniperCake posted:Yeah the chosen one buff is really good. One of my governors got it and they got -30 Unrest, +5% energy, +5% minerals and +30% build speed. Government leaders get +20% ethics attraction, +1 influence, and +15% unity.
|
# ? Apr 9, 2017 14:14 |
|
GunnerJ posted:Whoa, I just realized which "Sarah" possibly served as an inspiration here? Totally coincidental, or maybe subconscious, Sarah is just a name I liked!
|
# ? Apr 9, 2017 14:20 |
|
I must say, I was wary of the new ethos mechanics, I thought it was stupid allowing pops only one ethos, but after playing for a few hours tonight I really like the new system. Factions and pop ethos actually feel like they matter, unlike before when a faction was just something to suppress for X months until it was gone.
|
# ? Apr 9, 2017 15:09 |
|
Reveilled posted:Totally coincidental, or maybe subconscious, Sarah is just a name I liked! Even cooler if it's just a coincidence IMO.
|
# ? Apr 9, 2017 15:17 |
|
GunnerJ posted:Even cooler if it's just a coincidence IMO. Thanks! I guess Sarah's just a good name for a hive mind. The only one of the factions directly insipired by something is the Vespuccian Empire, which is very loosely based on Analogue: A Hate Story. Though on second thought, I guess the Unified Syndicates is also Kaiserreich in space.
|
# ? Apr 9, 2017 15:33 |
|
Robots seem almost necessary for growth now, since it's so slow even when I have a big surplus. Problem is if you turn people into robots it seems incredibly slow to fill up new planets, since building robot pops takes a while. Do synthetic pops migrate? I haven't seen any migration happen since I went full synth.
|
# ? Apr 9, 2017 15:54 |
|
Excellent.
|
# ? Apr 9, 2017 16:42 |
|
The Wraith wandering Leviathan just blew up XuraCorp's trading outpost. That's amazing and I hadn't seen it before.
|
# ? Apr 9, 2017 16:44 |
|
GotLag posted:
As an aside, it would be cool if ring worlds looked like that image. Sections actually do while under construction with the landmasses spanning end to end, but then they turn into the half-metal-half-habitat thing when they're done.
|
# ? Apr 9, 2017 16:54 |
|
Reveilled posted:Thanks! I guess Sarah's just a good name for a hive mind. The only one of the factions directly insipired by something is the Vespuccian Empire, which is very loosely based on Analogue: A Hate Story. Though on second thought, I guess the Unified Syndicates is also Kaiserreich in space. Y'know, someone made Space Byzantine's before the patch, and I'm pretty sure you can use Dictatorship as an Elective Monarchy for Space HRE
|
# ? Apr 9, 2017 17:06 |
|
ulmont posted:The Wraith wandering Leviathan just blew up XuraCorp's trading outpost. That's amazing and I hadn't seen it before. Yeah I just had one waste some curators
|
# ? Apr 9, 2017 17:07 |
|
ulmont posted:The Wraith wandering Leviathan just blew up XuraCorp's trading outpost. That's amazing and I hadn't seen it before. This just happened to me too, and I'm pretty pissed about losing the Riggan Commerce Exchange. Oh well, I guess constantly trading a poo poo-ton of energy for minerals with them was making things a bit too easy anyway.
|
# ? Apr 9, 2017 17:15 |
|
Kind of annoying that offering good living standards causes equality ethos attraction. Makes it pretty undesirable in an autocratic state.
|
# ? Apr 9, 2017 17:17 |
|
Is there any way at all to figure out what kind of ships a (closed-borders) enemy has before you declare war? Because right now I feel like I'm playing rock-paper-scissors with ship weapon choices, which sucks hard. e: case in point, last I saw of my rival neighbours before they closed borders they had armoured ships, so I build up a mainly plasma-based fleet to engage them. Declare war, and whoop-de-doo, all their forces are now 100% shielded and my numerically superior force gets wrecked, and it feels like poo poo because as best as I can tell it's not like I made any particular mistake. NihilCredo fucked around with this message at 17:22 on Apr 9, 2017 |
# ? Apr 9, 2017 17:19 |
|
NihilCredo posted:Is there any way at all to figure out what kind of ships a (closed-borders) enemy has before you declare war? Because right now I feel like I'm playing rock-paper-scissors with ship weapon choices, which sucks hard. Not that I know of. I think the next great addition the game could have is some kind of espionage option, such that you could spend resources to gain intel on an empire's currently researched technologies, conduct sabotage operations to lower their overall outputs, etc.
|
# ? Apr 9, 2017 17:24 |
|
Just hit a Domination victory on my first Utopia game. I still haven't filled out my third tradition and am insanely far away from the Shroud or Megastructures, so I tend to agree those are oddly balanced at best.
|
# ? Apr 9, 2017 17:24 |
|
Vermain posted:Not that I know of. Well, that's it, guilt-free save-scumming it is.
|
# ? Apr 9, 2017 17:29 |
|
NihilCredo posted:Is there any way at all to figure out what kind of ships a (closed-borders) enemy has before you declare war? Because right now I feel like I'm playing rock-paper-scissors with ship weapon choices, which sucks hard. I suppose you could have either tried to place some ships near their borders to try and get some radar coverage over their systems and maybe catch a ship or two in their territory, or alternatively not commit to a decisive battle until you've encountered some enemy forces and have an idea of their fleet composition One thing I miss from distant worlds (that they've implemented in the star trek mod for stellaris!) is having like a observation satellite/station or something to that effect to spy into enemy territory
|
# ? Apr 9, 2017 17:30 |
|
Strudel Man posted:Kind of annoying that offering good living standards causes equality ethos attraction. Makes it pretty undesirable in an autocratic state. But that's authentic, isn't it? An educated and well-fed populace is more able to agitate for regime change.
|
# ? Apr 9, 2017 17:34 |
|
Skippy McPants posted:But that's authentic, isn't it? An educated and well-fed populace is more able to agitate for regime change. Arguably, sure. Still annoying as a game mechanic, though.
|
# ? Apr 9, 2017 17:37 |
|
Oh boy these horrors from another dimension are super fun when they just start swarming you.
|
# ? Apr 9, 2017 17:41 |
|
Vermain posted:Not that I know of. I think the next great addition the game could have is some kind of espionage option, such that you could spend resources to gain intel on an empire's currently researched technologies, conduct sabotage operations to lower their overall outputs, etc. The best way integrate this into the current game would be to add a new leader type, diplomats. These guys could run missions in other empires to get them to like you, influence pops towards your ethics, incite rebellions, monitor ship designs, and so on. That way you wouldn't need to build in a new upkeep system, as you're already constrained by how many leaders you can hire at once and spend influence to hire them. If the more nefarious missions had a reasonable risk of capture or death, running a massive spy network would become quite expensive.
|
# ? Apr 9, 2017 17:42 |
|
So I FINALLY got Horizon Signal to fire in a game yesterday and, well, it is definitely an Alexis Kennedy story. Extremely My poo poo. But I think I may have broken something somewhere - could someone who's finished it confirm that ifyou let the scientist transform your entire species into the Messenger form using that retrovirus, is that supposed to end the storyline so nothing else happens? Dallan Invictus fucked around with this message at 17:52 on Apr 9, 2017 |
# ? Apr 9, 2017 17:50 |
|
|
# ? May 9, 2024 10:20 |
|
It's not finished. Make sure you have an admiral and have built any buildings. Something will come up to research, but it can take quite a while.
|
# ? Apr 9, 2017 17:54 |