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Ok I can be done with crime spree now. Actual content: Apparently someone on Reddit has broken 1000. Says that they used Flamethrower and HE Shells and you just stagger and stun things and don't even kill the enemies, just rush the objective. EDIT: http://pd2tools.com/l/1191b57e9222180d1405470c71e1752a This is the build they say they used. Lyrai fucked around with this message at 10:15 on Apr 10, 2017 |
# ? Apr 10, 2017 09:16 |
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# ? Jun 3, 2024 23:44 |
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Nasty recurring crash going around. For anyone suffering repeated crashes, this might be helpful. Also, ridiculously, Mayhem Heat Street seems more difficult than DW Heat Street. We failed because there were 50 cops in the map when the assault banner on Wolfhud said Fade, which is stupid and ridiculous.
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# ? Apr 10, 2017 12:04 |
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Wastrel_ posted:Nasty recurring crash going around. For anyone suffering repeated crashes, this might be helpful.
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# ? Apr 10, 2017 14:55 |
OVERKILL_Jules;135513901701278252 posted:Hi,
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# ? Apr 10, 2017 16:08 |
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"Uncounterable stun AoE", "Effect that requires ICTV, Swan Song or Inspire Ace to help people", "Everyone's #1 failed The Diamond stealth bonus" and "Make light armour useless, again" are pure gold.
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# ? Apr 10, 2017 16:20 |
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What would you suggest for additional modifiers Vox? Not a snarky question, I'm serious. I'm surprised you haven't already dropped a bunch of ideas.
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# ? Apr 10, 2017 17:19 |
Doctor Shitfaced posted:What would you suggest for additional modifiers Vox? Not a snarky question, I'm serious. I'm surprised you haven't already dropped a bunch of ideas. I have, I created a thread that got copied to make the official suggestion thread. Here's what I wrote (bear in mind these would replace the stat boost modifiers at the top end of the current list, so they're meant to be very nasty) Loud
and some more humorous ones, to create space in the difficulty increase: Dozer Senpai - Dozers may spawn with the Kawaii Dozer faceplate. Xmas in July - Cloakers may be Santa Cloakers. Stealth
Discendo Vox fucked around with this message at 17:37 on Apr 10, 2017 |
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# ? Apr 10, 2017 17:31 |
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That superheavy bag idea is hilarious and would actually make a really good mutator. Just never force me to take it. Some of those are also really good, surprisingly. I really like the Bullzerker and Overemployment ideas, both of which would probably be easy picks for low crime sprees. e. Oh jesus, that Christmas in July would be awful. I can never hear the jingling of those cloakers over the gunfire. bbcisdabomb fucked around with this message at 17:37 on Apr 10, 2017 |
# ? Apr 10, 2017 17:33 |
Bobblehead Bomb is sick nasty
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# ? Apr 10, 2017 17:49 |
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Just got a notification that Jules is streaming something now. I would go but I'm sure I would get kicked within the first 3 seconds.
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# ? Apr 10, 2017 19:03 |
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So it looks like the Team AI bots are getting an upgrade.
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# ? Apr 10, 2017 19:49 |
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Sticking teamwide boosts onto the bots sounds really dumb.
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# ? Apr 10, 2017 19:55 |
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It's super petty of me but I actually laughed at the new Legendary skin being for the Bruber Kurz.
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# ? Apr 10, 2017 19:56 |
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TheObserver posted:So it looks like the Team AI bots are getting an upgrade. Interested in this. Would be good if they could at least carry bags autonomously.
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# ? Apr 10, 2017 20:06 |
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Gort posted:Interested in this. Would be good if they could at least carry bags autonomously.
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# ? Apr 10, 2017 20:08 |
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maswastaken posted:Is throwing a bag directly into Hoxtonbot's spine not good enough? Well, no
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# ? Apr 10, 2017 20:40 |
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There's an open beta if you want to see the dev's original vision. Meanwhile on the Steam forums, you have people complaining that this will be the end of four-player games, due to hosts wanting at least one bot on their team. It's amusing, at least.
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# ? Apr 10, 2017 21:36 |
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AI CAN USE INSPIRE NOW?!
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# ? Apr 10, 2017 22:13 |
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Hopefully that will work when you're stealthing a mission and accidentally fall off a building.
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# ? Apr 10, 2017 22:21 |
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TheObserver posted:Hopefully that will work when you're stealthing a mission and accidentally fall off a building. Or miss the ladder to the sewers in Shadow Raid.
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# ? Apr 10, 2017 22:25 |
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Holy poo poo, bots are now 100% officially better than pubbies. There's no way they can go through with this, right? Three bots running around with rocket launchers, who have Inspire, who increase my ammo pickup and nearly double my interact speed? There's no possible way they can be serious about this.
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# ? Apr 10, 2017 22:33 |
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Tempest_56 posted:Holy poo poo, bots are now 100% officially better than pubbies. There's no way they can go through with this, right? Three bots running around with rocket launchers, who have Inspire, who increase my ammo pickup and nearly double my interact speed? There's no possible way they can be serious about this. Vox, you must now work in challenges involving super bot teams and one player.
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# ? Apr 10, 2017 22:52 |
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TheObserver posted:There's an open beta if you want to see the dev's original vision. Meanwhile on the Steam forums, you have people complaining that this will be the end of four-player games, due to hosts wanting at least one bot on their team. It's amusing, at least. I wouldn't say original vision. Sure, it's great to have 3 bots now but I doubt they originally planned to give them special abilities. Tempest_56 posted:Holy poo poo, bots are now 100% officially better than pubbies. There's no way they can go through with this, right? Three bots running around with rocket launchers, who have Inspire, who increase my ammo pickup and nearly double my interact speed? There's no possible way they can be serious about this. Not quite. I'll post a lengthier write-up of my trip report with the bots, but they're still pretty stupid. They can't use rocket launchers and inspire comes with a pretty lengthy cooldown.
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# ? Apr 10, 2017 23:23 |
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I only played a couple of offline heists and they seemed positively suicidal.
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# ? Apr 10, 2017 23:36 |
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Between this and the Better Bots mod I think the pubstove might be ready for retirement.
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# ? Apr 10, 2017 23:45 |
Why, why why why whyyyyyy at this rate we're going to be paying continental coins during heists to get up an extra time, or for infusions of Rage Mode Discendo Vox fucked around with this message at 23:52 on Apr 10, 2017 |
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# ? Apr 10, 2017 23:49 |
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Positives: Bots move faster, they seem more resilient and harder to interrupt when doing manual revives. Inspire comes with a pretty long cooldown (even with 3 bots), and it's already an existing player ability so it doesn't feel OP. Bot pathing seems to be improved, but I only tested it on one map (Golden Grin). Not sure how they calculate bot damage now but they seem better at holding their own, at least on Deathwish. It's not going to be comparable to a player with a properly kitted gun and skill build, but I'll let it pass since bots have infinite ammo. Negatives: Bots still can't do objectives. They are still pretty useless with bag carrying. I don't think bots should grant you extra abilities like they do now. The extra move/interact/reload speed etc feels pretty powerful. Extra ammo pickup with bots also feels a bit OP; yes bots don't get deployables but pickup is a thing that should just be revised in general. Overall I don't think they will replace human players at all, but I do think they should reconsider some of those bot boosts, unless they are the same boosts that were planned as player boosts from Infamy 3.0. I didn't try it on a map with SWAT turrets yet, but if they haven't fixed the stunlocking issue, then bots are still a liability on maps where those will spawn.
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# ? Apr 10, 2017 23:52 |
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UnknownMercenary posted:Positives: Yeah, after running two test heists with the new bots that seems about right. The boosts you get are probably more valuable than anything the bots actually bring - the +90% interact speed is positively nuts, and being able to grab +5% dodge/health regen/throwable regain is probably the most unbalanced part of this. Additional: Bots can't use akimbos or special weapons (the lack of flamethrower Jacket saddens me). They also seem to ignore weapon quirks - DB shotgun rounds didn't set things on fire, a Thanatos-equipped bot couldn't seem to shoot through a shield, the Little Friend didn't fire grenades, etc. Tempest_56 fucked around with this message at 00:10 on Apr 11, 2017 |
# ? Apr 11, 2017 00:08 |
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Not sure what they were thinking with those boosts. Inspire is by far the least overpowered thing bots can bring. Also it definitely feels like bots count as humans now for the purposes of cop spawns.
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# ? Apr 11, 2017 00:11 |
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I guess just testing out the insanity of 3.0 infamy while trying to figure out what the gently caress to do with bots. I wonder if they'll let you customize Joker Cops one day.
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# ? Apr 11, 2017 00:13 |
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If the beta is working on pathing it might have broken the police. Had a safe house raid I did solo with bots, and I ended up with half the wave standing in the parking lot by the windows going HURRHURR HURR
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# ? Apr 11, 2017 01:32 |
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Kammat posted:If the beta is working on pathing it might have broken the police. Had a safe house raid I did solo with bots, and I ended up with half the wave standing in the parking lot by the windows going HURRHURR HURR Nah, that's been for a while. I've had it happen 2-3 times prior to today's update/the beta. Sometimes cops are just extra-dumb.
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# ? Apr 11, 2017 01:40 |
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I'll just leave this here. https://www.youtube.com/watch?v=8QGB9T4QYB0
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# ? Apr 11, 2017 03:30 |
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Tempest_56 posted:Nah, that's been for a while. I've had it happen 2-3 times prior to today's update/the beta. Sometimes cops are just extra-dumb.
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# ? Apr 11, 2017 03:34 |
They are removing the effect that reduces the number of police proportionately to the number of players. That's also what's causing the AI problems.
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# ? Apr 11, 2017 05:51 |
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Oh, right. This event has a new melee weapon that you can only get through redeemable codes given out on social media. There is a very fine line between developers who don't natively speak English making mistakes and same developers constantly trolling us all: Useless as it may be, this should've been the John Wick Heists melee
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# ? Apr 11, 2017 07:48 |
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How the gently caress does a pencil have less than perfect concealment?
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# ? Apr 11, 2017 08:07 |
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Huh wait. The bots can give you a 5% dodge boost? Does it stack? Can 3 bots give you up to 15 dodge? How is this even remotely balanced?
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# ? Apr 11, 2017 08:09 |
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Discendo Vox posted:They are removing the effect that reduces the number of police proportionately to the number of players. That's also what's causing the AI problems. They're going to do that but not touch anything else regarding difficulty?
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# ? Apr 11, 2017 10:13 |
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# ? Jun 3, 2024 23:44 |
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Throw more cops at 'em! The more cops, the more shooting; the more shooting, the more running around; the more running around, the more dodging - and thus, the more perceived balance. What, sniping? That's what the cops are supposed to do, silly! By the way, we've reworked the damage to scale up by the number of cops you kill. Edit: Oh, I can't keep this up any longer - I love going toe-to-toe with large waves of cops, and the addition of another AI heister really helps scratch that itch. I only wish they would allow Winters to show up in offline mode! Discendo, do you have any of the temperature of that being implemented at some point in the future? Thanks. TheObserver fucked around with this message at 10:58 on Apr 11, 2017 |
# ? Apr 11, 2017 10:17 |