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I got a second place finish in duos with my buddy yesterday after I avenged him (he acted as bait for another group cause he had no gun). Shot the guy who shot my buddy but didn't kill him fast enough to save him, and ran out of ammo. So I start beating the guy with the gun to death while his unarmed passenger tries to run me down with a UAZ. Ended up in a fist fight which I won with a flying punch headshot. It felt so glorious, and then ended up getting second at the end cause I was by myself and the other team had me 'surrounded'. I think I got video, I'll check after work tonight
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# ? Apr 11, 2017 17:03 |
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# ? May 21, 2024 14:56 |
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Got a second place finish in squad yesterday with my group of 3. We got all the way down to a 1v1 me and one other guy. He was hiding behind a wall, and I was just barely outside the circle. I knew I had to do something crazy, so I jumped the hill rushed at him, and while doing so realized I forgot to switch to my shotgun, and he blows me away.... What a close First place finish... I am an idiot.
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# ? Apr 11, 2017 17:07 |
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H1Z1's devs really screwed their game up and all the big streamers started playing PUBG. I do miss some things from H1Z1, but I'm pretty happy with PUBG. I just hope they can optimize their game, it really reminds me of ARMA where the game itself was built in a way that could not be optimized, by devs or modders.
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# ? Apr 11, 2017 18:05 |
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So what's the story with H1Z1? Seems like there's at least some story there, since I know Playerunknown licensed out the mod idea to get H1Z1 made but then it seems like just when I was starting to hear about H1Z1 (as someone super not tuned into this kind of survival-esque steam game, you know the type) everyone suddenly jumped ship to PUBG.
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# ? Apr 11, 2017 18:10 |
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How do I get back to having punchy fists once I find a weapon of some kind? New sound fix owns.
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# ? Apr 11, 2017 18:10 |
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Knifegrab posted:How do I get back to having punchy fists once I find a weapon of some kind? x
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# ? Apr 11, 2017 18:11 |
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I did that but I still couldn't punch...
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# ? Apr 11, 2017 18:12 |
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NO LISTEN TO ME posted:So what's the story with H1Z1? Seems like there's at least some story there, since I know Playerunknown licensed out the mod idea to get H1Z1 made but then it seems like just when I was starting to hear about H1Z1 (as someone super not tuned into this kind of survival-esque steam game, you know the type) everyone suddenly jumped ship to PUBG. Playerunknown's mod in ARMA became super popular and H1Z1 came out with a game that was similar to DayZ and then later added a battle royale mode to the game that then became super popular. There are tons of issues with H1Z1 from a technical standpoint, tons of hackers, teamers in solo queue, bugs, dsync and lag, and other random stuff. They continue to sell loot crates after pretty much abandoning fixing the game. Lots of people who are playing PUBG worry about the devs dropping support and not fixing the issues with the game.
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# ? Apr 11, 2017 18:47 |
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Knifegrab posted:I did that but I still couldn't punch... then you didn't do it right
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# ? Apr 11, 2017 19:09 |
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succ posted:Playerunknown's mod in ARMA became super popular and H1Z1 came out with a game that was similar to DayZ and then later added a battle royale mode to the game that then became super popular. There are tons of issues with H1Z1 from a technical standpoint, tons of hackers, teamers in solo queue, bugs, dsync and lag, and other random stuff. They continue to sell loot crates after pretty much abandoning fixing the game. I don't know if I'd say BR was super popular. It was popular for an Arma mod, but Arma has always been so inherently inaccessible. But h1 was pretty popular all things considered, I never played it so I can't say much about the ongoing controversy. Knifegrab posted:I did that but I still couldn't punch... Don't crouch.
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# ? Apr 11, 2017 19:19 |
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VulgarandStupid posted:Don't crouch. Well gently caress!
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# ? Apr 11, 2017 19:24 |
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NO LISTEN TO ME posted:So what's the story with H1Z1? Seems like there's at least some story there, since I know Playerunknown licensed out the mod idea to get H1Z1 made but then it seems like just when I was starting to hear about H1Z1 (as someone super not tuned into this kind of survival-esque steam game, you know the type) everyone suddenly jumped ship to PUBG. From memory H1Z1 was originally being developed by the guy/(team?) that developed or designed planetside 2. There were all sorts of promises to polish and design something that wasn't a janky pile of poo. Then it came out and it was a janky pile of poo and then the dev team working on it changed names or the game was sold or something like that? Not sure on that part. But in the end I don't think anything at all was ever improved. I haven't played it in a long time though.
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# ? Apr 11, 2017 19:57 |
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Doorknob Slobber posted:From memory H1Z1 was originally being developed by the guy/(team?) that developed or designed planetside 2. There were all sorts of promises to polish and design something that wasn't a janky pile of poo. Then it came out and it was a janky pile of poo and then the dev team working on it changed names or the game was sold or something like that? Not sure on that part. But in the end I don't think anything at all was ever improved. I haven't played it in a long time though. Sony Online Entertainment was bought by an investment group and renamed Daybreak Games. They then really half assed all the games and nothing came out great. PUBG only real advantage is that the dev at least seems to give a poo poo.
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# ? Apr 11, 2017 20:01 |
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Apprentice Dick posted:Sony Online Entertainment was bought by an investment group and renamed Daybreak Games. They then really half assed all the games and nothing came out great. PUBG only real advantage is that the dev at least seems to give a poo poo. already behind of patch schedule already $30m in the bank why even try anymore
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# ? Apr 11, 2017 20:05 |
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succ posted:Lots of people who are playing PUBG worry about the devs dropping support and not fixing the issues with the game. Heh. I played DayZ standalone. This game was better -and when I say better I mean holy poo poo better- on day one than standalone is today after four years of "development."
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# ? Apr 11, 2017 20:05 |
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i haven't played with the new audio patch, but everytime i play I fear the moment i'm going to jump the gently caress out of my seat when I get shot at. It can be completely silent with birds chirping and then your dude will suddenly scream AGHHh at about 15x the normal volume and no shot/bullet sounds. it's about as annoying as cheap jump scares in movies
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# ? Apr 11, 2017 20:15 |
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Atheist Sunglasses posted:i haven't played with the new audio patch, but everytime i play I fear the moment i'm going to jump the gently caress out of my seat when I get shot at. It can be completely silent with birds chirping and then your dude will suddenly scream AGHHh at about 15x the normal volume and no shot/bullet sounds. it's about as annoying as cheap jump scares in movies If you are talking about the fake damage bug, where it sounds like you get hurt but don't, I heard you can take off and put on your vest to stop it.
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# ? Apr 11, 2017 20:29 |
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Of course the day after my audio complaint the fixed patch drops which fixes all the issues. The bullet snaps seriously shake you up if you're not prepared and doors & footsteps are really audible now. I had a game where I heard a crack then a snap from behind me so I quickly dove to cover. I saw a guy running over the crest of a hill to take cover behind a buggy. I tagged him with a shotgun then pulled out a grenade and threw it just in time to see the grenade that he threw sail through the air so I had time to sprint the gently caress away while he and the buggy blew up
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# ? Apr 11, 2017 20:54 |
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Something to do with some Smegly guy who was running the show and took on the role of PR guy. Except he was a PR nightmare. And then Sony cut ties so they changed names to Daybreak.
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# ? Apr 11, 2017 20:57 |
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Really enjoying this even though I was terrible at DayZ. I think they could benefit from a lot of game mode variations, like:
I think for the most part those are changes that might not take a herculean effort to implement and would add a lot more variety to the game. Bhaal fucked around with this message at 21:03 on Apr 11, 2017 |
# ? Apr 11, 2017 20:59 |
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jonathan posted:Something to do with some Smegly guy who was running the show and took on the role of PR guy. Except he was a PR nightmare. dey break games Bhaal posted:Really enjoying this even though I was terrible at DayZ. e: actually team mode would own, 50v50 mbt fucked around with this message at 21:14 on Apr 11, 2017 |
# ? Apr 11, 2017 21:11 |
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Bhaal posted:Really enjoying this even though I was terrible at DayZ. This would own. Have everyone spawn with a red or blue helmets depending on teams, have the planes pass close to each other in opposite directions so you can choose to drop behind enemy lines. have guns mounted on the cars. be able to choose a loadout, break everyone out into 4 person squads, your reward would be a crate with garbage loot, and then change the name from battlegrounds to battlefield
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# ? Apr 11, 2017 21:13 |
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Bhaal posted:Really enjoying this even though I was terrible at DayZ. I will also echo that these are mostly bad ideas, and don't seem to align with PU's desire to finish the game within 6 months.
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# ? Apr 11, 2017 21:28 |
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Meyers-Briggs Testicle posted:john smedley? lol ya some guy, In the games industry, either you're Carmack or Romero, or Some Guy. This is from the perspective of Joe Puffajoint and play vids after work kind of people. I guess maybe Cliffy B could be considered B list and GabeN C list.
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# ? Apr 11, 2017 21:47 |
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Pistols only mode is already in the game. You activate it when you're sure the next building over will FINALLY have an AR for you, but nope, just some bullshit pistol that takes 7.62mm rounds. (shame your opponents always seem to have an AR. Or if they don't, and S12K, or a fully loaded UMP.)
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# ? Apr 11, 2017 22:01 |
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Meyers-Briggs Testicle posted:already behind of patch schedule This is what I worry about, exactly what happened with DayZ.
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# ? Apr 11, 2017 22:06 |
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tehinternet posted:Heh. I played DayZ standalone. This game was better -and when I say better I mean holy poo poo better- on day one than standalone is today after four years of "development." the bar is pretty loving low in this genre of game though. 'holy poo poo better' is still like, the game does the things I'm telling it to do only sometimes instead of lagging out and doing nothing and sometimes you can play a round without some weird glitch or lovely lag.
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# ? Apr 11, 2017 22:11 |
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mehall posted:Pistols only mode is already in the game. I don't wanna hear you in this thread poo poo-talking the revolver again. It's amazing and I will defend its honor.
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# ? Apr 11, 2017 22:31 |
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succ posted:This is what I worry about, exactly what happened with DayZ. The biggest difference is they're not looking to introduce a ton of new stuff here, in fact we've seen almost all the content with the exception of new clothes and maps probably. They've set reasonable goals to complete, and it's not really a survival game so it shouldn't be subject to Survivial EA hell.
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# ? Apr 11, 2017 23:27 |
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I think I vastly prefer the final engagements of the game to take place in the dense urban jungle of the cities. The mad dash for the safe zone at the final moments combined with the close quarters action makes it much more tense and enjoyable. A lot more than trying to run across open fields with absolutely no cover or concealment. Just played a duo with my pal and came 3rd with an 8 kill streak all with the hunting shotgun w/ a choke. That thing is a laser death cannon sentence.
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# ? Apr 12, 2017 00:13 |
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Doorknob Slobber posted:the bar is pretty loving low in this genre of game though. 'holy poo poo better' is still like, the game does the things I'm telling it to do only sometimes instead of lagging out and doing nothing and sometimes you can play a round without some weird glitch or lovely lag. For sure. I'm just saying what a pleasant surprise this game is in terms of quality right off the bat especially when compared to years long development slogs like DayZ.
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# ? Apr 12, 2017 00:15 |
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tehinternet posted:For sure. I'm just saying what a pleasant surprise this game is in terms of quality right off the bat especially when compared to years long development slogs like DayZ. Arma is a force of nature. It's hard to get it to do what you want it to.
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# ? Apr 12, 2017 00:16 |
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I think squads of eight or ten would be reasonably sick.
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# ? Apr 12, 2017 00:20 |
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If anything, the last few circles could do with going a little slower and the first ones with being sped up.
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# ? Apr 12, 2017 01:17 |
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I think the aim of the devs is to increase the pressure as the game goes on and force you into bad spots, not make it fair so everyone can loot and find a house and rock to camp. If the last circle is moving too fast it's because you hosed up.
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# ? Apr 12, 2017 01:49 |
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The game ending in open fields with like, two trees to either side is a lovely way to do it, and it's what happens 90% of the time. Every time I die to it it feels like complete garbage because there's no way to tell where the six or nine or whatever other people are going to come from, and you have no cover. The few times it ends on cities or the in-between groups of houses or something are way better because than you can have cool, skill based firefights instead of whoever enters the circle last basically reaps victory because everyone else died with no options.
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# ? Apr 12, 2017 02:07 |
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The game is mostly about positioning. I'm okay with that. There's a risk/reward to positioning yourself in the center of the circle and I'm mostly okay with that. Unless it goes against my favor, in which case, gently caress that.
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# ? Apr 12, 2017 02:15 |
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Positioning is great when you actually have options, the way most games end you have no options if you're not sitting on a giant pile of FAKs or boosts.
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# ? Apr 12, 2017 02:17 |
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Orv posted:skill based firefights What skill are you talking about? The skill to look around corners of the buildings, or the skill to hip fire your gun fully automatic without aiming in close range.
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# ? Apr 12, 2017 02:18 |
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# ? May 21, 2024 14:56 |
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The best I've done in the final victory circle is by actively hunting the other players when it starts to squeeze. If you stop to camp the lurkers coming in from the outside will shoot you in the rear end or flank you, so you have to let the circle hound them out of cover and you have to blast them as they're sprinting out of the damage zone to get to a safe spot. After shooting you have to immediately start moving again, because the other players that are still alive will start gravitating towards your gunfire to try to find and kill you. Most people in this game can't shoot for poo poo, and if you're sprinting, especially if you've taken painkillers or an energy drink, they will fail to kill you while they have the element of surprise and you will have someone who has revealed themselves in turn. People who camp and try to hunker down in the final circle are always the ones that are the easiest to kill for me. The people who always end up getting me are the aggressive ones who immediately move towards my gunfire, and usually they catch me trying to bandage/painkiller myself from the gunfight that I just completed. Think of the circle as your friend that is bringing all of your victims closer to you, not as a death wall that is squeezing you into the people who are going to kill you. Kill everyone else before it becomes two trees and an open field, and if it does hit that point you know the other guy is behind the other tree so start chucking grenades at his rear end.
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# ? Apr 12, 2017 02:19 |