Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
GotLag
Jul 17, 2005

食べちゃダメだよ

Baronjutter posted:

There's no mention of the station radius effect on the mod page, it seems to just describe a much better power system. You sure it's from this mod? Either way, checking this out. Will it work for a game in progress?

I tweaked it to reduce the build radius. The power stations just make it so you can actually put a useful amount of shields on them. This mod can't be compatible with build radius mods because for no good reason Stellaris' stupid-rear end modding system doesn't allow partial overriding of config files.

GotLag fucked around with this message at 16:30 on Apr 12, 2017

Adbot
ADBOT LOVES YOU

Magil Zeal
Nov 24, 2008

Gadzuko posted:

Had a weird game just now. I got a war in heaven crisis, and told them both to gently caress off so that I could lead the league against them, but then before the actual war kicked off the Unbidden rolled in on the other side of the galaxy. I thought you could only get one crisis?

War in Heaven isn't counted as a crisis afaik. I've had the Scourge show up mid-War-in-Heaven prepatch.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

The Muffinlord posted:

Well the star in the center of the galaxy went away when I reloaded my save, so either that was a bug or it was. Although a map type with the galactic core as some kind of densely ultra habitable region that you need to progress sufficiently to explore would be dope as heck.
There's a bug where sometimes bits of battles stick around in the main overlay. If it's the sun you end up with the thing you saw, which incidentally destroys your frame rate. Reloading like you did fixes it.

Guilliman
Apr 5, 2017

Animal went forth into the future and made worlds in his own image. And it was wild.
Events are so much fun. I made an event that involves eggs.

The Muffinlord
Mar 3, 2007

newbid stupie?

Splicer posted:

There's a bug where sometimes bits of battles stick around in the main overlay. If it's the sun you end up with the thing you saw, which incidentally destroys your frame rate. Reloading like you did fixes it.

Yeah, but it was like a system-view star, which was weirder. It had me filled with wonder at what unholy terror was gonna come pouring out of there in fifty years.

Soup du Journey
Mar 20, 2006

by FactsAreUseless
So how do you buckaroos like to use Planetary Survey Corps? Do you make a beeline for it, or do you first pick up stuff from expansion/prosperity? When you do get PCS, how many science ships do you like to run with? 2? 3? 4? More?

Lum_
Jun 5, 2006

Soup du Journey posted:

So how do you buckaroos like to use Planetary Survey Corps? Do you make a beeline for it, or do you first pick up stuff from expansion/prosperity? When you do get PCS, how many science ships do you like to run with? 2? 3? 4? More?

Running with 4 or more science ships and PSC is effectively the same as typing a cheat code; you'll quickly far outpace every other nation in the game in technology as long as you have a decent enough base (ie don't bother picking it as one of your first choices while you only have 6 or 7 points in a science field). It's a bit fun but obviously is an unintended consequence that will be nerfed quickly.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Guilliman posted:

Events are so much fun. I made an event that involves eggs.

How are the triggers for events?

Do you think it would be possible/easy to make events not just for the custom goon races but for players playing in the same galaxy as the custom goon races?

I'd be really super excited to add some sort of "border events" for goon races you find yourself neighbouring to add a bunch more flavour to them, but I don't know if the triggers would allow it.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
I like the Discovery group as a whole because starting with Talented, Meritocracy, and the +1 leader skill tradition means everything gets better.

Baronjutter
Dec 31, 2007

"Tiny Trains"

All the focuses drive me nuts because you have to finish a category to get the ascension slot, but half the picks are garbage. There's always just 1-2 things I want in each category (or just their finisher or starter) but then I get all sunk-cost and have to finish it off. So many of them are so specific. +10% happiness when assisting research? Uhg now I need a science ship above every single planet to make it worthwhile, but at least it does something. So many of the others do absolutely nothing unless you're playing a specific way. But I guess that's the "price" for unlocking a slot.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Lum_ posted:

Running with 4 or more science ships and PSC is effectively the same as typing a cheat code; you'll quickly far outpace every other nation in the game in technology as long as you have a decent enough base (ie don't bother picking it as one of your first choices while you only have 6 or 7 points in a science field).

Why not pick it up first - it gives a 1/3 bonus and the net effect can't (other than letting you plow through some of the projects that cost science) more than double your research speed?

uber_stoat
Jan 21, 2001



Pillbug

Milky Moor posted:

It's weird because prior to Utopia I had no issue with finishing the chains if I got out there and surveyed. Since then, it's back to the days of permanent 4/6.

haha, I've finished the First League chain twice on Utopia only to have it crap out on the final step each time. never managed to get that far previously. fix this poo poo. god drat.

and by the way, I have never had the Horizon Signal stuff fire even once. bought that and never played it.

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

uber_stoat posted:

haha, I've finished the First League chain twice on Utopia only to have it crap out on the final step each time. never managed to get that far previously. fix this poo poo. god drat.

and by the way, I have never had the Horizon Signal stuff fire even once. bought that and never played it.

horizon signal was free though?

but yes, it's pretty silly that you'll basically never see it unless you deliberately go for it by queuing a science ship to rotate in and out of the same black hole system

Lum_
Jun 5, 2006

ulmont posted:

Why not pick it up first - it gives a 1/3 bonus and the net effect can't (other than letting you plow through some of the projects that cost science) more than double your research speed?

Because I play on small maps for my own sanity and you run out of stars to explore fairly quickly. More bang for the bug getting out science stations in the early stages IMHO.

uber_stoat
Jan 21, 2001



Pillbug

Jeb Bush 2012 posted:

horizon signal was free though?

but yes, it's pretty silly that you'll basically never see it unless you deliberately go for it by queuing a science ship to rotate in and out of the same black hole system

oops, my bad. but anyway, you can't even do that trick anymore, they changed it so you can't simply revisit the same location.

Meme Poker Party
Sep 1, 2006

by Azathoth
I located the precursor home system but nothing happened. Sent a science ship and surveyed everything, nothing happened. Sent a fleet incase for some reason it took military ships to trigger the event, nothing. No habitable planets either. It's in neutral space so there isn't any interference to my activities.

RIP quest. I'll always remember you in my situation room (because you won't leave).

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

uber_stoat posted:

oops, my bad. but anyway, you can't even do that trick anymore, they changed it so you can't simply revisit the same location.

I guess that must be a banks thing, I definitely did that trick in my last pre-banks/utopia game

Lum_
Jun 5, 2006

uber_stoat posted:

oops, my bad. but anyway, you can't even do that trick anymore, they changed it so you can't simply revisit the same location.

It's also bugged currently in that it'll never finish. There's a mod up which fixes it for 1.5.1.

http://steamcommunity.com/sharedfiles/filedetails/?id=903292662

And yeah, they fixed the re-visit same system constantly exploit but doubled the chance of it appearing; it popped up naturally the last game I played.

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES

Lum_ posted:

Running with 4 or more science ships and PSC is effectively the same as typing a cheat code; you'll quickly far outpace every other nation in the game in technology as long as you have a decent enough base (ie don't bother picking it as one of your first choices while you only have 6 or 7 points in a science field). It's a bit fun but obviously is an unintended consequence that will be nerfed quickly.

Yeah, I made a little personal mod that nerfs PCS to give you only 1/10 of monthly research rather than 1/3. It's still really strong.

Mayor Dave
Feb 20, 2009

Bernie the Snow Clown
I'm pretty sure precursor quests fail because they're triggered by anomalies and if the ai scans and gets the anomaly first you're out of luck. I've even taken to closing my borders if the home system spawns inside so that I can finish the quest and clear it out of my log.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Baronjutter posted:

All the focuses drive me nuts because you have to finish a category to get the ascension slot, but half the picks are garbage. There's always just 1-2 things I want in each category (or just their finisher or starter) but then I get all sunk-cost and have to finish it off. So many of them are so specific. +10% happiness when assisting research? Uhg now I need a science ship above every single planet to make it worthwhile, but at least it does something. So many of the others do absolutely nothing unless you're playing a specific way. But I guess that's the "price" for unlocking a slot.

It does seem to force the player to choose suboptimal options to get an ascension slot. Had they separated the ascension slots from the focuses (and instead made slots accessible at certain thresholds of total unity generated) it would give the player a little more flexibility. I feel like the lack of an endgame for unity is more of a problem, so perhaps there's a way to address both problems.

jsoh
Mar 24, 2007

O Muhammad, I seek your intercession with my Lord for the return of my eyesight

Baronjutter posted:

All the focuses drive me nuts because you have to finish a category to get the ascension slot, but half the picks are garbage. There's always just 1-2 things I want in each category (or just their finisher or starter) but then I get all sunk-cost and have to finish it off. So many of them are so specific. +10% happiness when assisting research? Uhg now I need a science ship above every single planet to make it worthwhile, but at least it does something. So many of the others do absolutely nothing unless you're playing a specific way. But I guess that's the "price" for unlocking a slot.

the assist research thing also adds 10% to the research boost it gives i think. its really good if you have leadership slots

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Guildencrantz posted:

Yeah, I made a little personal mod that nerfs PCS to give you only 1/10 of monthly research rather than 1/3. It's still really strong.

Would modding it to be something like a 1% research speed increase for every system scanned in the previous month be a bit more balanced?

Alternatively PCS could give you the ability to automate exploration instead of that arbitrary tech. Frankly I think that ability should be unlocked at the start.

Baronjutter
Dec 31, 2007

"Tiny Trains"

The horizon signal event pops up way more regularly now. I've had it pop up just from automated surveying every game, allowing me to prompt say gently caress no to that dumb ol' worm's dumb trap.

Precursor chains are still broken and I have no idea how that keeps managing to be an issue. I'm genuinely curious how this keeps vexing the team. Every time it's the same, you get to the home system and nothing happens, the final event just never triggers.

alcaras
Oct 3, 2013

noli timere
Do people specialize their planets?

Do people specialize their sectors?

Do folks put non-planet systems in sector or keep them out?

What settings (Balanced, financial, industrial...) do folks recommend for sectors?

Meme Poker Party
Sep 1, 2006

by Azathoth
The Unity choices are kind of shockingly imbalanced. Even Beyond Earth may have done better. Sad!

Baronjutter
Dec 31, 2007

"Tiny Trains"

Chomp8645 posted:

The Unity choices are kind of shockingly imbalanced. Even Beyond Earth may have done better. Sad!

Yeah I have a feeling there's going to be some major re-balances and reworks on the unity trees.

stoicheian
Aug 10, 2007

Milky Moor posted:

It's weird because prior to Utopia I had no issue with finishing the chains if I got out there and surveyed. Since then, it's back to the days of permanent 4/6.

I found 7 precursor artifacts in my last game...

And the precursor system event fired giving me 9999 unity. You folks are doing it wrong.

stoicheian fucked around with this message at 18:29 on Apr 12, 2017

Clanpot Shake
Aug 10, 2006
shake shake!

Beer4TheBeerGod posted:

It does seem to force the player to choose suboptimal options to get an ascension slot. Had they separated the ascension slots from the focuses (and instead made slots accessible at certain thresholds of total unity generated) it would give the player a little more flexibility. I feel like the lack of an endgame for unity is more of a problem, so perhaps there's a way to address both problems.

I'd also like to see a use for unity beyond unlocking trees. In my pacifist game the last 3 trees are science and the 2 war games. The science tree sucks if you pick it up late, and the war ones are basically useless beyond the border expansion. I'm just buying them to get to the final stage.

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

violent sex idiot posted:

the assist research thing also adds 10% to the research boost it gives i think. its really good if you have leadership slots

it still feels like a suboptimal way to use your science ships if you haven't surveyed literally everything you can yet

that may be less of an issue once they nerf the survey for research tradition though

VirtualStranger
Aug 20, 2012

:lol:

Mayor Dave posted:

I'm pretty sure precursor quests fail because they're triggered by anomalies and if the ai scans and gets the anomaly first you're out of luck. I've even taken to closing my borders if the home system spawns inside so that I can finish the quest and clear it out of my log.

You can save scum the final precursor anomaly and the home system will appear in a different location every time. Just do that until it's inside your borders and have a science ship standing by ready to scan it.

axeil
Feb 14, 2006
Weaponized biomodding. This game :allears:

https://www.reddit.com/r/Stellaris/comments/64yja8/dr_cadence_how_i_learned_to_stop_worrying_and/

Reddit posted:

I've come across something rather interesting, as I've been toying around with Biological Ascension, and I think this experiment deserves it's own thread.

I have managed to weaponize gene modding.

No, I don't mean pump out overpowered supersoldiers, or super leaders. I mean weaponizing the process itself, and using genetic modification to ruin AI empires.

So far, I have managed to recreate this experiment six times, and it's been successful each and every time. I'm confident in stating that it works. If there's interest, I'll run another experiment, and document it in a screenshot album, but for now, I'd just like to explain the process, and talk about the results I've experienced.

Needless to say, you need to have Biological Ascension completed. Results may vary based on enemy empire ethos. Does not work against Hive Minds for soon-to-be-obvious reasons.

-Step 1: Colonize a lovely planet. By lovely, I mean, sub-12, with bad habitability. The lower (but still colonizable by your goat species), the better. Something with absolutely no strategic value whatsoever, that's not in your borders.
-Step 2: Temporarily re-enable (if it's not on by default) pop relocation. Move over enough of your goat species to fill up the planet. Bonus points if they have opposing ethos to your opponent.
-Step 3: Bring out the science crew, and gene mod your species to have these traits: Repugnant, Solitary, Fertile, Nomadic. If your opponent is Egalitarian and/or Xenophile, give them Decadent as well. If they're Authoritarian - wouldn't recommend this against Xenophobes due to purges -, give them Deviant. Bonus points if the species is Uplifted, and has either Earthbound, or Starborn. If necessary, change their preferences to be the worst possible.
-Step 4: Once done, gift the system away to your victim of choice.
-Optional: Fill the planet with farms, and destroy colony HQ.

Due to low happiness and habitability, the species is going to migrate, or be migrated.

The AI is not, however, smart enough to figure out that what you've given them is the equivalent of sending them dementors. Your newly created bioweapon will suck the joy out of anything, and everything around them, and they'll be impossible to please, generating large amounts of Unrest.

The AI also doesn't seem to understand the concept of using genetic modification to remove the equivalent of the pox from your goats, so they'll just let it happen.

I have managed to fragment, then conquer multiple Slaver and Federation Builder empires with this approach; in happiness-oriented AI empires,
it seriously screws with their economy, while in Slaver empires, the amount of Unrest these carriers can generate over time quite often cause slave revolts, as the AI seems to be about as smart as a brick when it comes to managing Unrest.

TL;DR: Biological Ascension's ability to add negative, and remove positive traits is bloody hilarious.

axeil fucked around with this message at 18:38 on Apr 12, 2017

GotLag
Jul 17, 2005

食べちゃダメだよ
Wasn't one of the 1.5 changes that AI no longer get/finish precursor quests?

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

alcaras posted:

Do people specialize their planets?

Do people specialize their sectors?

Do folks put non-planet systems in sector or keep them out?

What settings (Balanced, financial, industrial...) do folks recommend for sectors?

I specialise planets, but leave sectors as generalists because god knows what they'd do. They appear to behave relatively sensibly in 1.5. I put none planet systems in sectors because that way they pay for the maintenance of stations.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Clanpot Shake posted:

I'd also like to see a use for unity beyond unlocking trees. In my pacifist game the last 3 trees are science and the 2 war games. The science tree sucks if you pick it up late, and the war ones are basically useless beyond the border expansion. I'm just buying them to get to the final stage.

Yeah. Perhaps give the player the option to convert Unity to Influence at an exchange rate, or to use it to provide internal benefits like helping factions or decreasing ethics divergence. Or maybe differentiate Unity and Influence so that Influence applies to external things like diplomacy or espionage in a future update and Unity applies to internal things that affect pops.

Filthy Monkey
Jun 25, 2007

So I finished the abandoned terraforming project in my ironman game, and it created a bunch of horrors that took over the planet. That itself wouldn't be a huge problem, but for the fact that it also flipped the spaceport to hostile. It is still very early in this game, so that is enough space power to be a problem. I need enough fleet to deal with that too.

That said, I do have this, which is basically 'winning, the planet'. With my industrious race, mining guild civic, and +50% mineral modifier on the planet, this thing is a one-stop mineral shop for supplying an entire empire.

Randarkman
Jul 18, 2011

So, binary systems aren't normally in the game but they're perfectly simple to just set up as custom system initializers (could probably also define a general one that appears randomly in the galaxy, I bet there's a mod that does this already).



Gonna go ahead and make the Alpha Centauri system from SMAC.

Does seem like the color of the main star significantly affects the color of the other star I put in the system (possibly somethign due to light or whatever as defined by the system) so I had to make Alpha Centauri B an M-type (red dwarf) in order to get it to be noticeably more orange than A.

Baronjutter
Dec 31, 2007

"Tiny Trains"

So I have +2 gene points but can't use them because my pops don't have any "picks" left. I've never encountered this pre-utopia. Is it a lock out for cyborgs? I figured even though I took the flesh is weak and turned my people in cyborgs that researching gene tailoring wouldn't be a total waste.

The Muffinlord
Mar 3, 2007

newbid stupie?
Does anyone know of any good mods that affect galaxy shape? I'd like clusters or a bunch of smaller regions surrounding a larger mass in the middle if they could be done.

Also, unity should be consumed to build megastructures, given the concerted effort they are implied to require.

Adbot
ADBOT LOVES YOU

Meme Poker Party
Sep 1, 2006

by Azathoth

GotLag posted:

Wasn't one of the 1.5 changes that AI no longer get/finish precursor quests?

Either no it wasn't or it didn't work. I didn't even own this game prior to 1.5

  • Locked thread