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Baronjutter posted:There's no mention of the station radius effect on the mod page, it seems to just describe a much better power system. You sure it's from this mod? Either way, checking this out. Will it work for a game in progress? I tweaked it to reduce the build radius. The power stations just make it so you can actually put a useful amount of shields on them. This mod can't be compatible with build radius mods because for no good reason Stellaris' stupid-rear end modding system doesn't allow partial overriding of config files. GotLag fucked around with this message at 16:30 on Apr 12, 2017 |
# ? Apr 12, 2017 15:59 |
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# ? May 15, 2024 04:23 |
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Gadzuko posted:Had a weird game just now. I got a war in heaven crisis, and told them both to gently caress off so that I could lead the league against them, but then before the actual war kicked off the Unbidden rolled in on the other side of the galaxy. I thought you could only get one crisis? War in Heaven isn't counted as a crisis afaik. I've had the Scourge show up mid-War-in-Heaven prepatch.
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# ? Apr 12, 2017 16:06 |
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The Muffinlord posted:Well the star in the center of the galaxy went away when I reloaded my save, so either that was a bug or it was. Although a map type with the galactic core as some kind of densely ultra habitable region that you need to progress sufficiently to explore would be dope as heck.
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# ? Apr 12, 2017 16:10 |
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Events are so much fun. I made an event that involves eggs.
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# ? Apr 12, 2017 16:26 |
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Splicer posted:There's a bug where sometimes bits of battles stick around in the main overlay. If it's the sun you end up with the thing you saw, which incidentally destroys your frame rate. Reloading like you did fixes it. Yeah, but it was like a system-view star, which was weirder. It had me filled with wonder at what unholy terror was gonna come pouring out of there in fifty years.
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# ? Apr 12, 2017 16:35 |
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So how do you buckaroos like to use Planetary Survey Corps? Do you make a beeline for it, or do you first pick up stuff from expansion/prosperity? When you do get PCS, how many science ships do you like to run with? 2? 3? 4? More?
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# ? Apr 12, 2017 16:37 |
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Soup du Journey posted:So how do you buckaroos like to use Planetary Survey Corps? Do you make a beeline for it, or do you first pick up stuff from expansion/prosperity? When you do get PCS, how many science ships do you like to run with? 2? 3? 4? More? Running with 4 or more science ships and PSC is effectively the same as typing a cheat code; you'll quickly far outpace every other nation in the game in technology as long as you have a decent enough base (ie don't bother picking it as one of your first choices while you only have 6 or 7 points in a science field). It's a bit fun but obviously is an unintended consequence that will be nerfed quickly.
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# ? Apr 12, 2017 16:46 |
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Guilliman posted:Events are so much fun. I made an event that involves eggs. How are the triggers for events? Do you think it would be possible/easy to make events not just for the custom goon races but for players playing in the same galaxy as the custom goon races? I'd be really super excited to add some sort of "border events" for goon races you find yourself neighbouring to add a bunch more flavour to them, but I don't know if the triggers would allow it.
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# ? Apr 12, 2017 16:50 |
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I like the Discovery group as a whole because starting with Talented, Meritocracy, and the +1 leader skill tradition means everything gets better.
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# ? Apr 12, 2017 16:51 |
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All the focuses drive me nuts because you have to finish a category to get the ascension slot, but half the picks are garbage. There's always just 1-2 things I want in each category (or just their finisher or starter) but then I get all sunk-cost and have to finish it off. So many of them are so specific. +10% happiness when assisting research? Uhg now I need a science ship above every single planet to make it worthwhile, but at least it does something. So many of the others do absolutely nothing unless you're playing a specific way. But I guess that's the "price" for unlocking a slot.
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# ? Apr 12, 2017 17:17 |
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Lum_ posted:Running with 4 or more science ships and PSC is effectively the same as typing a cheat code; you'll quickly far outpace every other nation in the game in technology as long as you have a decent enough base (ie don't bother picking it as one of your first choices while you only have 6 or 7 points in a science field). Why not pick it up first - it gives a 1/3 bonus and the net effect can't (other than letting you plow through some of the projects that cost science) more than double your research speed?
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# ? Apr 12, 2017 17:18 |
Milky Moor posted:It's weird because prior to Utopia I had no issue with finishing the chains if I got out there and surveyed. Since then, it's back to the days of permanent 4/6. haha, I've finished the First League chain twice on Utopia only to have it crap out on the final step each time. never managed to get that far previously. fix this poo poo. god drat. and by the way, I have never had the Horizon Signal stuff fire even once. bought that and never played it.
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# ? Apr 12, 2017 17:29 |
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uber_stoat posted:haha, I've finished the First League chain twice on Utopia only to have it crap out on the final step each time. never managed to get that far previously. fix this poo poo. god drat. horizon signal was free though? but yes, it's pretty silly that you'll basically never see it unless you deliberately go for it by queuing a science ship to rotate in and out of the same black hole system
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# ? Apr 12, 2017 17:32 |
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ulmont posted:Why not pick it up first - it gives a 1/3 bonus and the net effect can't (other than letting you plow through some of the projects that cost science) more than double your research speed? Because I play on small maps for my own sanity and you run out of stars to explore fairly quickly. More bang for the bug getting out science stations in the early stages IMHO.
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# ? Apr 12, 2017 17:32 |
Jeb Bush 2012 posted:horizon signal was free though? oops, my bad. but anyway, you can't even do that trick anymore, they changed it so you can't simply revisit the same location.
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# ? Apr 12, 2017 17:39 |
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I located the precursor home system but nothing happened. Sent a science ship and surveyed everything, nothing happened. Sent a fleet incase for some reason it took military ships to trigger the event, nothing. No habitable planets either. It's in neutral space so there isn't any interference to my activities. RIP quest. I'll always remember you in my situation room (because you won't leave).
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# ? Apr 12, 2017 17:40 |
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uber_stoat posted:oops, my bad. but anyway, you can't even do that trick anymore, they changed it so you can't simply revisit the same location. I guess that must be a banks thing, I definitely did that trick in my last pre-banks/utopia game
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# ? Apr 12, 2017 17:44 |
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uber_stoat posted:oops, my bad. but anyway, you can't even do that trick anymore, they changed it so you can't simply revisit the same location. It's also bugged currently in that it'll never finish. There's a mod up which fixes it for 1.5.1. http://steamcommunity.com/sharedfiles/filedetails/?id=903292662 And yeah, they fixed the re-visit same system constantly exploit but doubled the chance of it appearing; it popped up naturally the last game I played.
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# ? Apr 12, 2017 17:44 |
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Lum_ posted:Running with 4 or more science ships and PSC is effectively the same as typing a cheat code; you'll quickly far outpace every other nation in the game in technology as long as you have a decent enough base (ie don't bother picking it as one of your first choices while you only have 6 or 7 points in a science field). It's a bit fun but obviously is an unintended consequence that will be nerfed quickly. Yeah, I made a little personal mod that nerfs PCS to give you only 1/10 of monthly research rather than 1/3. It's still really strong.
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# ? Apr 12, 2017 17:59 |
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I'm pretty sure precursor quests fail because they're triggered by anomalies and if the ai scans and gets the anomaly first you're out of luck. I've even taken to closing my borders if the home system spawns inside so that I can finish the quest and clear it out of my log.
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# ? Apr 12, 2017 18:04 |
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Baronjutter posted:All the focuses drive me nuts because you have to finish a category to get the ascension slot, but half the picks are garbage. There's always just 1-2 things I want in each category (or just their finisher or starter) but then I get all sunk-cost and have to finish it off. So many of them are so specific. +10% happiness when assisting research? Uhg now I need a science ship above every single planet to make it worthwhile, but at least it does something. So many of the others do absolutely nothing unless you're playing a specific way. But I guess that's the "price" for unlocking a slot. It does seem to force the player to choose suboptimal options to get an ascension slot. Had they separated the ascension slots from the focuses (and instead made slots accessible at certain thresholds of total unity generated) it would give the player a little more flexibility. I feel like the lack of an endgame for unity is more of a problem, so perhaps there's a way to address both problems.
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# ? Apr 12, 2017 18:12 |
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Baronjutter posted:All the focuses drive me nuts because you have to finish a category to get the ascension slot, but half the picks are garbage. There's always just 1-2 things I want in each category (or just their finisher or starter) but then I get all sunk-cost and have to finish it off. So many of them are so specific. +10% happiness when assisting research? Uhg now I need a science ship above every single planet to make it worthwhile, but at least it does something. So many of the others do absolutely nothing unless you're playing a specific way. But I guess that's the "price" for unlocking a slot. the assist research thing also adds 10% to the research boost it gives i think. its really good if you have leadership slots
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# ? Apr 12, 2017 18:13 |
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Guildencrantz posted:Yeah, I made a little personal mod that nerfs PCS to give you only 1/10 of monthly research rather than 1/3. It's still really strong. Would modding it to be something like a 1% research speed increase for every system scanned in the previous month be a bit more balanced? Alternatively PCS could give you the ability to automate exploration instead of that arbitrary tech. Frankly I think that ability should be unlocked at the start.
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# ? Apr 12, 2017 18:14 |
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The horizon signal event pops up way more regularly now. I've had it pop up just from automated surveying every game, allowing me to prompt say gently caress no to that dumb ol' worm's dumb trap. Precursor chains are still broken and I have no idea how that keeps managing to be an issue. I'm genuinely curious how this keeps vexing the team. Every time it's the same, you get to the home system and nothing happens, the final event just never triggers.
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# ? Apr 12, 2017 18:16 |
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Do people specialize their planets? Do people specialize their sectors? Do folks put non-planet systems in sector or keep them out? What settings (Balanced, financial, industrial...) do folks recommend for sectors?
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# ? Apr 12, 2017 18:18 |
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The Unity choices are kind of shockingly imbalanced. Even Beyond Earth may have done better. Sad!
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# ? Apr 12, 2017 18:20 |
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Chomp8645 posted:The Unity choices are kind of shockingly imbalanced. Even Beyond Earth may have done better. Sad! Yeah I have a feeling there's going to be some major re-balances and reworks on the unity trees.
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# ? Apr 12, 2017 18:21 |
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Milky Moor posted:It's weird because prior to Utopia I had no issue with finishing the chains if I got out there and surveyed. Since then, it's back to the days of permanent 4/6. I found 7 precursor artifacts in my last game... And the precursor system event fired giving me 9999 unity. You folks are doing it wrong. stoicheian fucked around with this message at 18:29 on Apr 12, 2017 |
# ? Apr 12, 2017 18:22 |
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Beer4TheBeerGod posted:It does seem to force the player to choose suboptimal options to get an ascension slot. Had they separated the ascension slots from the focuses (and instead made slots accessible at certain thresholds of total unity generated) it would give the player a little more flexibility. I feel like the lack of an endgame for unity is more of a problem, so perhaps there's a way to address both problems. I'd also like to see a use for unity beyond unlocking trees. In my pacifist game the last 3 trees are science and the 2 war games. The science tree sucks if you pick it up late, and the war ones are basically useless beyond the border expansion. I'm just buying them to get to the final stage.
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# ? Apr 12, 2017 18:29 |
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violent sex idiot posted:the assist research thing also adds 10% to the research boost it gives i think. its really good if you have leadership slots it still feels like a suboptimal way to use your science ships if you haven't surveyed literally everything you can yet that may be less of an issue once they nerf the survey for research tradition though
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# ? Apr 12, 2017 18:30 |
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Mayor Dave posted:I'm pretty sure precursor quests fail because they're triggered by anomalies and if the ai scans and gets the anomaly first you're out of luck. I've even taken to closing my borders if the home system spawns inside so that I can finish the quest and clear it out of my log. You can save scum the final precursor anomaly and the home system will appear in a different location every time. Just do that until it's inside your borders and have a science ship standing by ready to scan it.
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# ? Apr 12, 2017 18:34 |
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Weaponized biomodding. This game https://www.reddit.com/r/Stellaris/comments/64yja8/dr_cadence_how_i_learned_to_stop_worrying_and/ Reddit posted:I've come across something rather interesting, as I've been toying around with Biological Ascension, and I think this experiment deserves it's own thread. axeil fucked around with this message at 18:38 on Apr 12, 2017 |
# ? Apr 12, 2017 18:36 |
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Wasn't one of the 1.5 changes that AI no longer get/finish precursor quests?
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# ? Apr 12, 2017 18:38 |
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alcaras posted:Do people specialize their planets? I specialise planets, but leave sectors as generalists because god knows what they'd do. They appear to behave relatively sensibly in 1.5. I put none planet systems in sectors because that way they pay for the maintenance of stations.
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# ? Apr 12, 2017 18:38 |
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Clanpot Shake posted:I'd also like to see a use for unity beyond unlocking trees. In my pacifist game the last 3 trees are science and the 2 war games. The science tree sucks if you pick it up late, and the war ones are basically useless beyond the border expansion. I'm just buying them to get to the final stage. Yeah. Perhaps give the player the option to convert Unity to Influence at an exchange rate, or to use it to provide internal benefits like helping factions or decreasing ethics divergence. Or maybe differentiate Unity and Influence so that Influence applies to external things like diplomacy or espionage in a future update and Unity applies to internal things that affect pops.
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# ? Apr 12, 2017 18:38 |
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So I finished the abandoned terraforming project in my ironman game, and it created a bunch of horrors that took over the planet. That itself wouldn't be a huge problem, but for the fact that it also flipped the spaceport to hostile. It is still very early in this game, so that is enough space power to be a problem. I need enough fleet to deal with that too. That said, I do have this, which is basically 'winning, the planet'. With my industrious race, mining guild civic, and +50% mineral modifier on the planet, this thing is a one-stop mineral shop for supplying an entire empire.
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# ? Apr 12, 2017 18:39 |
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So, binary systems aren't normally in the game but they're perfectly simple to just set up as custom system initializers (could probably also define a general one that appears randomly in the galaxy, I bet there's a mod that does this already). Gonna go ahead and make the Alpha Centauri system from SMAC. Does seem like the color of the main star significantly affects the color of the other star I put in the system (possibly somethign due to light or whatever as defined by the system) so I had to make Alpha Centauri B an M-type (red dwarf) in order to get it to be noticeably more orange than A.
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# ? Apr 12, 2017 18:40 |
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So I have +2 gene points but can't use them because my pops don't have any "picks" left. I've never encountered this pre-utopia. Is it a lock out for cyborgs? I figured even though I took the flesh is weak and turned my people in cyborgs that researching gene tailoring wouldn't be a total waste.
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# ? Apr 12, 2017 18:40 |
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Does anyone know of any good mods that affect galaxy shape? I'd like clusters or a bunch of smaller regions surrounding a larger mass in the middle if they could be done. Also, unity should be consumed to build megastructures, given the concerted effort they are implied to require.
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# ? Apr 12, 2017 18:54 |
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# ? May 15, 2024 04:23 |
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GotLag posted:Wasn't one of the 1.5 changes that AI no longer get/finish precursor quests? Either no it wasn't or it didn't work. I didn't even own this game prior to 1.5
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# ? Apr 12, 2017 18:56 |