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Accuracy bonuses are broken.
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# ? Apr 12, 2017 14:28 |
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# ? Jun 5, 2024 06:29 |
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I'm still not sure the Damage upgrades on Sticky Grenade aren't broken. When you take the Damage upgrades on Frag Grenades, it updates their damage on the screen (1100 to 1350 for the first upgrade) Taking the Damage upgrades on Sticky it still says 1100.
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# ? Apr 12, 2017 14:32 |
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Gasoline posted:Accuracy bonuses are broken. Turians had the same training regime as XCOM rookies.
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# ? Apr 12, 2017 14:44 |
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Yeah I can't play this until I stop crashing to home screen on wave 6. Unforgivable there's no rejoin.
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# ? Apr 12, 2017 16:30 |
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A Buff Gay Dude posted:Yeah I can't play this until I stop crashing to home screen on wave 6. Unforgivable there's no rejoin. also that it doesn't save your experience from the previous waves and you lose your consumables. I lost my XP boost last night because I joined into a Bronze lobby as a level 1 infiltrator and the dude changed it to Gold and I didn't notice The other two people obviously didn't notice either because they died in the first 30 seconds
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# ? Apr 12, 2017 16:37 |
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Gasoline posted:Accuracy bonuses are broken. Starting to wonder what isn't broken on this game.
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# ? Apr 12, 2017 18:09 |
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TipsyMcStagger posted:Starting to wonder what isn't broken on this game. Sales records
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# ? Apr 12, 2017 18:13 |
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Gasoline posted:Accuracy bonuses are broken. You can see the crosshair narrow when you use turbocharge so I don't think they're broken across the board, but I'm pretty drat sure the 40% accuracy one in turbocharge is, and it does not feel like the other ones in munitions training etc are doing anything. If they are, they're not changing almost anything about the rate or % that accuracy decays, which is the entire problem with accuracy. They also need to fix sniping with krogan, where the bullet will randomly not fly out straight for some reason. With the sad damage of flamethrower on gold, flak cannon being crud in general, and the borked sniping on krogan, the krogan mercenary feels pretty mediocre on gold.
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# ? Apr 12, 2017 18:29 |
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Sniping in MP feels absolutely terrible. Even hosting, I'll have my reticle dead-center on something's chest and it'll miss. Playing SalInf in ME3 was a goddamn murder train. Now I kill more things with the Scorpion than the Isharay
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# ? Apr 12, 2017 18:42 |
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I just now learned why everyone uses the Equalizer: It has literally perfect accuracy as long as you're in range (17m). Can't hit anything at all farther away than that, but drat. I've used it a few times and liked it but didn't know why it was so popular, now I do!
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# ? Apr 12, 2017 18:43 |
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SubponticatePoster posted:Sniping in MP feels absolutely terrible. Even hosting, I'll have my reticle dead-center on something's chest and it'll miss. Playing SalInf in ME3 was a goddamn murder train. Now I kill more things with the Scorpion than the Isharay This has been happening with me a lot with snipers and I've been assuming it's just lag.
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# ? Apr 12, 2017 18:44 |
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I bought after the 1.05 patch and have found it to be fun so far, enough that I haven't played much SP (my Ryder is still chilling at the strike team console, and hasn't even gone to his shiny new ship yet). Its not ME3MP (yet) but its still fun, flaws and all.
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# ? Apr 12, 2017 18:53 |
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SubponticatePoster posted:Sniping in MP feels absolutely terrible. Even hosting, I'll have my reticle dead-center on something's chest and it'll miss. Playing SalInf in ME3 was a goddamn murder train. Now I kill more things with the Scorpion than the Isharay Are you using a krogan? Sniping with them is bugged and makes bullets randomly go way off center. I haven't seen any other weirdness with shots missing entirely, but I have found the crit spots to be the weirdest loving thing I've ever experienced in a game with locational damage. Shot 1: eyes. No headshot. Shot 2: mouth area. No headshot. Shot 3: brain area. No headshot. Shot 4: elbow. Headshot!
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# ? Apr 12, 2017 18:57 |
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Now that Garrus is gone all your weapons are miscalibrated
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# ? Apr 12, 2017 19:01 |
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precision posted:I just now learned why everyone uses the Equalizer: Yeah, I just got one last night, and it's probably the gun that feels the best to me so far. Does decent damage on Gold even at low rank, has a bit of a shorter range but most of the time who cares, and I personally enjoy the overheat mechanism instead of having to run back to an ammo box every 10 seconds. It'd be one thing if the enemies didn't have huge amounts of health overall, or if most weapons/powers didn't suck, but... The other nice thing is if you have a sidewinder, you can put that on as well with no weight penalty and use it for stuff at a bigger range. It's no vanquisher, but hey, it's a bonus.
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# ? Apr 12, 2017 19:19 |
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I'm on the PC, ID is Squidsilvania. Just got my vanquisher last night so I'm good for whatever.
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# ? Apr 12, 2017 19:39 |
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Digirat posted:Are you using a krogan? Sniping with them is bugged and makes bullets randomly go way off center. Yes their hitboxes are the worst I have ever seen in a non-indie FPS. It's not a netcode issue either, because the weak spots are just as wonky in singleplayer.
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# ? Apr 12, 2017 19:50 |
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It's understandable, it's not like the game's new engine was specifically made for a franchise of multimillion-dollar shooters or whatever.
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# ? Apr 12, 2017 19:55 |
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I hope they add more things to spend mission funds on eventually beyond the trickle of equipment items, because I have like 600 of them from this mobile app but nothing to buy with it. I imagine they walked back on making specific weapons and characters available there because it would cut into their RNG box profits.
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# ? Apr 12, 2017 20:16 |
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Digirat posted:Are you using a krogan? Sniping with them is bugged and makes bullets randomly go way off center. My theory is actually the source of the projectile is wrong in the game. I've noticed that if you aren't in shallow cover (long boxes for example) you will hit the box infront of you instead of what your aiming at. Also if you can clearly see the top of an assemblers head and you're above, and you're shooting downwards, you'll also hit the top of the boxes he's behind cover of.. so you have to aim slightly above their head. It's really messed up.
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# ? Apr 12, 2017 20:21 |
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Dr. Abysmal posted:I hope they add more things to spend mission funds on eventually beyond the trickle of equipment items, because I have like 600 of them from this mobile app but nothing to buy with it. I imagine they walked back on making specific weapons and characters available there because it would cut into their RNG box profits. You could always spend them on the bizarrely expensive Equipment for Strike Teams that only costs like 400 to give them a +10 chance of success, which totally seems great until you realize that Bronze Missions give you just as many Mission Funds as Gold ones, and once your team is level 15 or so they have 98/90 chance of success on Bronze/Silver and at level 20 50/50 on Gold. They seem to have wildly miscalculated on the extent to which players would rely on Strike Team loot for the single player.
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# ? Apr 12, 2017 21:01 |
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The loot's mostly garbage in singleplayer too. The Halberd and Disciple suck right? I just got both of them.
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# ? Apr 12, 2017 21:49 |
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A Buff Gay Dude posted:Sales records You've been throwing mad shade in this thread, but this was legit funny.
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# ? Apr 12, 2017 21:52 |
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Disciple isn't as hilariously useful as it was in 3, but no it's still decent-ish as a light but punchy gun on a power class. It's one of the, like, 3 shotguns that are currently even things I would ever consider taking into Gold. YES YES I KNOW I'm the one who always says everything is viable on Gold, but that doesn't mean I personally enjoy everything on Gold. I'm not a lunatic. I never tried to solo Platinum with a Drell Adept, though honestly I wish I were good enough to do it because it looks fun as poo poo.
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# ? Apr 12, 2017 21:56 |
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I was using the Disciple on my Vanguards for a while, just to soften enemies enough to finish them off with a melee hit, but the long reload animation would sometimes prevent me from being able to melee until completed. Now I use the Talon, a pistol that shotguns better than most actual shotguns, which is par for the course for Andromeda's wonky weapon balance.
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# ? Apr 12, 2017 22:44 |
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Yeah the Talon is pretty much Strictly Better unless weapon weight is important to you, as the Disciple is super light.
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# ? Apr 12, 2017 22:54 |
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From Twitter, they're introducing a new multiplayer objective round. It's the old package delivery mechanic, but without being able to juggle it, and possibly not dodge. Woooo.
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# ? Apr 12, 2017 23:11 |
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I assumed they got rid of it on purpose since andromeda's maps are more vertical and designed around being able to use your new mobility. which uhhh does not exactly mesh with the pizza delivery.
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# ? Apr 12, 2017 23:16 |
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They should make it so that the package drops any time you take a hit, having the package makes you take more damage, and also dropping it moves it back to the spawn point
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# ? Apr 12, 2017 23:23 |
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Dr. Abysmal posted:They should make it so that the package drops any time you take a hit, having the package makes you take more damage, and also dropping it moves it back to the spawn point With how janky this game can be sometimes, that is probably going to happen whenever you're off host.
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# ? Apr 12, 2017 23:31 |
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RBA Starblade posted:This has been happening with me a lot with snipers and I've been assuming it's just lag. Digirat posted:Are you using a krogan? Sniping with them is bugged and makes bullets randomly go way off center.
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# ? Apr 12, 2017 23:40 |
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Question about the Salarian Architect. If you use the midair melee attack, will it freeze enemies?
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# ? Apr 13, 2017 00:45 |
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Relentless posted:From Twitter, they're introducing a new multiplayer objective round. This will in no way at all fail spectacularly, nope!
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# ? Apr 13, 2017 00:56 |
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SmallpoxJenkins posted:This will in no way at all fail spectacularly, nope! e: they also need to make holiday versions of objectives, like presents or pumpkins for devices, that poo poo was
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# ? Apr 13, 2017 01:17 |
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Holy Christ gently caress this Kett mission that's a double assassination on gold with shotgun skirmish. Why can't the cobra even kill an anointed in one shot? The kicker is i got it randomly twice without noticing. I beat it the first time, the second time we lost wave six to the last target, an ascendant, because a fiend spawned inside a player and instant killed them, ten trillion miniguns tore apart the second, the third got trapped between more anointed and an ascendant, and I fell out of the map. I got back in but couldn't move, not that it matters, because my final rocket wasn't enough to kill even a single Kett. The rockets don't get reduced damage or something on this lovely mode do they? RBA Starblade fucked around with this message at 04:59 on Apr 13, 2017 |
# ? Apr 13, 2017 04:56 |
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Nope. Cobra damage just blows compared to the instakill it used to be, and is exacerbated against kett because ascendants don't take any damage from it if you cobra their orb away, and fiends frequently take 0 damage from cobras because they are walking atrocities of broken code that are so appallingly dysfunctional that it's a wonder they don't cause blue screens of death. The poo poo I have seen them do is unreal. The second time I tried that mission, we won because we only got normal enemies as assassination targets. The first time, we lost because bioware patched the game to let giant enemies be assassination targets, and it gave us two ascendant targets. One by one the team was bled away by sync kills, two of which were to a fiend that instantly snapped into the sync from far away, and one to an ascendant when the player was out of the field by a solid meter. bioware.
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# ? Apr 13, 2017 05:10 |
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I've failed two gold Kett APEX missions to the point where I probably won't bother trying if the day's gold mission is Kett. Last weekend it was Kett/Gold/Magma with -25% weapon damage and it would always give Upload on wave 3 and it was just doomed to failure each time. You'd get two points but the last one is just too exposed to hold against the constant stream of poo poo spawning around the corner and marching right into the circle. Then today's where it's Ascendant after Ascendant and you either run out of time or everybody gets mowed down by the 18 Anointed that pop up from every direction.
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# ? Apr 13, 2017 05:21 |
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Digirat posted:Nope. Cobra damage just blows compared to the instakill it used to be, and is exacerbated against kett because ascendants don't take any damage from it if you cobra their orb away, and fiends frequently take 0 damage from cobras because they are walking atrocities of broken code that are so appallingly dysfunctional that it's a wonder they don't cause blue screens of death. The poo poo I have seen them do is unreal. In the first game a fiend pounded me into the dirt so hard I fell through it. Luckily my teammates were still able to pick me up. Fiends are the worst. At least I could hear Banshees coming.
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# ? Apr 13, 2017 05:38 |
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Man speccing Asari Sentinel with max Tech Armor, Energy Drain, and Offensive Biotics with an Equalizer using any ammo mod (but especially Cryo or Incinerate) and Juggernaut Shield is an unstoppable force of death and ruin in melee and burst damage both
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# ? Apr 13, 2017 05:54 |
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# ? Jun 5, 2024 06:29 |
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dazoner posted:Question about the Salarian Architect. If you use the midair melee attack, will it freeze enemies? Nope its a regular tech ground pound.
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# ? Apr 13, 2017 11:33 |