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Oh yeah I heard about the repair thing completely disabling modules so now there are a bunch of explorers stuck in deep space unable to even play until it gets patched Which is pretty
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# ? Apr 12, 2017 16:13 |
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# ? Jun 5, 2024 19:18 |
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I'm just glad they finally fixed the bug where piloting a fighter with fixed weapons permanently disables tracking on your main ship's gimballed weapons until you restart the game. That was super lovely and stuck around for months. The game has felt way buggier ever since 2.2.
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# ? Apr 12, 2017 16:26 |
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The black load screen going from ship to fighter or vice versa while your ai shipmate is in sole command is a bit unnerving if you're under heavy fire, I think I'll stick to letting my man on the payroll do the fighter flying. Has anyone tried your fighter pilot in the ship with the twin multis? I like the thought of it but they'd never get through shields without help.
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# ? Apr 12, 2017 16:34 |
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DancingShade posted:Oh yeah I heard about the repair thing completely disabling modules so now there are a bunch of explorers stuck in deep space unable to even play until it gets patched Well they could play mulitcrew for a little while. And since they're explorers, not the robots who have been poopsocking every min-max profit opportunity since Seeking Luxuries, they might even have fun doing it.
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# ? Apr 12, 2017 16:35 |
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The controls for the free camera are extremely unintuitive to set up. Anyone have any good guides for it yet? Better yet, any specific control schemes for an x-52?
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# ? Apr 12, 2017 16:41 |
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NoneMoreNegative posted:The black load screen going from ship to fighter or vice versa while your ai shipmate is in sole command is a bit unnerving if you're under heavy fire, I think I'll stick to letting my man on the payroll do the fighter flying. The multicannon condor is nice because it can more reliably finish ships off while you're pointed elsewhere. I find this especially helpful for small ships with obnoxious amounts of hull like those kitted out Elite viper mk4s you see sometimes.
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# ? Apr 12, 2017 16:45 |
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Trustworthy posted:Well they could play mulitcrew for a little while. And since they're explorers, not the robots who have been poopsocking every min-max profit opportunity since Seeking Luxuries, they might even have fun doing it.
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# ? Apr 12, 2017 17:04 |
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Pilchenstein posted:Patchnotes gave the specific number of asteroid bases as 64? Or 32? I remember it was a number. I think. In the far distant future where humanity has inhabited billions of planets.... There are 32 asteroid bases.
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# ? Apr 12, 2017 17:12 |
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NoneMoreNegative posted:I'll wait on someone more grognardy to crunch the numbers on whether 'double range' or 'double speed' surface scanning is more minmax before doing the needful. My money is on double speed will be the better quality of life mod. You will still have to fly out to planets and stars to scan them and for me, my biggest annoyance is waiting for a scan to finish so I can move on to the next object or system.
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# ? Apr 12, 2017 17:17 |
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Mr. Crow posted:In the far distant future where humanity has inhabited billions of planets.... Are you in the wrong thread?
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# ? Apr 12, 2017 17:20 |
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DancingShade posted:Oh yeah I heard about the repair thing completely disabling modules so now there are a bunch of explorers stuck in deep space unable to even play until it gets patched It's not the first time for something like this. A couple patches ago the exploration-data base got hosed so bad, most new scans turned scanned objects into dark, empty voids. Of course even if not, the data base suddenly couldn't remember the scans, so we explorers had to basically go away for two weeks until this poo poo was fixed. And before that, I remember FSD-jumps getting so broken at one point that people (me included) got teleported thousands of light years back to their last station when the bug got triggered. At least in this case, we only got moved against our will, the data base worked fine: I cashed in my scans as a consolation prize after I got hit.
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# ? Apr 12, 2017 17:21 |
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Mike the TV posted:The controls for the free camera are extremely unintuitive to set up. Anyone have any good guides for it yet? Better yet, any specific control schemes for an x-52? Instead of binding to my X52, I just did mouse for rotation, WASD for movement, Q/E for roll, and Z/C for lateral up/down. Basically it's FPS controls. I suppose you could also set it up the same as your normal controls like you're flying the camera with the HOTAS, but I always found that awkward.
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# ? Apr 12, 2017 17:44 |
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So update time for my x52 pro and the mouse drift I tried everything I could think of, many drivers were installed and uninstalled, much swearing was done but still the mouse drift was there. In windows this means my mouse cursor would gently caress off to the corner of the screen and stay there if the joystick was plugged in. I couldn't do anything in task manager because as soon as I unplug the joystick it vanishes from there as you'd expect and I can't use task manager with it plugged in because the mouse cursor is off near my trash can stealing window focus automatically even if I use tab and try to use keyboard shortcuts. Nothing helped at all and i was getting frustrated. So I did the only logical thing I could think of and did this: I took the stick apart and ripped out the entire mouse thing. This took a while but I was determined and after a while I had it all back together again, plugged it all in and... The cursor hosed off to the bottom corner of my screen So at this point, this is basically me: https://www.youtube.com/watch?v=19W45gXBrMM It's such a stupid thing that nothing seems to fix but I am going to keep trying, I have nothing to lose now apart from a HOTAS with a hole in it - when in game all is OK but this is a principle now goddamit
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# ? Apr 12, 2017 18:34 |
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That piece (the mouse and button) just never worked at all on my throttle. I'm not sure if it's an issue of drivers not playing with win7 or what, but it just straight up does nothing.
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# ? Apr 12, 2017 18:40 |
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You'd think having a month-long public beta would have caught some of these pretty obvious bugs.
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# ? Apr 12, 2017 18:41 |
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Mike the TV posted:That piece (the mouse and button) just never worked at all on my throttle. I'm not sure if it's an issue of drivers not playing with win7 or what, but it just straight up does nothing. At this point I am thinking it's an April fools gag that got way out of hand or something
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# ? Apr 12, 2017 18:42 |
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INTJ Mastermind posted:You'd think having a month-long public beta would have caught some of these pretty obvious bugs. It's a well known secret that Frontier uses several teams working on several different builds of the game at the same time. This obviously does not work well when piecing it all back together for an update.
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# ? Apr 12, 2017 18:45 |
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I used the profilling software to just disable the mouse nub totally when mine started drifting off to the side.
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# ? Apr 12, 2017 18:46 |
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Angrymog posted:I used the profilling software to just disable the mouse nub totally when mine started drifting off to the side. Didn't work, I think it's an issue with the hardware but nothing worked. I've tried loads of versions too, some people say the pre Mad Katz days one is better but that did nothing either. It might be haunted
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# ? Apr 12, 2017 18:50 |
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Have you tried disabling the mouse in the device manager? Should be HID something or other. You can also navigate Windows entirely with keyboard, though it's not super trivial (lots of tabbing...).
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# ? Apr 12, 2017 19:11 |
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Mr. Crow posted:Have you tried disabling the mouse in the device manager? Should be HID something or other. Yeah I have done that, took a lot of fidgeting around but I managed it, it didn't work. Shits just hosed The issue with using a keyboard is the cursor keeps stealing focus so it flits between the screen you want and the desktop multiple times a second ha ha
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# ? Apr 12, 2017 19:12 |
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INTJ Mastermind posted:You'd think having a month-long public beta would have caught some of these pretty obvious bugs. It was a gated beta, FD won't be able to stress test their release candidate that way.
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# ? Apr 12, 2017 19:38 |
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Does anyone remember that bug where when arriving at a station your wingmate was docked at, the interior of the station would glitch out for a bit and then rotational correction would gently caress up and you'd be drifting all over and unable to land? They said that would be fixed in 2.3 and all they've done is stop the interior from glitching visually - the drifting and being unable to land still happens.
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# ? Apr 12, 2017 19:39 |
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timn posted:Instead of binding to my X52, I just did mouse for rotation, WASD for movement, Q/E for roll, and Z/C for lateral up/down. Basically it's FPS controls. Thanks for this, I was having a hell of a time with the hotas bindings last night, will try out your way
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# ? Apr 12, 2017 21:27 |
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I wish the the Farragut Battlecruiser above Palin's base would go away. It always puts the shits up me when I'm approaching, especially when I get dropped out of SC like 50km away. Thanks computer! I think it once opened up on me when I visited for the first time and mistakenly left the base by pointing 90° and boosting. It might have been the fighters surrounding it and not the Farragut but I didn't stick around to find out
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# ? Apr 12, 2017 21:57 |
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Incidentally, the scanner mods are either for a 100% range boost (I haven't been able to get confirmation if this also reduces scan speed compared to the original range), a scan angle increase or up to an 80% reduction in scan time at the same range as before. These apply to both the Detailed Surface Scanner and the various utility slot scanners like the KWS, wake scanner, etc. Scan speed is likely going to be preferred for in bubble activities but I'd think long range would still be preferred for explorers.
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# ? Apr 12, 2017 22:42 |
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Mercurius posted:Incidentally, the scanner mods are either for a 100% range boost (I haven't been able to get confirmation if this also reduces scan speed compared to the original range), a scan angle increase or up to an 80% reduction in scan time at the same range as before. These apply to both the Detailed Surface Scanner and the various utility slot scanners like the KWS, wake scanner, etc. If you Must Scan Everything then I think +scan range is better. If you're only going for rocky planets then the extra 40-60 LS scanner range might be less effective than the +scan time mod.
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# ? Apr 12, 2017 22:52 |
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Lima posted:If you Must Scan Everything then I think +scan range is better. If you're only going for rocky planets then the extra 40-60 LS scanner range might be less effective than the +scan time mod. The angle-scan might be better for long-range explorers: It makes it easier to scan suns and close-by planets while travelling, and if you end up near gas giants, the better angle will make scanning all those tiny moons less of a pain in the rear end.
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# ? Apr 12, 2017 23:09 |
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Whoa suddenly I wish I could install two scanners and situationally choose between them. Wouldn't work for smaller builds, but maybe for an Exploraconda...?
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# ? Apr 12, 2017 23:16 |
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Back from my Witch Head nebula shakedown run, what's with the whole of the Horsehead Nebula being locked down? Is it part of the 'story'? *tsk*, I wanted to go sightseeing. Mirror signal maneuver Someone tried flying too close to the sun while not being in a heatproof DBX These ice chasms were awesome, I wished I had a ship that went above a slow plod to enjoy them Red sky at night, spacemans delight and a surprise black hole to top it off, jobs a good 'un
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# ? Apr 13, 2017 00:00 |
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I hosed up my binds and I can't figure out how to restore it. Used to be I could engage FSD with Dpad Down+B (xbone pad), and the same combo would drop me out of supercruise when approaching stations and the like. I'm unsure if its a limitation of not allowing multiple binds to the same button or just not being able to find the function in the settings.
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# ? Apr 13, 2017 00:06 |
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Crimson Harvest posted:I hosed up my binds and I can't figure out how to restore it. Used to be I could engage FSD with Dpad Down+B (xbone pad), and the same combo would drop me out of supercruise when approaching stations and the like. I'm unsure if its a limitation of not allowing multiple binds to the same button or just not being able to find the function in the settings.
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# ? Apr 13, 2017 01:08 |
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If I join some guy's crew can we mutiny and steel his ship?
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# ? Apr 13, 2017 01:10 |
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appropriatemetaphor posted:If I join some guy's crew can we mutiny and steel his ship? No, but apparently you can get bounties on them by shooting up stations and friendlies.
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# ? Apr 13, 2017 01:24 |
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So did we ever get the goddamned chrome paintjob for the Eagle from that one community goal? I know we got facetech, multicrew, and nameplates. But if we don't have that loving paintjob, there's just no point.
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# ? Apr 13, 2017 01:37 |
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Phuzun posted:No, but apparently you can get bounties on them by shooting up stations and friendlies. You can get bounties for him by shooting wanted people too. Because apparently the wanted/bounty status isn't properly syncing between clients!
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# ? Apr 13, 2017 01:41 |
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Phuzun posted:No, but apparently you can get bounties on them by shooting up stations and friendlies. No you can't.
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# ? Apr 13, 2017 01:45 |
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So now the Diamondbacks are lighter and can get a bigger jump range is there any reason* to use an Asp? *sounding like a Fokker in space is not a good reason
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# ? Apr 13, 2017 01:48 |
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Witchhead is locked down for "story reasons".
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# ? Apr 13, 2017 02:13 |
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# ? Jun 5, 2024 19:18 |
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adamantium|wang posted:So now the Diamondbacks are lighter and can get a bigger jump range is there any reason* to use an Asp?
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# ? Apr 13, 2017 02:21 |