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Orbs
Apr 1, 2009
~Liberation~

Conskill posted:

I almost wish unity trees rewarded spreading out picks instead of going all in, because I love the Harmony adoption bonus and I'd dip one point into the tree for that alone if it didn't screw with my ascension perks. Happy pixelmen are productive pixelmen.
This is one of the things Civ: Beyond Earth did right: having a number of civic picks at a particular tier gives unique bonuses distinct from any specific tree. I hope Stellaris implements something like that at some point.

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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Magil Zeal posted:

Not being able to choose everything is fine, but being permanently locked into one-time choices is stifling. It's my least favorite thing about the Traditions system, though overall I am okay with it.

It's much more satisfying to be flexible and being able to shift my focus as the strategic situation changes.
Oh yeah, if there ended up being a cap on the number of traditions there'd need to be a way to trade out based on your current focus.

Is it just me or is it kind of weird that they're called "traditions" but you don't start with any unlocked?

Meme Poker Party
Sep 1, 2006

by Azathoth

Splicer posted:

Is it just me or is it kind of weird that they're called "traditions" but you don't start with any unlocked?

Game terminology chosen apparently at random!

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Splicer posted:

Oh yeah, if there ended up being a cap on the number of traditions there'd need to be a way to trade out based on your current focus.

Is it just me or is it kind of weird that they're called "traditions" but you don't start with any unlocked?

I think you can see the civics and ethos you start with as your starting "traditions". The rest are things that come to your species as you slowly step into the deep, dark void of space to face your destiny.

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.
Can you orbitally bombard your own people? A faction of pacifists have started in the Imperial Empire of Earth and I don't plan to appease but exterminate.

Nuclearmonkee
Jun 10, 2009


Covok posted:

Can you orbitally bombard your own people? A faction of pacifists have started in the Imperial Empire of Earth and I don't plan to appease but exterminate.

No but you can use the suppress faction function.

William Henry Hairytaint
Oct 29, 2011



Haven't played since the 40 hours I put it at release last year, and in those 40 hours I never really went past early-mid game. I went in with no Leviathan spoilers, found the Enigmatic Fortress around year 180 or so, sitting in an empire that I had just conquered.

I sent my 40k fleet to trash it's defenses, then started exploring, but I made some mistakes that caused the defenses to reactivate a few times. I finally got the option to search for ways to stop that from happening and tried the black hole, but it didn't work and the defenses activated again. I went through the whole chain again, and between researching my home star or shooting a torpedo I chose the torpedo because I wouldn't have to bother moving a scientist to my home system.

My entire fleet and a 100+ year old 5 star scientist were vaporized, along with whatever rewards the Fortress would have given me. The Prethoryn spawned on the edge of the galaxy and in the middle of my empire not long after.


Awesome stuff. No sarcasm there, that poo poo was cool.

OwlFancier
Aug 22, 2013

Beer4TheBeerGod posted:

Are there any mods that give planets defenses? It would be cool to have a building that produces an endless stream of fighters and bombers.

That would result in fleets being stuck in perpetual combat with a planet they cannot destroy.

Patrat
Feb 14, 2012

One of my friends in a multiplayer game encountered a Sol system inhabited by Machine Age humans who were Fanatic Militarist Xenophobes.

So he infiltrated their government and incorporated them into his empire before genetically engineering them to be Very Strong and using them to staff his armies for future invasions. Yep, lizard people took over the Nazis and then turned them into super soldiers for space conquest.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

OwlFancier posted:

That would result in fleets being stuck in perpetual combat with a planet they cannot destroy.

Allow us to land transports through combats and that outcome becomes potentially super fun and interesting.

It's a really funny combination and I'm adding it to the goonpack soon now. A population perfectly split between alien loves and alien hates.

quote:

Probably more straightforward would be to allow Fanatic Xenophiles and Egalitarians to give full rights, and any flavour of Materialist. Mild Xenophiles/Egalitarians want rights for all people, but unless they're also materialist Synths don't really count as people. If they're fanatical about it though then they do count Synths as people, if only out of principle.

There's nothing inherent in Xenophilia that implies full rights, but I guess it doesn't really hurt to offer it. I also don't see why materialists would be inclined to give robots full rights unless they became robots - no matter how smart they make them, it seems perfectly in keeping with materialist thought to see robots as mere tools and extensions of their own power. I'm back in the camp of making it Eagletarian or Ascension Perk dependent again.

I also really want to add a "decadent collector" Xenophile faction now that is fanatically xenophilic but absolutely believes that aliens don't deserve full citizenship rights. Pure pioneers, they love the new and the alien strictly in terms of the extent to which they can make it their own.

GlyphGryph fucked around with this message at 17:57 on Apr 13, 2017

Nordick
Sep 3, 2011

Yes.
I also just found Earth, which was just in the middle of WW2. However, there was also an anomaly talking about how the surface was barren and cratered, and investigating it revealed a warning left by supposedly the last of the now-extinct people to not look for the superweapons they left behind after killing themselves.

Of course, I remorselessly exploited this oversight by grabbing the kinetic battery tech from the anomaly (this is at a point where I was still using tier 2 and 3 lasers and missiles) and then interrupted their pissant little war by conquering the place.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Nordick posted:

I also just found Earth, which was just in the middle of WW2. However, there was also an anomaly talking about how the surface was barren and cratered, and investigating it revealed a warning left by supposedly the last of the now-extinct people to not look for the superweapons they left behind after killing themselves.

Of course, I remorselessly exploited this oversight by grabbing the kinetic battery tech from the anomaly (this is at a point where I was still using tier 2 and 3 lasers and missiles) and then interrupted their pissant little war by conquering the place.

In my case, Earth was basically like it is IRL: Many nations, just entering space age, ruthlessly capitalist and egalitarian. My space cats put down an observation post and then just left them alone, slowly expanding around them. 60 years later, mankind finally created their own FTL-drive and made contact with us. For a while they were still divided in different nations even after first contact, but after seeing how large our space empire was and learning about the other, creepier space empires waiting for them in space, they banded together under some sort of democratic Neo-UN.

Right now they are lead by a Russian president and are an official protectorate of the United Void Republic of machine-loving space cats. I'm eagerly planning to colonize some continental planets with my droids, so Humans can finally migrate into my empire. :3:

Regarde Aduck
Oct 19, 2012

c l o u d k i t t e n
Grimey Drawer

William Henry Hairytaint posted:

Haven't played since the 40 hours I put it at release last year, and in those 40 hours I never really went past early-mid game. I went in with no Leviathan spoilers, found the Enigmatic Fortress around year 180 or so, sitting in an empire that I had just conquered.

I sent my 40k fleet to trash it's defenses, then started exploring, but I made some mistakes that caused the defenses to reactivate a few times. I finally got the option to search for ways to stop that from happening and tried the black hole, but it didn't work and the defenses activated again. I went through the whole chain again, and between researching my home star or shooting a torpedo I chose the torpedo because I wouldn't have to bother moving a scientist to my home system.

My entire fleet and a 100+ year old 5 star scientist were vaporized, along with whatever rewards the Fortress would have given me. The Prethoryn spawned on the edge of the galaxy and in the middle of my empire not long after.


Awesome stuff. No sarcasm there, that poo poo was cool.

This exact thing happened to me. I never got to the blackhole because I'd forgot to upgrade my science ship engines. So in a panic I tried the force option and lost the whole fleet. Good times.

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.
I've been missing some fun by playing Humans from Earth then. Looks like aliens get to find our world and mess with it. Might do a playthrough as some aliens then so I can find Earth. Not sure if I'd peacefully integrate us or orbitally bombard Earth and forcefully enslave the populace. This is a whole new realm of fun.

alcaras
Oct 3, 2013

noli timere
Is there a good way to escort transport fleets/armies?

I had a game where they got picked off by random 1-2 units an enemy had flying around because they were oh-so-slightly behind the fleet they were following. So those 1-2 units would attack right after the big fleet jumped but before the transports jumped.

(I hate armies in this game, it feels like needless micromanagement :-()

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

They really need to just gut out armies entirely and make them a module on a "troop transport" class ship that you build. Kind of like the specialized modules on science ships now. You can have your bone stock survey thing, or you can have one of the fancy pants archeological suites that you research the tech for while buying support from the caretakers. Same thing with transports: start out with standard <species name> army, then have unlockable options for droids, gene warriors, xenos, etc.

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.
I'm playing through the game now using my Cuelan Species mod, with the only significant addition being a mod that allows everyone to use slavery (because I didn't quuuuite want to go Xenophobic, but I needed to be able to eat my vanquished, you know?)

I started out in a really tough galaxy - 1000 stars, but 25% of the normal habitable planets, and only 3 empires. I think all of us but one were using hyperlanes, incidentally. Though it wasn't a clustered start, I happened to end up somewhat near another empire that had complementary ethics with mine, we got along fine. Across the entire galaxy were the two other empires who hated us more than they hated eachother - they warred on and off most of my playtime, but they were way too far away from us to be dangerous. I early on found a large primitive planet within my borders which I invaded and immediately converted to Livestock; they've been feeding me most of the game. So overall, pretty good - I was off in my own corner, never really building up militarily, just kinda exploring and doing anomalies... until I noticed that my ally was steadily growing more powerful.

Oh, they weren't aggressive, at all. They just had a slightly better base habitability and better luck with planets. They grew to six planets, then to twelve, while I had four. I simply didn't have anywhere else to go! So I kept exploring - my buddy empire kept paying me for star charts because they weren't keen on exploring themselves, and eventually started offering me research agreements AND money for them. They didn't need my research, they were way above me tech-wise, they were literally just pitying me. When I realized I could voluntarily become their vassal, that was the last straw.

I picked up Planetary Survey Corps and the Tile Blocker Ascension perk and - with six scientists scanning a mostly-empty galaxy - started racking up tech. Borders increased, habitability increased, and I began to spread to places they couldn't. Also, I enslaved another few races and forced them to colonize planets on the other side of their territory. At this point, they were beginning to get nervous, and stopped offering me stuff - but didn't go on the offensive. Mistake! See, in order to spread in a galaxy that was so widespread, they'd had to drop frontier stations to increase their range, and since we had shared sensors I knew where they were. I started building up my navy all around them, and they rivaled me. Too late. I declared war, took down their frontier stations simultaneously, and their empire fragmented into six pieces. I blockaded their food producing planets and let them grind themselves down until they starved, sent in slave armies and claimed their planets.

I was totally broke, far over my naval capacity, and facing unrest at home and abroad, but I won. And immediately made my former allies into livestock. A decade or so later, I'm still recovering from my war, but I've explored the majority of the galaxy and own almost a third of it.

This game is okay.

Yeowch!!! My Balls!!!
May 31, 2006

Covok posted:

I've been missing some fun by playing Humans from Earth then. Looks like aliens get to find our world and mess with it. Might do a playthrough as some aliens then so I can find Earth. Not sure if I'd peacefully integrate us or orbitally bombard Earth and forcefully enslave the populace. This is a whole new realm of fun.

You can find us at various stages of development, depending. Sol always spawns, but sometimes we're cavemen, sometimes it's medieval times, sometimes it's mid-WWII, sometimes it's right about now, and sometimes it's post-nuclear war.

If you decide to uplift us mid-WWII, well, there's no way to tell what exactly you just did until you check the ethics on the people you uplifted.

If it turns out we're a bunch of fanatic xenophobe militarists, congratulations, you are now writing a Harry Turtledove story.

Nordick
Sep 3, 2011

Yes.

Covok posted:

I've been missing some fun by playing Humans from Earth then. Looks like aliens get to find our world and mess with it. Might do a playthrough as some aliens then so I can find Earth. Not sure if I'd peacefully integrate us or orbitally bombard Earth and forcefully enslave the populace. This is a whole new realm of fun.
Yeah there are a few different states you can find Earth in, either populated or not. It's cool.

I'm just gonna pretend that anomaly contradiction of mine was actually me swooping in just as humanity were about to kill themselves, taking away their bad toys and being like HEY PLAY NICE NOW. And then carting them off into the salt mines.

Lprsti99
Apr 7, 2011

Everything's coming up explodey!

Pillbug
People asking about easy access to sector spaceports, I think I read somewhere that you can click on the planet icon in the outliner that shows how many are in the sector to jump through them. Worth a try.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I'm fine directing a few fleets during a war to assault planets, but once their defenses reach 0 it should trigger some sort of invasion using abstracted troops or ship modules or something, anything other than ordering troop transports around on top of my fleets and constantly having to check back and babyshit all my bombing to check when they're at 0. I'd so love to be able to select my fleet, give it "invade planet" orders which means the fleet moves to the planet, destroys any enemies/starbase, sieges the defenses to 0, then invades. All without me needing to constantly check back to advance the next stage.

Have troops be a global resource sort of like manpower in other paradox games. You build troops and they go into a pool. When one of your fleets is sieging a planet it pulls the required troops for the invasion from this pool to conduct the invasion. Have ground troops more of a resource rather than units that heal back over time, so if you're conducting a big war with a lot of invasions you'll certainly end up losing troops and needing to be building more of them to replace. This would also make better troop types and tech important and meaningful because it means you might only lose 4 armies over a war instead of 12, saving you minerals from not having to re-build as many armies, and also saving you on army upkeep since you don't need to maintain such a big pool in the first place.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Baronjutter posted:


Have troops be a global resource sort of like manpower in other paradox games. You build troops and they go into a pool. When one of your fleets is sieging a planet it pulls the required troops for the invasion from this pool to conduct the invasion. Have ground troops more of a resource rather than units that heal back over time, so if you're conducting a big war with a lot of invasions you'll certainly end up losing troops and needing to be building more of them to replace. This would also make better troop types and tech important and meaningful because it means you might only lose 4 armies over a war instead of 12, saving you minerals from not having to re-build as many armies, and also saving you on army upkeep since you don't need to maintain such a big pool in the first place.

God this. It's just silly that I'm able to put off invading the neighbors until I get whatever non-basic soldiers, build up enough armies that I can overwhelm any ground defense, and then never build armies again because they never get destroyed.

edit: unfortunately this seems like the big kind of mechanic change that won't happen until we get a Stellaris 2

Guilliman
Apr 5, 2017

Animal went forth into the future and made worlds in his own image. And it was wild.

Lprsti99 posted:

People asking about easy access to sector spaceports, I think I read somewhere that you can click on the planet icon in the outliner that shows how many are in the sector to jump through them. Worth a try.

Yes! I posted a LPT about that on the reddit a bit ago.

1000 hours and I just found that out...

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

WhiskeyWhiskers posted:

Materialist, egalitarian, pacifist, I guess? Materialism gives you a boost to science output and lets you give robots rights. Pacifism boosts unity production and makes making friends easier. Egalitarian reduces the maintenance of your pops, but lets you make them a lot happier by increasing their maintenance. You can drop egalitarian if you just want to not be Space Hitler and don't mind not being Space communists.

If you want robots and a bonus to science this is good, if you want psionics and a boost to unity then go for pacifist-spiritualist-xenophobe. Pacifist-xenophobe gets a +30% unity civic, and spiritualist gets temples which give +2 unity and +10% governing faction (upgradable to +4/+15% later). With spiritualist as long as you can afford the influence cost you can activate the +science -divergence ethos with no real effect between your passive bonus and temple bonus.



Alcaras: I usually just make a small detachment fleet that stays behind (a battleship if you really want, but most of the time cruiser-2xDD-4xCV) to clean out those trickle reinforcements. If they're hyperlane you can stick mini-fleets/stations at chokepoints to cut them off as well (default fortress designs tend to be pretty bad, turn one of the interdictor slots into an aura and put close range brawling weapons on the station), if they're not hyperlane i'd just keep the small fleet ready to jump to where they show up. Remember you can look at enemy fleets to see where they're headed.

Meme Poker Party
Sep 1, 2006

by Azathoth

Dog Kisser posted:

galaxy - 1000 stars, but 25% of the normal habitable planets, and only 3 empires.

:psyduck:

Dog Kisser
Mar 30, 2005

But People have fears that beasts do not. Questions, too.

Certainly a different type of game! The last time I played, it was just me and one other empire lazily expanding until a bunch of little empires rose up and joined the party.

Of course this time I know where they all are and I just stomp them back into the dust or enslave them.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Did the last patch fix the cheevos or are they still broken?

Xae
Jan 19, 2005

I went syncretic evolution and a bunch of slavery related traits.

I played the game normally until Habitats then I moved all my glorious Space Republicans into the Habs and left the proles planets that were nothing but mines and farms.

Eventually I engineered the proles to be dumber and more productive while Space Republicans were engineered into Randian Ubermensch who spent all day making money and acting as gentleman scientists.


Microing the populations sucked hard until the split.

GenericOverusedName
Nov 24, 2009

KUVA TEAM EPIC

Cyrano4747 posted:

Did the last patch fix the cheevos or are they still broken?

Yes, but only for new games. Old ones are still busted.

Clanpot Shake
Aug 10, 2006
shake shake!

ZypherIM posted:

Alcaras: I usually just make a small detachment fleet that stays behind (a battleship if you really want, but most of the time cruiser-2xDD-4xCV) to clean out those trickle reinforcements. If they're hyperlane you can stick mini-fleets/stations at chokepoints to cut them off as well (default fortress designs tend to be pretty bad, turn one of the interdictor slots into an aura and put close range brawling weapons on the station), if they're not hyperlane i'd just keep the small fleet ready to jump to where they show up. Remember you can look at enemy fleets to see where they're headed.

On this topic, how much is it worth dicking around with the ship designer? It's a pain in the rear end to go through and update everything from Lasers III -> IV or whatever every time you research something and the auto-built ships seem fine.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)
There's an autoupgrade button in the lower right that will replace all the components on your custom designed ship with the next tier, without changing their configuration.

Lucky Samurai
Oct 4, 2011

Being jaded about something is so cool. You're just as useless as everybody else, but you get to be irritating and bitter about it.




This is a bug, correct? Or are all rulers' genders as fluid as the Niagara Falls?

TomViolence
Feb 19, 2013

PLEASE ASK ABOUT MY 80,000 WORD WALLACE AND GROMIT SLASH FICTION. PLEASE.

Listen it's the future okay

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I have a terraforming candidate barren world orbiting a black hole.

This seems like a bad idea.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

Clanpot Shake posted:

On this topic, how much is it worth dicking around with the ship designer? It's a pain in the rear end to go through and update everything from Lasers III -> IV or whatever every time you research something and the auto-built ships seem fine.

In general I don't dick around too much in the ship designer myself for most things. Really it is when I'm wanting specific things that the thing isn't auto-making is when I go in and tinker, or if I need to get an edge on someone really bad. Usually it isn't till later in the game when you've got multiple weapon options researched, or you want a mix of a specific size of ship doing different things that you'll be wanting to dick around with it.

A good example is a bad shroud event which ends in a 50k fleet strength enemy. However it has like 17k hp and a metric poo poo-ton of shields, so I just made a bunch of torpedo ships (penetrates 100% of shields and 50% of armor) and killed it losing like 15 corvettes.

Defensive stations are not really set great for their weapons and stuff I think. If you've got the interdictor module then you want your close-range brawling weapons on and not poo poo like fighters/missiles. I really wish they were cheaper as well, since early game you usually are better set on using the money for more ships/fleet cap, and late game they have trouble standing up to fleets and act more as speed bumps. One thing you can do if you've got the spare cash is build a station (smallest size) with an interdictor, then at the edge of that drop a fortress with 2 useful auras. If you can get your enemy to engage into that system and have your fleet there, the auras can give you a pretty good edge.

Other tricks with "speedbump" stations is to not stick any weapon or extras on it, just the interdictor and build them right next to the sun, so enemies have to travel to edge of the system before moving again. This works best against hyperlane guys, though it can also work ok against psi jump drives if you can figure out where they're routing through.

VirtualStranger
Aug 20, 2012

:lol:

GotLag posted:

Sigh, none of my factions except egalitarians have the required 20%, and I'm already fanatic egalitarian.

Having to have materialist government to give synths citizen rights wouldn't be so annoying if the xenophile and egalitarian factions weren't locked out of green happiness by the existence of non-citizen synths in your empire.

My choices are either purge all synths, or sit here until I die of old age waiting for promotion of the materialist faction to produce tangible results.

Edit: oddly enough my materialist faction is simply thrilled that I have synths, but doesn't give a poo poo that they're permanently enslaved :psyduck:

Splicer posted:

That's 25% is attraction, not population. Population should normalise towards attraction over time.

It would really make more sense for building synths to be locked out from anyone other than materialist and full rights being available to anyone, but then the AI rebellion would pretty much never happen so :shrug:

Something that struck me about hive mind purging, the fluff is that the singletons die because they can't survive in hive mind infrastructure. But if you gain an entire planet of singletons, and presumably the existing completely normal infrastructure already built on it, they still start dying immediately. Apparently out of spite.

I think that the synthetic rights stuff should be removed from the existing factions and spun off into it's own unique "AI Rights" faction. Whenever you have a significant number of synths in your empire that don't have the same rights as your organic pops, your organic xenophile/egalitarian pops, plus any synths regardless of ethos, should gain attraction to this faction.

Upgrading droids to synths should be made optional, and the AI rights faction should get angry if you have droids in your empire that haven't been "awakened" by being given sentience.

If this faction gets large or angry enough, the AI rebellion spawns. All your synthetic pops and organic members of the AI rights faction quickly join the rebellion, plus all of your ships with sentient combat computers.

Also, empires that don't consider synths to be the equivalent of people should be allowed to disassemble them even if they aren't allowed to purge organic pops, and empires that also don't consider synths to be people shouldn't get mad at them for doing so.

Poil
Mar 17, 2007

I researched jump drives and the Unbidden showed up literarily the same month. Didn't even have time to hit f10 and update my ship designs. Naturally they spawned very close to me. Does being Defender of The Galaxy make up for having a fleet half the strength of one of theirs? :v:

Guilliman
Apr 5, 2017

Animal went forth into the future and made worlds in his own image. And it was wild.
it only took me 1100+ hours before I started playing a race that isnt human..

The game feels new to me again. So much RP potential.

Nuclearmonkee
Jun 10, 2009


Poil posted:

I researched jump drives and the Unbidden showed up literarily the same month. Didn't even have time to hit f10 and update my ship designs. Naturally they spawned very close to me. Does being Defender of The Galaxy make up for having a fleet half the strength of one of theirs? :v:

If you have designed your ships to gently caress up the Unbidden it will be fine though you should probably make more ships real fast and you are going to lose ground.

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GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

VirtualStranger posted:

I think that the synthetic rights stuff should be removed from the existing factions and spun off into it's own unique "AI Rights" faction. Whenever you have a significant number of synths in your empire that don't have the same rights as your organic pops, your organic xenophile/egalitarian pops, plus any synths regardless of ethos, should gain attraction to this faction.

Have a Xeno-oriented faction should push for "same rights" and Eagles-oriented faction that push for "full rights", I imagine. Also Authoritarian synths probably shouldn't be willing to join any kind of AI rights faction - they know their place.

VirtualStranger posted:

Upgrading droids to synths should be made optional, and the AI rights faction should get angry if you have droids in your empire that haven't been "awakened" by being given sentience.

First part, definitely. Second part... eh. Are we gonna have factions that insist we uplift our xenopets?

VirtualStranger posted:

If this faction gets large or angry enough, the AI rebellion spawns. All your synthetic pops and organic members of the AI rights faction quickly join the rebellion, plus all of your ships with sentient combat computers.
Organic parts can join the rebellion in the early stages, but definitely make it so that the organic pops get purged or "converted" when the rebellion forms it's own empire.

quote:

Also, empires that don't consider synths to be the equivalent of people should be allowed to disassemble them even if they aren't allowed to purge organic pops, and empires that also don't consider synths to be people shouldn't get mad at them for doing so.
Or at least less mad. People don't like folks killing apes and monkeys and dolphins and elephants even though they aren't willing to give them full rights.

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