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TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

The Skeleton King posted:

I was talking about Tyranids, which are the only non-humanoids.

I might argue Daemons, but I get your meaning. Though Orks are humanoid and have the game's worst rules by far.

I think it's less an intent to screw over Tyranids and more just plain ol' incompetence, honestly

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The Skeleton King
Jul 16, 2011

Right now undead are at the top of my shit list. Undead are complete fuckers. Those geists are fuckers. Necromancers are fuckers. Necrosavants are big time fuckers. Skeletons aren't too bad except when they bleed everyone in the company. Zombos are at least not too bad.


Ashcans posted:

Yea, that's pretty much where it landed and of course it was easier/better for GW to make more battlsuits and tanks/robots than to come up with entirely new races to fill a battlefield role. I always wanted someone to take those artillery support gorillas from AT-43 with their huge guns and use those instead of the Tau battlesuits as an alternative model, because they were pretty cool models and it would have been a nice nod in that direction.

Did it the Krootox kinda work like that? It looked like a gorilla and had a big gun. If it had a bigger gun it might fit what you're saying.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
Tyranids suck and bad rules are a reflection of this design choice.

Leperflesh
May 17, 2007

Hixson posted:

Leperflesh how's Crash doing?

TL:DR; Generally he seems to be doing OK, but not out of the woods. We have reason to be hopeful but he also still might not make it.

There are some very good signs and some troubling signs. His appetite is very good (he's eating 12-15 oz of wet food daily, which is a lot), his worst wound is very clean and has been healing well, he remains friendly. He was healed enough to finally get a bath, which certainly has improved his odor. On the other hand, either his initial weight that I got over the phone from the first vet was wildly wrong, or he's lost over two pounds. If it's the latter, there's something else seriously wrong an he's going to die, but we're leaning towards the former, because while he still seems very thin indeed, we just can't really believe he had enough on him at the outset to have lost two pounds' worth. He also has some weird little red marks/lesions all over his head, neck, and front paws, with some elsewhere. We're going to give him de-worming in two days (it's topical - something called Profender - so it has to wait till 3 days after his bath for his skin oil to replenish), he's going back on antibiotics, and we'll see.

On Tuesday the volunteer vet tried to get a blood sample so we could get some idea of his blood chems but she couldn't manage it. His skin is very thick and resiliant and once she got a needle in she couldn't hit a vein. We'll try again - she tried twice and he was getting really agitated about it so we let him be for a bit. We may need to sedate him in order to get a sample. The volunteer veterinarian is great, but we have a limited amount of time with her and it always feels a little rushed. But it's free, and continuity of care is important too, so we're going back to her every Tuesday afternoon.

He isn't ready to get neutered yet. The vet said probably another two weeks.

My biggest concern for him right now is that maybe the FIV has already "activated" and he's only staying alive due to antibiotics injections. If his immune system is toast, that could explain the lesions, losing weight, etc. and it probably means he's not going to make it. We won't really know much more until we get that blood test done, though. In the meantime, he's safe, warm, comfortable, eating well, cleaner, and he's not crying or complaining much so we don't feel he's in great pain or distress.

The Skeleton King
Jul 16, 2011

Right now undead are at the top of my shit list. Undead are complete fuckers. Those geists are fuckers. Necromancers are fuckers. Necrosavants are big time fuckers. Skeletons aren't too bad except when they bleed everyone in the company. Zombos are at least not too bad.


TheChirurgeon posted:

I might argue Daemons, but I get your meaning. Though Orks are humanoid and have the game's worst rules by far.

I think it's less an intent to screw over Tyranids and more just plain ol' incompetence, honestly

Oh for sure. I actually had a handful of orks back in the day from a Black Reach set I got for cheap. I wanted to start collecting some more, but I found out how many models you need compared to Space Marines and how bad their rules were.

I just sold the ones I had.


As for GWs incompetence, it is amazing how much they dislike Tyranids. Usually GW just makes the new products much better than the old ones. But with the nids they just weaken eveythig and add in mediocre new units. Now they have tons of units that really don't add much.

I remember back in the day when the Carnifex was king poo poo of Nid mountain. All you needed for heavy support was the 'fex. I loved those big fuckers. Whatever happened to that?

Avenging Dentist
Oct 1, 2005

oh my god is that a circular saw that does not go in my mouth aaaaagh
Those skeletons are cool looking. If the price is right I might buy a box (or grab the sprues on eBay if it's from a board game box or something).

Making a handful of good-looking models of a generic fantasy monster doesn't make GW a good company but I guess it's a baby step in the right direction.

Kung Fu Fist Fuck
Aug 9, 2009

tallkidwithglasses posted:

It's not a gimmick to say that GW has released a number of cost-effective and high quality products in the past year or so.

yea but it is objectively wrong

Leperflesh
May 17, 2007

"Cost-effective" is not really a term that should be applied to luxuries because the "effective" part is completely subjective.

Avenging Dentist
Oct 1, 2005

oh my god is that a circular saw that does not go in my mouth aaaaagh

Kung Fu Fist gently caress posted:

yea but it is objectively wrong

0 is a number

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

The Skeleton King posted:

Oh for sure. I actually had a handful of orks back in the day from a Black Reach set I got for cheap. I wanted to start collecting some more, but I found out how many models you need compared to Space Marines and how bad their rules were.

I just sold the ones I had.


As for GWs incompetence, it is amazing how much they dislike Tyranids. Usually GW just makes the new products much better than the old ones. But with the nids they just weaken eveythig and add in mediocre new units. Now they have tons of units that really don't add much.

I remember back in the day when the Carnifex was king poo poo of Nid mountain. All you needed for heavy support was the 'fex. I loved those big fuckers. Whatever happened to that?

Carnifexes aren't even that big compared to the other Tyranid big uglies now, which is kind of sad.

Their problem is the same one that all the 2nd edition armies have now: Too many units. Each new release requires the release of new units, and outside of flyers and the odd unit like the spore pods, there really isn't much to add to each army that doesn't occupy the same battlefield role as another unit. And you can't just kill off a unit without pissing off your playerbase, and if you don't release new units, there's nothing for the players to buy either, which is your whole point of existence as a company. So you end up adding a new unit to an army that already had a ton of units.

This is already a big enough problem for an army like Space Marines, where you have poo poo like Assault Terminators, Vanguard Veterans, Assault Marines, Assault Centurions, and Bikers, who all basically are just close combat units, but if you apply it to an army like Tyranids, where they aren't just "good at everything" and supposed to be bad at some things (like shooting and having armor-piercing guns), it's even worse--you're packing another big close combat monster into an army full of them and guaranteeing that either something else won't get used, or that this new thing will already be dominated upon release.

The goal is to have rules such that everything has a use and players have lots of interesting choices, but currently the oldest 40k armies have too many units to make that kind of thing feasible. Some of it can be alleviated by consolidation (making Vanguard/Sternguard vets an upgrade option on Tactical/Assault squads), but to actually fix the game, you probably have to nix some existing units, which pisses off a shitload of people.

GW makes a lot of bad decisions, but having games that are 30+ years old gives them problems that no other mini games company has right now and they're really tough problems to solve.

The Skeleton King
Jul 16, 2011

Right now undead are at the top of my shit list. Undead are complete fuckers. Those geists are fuckers. Necromancers are fuckers. Necrosavants are big time fuckers. Skeletons aren't too bad except when they bleed everyone in the company. Zombos are at least not too bad.


Avenging Dentist posted:

Those skeletons are cool looking. If the price is right I might buy a box (or grab the sprues on eBay if it's from a board game box or something).

Making a handful of good-looking models of a generic fantasy monster doesn't make GW a good company but I guess it's a baby step in the right direction.

Agreed. Those skeletons are great but they're something that GW should be able to do consistently with more of their models. This is the first new model in months from GW that I didn't think could've been better.

It really does demonstrate that less is more most of the time. Those are drat good skeletons entirely because of their simplicity making them easy to read. They're not surrounded by swirling bullshit or covered in complicated details.

Kung Fu Fist Fuck
Aug 9, 2009

fair point

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

Ilor posted:

ijyt alt-account spotted.

hey, hixson's gimmick may be boring as all hell, but at least he isn't whining constantly about those sassy SJWs

Springfield Fatts
May 24, 2010
Pillbug

TheChirurgeon posted:

The goal is to have rules such that everything has a use and players have lots of interesting choices, but currently the oldest 40k armies have too many units to make that kind of thing feasible. Some of it can be alleviated by consolidation (making Vanguard/Sternguard vets an upgrade option on Tactical/Assault squads), but to actually fix the game, you probably have to nix some existing units, which pisses off a shitload of people.

This is one of the things I like about Grimdark Future so much. For the Orks they have a unit called "Specialist Orks" that come with flamethrowers by default. Equipment options let you give them all railguns to make them Lootas or rocket launchers to make them Tank Bustas. No dumb superfluous rules, no extra stat lines to track because they're all orks with one type of gun. So much cleaner and simple.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

The Skeleton King posted:

Agreed. Those skeletons are great but they're something that GW should be able to do consistently with more of their models. This is the first new model in months from GW that I didn't think could've been better.

It really does demonstrate that less is more most of the time. Those are drat good skeletons entirely because of their simplicity making them easy to read. They're not surrounded by swirling bullshit or covered in complicated details.

Yeah, their biggest aesthetic selling point as a GW model is that I don't look at them and go "Oh, a recent GW model!".

Lord Hypnostache
Nov 6, 2009

OATHBREAKER
Those new skeletons look cool, if they're reasonably priced acceptable for my budget I'm gonna have to get some of those bad boys. The combination of using the old aesthetic with new dynamic poses works.

Also I enjoy the simpler style where it's easy to see what's going on, unlike several previous models where it's a "Where's Waldo" in model form where every few poster has found something new on the model and I have scroll back up to see what I missed.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
If I had any interest in collecting Undead for any reason, then those skeletons would make for some great character models or champions in regiments. But since I don't, I'm not going to spend money on them. It's still a good model though.

Iceclaw
Nov 4, 2009

Fa la lanky down dilly, motherfuckers.
For some reason, I kind of felt drawn to old school undead armies, of late. It's just that I have a huge backlog of miniatures, not enough gaming time to justify the money I throw into that pit, and the only thing I could play them would be AoS. :smith:

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch

Iceclaw posted:

For some reason, I kind of felt drawn to old school undead armies, of late. It's just that I have a huge backlog of miniatures, not enough gaming time to justify the money I throw into that pit, and the only thing I could play them would be AoS. :smith:

This is really why I started doing some to a lot of Oldhammer stuff. I find as I get older I have a greater appreciation for sculpts with more character and style to them as opposed to all the new stuff coming from most companies (but GW and Wyrd especially) that just have this really sterile vibe to them because of all the really precise 3D modelling used in them.

Hixson
Mar 27, 2009

3D modeling has nothing to do with it. It's just boring design choices. Do you think those new skele guys are hand sculpted?

Runa
Feb 13, 2011

Yeah, don't blame the tools.

Irate Tree
Mar 12, 2011

by Jeffrey of YOSPOS

TheChirurgeon posted:

I think a major contributing factor was that for like 99% of Tau players, the appeal was the battlesuits and so why the gently caress would you bother with Kroot and Vespids. The Confederation of Species thing was a fine idea, it just unfortunately needed to be a different faction from the one with the mechs. But even then the Confederation faction would struggle without something more compelling around it.

The dregs and refugees of other alien species, ruined and rendered near extinct by the march of the Imperium, coming together to protect themselves and strike back, where possible, isn't a compelling narrative for a faction?

I mean, you wouldn't get it coming out of GW themselves, even if it's grimdark/darkgrim but really?

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



Xarbala posted:

Yeah, don't blame the tools.

that's precisely what this thread is for!

Runa
Feb 13, 2011

:drat:

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender

Irate Tree posted:

The dregs and refugees of other alien species, ruined and rendered near extinct by the march of the Imperium, coming together to protect themselves and strike back, where possible, isn't a compelling narrative for a faction?

I mean, you wouldn't get it coming out of GW themselves, even if it's grimdark/darkgrim but really?

Sure, the narrative would be compelling. But the problem with Tau was that people liked the faction/bought it for the Mechs and didn't really care about the other races, which in turn wouldn't make GW more likely to create new coalition races.

Hence, why I think the problem was having the mech faction also be the coalition of races faction.

Ultiville
Jan 14, 2005

The law protects no one unless it binds everyone, binds no one unless it protects everyone.

TheChirurgeon posted:

Sure, the narrative would be compelling. But the problem with Tau was that people liked the faction/bought it for the Mechs and didn't really care about the other races, which in turn wouldn't make GW more likely to create new coalition races.

Hence, why I think the problem was having the mech faction also be the coalition of races faction.

If only there were some objective way for companies to decide why their products sold or didn't, rather than just whether they did. Some kind of research one could do about a market or something.

TheChirurgeon
Aug 7, 2002

Remember how good you are
Taco Defender
you don't need market research to figure out that people buy Tau for the mech suits, or to understand that Kroot aren't popular. Or even why

Chill la Chill
Jul 2, 2007

Don't lose your gay


I liked both but the TLOS rules made Kroot awful and the Vespids were DOA. They really could've used more meshing of robot parts and augmentations on the Kroot if they wanted them to look more cohesive. Just look at Halo. Vespids were better design-wise but they were literally worse versions of fusion suits and had awful static poses.

Liquid Communism
Mar 9, 2004


Out here, everything hurts.




TKIY posted:

This is worth money:



That is a baller skeledude.

Kung Fu Fist Fuck
Aug 9, 2009
skeleton looks pretty rad, but if he will forever be forced to maintain that pose. as soon as he moves his right leg that sword belt is falling right off

Runa
Feb 13, 2011

Kung Fu Fist gently caress posted:

skeleton looks pretty rad, but if he will forever be forced to maintain that pose. as soon as he moves his right leg that sword belt is falling right off

I believe in skeleton

Not a viking
Aug 2, 2008

Feels like I just got laid
The belt is animated by gearomancy

Chill la Chill
Jul 2, 2007

Don't lose your gay


You can't see it from this angle but the skeleton is T H I C C. That belt isn't going anywhere.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Kung Fu Fist gently caress posted:

skeleton looks pretty rad, but if he will forever be forced to maintain that pose. as soon as he moves his right leg that sword belt is falling right off

Well, he doesn't actually have a sword or pants, so when it comes to it the belt is pretty gratuitous to start with. I don't think he'll miss it.

Chill la Chill
Jul 2, 2007

Don't lose your gay


Skeleton walks into fantasy cantina.
Bartender: I'm sorry, we don't serve your kind here.
*points at lack of belt*
But my friend ash cans said...
*points at the door with the sign clearly written in bold letters*

Eggplant Squire
Aug 14, 2003


Panzeh posted:

Runewars might be good but i suspect if it fails itll be because hardcore minis guys will thumb their nose at it the way they do x-wing and it being too expensive for other kinds of players.

I just bought it and from reading the rules I like a lot of the way it basically modernizes parts of Warhammer Fantasy that were very clunky. I have no idea if it will fail or not but it looks like a solid attempt to get into the wargame market. It comes with a separate lore book which was a nice surprise since I feel that for these types of games to really succeed they need some kind of background people can get invested into and Runebound's has always just been very white noise and picked up from item or monster descriptions. It is kinda pricey which I think might end up being a problem if you are expected to field a lot of stuff or they stupidly try and make you buy units you don't need for powerful effect cards similar to X Wing.

TKIY posted:

This is worth money:



This is a good boy/girl.

Eggplant Squire fucked around with this message at 15:48 on Apr 14, 2017

berzerkmonkey
Jul 23, 2003

Radish posted:

This is a good boy/girl.
I'm glad to see GW is finally including females in its games. First, the lady Stormcast, and now the entire faction of lady skeletons, all without boob armor. Keep up the good work GeeDubs!

Eggplant Squire
Aug 14, 2003


I am equal opportunity skeletons.

JackMack
Nov 3, 2007

Chill la Chill posted:

Skeleton walks into fantasy cantina.
Bartender: I'm sorry, we don't serve your kind here.
*points at lack of belt*
But my friend ash cans said...
*points at the door with the sign clearly written in bold letters*

No belt, no skin, no service.

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TKIY
Nov 6, 2012
Grimey Drawer

JackMack posted:

No belt, no skin, no service.

Racist.

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