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Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
Ah. Achievements are working - the little indicator that says when you can earn them is just lying. I had a purely cosmetic mod running (namelist), it said achievements would work, but they didn't.

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Mayor Dave
Feb 20, 2009

Bernie the Snow Clown

CrazyTolradi posted:

This is the best world I've come across in my current game, and probably one of the best I've ever seen personally:


I once had a planet spawn with two betharian stone deposits, which was insane for energy generation.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Strudel Man posted:

Ah. Achievements are working - the little indicator that says when you can earn them is just lying. I had a purely cosmetic mod running (namelist), it said achievements would work, but they didn't.

See now that makes sense. It was telling me I could earn achievements with my custom system generation scripts running, which would be problematic to say the least.

Arsonide
Oct 18, 2007

You're breaking my balls here

Holy crap this is an awesome addition to the game. Especially for people like me that don't focus on defense/warfare until later in the game. I focus mostly on empire building. I just kind of don't like the names of things. "Space Defense Force" sounds like some Starship Troopers poo poo, and might not work for say, a Hivemind cerebrate or something.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

A Tartan Tory posted:

If they straight up don't have any fleets, just blockade all their planets till you hit 100%.

In my experience you don't get any war score for blockading planets anymore. Just destroying fleets and invasions.

Communist Bear
Oct 7, 2008

WHAT WAS WILL BE. WHAT WAS WILL BE. WHAT WAS WILL BE.

:stare:

:unsmigghh:

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

Milky Moor posted:

In my experience you don't get any war score for blockading planets anymore. Just destroying fleets and invasions.

Huh will need to double check that, I was sure I got warscore from blockading after Utopia.

On an unrelated note, does anyone know what you need to do to increase ruler experience to increase their skill as a dictator/imperial? I suppose I could just switch to democracy for 10 years and pick a 5 star one but :effort:

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES
So, uh, Defender of the Galaxy might be just a liiiittle bit too powerful. I attacked the Unbidden portal with my full 130K navy and they dropped everything they had on me, six or seven mostly-full fleets of 50-60K each. I was ready to mash that emergency FTL button in a panic... And then watched my fleet single-handedly demolish the entire Unbidden invasion while barely taking a scratch :stare:

It's the first time I've played all the way to a crisis. Well that was anticlimactic.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Nitrousoxide posted:

You know what's really dumb.

The tech card system.

Most techs have stuff that makes them more likely to be drawn but none of this is exposed to the player. You have to go look at an enormous Excel sheet on a wiki to see.

Not only that, but some techs have prerequisites, but you have no way of knowing what they are without, again, looking at this enormous Excel sheet.

It's just a really awful system and they should have used a regular tech tree.

As someone who plays Stellaris a lot, it really isn't bad. It's actually kind of refreshing, and except for some curiosity satisfying at the very beginning, I never felt the need to look up prerequisites.

A regular tech tree tends to be a bit on the boring side, I think. Reliable, but boring.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Jeb Bush 2012 posted:

this is clearly wrong, and if it were true that would be a reason to scrap randomised techs. any system that depends on the player not knowing how it works is poorly suited for a strategy game designed for multiple playthroughs

Yeah, I've played games like this and I hate opaque and confusing systems.

After seeing how easy it is to understand and use Stellaris' tech card system, I'm really glad Paradox didn't go this way.

Poil
Mar 17, 2007

I've been trying to finish the worm quest but the game simply refuses to give me the tech I need to so do and I've been trying for hours. gently caress the lovely RNG system! Is it bugged or something? According to all the research I've done I should be able to get it but it never shows up.

The asteroid hivers are hilariously weak. While they have a lot of health and armor they only have strike craft so you could probably wipe the whole thing with 20 destroyers. Doesn't matter if it takes months since they can't even kill a single corvette if you have the critical mass of point defense.

Does putting afterburners on corvettes help their evasion or is it just a way for them to charge in and die faster?
Destroyers hang back so making snipers out of them is a good idea, yes? Or if you only use medium guns will they move in along with the cruisers and support them?
Are medium guns cruisers still a good choice? I've been using them but I can't tell if they actually are. Putting one of each max rank weapon on them (except missiles) for the hell of it including a flak battery because otherwise they charge ahead of any other ship capable of point defense (derp)?
Battleships... large guns and a carrier core with a pair of hangars? They are so drat expensive and every goddamn thing that isn't another regular space empire always prioritizes and one shots them. I fought the dimensional horror and it slowly blasted down six battleships one by one while the rest of my fleet just pounded it to death without a care.


Guildencrantz posted:

So, uh, Defender of the Galaxy might be just a liiiittle bit too powerful. I attacked the Unbidden portal with my full 130K navy and they dropped everything they had on me, six or seven mostly-full fleets of 50-60K each. I was ready to mash that emergency FTL button in a panic... And then watched my fleet single-handedly demolish the entire Unbidden invasion while barely taking a scratch :stare:

It's the first time I've played all the way to a crisis. Well that was anticlimactic.
I suspect it's more aimed at smaller empires with much smaller fleets who actually need the boost. :v:

JuniperCake
Jan 26, 2013

Guildencrantz posted:

So, uh, Defender of the Galaxy might be just a liiiittle bit too powerful. I attacked the Unbidden portal with my full 130K navy and they dropped everything they had on me, six or seven mostly-full fleets of 50-60K each. I was ready to mash that emergency FTL button in a panic... And then watched my fleet single-handedly demolish the entire Unbidden invasion while barely taking a scratch :stare:

It's the first time I've played all the way to a crisis. Well that was anticlimactic.

Also your fleet composition could have played a role in it. Unbidden are relatively short ranged and favor shields. So having lots of battlecruisers with anti-shield weaponry like kinetics will just shred right through most of them before they can even get close enough to fire back under normal circumstances.

Vivian Darkbloom
Jul 14, 2004


Battleships can use a spinal mount weapon like the Mega Cannon, which makes them the best for standoff fighting in theory. But there really isn't much to stop small ships from swarming the battleships. My auto-generated ones all come with a spinal mount section and a hangar section, which seems to be basically effective.

I like this game a lot more with 1.5 but I would really like to see more interesting interaction with neighbors. In particular, federations seem unfinished; there's so much easy stuff that could make them worthwhile.

Gadzuko
Feb 14, 2005
Fleet AI is dumb as a box of rocks and no matter what you do large battles devolve into a big dogpile. I basically just spam cruisers with some battleships to smack down stations at range.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!
I still prefer the visceral method of stormfire autocannon spam combined with combat speed and fire rate stacking.

It's not efficient but goddamn does all that DAKKA look good.

Demiurge4
Aug 10, 2011

How many unity points does purging an alien pop reward?

Jack Trades
Nov 30, 2010
Probation
Can't post for 15 hours!
I there any way to peacefully request independence from an AI while being their Vassal?
I've never seen the "Request Independence" option being anything other than "Base: -50" and I have no idea what might possibly affect that value.

Truga
May 4, 2014
Lipstick Apathy

Jack Trades posted:

I there any way to peacefully request independence from an AI while being their Vassal?
I've never seen the "Request Independence" option being anything other than "Base: -50" and I have no idea what might possibly affect that value.

Build a 600k fleet :v:

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES

JuniperCake posted:

Also your fleet composition could have played a role in it. Unbidden are relatively short ranged and favor shields. So having lots of battlecruisers with anti-shield weaponry like kinetics will just shred right through most of them before they can even get close enough to fire back under normal circumstances.

Ah, that could be it. I used the same fleet comp I used against other empires, which was based on kinetic artillery battleships, proton torpedo cruisers and a big ol' pile of ablative corvettes, so I guess that was pretty optimal.

Soup du Journey
Mar 20, 2006

by FactsAreUseless
Has anyone here finished the Horizon Signal chain with the natural physicist/repulsive/tomb world option and then gone for the psionic ascension afterwards? I did, but my pops didn't get the psionic trait when I transcended (oddly, I think my leaders did...)

NihilCredo
Jun 6, 2011

iram omni possibili modo preme:
plus una illa te diffamabit, quam multæ virtutes commendabunt

I'm playing a tall pacifist materialist empire in a hyperlane-only game. I think this is pretty much the ideal setup for investing heavily in defense stations, but are they worth a drat in the current patch?

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

NihilCredo posted:

I'm playing a tall pacifist materialist empire in a hyperlane-only game. I think this is pretty much the ideal setup for investing heavily in defense stations, but are they worth a drat in the current patch?

They are always worth a drat because they slow enemy fleets a down a lot, not only can you interdict them right into the middle of systems forcing them to travel out, you can force them to go into combat speed every time they hit a speedbump station.

This is insanely useful in hyperlane games because it gives you LOTS of time to get your fleet in position to intercept them, combined with Bulwark of Harmony it basically means you can't be attacked as a pacifist.

Pierson
Oct 31, 2004



College Slice
I fought a war across half my galaxy solely to open some borders but during the war all my scientists died of old age and I can't afford influence to replace them. :(

WhiskeyJuvenile
Feb 15, 2002

by Nyc_Tattoo
This game really needs a EU4 style army builder because it really sucks to crank out a bunch of ships right now

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

Pierson posted:

I fought a war across half my galaxy solely to open some borders but during the war all my scientists died of old age and I can't afford influence to replace them. :(

What, you mean you don't have genetically modified, cyborg, telepathic super scientists?!

Going to war over opening borders half a galaxy away just shows how hilarious Planetary Survey Corps is late game...

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Mayor Dave posted:

I once had a planet spawn with two betharian stone deposits, which was insane for energy generation.
In my now forever lost Ironman game I had two betharian and a +energy modifer on the same planet.

ZypherIM posted:

I'd like an in-game tech listing so you could look up requirements and if certain guys give you a better chance of rolling it. Some of that hidden info is frustrating, or some stuff unlocking after techs (ship-builder governors behind that stupid army tech).
One of the benefits of the scientist specialisations is an increased chance to roll certain classes of techs, so you have tools to manipulate things but little to no information on the possible results. Which is crazy.

Nitrousoxide
May 30, 2011

do not buy a oneplus phone



Veryslightlymad posted:

I can't disagree more. Having randomized, or even semi-randomized techs, as a feature, is more or less completely negated if it's left completely transparent. This is only the start of what a divergent technology system really ought to be for a space-faring game.
~~~~

So, one of my neighbors spawned as Hivemind. Is peace even possible, or will I have to plan long term to extinguish the creepies?

I was playing a multiplayer game with someone the other day and they were asking why you'd ever pick a maniacal science leader over a genius. It turns out maniacal is better at drawing red cards than genius (and it's better at drawing rare cards than regular leaders). Where is any of this exposed to the player who wants to get sentient AI?

To a new player the only difference between the two is 5% research speed.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Nitrousoxide posted:

I was playing a multiplayer game with someone the other day and they were asking why you'd ever pick a maniacal science leader over a genius. It turns out maniacal is better at drawing red cards than genius (and it's better at drawing rare cards than regular leaders). Where is any of this exposed to the player who wants to get sentient AI?
Don't they also get a bonus to purple cards or did I misunderstand?

Nitrousoxide
May 30, 2011

do not buy a oneplus phone



Splicer posted:

Don't they also get a bonus to purple cards or did I misunderstand?

They do. I think genius and maniacal are on par for purple, but again I could be wrong because to check this I'd have to go look at that enormous Excel again.

Communist Bear
Oct 7, 2008

Ffs I'm getting my rear end handed to me by my neighbour. Despite us having the same attack power, they win every time because they have 36 corvettes firing coilguns over my mixture of corvettes and destroyers firing railguns. Apparently destroyers are useless - who knew!

I swear the AI cheats in combat. I'm going to try splitting my destroyers into another fleet then building a gently caress ton of corvettes.

Pierson
Oct 31, 2004



College Slice

A Tartan Tory posted:

What, you mean you don't have genetically modified, cyborg, telepathic super scientists?!

Going to war over opening borders half a galaxy away just shows how hilarious Planetary Survey Corps is late game...
This is the first time I've lasted into the mid-game and I still haven't encountered half the stuff you're all discussing. :sigh:

Truga
May 4, 2014
Lipstick Apathy

Nitrousoxide posted:

They do. I think genius and maniacal are on par for purple, but again I could be wrong because to check this I'd have to go look at that enormous Excel again.

Nah, it's correct. Genius has a bonus for rare cards, but not for sentient battle computations or what it's called, that's maniacal only.

The correct way of doing this is to get a curator scientist anyway, they have a bonus on pretty much all rare sciences, and you don't have to roll for one, just need some energy saved up.

WMain00 posted:

Ffs I'm getting my rear end handed to me by my neighbour. Despite us having the same attack power, they win every time because they have 36 corvettes firing coilguns over my mixture of corvettes and destroyers firing railguns. Apparently destroyers are useless - who knew!

I swear the AI cheats in combat. I'm going to try splitting my destroyers into another fleet then building a gently caress ton of corvettes.

Do you have missiles unlocked at all? Missiles super demolish corvettes.

Communist Bear
Oct 7, 2008

I do. I'll try swapping out the equipment on my destroyers to missiles only.

Truga
May 4, 2014
Lipstick Apathy
Put the artillery bow on the front, it has 110 range, you'll destroy a bunch before they even get in range that way.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
If you have redevelopment allowed and respect tile resources on, will the sector AI replace things I already put on the "wrong" tile resources on principle? If yes, same question but specifically for planet uniques that don't have a "right" tile (especially unity producers)?

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
The lightning gun you get from void clouds is also great against corvettes.

Admiral Joeslop
Jul 8, 2010




After unlocking Synths (and the Synth leader tech), is it possible to purge your entire species and just build Synths? Or will your starting species always pop back up somewhere?

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
Is probably asked a lot but I need to know, How's the game now? I heard it was really not worth it at release, and how difficult is to play compared to EU 4? I like the former but I'm super bad.

Soup du Journey
Mar 20, 2006

by FactsAreUseless

Admiral Joeslop posted:

After unlocking Synths (and the Synth leader tech), is it possible to purge your entire species and just build Synths? Or will your starting species always pop back up somewhere?
There's an ascension path in the new dlc that converts your pops into synths in a stepwise fashion. Cyborg first ("I most certainly asked for this") and then full-on synth.

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Pierson
Oct 31, 2004



College Slice

Angry Lobster posted:

Is probably asked a lot but I need to know, How's the game now? I heard it was really not worth it at release, and how difficult is to play compared to EU 4? I like the former but I'm super bad.
I was in the same situation and picked it up over a sale. It's definitely better but there still feel like there are holes that need to be plugged. There just doesn't seem to be that many ways to gently caress with, ingratiate yourself with, influence or sabotage your neighbours, which is something I loved doing in CK2 and GalCiv and feels really missing halfway through the game when big blocs have formed and your foreign relations become war/not war.

Military and fighting also feels opaque but that might be me never really liking the "create your own ships!!!" feature of most strategy these days. I prefer a more Total War approach of having to make armies out of set units.

As for mid-to-late-game I'm not sure whether the game fundamentally changes from here on out because I'm deliberately left myself unspoiled. I know there are crises that happen to shake things up and sometimes Fallen Empires decide to become un-Fallen and gently caress poo poo up but none of that has happened to me yet. Vets have opinions?

Pierson fucked around with this message at 14:09 on Apr 14, 2017

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