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Ah. Achievements are working - the little indicator that says when you can earn them is just lying. I had a purely cosmetic mod running (namelist), it said achievements would work, but they didn't.
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# ? Apr 14, 2017 08:19 |
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# ? Jun 11, 2024 15:33 |
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CrazyTolradi posted:This is the best world I've come across in my current game, and probably one of the best I've ever seen personally: I once had a planet spawn with two betharian stone deposits, which was insane for energy generation.
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# ? Apr 14, 2017 08:19 |
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Strudel Man posted:Ah. Achievements are working - the little indicator that says when you can earn them is just lying. I had a purely cosmetic mod running (namelist), it said achievements would work, but they didn't. See now that makes sense. It was telling me I could earn achievements with my custom system generation scripts running, which would be problematic to say the least.
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# ? Apr 14, 2017 08:22 |
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Bloodly posted:As you might expect, there's a mod for that. Holy crap this is an awesome addition to the game. Especially for people like me that don't focus on defense/warfare until later in the game. I focus mostly on empire building. I just kind of don't like the names of things. "Space Defense Force" sounds like some Starship Troopers poo poo, and might not work for say, a Hivemind cerebrate or something.
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# ? Apr 14, 2017 08:53 |
A Tartan Tory posted:If they straight up don't have any fleets, just blockade all their planets till you hit 100%. In my experience you don't get any war score for blockading planets anymore. Just destroying fleets and invasions.
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# ? Apr 14, 2017 09:09 |
WHAT WAS WILL BE. WHAT WAS WILL BE. WHAT WAS WILL BE.
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# ? Apr 14, 2017 09:49 |
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Milky Moor posted:In my experience you don't get any war score for blockading planets anymore. Just destroying fleets and invasions. Huh will need to double check that, I was sure I got warscore from blockading after Utopia. On an unrelated note, does anyone know what you need to do to increase ruler experience to increase their skill as a dictator/imperial? I suppose I could just switch to democracy for 10 years and pick a 5 star one but
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# ? Apr 14, 2017 09:52 |
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So, uh, Defender of the Galaxy might be just a liiiittle bit too powerful. I attacked the Unbidden portal with my full 130K navy and they dropped everything they had on me, six or seven mostly-full fleets of 50-60K each. I was ready to mash that emergency FTL button in a panic... And then watched my fleet single-handedly demolish the entire Unbidden invasion while barely taking a scratch It's the first time I've played all the way to a crisis. Well that was anticlimactic.
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# ? Apr 14, 2017 09:56 |
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Nitrousoxide posted:You know what's really dumb. As someone who plays Stellaris a lot, it really isn't bad. It's actually kind of refreshing, and except for some curiosity satisfying at the very beginning, I never felt the need to look up prerequisites. A regular tech tree tends to be a bit on the boring side, I think. Reliable, but boring.
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# ? Apr 14, 2017 10:07 |
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Jeb Bush 2012 posted:this is clearly wrong, and if it were true that would be a reason to scrap randomised techs. any system that depends on the player not knowing how it works is poorly suited for a strategy game designed for multiple playthroughs Yeah, I've played games like this and I hate opaque and confusing systems. After seeing how easy it is to understand and use Stellaris' tech card system, I'm really glad Paradox didn't go this way.
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# ? Apr 14, 2017 10:10 |
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I've been trying to finish the worm quest but the game simply refuses to give me the tech I need to so do and I've been trying for hours. gently caress the lovely RNG system! Is it bugged or something? According to all the research I've done I should be able to get it but it never shows up. The asteroid hivers are hilariously weak. While they have a lot of health and armor they only have strike craft so you could probably wipe the whole thing with 20 destroyers. Doesn't matter if it takes months since they can't even kill a single corvette if you have the critical mass of point defense. Does putting afterburners on corvettes help their evasion or is it just a way for them to charge in and die faster? Destroyers hang back so making snipers out of them is a good idea, yes? Or if you only use medium guns will they move in along with the cruisers and support them? Are medium guns cruisers still a good choice? I've been using them but I can't tell if they actually are. Putting one of each max rank weapon on them (except missiles) for the hell of it including a flak battery because otherwise they charge ahead of any other ship capable of point defense (derp)? Battleships... large guns and a carrier core with a pair of hangars? They are so drat expensive and every goddamn thing that isn't another regular space empire always prioritizes and one shots them. I fought the dimensional horror and it slowly blasted down six battleships one by one while the rest of my fleet just pounded it to death without a care. Guildencrantz posted:So, uh, Defender of the Galaxy might be just a liiiittle bit too powerful. I attacked the Unbidden portal with my full 130K navy and they dropped everything they had on me, six or seven mostly-full fleets of 50-60K each. I was ready to mash that emergency FTL button in a panic... And then watched my fleet single-handedly demolish the entire Unbidden invasion while barely taking a scratch
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# ? Apr 14, 2017 10:11 |
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Guildencrantz posted:So, uh, Defender of the Galaxy might be just a liiiittle bit too powerful. I attacked the Unbidden portal with my full 130K navy and they dropped everything they had on me, six or seven mostly-full fleets of 50-60K each. I was ready to mash that emergency FTL button in a panic... And then watched my fleet single-handedly demolish the entire Unbidden invasion while barely taking a scratch Also your fleet composition could have played a role in it. Unbidden are relatively short ranged and favor shields. So having lots of battlecruisers with anti-shield weaponry like kinetics will just shred right through most of them before they can even get close enough to fire back under normal circumstances.
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# ? Apr 14, 2017 10:29 |
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Battleships can use a spinal mount weapon like the Mega Cannon, which makes them the best for standoff fighting in theory. But there really isn't much to stop small ships from swarming the battleships. My auto-generated ones all come with a spinal mount section and a hangar section, which seems to be basically effective. I like this game a lot more with 1.5 but I would really like to see more interesting interaction with neighbors. In particular, federations seem unfinished; there's so much easy stuff that could make them worthwhile.
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# ? Apr 14, 2017 10:36 |
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Fleet AI is dumb as a box of rocks and no matter what you do large battles devolve into a big dogpile. I basically just spam cruisers with some battleships to smack down stations at range.
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# ? Apr 14, 2017 10:48 |
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I still prefer the visceral method of stormfire autocannon spam combined with combat speed and fire rate stacking. It's not efficient but goddamn does all that DAKKA look good.
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# ? Apr 14, 2017 10:52 |
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How many unity points does purging an alien pop reward?
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# ? Apr 14, 2017 11:05 |
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I there any way to peacefully request independence from an AI while being their Vassal? I've never seen the "Request Independence" option being anything other than "Base: -50" and I have no idea what might possibly affect that value.
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# ? Apr 14, 2017 11:14 |
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Jack Trades posted:I there any way to peacefully request independence from an AI while being their Vassal? Build a 600k fleet
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# ? Apr 14, 2017 11:31 |
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JuniperCake posted:Also your fleet composition could have played a role in it. Unbidden are relatively short ranged and favor shields. So having lots of battlecruisers with anti-shield weaponry like kinetics will just shred right through most of them before they can even get close enough to fire back under normal circumstances. Ah, that could be it. I used the same fleet comp I used against other empires, which was based on kinetic artillery battleships, proton torpedo cruisers and a big ol' pile of ablative corvettes, so I guess that was pretty optimal.
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# ? Apr 14, 2017 11:49 |
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Has anyone here finished the Horizon Signal chain with the natural physicist/repulsive/tomb world option and then gone for the psionic ascension afterwards? I did, but my pops didn't get the psionic trait when I transcended (oddly, I think my leaders did...)
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# ? Apr 14, 2017 11:53 |
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I'm playing a tall pacifist materialist empire in a hyperlane-only game. I think this is pretty much the ideal setup for investing heavily in defense stations, but are they worth a drat in the current patch?
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# ? Apr 14, 2017 12:19 |
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NihilCredo posted:I'm playing a tall pacifist materialist empire in a hyperlane-only game. I think this is pretty much the ideal setup for investing heavily in defense stations, but are they worth a drat in the current patch? They are always worth a drat because they slow enemy fleets a down a lot, not only can you interdict them right into the middle of systems forcing them to travel out, you can force them to go into combat speed every time they hit a speedbump station. This is insanely useful in hyperlane games because it gives you LOTS of time to get your fleet in position to intercept them, combined with Bulwark of Harmony it basically means you can't be attacked as a pacifist.
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# ? Apr 14, 2017 12:34 |
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I fought a war across half my galaxy solely to open some borders but during the war all my scientists died of old age and I can't afford influence to replace them.
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# ? Apr 14, 2017 12:40 |
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This game really needs a EU4 style army builder because it really sucks to crank out a bunch of ships right now
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# ? Apr 14, 2017 12:45 |
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Pierson posted:I fought a war across half my galaxy solely to open some borders but during the war all my scientists died of old age and I can't afford influence to replace them. What, you mean you don't have genetically modified, cyborg, telepathic super scientists?! Going to war over opening borders half a galaxy away just shows how hilarious Planetary Survey Corps is late game...
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# ? Apr 14, 2017 13:02 |
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Mayor Dave posted:I once had a planet spawn with two betharian stone deposits, which was insane for energy generation. ZypherIM posted:I'd like an in-game tech listing so you could look up requirements and if certain guys give you a better chance of rolling it. Some of that hidden info is frustrating, or some stuff unlocking after techs (ship-builder governors behind that stupid army tech).
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# ? Apr 14, 2017 13:11 |
Veryslightlymad posted:I can't disagree more. Having randomized, or even semi-randomized techs, as a feature, is more or less completely negated if it's left completely transparent. This is only the start of what a divergent technology system really ought to be for a space-faring game. I was playing a multiplayer game with someone the other day and they were asking why you'd ever pick a maniacal science leader over a genius. It turns out maniacal is better at drawing red cards than genius (and it's better at drawing rare cards than regular leaders). Where is any of this exposed to the player who wants to get sentient AI? To a new player the only difference between the two is 5% research speed.
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# ? Apr 14, 2017 13:13 |
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Nitrousoxide posted:I was playing a multiplayer game with someone the other day and they were asking why you'd ever pick a maniacal science leader over a genius. It turns out maniacal is better at drawing red cards than genius (and it's better at drawing rare cards than regular leaders). Where is any of this exposed to the player who wants to get sentient AI?
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# ? Apr 14, 2017 13:14 |
Splicer posted:Don't they also get a bonus to purple cards or did I misunderstand? They do. I think genius and maniacal are on par for purple, but again I could be wrong because to check this I'd have to go look at that enormous Excel again.
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# ? Apr 14, 2017 13:15 |
Ffs I'm getting my rear end handed to me by my neighbour. Despite us having the same attack power, they win every time because they have 36 corvettes firing coilguns over my mixture of corvettes and destroyers firing railguns. Apparently destroyers are useless - who knew! I swear the AI cheats in combat. I'm going to try splitting my destroyers into another fleet then building a gently caress ton of corvettes.
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# ? Apr 14, 2017 13:17 |
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A Tartan Tory posted:What, you mean you don't have genetically modified, cyborg, telepathic super scientists?!
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# ? Apr 14, 2017 13:19 |
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Nitrousoxide posted:They do. I think genius and maniacal are on par for purple, but again I could be wrong because to check this I'd have to go look at that enormous Excel again. Nah, it's correct. Genius has a bonus for rare cards, but not for sentient battle computations or what it's called, that's maniacal only. The correct way of doing this is to get a curator scientist anyway, they have a bonus on pretty much all rare sciences, and you don't have to roll for one, just need some energy saved up. WMain00 posted:Ffs I'm getting my rear end handed to me by my neighbour. Despite us having the same attack power, they win every time because they have 36 corvettes firing coilguns over my mixture of corvettes and destroyers firing railguns. Apparently destroyers are useless - who knew! Do you have missiles unlocked at all? Missiles super demolish corvettes.
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# ? Apr 14, 2017 13:25 |
I do. I'll try swapping out the equipment on my destroyers to missiles only.
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# ? Apr 14, 2017 13:25 |
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Put the artillery bow on the front, it has 110 range, you'll destroy a bunch before they even get in range that way.
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# ? Apr 14, 2017 13:27 |
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If you have redevelopment allowed and respect tile resources on, will the sector AI replace things I already put on the "wrong" tile resources on principle? If yes, same question but specifically for planet uniques that don't have a "right" tile (especially unity producers)?
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# ? Apr 14, 2017 13:28 |
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The lightning gun you get from void clouds is also great against corvettes.
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# ? Apr 14, 2017 13:44 |
After unlocking Synths (and the Synth leader tech), is it possible to purge your entire species and just build Synths? Or will your starting species always pop back up somewhere?
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# ? Apr 14, 2017 13:44 |
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Is probably asked a lot but I need to know, How's the game now? I heard it was really not worth it at release, and how difficult is to play compared to EU 4? I like the former but I'm super bad.
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# ? Apr 14, 2017 13:52 |
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Admiral Joeslop posted:After unlocking Synths (and the Synth leader tech), is it possible to purge your entire species and just build Synths? Or will your starting species always pop back up somewhere?
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# ? Apr 14, 2017 14:04 |
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# ? Jun 11, 2024 15:33 |
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Angry Lobster posted:Is probably asked a lot but I need to know, How's the game now? I heard it was really not worth it at release, and how difficult is to play compared to EU 4? I like the former but I'm super bad. Military and fighting also feels opaque but that might be me never really liking the "create your own ships!!!" feature of most strategy these days. I prefer a more Total War approach of having to make armies out of set units. As for mid-to-late-game I'm not sure whether the game fundamentally changes from here on out because I'm deliberately left myself unspoiled. I know there are crises that happen to shake things up and sometimes Fallen Empires decide to become un-Fallen and gently caress poo poo up but none of that has happened to me yet. Vets have opinions? Pierson fucked around with this message at 14:09 on Apr 14, 2017 |
# ? Apr 14, 2017 14:05 |