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wolrah posted:I'm seeing many reports from many countries that they do exactly this and send you a label, I can only assume that the person who reported this issue may have been from a country where the device was not officially sold. Doubtful since from what I've read on r/Vive HTC refuses to even allow an RMA if your in one of those countries. I'm most concerned knowing that when the batteries on my Vive controllers go out I'll have no recourse.
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# ? Apr 13, 2017 21:05 |
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# ? May 25, 2024 13:05 |
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The Walrus posted:please do my favourite audiosurf/audioshield song 'atlantis to interzone' by the klaxxons If this is the song I can work on this tonight. (Also this rocks!) GlyphGryph posted:BFG Division, please. gently caress me, this is 9 minutes long. Alright, but I expect to see you on the goddamn leaderboards for this thing. EDIT: This is going to take a few listens for both to not be crap. It may be up tomorrow if I don't like what I end up with. 8one6 fucked around with this message at 22:23 on Apr 13, 2017 |
# ? Apr 13, 2017 22:18 |
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Phuzun posted:Have you tried the comfort options that does some limited fov when using trackpad movement? Interested to know if that is awful as well. I'd never seen that option before Serious Sam and wanted opinions from people that get sick, to know if it's an improvement. I could give it a try. I feel like if sat down for a little while and just powered through it I could probably make it work. Like I might have overstated how sick I felt doing the carrot movement in Quell but it was definitely uncomfortable and I stopped mostly because I had poo poo to do that night and didn't want to ruin myself. I'll have to give it a shot one of these weekends when I have some free time to recover afterward if it gets bad.
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# ? Apr 13, 2017 22:39 |
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8one6 posted:If this is the song I can work on this tonight. (Also this rocks!) I'll take a screenshot, haha. Its the song I got Audioshield to play and also the reason I returned Audioshield so I am actually really drat excited about this. I fully expect that your will have murdered my muscles by the end of this
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# ? Apr 13, 2017 22:46 |
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GlyphGryph posted:I'll take a screenshot, haha. Here you go. That only took half an hour (and now I have some practice with the edit function on the beat mapper.) There are 2,366 beats in this one so have fun and I'm sorry if it sucks. I'm still relatively new at this. The Walrus posted:please do my favourite audiosurf/audioshield song 'atlantis to interzone' by the klaxxons Hot off the beat grill! (Beat grill? Beat press maybe? Would beat box work better?) Again I'm not as familiar with the song so I tried to edit out the rougher transitions. If you both can let me know what you think. Comments, complaints, suggestions, curses upon my house, I'm open to feed back. EDIT: Lemming posted:https://www.youtube.com/watch?v=b-uAsP41tLQ 8one6 fucked around with this message at 23:53 on Apr 13, 2017 |
# ? Apr 13, 2017 23:21 |
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https://www.youtube.com/watch?v=b-uAsP41tLQ A little bit more in depth about the roles in Bridge Crew Looks neato
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# ? Apr 13, 2017 23:41 |
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8one6 posted:Here you go. Unfortunately roughly half the notes in this are above my ceiling, it feels like! It's a problem I have with lots of songs. Luckily they just announced an update that will let me fix this from the user side by adjusting the orb area "play space", so I guess it will have to wait until that lands
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# ? Apr 14, 2017 03:49 |
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GlyphGryph posted:Unfortunately roughly half the notes in this are above my ceiling, it feels like! It's a problem I have with lots of songs. gently caress. I thought I had worked on that. I'm sorry. My first few I tried to get fancy forgetting that 1) I'm taller than average and 2) my ceiling is high. I'll try to redo this tomorrow night after work.
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# ? Apr 14, 2017 04:54 |
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What is this talk about irreplacable batteries? Unless its a horrible integrated type you can just get a generic lithium cell.
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# ? Apr 14, 2017 06:00 |
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SEKCobra posted:What is this talk about irreplacable batteries? Unless its a horrible integrated type you can just get a generic lithium cell. This look like a generic lithium cell to you?
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# ? Apr 14, 2017 06:12 |
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Buca di Bepis posted:This look like a generic lithium cell to you? Yeah
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# ? Apr 14, 2017 06:44 |
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HTC will not be the only SteamVR HMD manufacturers for long either way. I'm sure once LG make their play there will be a price drop and HTC will be forced to step up their game.
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# ? Apr 14, 2017 06:57 |
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HerpicleOmnicron5 posted:Argh, Onward is a better made game but Pavlov is more fun. Shooters really are all about the map design and especially in VR, engagement ranges and colour schemes. For content, here's a WIP screenshot of the Pavlov dev's next pass on the currently roughly blocked-out SNDMap:
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# ? Apr 14, 2017 09:22 |
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Buca di Bepis posted:This look like a generic lithium cell to you? It looks like a generic lithium cell with a removable housing to me, but I'd have to look at an actual one at some point. I'll try to see what I can get from my buddies about it.
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# ? Apr 14, 2017 13:58 |
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Ralith posted:As someone that's had lots of fun in both games, I'm genuinely confused by the description of Onward as "better made." The only polished parts of Onward are the ones copy-pasted straight from the Unity asset store. You're already crediting Pavlov for better map and visual design, and they both have solid core gameplay--what exactly is left? Onward has better sound assets, better VoIP, more weapon variety, better locomotion, better inventory and overall a greater sense of presence along with mechanics that are better communicated. Pavlov is much jankier. Also that SNDMap gives off great de_aztec impressions.
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# ? Apr 14, 2017 14:29 |
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Warbird posted:It looks like a generic lithium cell with a removable housing to me, but I'd have to look at an actual one at some point. I'll try to see what I can get from my buddies about it. An 18650 is a generic lithium cell. That looks like something custom made by HTC.
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# ? Apr 14, 2017 14:42 |
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Cojawfee posted:An 18650 is a generic lithium cell. That looks like something custom made by HTC. It's a generic embedded battery, most likely a jellybean form factor. Just because it doesn't have a case and isn't found at home depot doesn't meant it isn't readily available. Hell, if it were a special size, you can get one of a thousand chinese manufacturers to make a small batch of them. It's not a sealed case, just a little support frame.
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# ? Apr 14, 2017 15:33 |
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SEKCobra posted:It's a generic embedded battery, most likely a jellybean form factor. Just because it doesn't have a case and isn't found at home depot doesn't meant it isn't readily available. Hell, if it were a special size, you can get one of a thousand chinese manufacturers to make a small batch of them. It's not a sealed case, just a little support frame. So why doesn't HTC just make them available to end-users? The point stands that since they don't, the average person with no technical knowledge will be effed. I didn't even know about this when I bought my Rift, and learning about it only confirms I made the right decision.
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# ? Apr 14, 2017 15:59 |
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D1E posted:So why doesn't HTC just make them available to end-users? The average person doesn't even get to look inside the controllers.
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# ? Apr 14, 2017 16:21 |
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HerpicleOmnicron5 posted:Onward has better sound assets, better VoIP, more weapon variety, better locomotion, better inventory and overall a greater sense of presence along with mechanics that are better communicated. Pavlov is much jankier. Also that SNDMap gives off great de_aztec impressions. Onward also has better maps, better positional sound engine, better character model mapping, better game mechanic integration (syringe for healing / night vision), better weapon handling (shooting and reloading mechanics) and a better sense of object scale. The gameplay is slower, but that's not a bad thing necessarily. The movement is slower but feels a bit more natural and uses your body positions (prone/crouching/standing) better though the in between round waiting can be tough at times unless you are in a good game and shooting the poo poo with the other players can be hilarious. I do like how Pavlov implemented the bomb mechanics, I think a longer arm/disarm code would be better. I think the weapon buying mechanics are pretty good, though you can have precious little time to arm before you are at risk of getting killed while shopping. The 5v5 update to Onward is coming soon and I think that will help fill out the bigger maps like Downfall and Quarantine better, especially for Escort mode. It will make Suburbia and Bazaar into bigger firefights which is a good thing, hopefully the slight changes to the damage model prevent the TTK from getting too low, it's in a pretty good place right now.
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# ? Apr 14, 2017 16:32 |
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SEKCobra posted:The average person doesn't even get to look inside the controllers. "Hey my Vive controller batteries are totally dead, are they replaceable?" "Yeah, just open the controllers up, measure the battery and get a chinese manufacturer to make a small batch." vs "My touch controller batteries are dead totally dead" "Just slide off the panel and replace the AA battery."
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# ? Apr 14, 2017 16:38 |
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Yeah I take back anything bad I said about the Touch using AA's, I thought it was dumb because I'm like those are heavier and don't last nearly as long as lithium... but I have some kind of spooky ghost controllers because I've used them for like 50 hours on their original Duracells and they still show full.
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# ? Apr 14, 2017 16:49 |
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rage-saq posted:Onward also has better maps, better positional sound engine, better character model mapping, better game mechanic integration (syringe for healing / night vision), better weapon handling (shooting and reloading mechanics) and a better sense of object scale. Here's my issue though with Onward: Engagement ranges. I love the slower gameplay, but I never feel that great about nailing a shot in Onward because usually, it was a happy accident. I've gone full CQC on guys in Pavlov, and it was loving awesome. Onward is the better game, but more and more I've flet that Pavlov is the better game. It's like comparing CS to Arma.
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# ? Apr 14, 2017 17:13 |
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I feel like if you're making wireless game controllers of any kind (not just VR) and aren't using AA batteries (or at least something hot-swappable), you're Doing It Wrong. Common criticism of PS3/PS4 controllers? lovely batteries. 360 and Xbox One stuff is all AAs with the option of a rechargeable pack that fits in the AA bay, so if the batteries crap out there you just swap in a new pair of Eneloops and go on your way rather than having to deal with getting an RMA for something that should not be a problem to begin with.
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# ? Apr 14, 2017 17:14 |
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TheWaveVR is cool as hell just with your own Dj set, but I can only imagine it's 500% cooler when participating in a huge concert, definitely recommend. Also free. Ironwolf VR (the submarine game) is also amazing. Very claustrophic and eerie.
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# ? Apr 14, 2017 18:35 |
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HerpicleOmnicron5 posted:Here's my issue though with Onward: Engagement ranges. I love the slower gameplay, but I never feel that great about nailing a shot in Onward because usually, it was a happy accident. I've gone full CQC on guys in Pavlov, and it was loving awesome. Onward is the better game, but more and more I've flet that Pavlov is the better game. It's like comparing CS to Arma. The only map that I feel has engagement range issues (only an issue when combined with TTK) is Downfall. There is a ton of visibility on that map from pretty long ranges, and while there is also a good amount of cover to move through there are way too many points where you have to run for multiple seconds to get to your next cover point. With 1-2 hits being fatal this is a serious issue. The other larger sized map is Quarantine, but the map doesn't have lots of long range areas where someone can sit super safe and snipe, there is lots of cover that allows you to move across the map towards the objective, much better balance for attack/defense for Uplink mode. As far as feeling in control of your shots, it definitely takes some practice to get a technique and feel down for free-handing a two handed weapon to get consistent. The bullet mechanics are simulated pretty accurately for every shot, there is no artificial spray for recoil/rate of fire, where the recoil moves your gun is where the bullet comes out. Try out the foregrip to manage recoil, I always roll non-sniper rifles with a foregrip because the recoil reduction is pretty huge, so you can get your small bursts of fire down to a pretty accurate grouping. Of course if you get a VR stock it will be a lot easier to have a steady aim where you want it and the game transcends into something almost magical because the two handed gun handling is modeled so well. If you want to practice Onward some time hit me up on the Goon discord.
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# ? Apr 14, 2017 19:59 |
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https://www.eventbrite.com/e/be-the-first-to-experience-star-trek-in-virtual-reality-at-ubisoft-tickets-33711632400 Star Trek Bridge Crew launch event in SF on Weed Day, I'm busy that night or I'd go
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# ? Apr 14, 2017 20:07 |
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rage-saq posted:If you want to practice Onward some time hit me up on the Goon discord. No thanks, I know Onward. I've played plenty of Onward. You cannot say that a person is as visible as they are in Pavlov, and this is because of the higher engagement range and colour scheme. I don't plan to hit someone, I fire in the general direction of where I think the guy might now be. I never said I didn't feel in control of my shots, I am. Only the subway map really gives close quarter combat, and even there players are less visible because of the colour scheme. Play both games, then tell me which one you're more likely to see guys in. Actually seeing your enemy is much more fun, but its good that the milsim angle is available.
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# ? Apr 14, 2017 23:28 |
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I played onward a bit and I got repeatedly shot in the head by a pixel.
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# ? Apr 14, 2017 23:37 |
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Woah, so that video for Bridge Crew is current. What I am getting is there are different console controls based on the Era of ship you are flying. The more modern stuff has normal touch UI, while the older ships have the tons of buttons for everything UI. That is going to be crazy to get used to, but still pretty awesome. Queue that Alien Pixar Short video posted earlier.
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# ? Apr 14, 2017 23:51 |
any good solutions for setting up a vive in another room? i rly dont wanna drill a hole in the wall since its an apartment
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# ? Apr 14, 2017 23:57 |
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Cojawfee posted:"Hey my Vive controller batteries are totally dead, are they replaceable?" It's "Plug in your Vive controller"
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# ? Apr 14, 2017 23:59 |
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EdEddnEddy posted:Woah, so that video for Bridge Crew is current. What I am getting is there are different console controls based on the Era of ship you are flying. eonwe posted:any good solutions for setting up a vive in another room? i rly dont wanna drill a hole in the wall since its an apartment
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# ? Apr 14, 2017 23:59 |
i guess my only option is expensive rear end 50 ft active hdmi wire huh
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# ? Apr 15, 2017 00:01 |
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eonwe posted:any good solutions for setting up a vive in another room? i rly dont wanna drill a hole in the wall since its an apartment Contractor polls are the perfect solution.
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# ? Apr 15, 2017 00:03 |
oh ya, sorry I dont mind the small holes for the stations, I meant a hole to run the hdmi cable through
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# ? Apr 15, 2017 00:08 |
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Sneak peek on the nest Quest update in Rec Room, I can't loving wait: https://www.youtube.com/watch?v=iQRvKBVyjrg Also for Onward, I'll say that the biggest mistake I see pubbies/new players make is to treat it as a milsim. It's just Counter-Strike with extra steps. What I mean is, if you end up firing at pixels you probably were way too cautious and slowly walked ahead checking every corner and moving up in firing line positions just like in Arma/real life. The way you're supposed to play Onward is classic ABC: Always Be Charging. The second that start timer is up you should already be sprinting to the flanks, not discussing tactics and waiting. Glancing at the map whenever you have a little downtime to know where your friendlies are which by process of elimination tells you if that pixel you saw is friendly or foe. That method, compared to my slow-and-steady milsim way I first started out in Onward, has been a thousand times more fun. Not trying to argue against Pavlov or anything, I love that game too. But I don't necessarily agree that Onward = always long-distance 100% milsim, though it certainly can be played like that if you want to
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# ? Apr 15, 2017 00:24 |
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eonwe posted:oh ya, sorry I dont mind the small holes for the stations, I meant a hole to run the hdmi cable through Yea a wire is the only option. Even the wireless options do not work through walls. That said, it wouldn't really be a huge hole and patching drywall is easy. I've never had problems with cleanly patched holes when I've moved out of an apartment.
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# ? Apr 15, 2017 00:42 |
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HerpicleOmnicron5 posted:No thanks, I know Onward. I've played plenty of Onward. You cannot say that a person is as visible as they are in Pavlov, and this is because of the higher engagement range and colour scheme. I don't plan to hit someone, I fire in the general direction of where I think the guy might now be. I never said I didn't feel in control of my shots, I am. Only the subway map really gives close quarter combat, and even there players are less visible because of the colour scheme. If you have difficulty closing the engagement range in Suburbia, Tanker, Bazaar or even Quarantine in the same way you do it in Subway you need to learn the maps better. Its easy to do in subway because there are a mere 2 1/2 paths between the two objective zones, but the underground subway part (where the objective tends to be) is larger and more open than any part of Suburbia or Tanker. I tend to have way more CQC battles in Suburbia and Tanker than in Subway. If you go blindly and loudly running around without planning some cover or having a decent idea where the enemy might be you will be an easy target and not do very well. The map design of Pavlov leaves a lot to be desired, they are a handful awkwardly proportioned small rooms separated by a number of hallways, often with little cover. This will shorten the engagement range a lot because they don't allow for much else. Randomly run into a room, see somebody else who just ran in as well, shoot them, then run into another room before rinsing and repeating is not that compelling in VR, or at least Pavlov hasn't really delivered on it. I hope some of the community map initiatives they are working on brings some better material to the table because maps are everything in these games and Pavlov needs it to survive.
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# ? Apr 15, 2017 01:04 |
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# ? May 25, 2024 13:05 |
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SEKCobra posted:It's "Plug in your Vive controller" No, we're talking about when your Vive refuses to take charge anymore. This happens to all electrical devices eventually. The only solution is to use a portable external battery with a wire. It's something that's very concerning for the long term as my Vive controllers already have a pretty short life.
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# ? Apr 15, 2017 03:07 |