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ZenMasterBullshit posted:How is the Dissedia music so lovely? Seems more like a "Make this better? Here, hold my beer." challenge, really. Some of the Dissidia AC tracks are really good: FF3 Crystal Tower: https://soundcloud.com/takeharu-ishimoto/dissidia-final-fantasy-arrange-from-final-fantasy-1 Dissidia 012 God in Fire (Orchestral ver): https://soundcloud.com/takeharu-ishimoto/god-in-fire-orchestra-version-from-dissidia-final-fantasy-arcade FFT Antipyretic: https://soundcloud.com/takeharu-ishimoto/dissidia-final-fantasy-final-fantasy-tactics-antipyretic
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# ? Apr 16, 2017 21:44 |
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# ? May 23, 2024 16:03 |
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Wtf that track owns, the intro always reminds me of Giant Robo.
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# ? Apr 16, 2017 21:50 |
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Fighting Fate is fine IMO. Maybe a little too "Latin-esque chanting" but it's not inherently bad. I'd be inclined to agree that the overall soundtrack is fairly lackluster and doesn't have much impact and that the game in general is pretty awful when compared to previous games.
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# ? Apr 16, 2017 21:50 |
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The fal'cie fights being ridiculous neoclassical as a counter point to the normal FF romantic constructions is one of the most inspired points of multimedia in FF since FF6 went full opera.
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# ? Apr 16, 2017 22:16 |
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Still nowhere near as good as Almighty Bhunivelze. https://www.youtube.com/watch?v=EkOI0ZQwkUw
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# ? Apr 16, 2017 22:29 |
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Varance posted:Well, given how bad Fighting Fate is in FF13, I'd say it's a step up. https://www.youtube.com/watch?v=Ag-cRmiMWkk My favorite thing about this song is that it's apparently diegetic. The heads on Barthandelus's armor are singing it.
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# ? Apr 16, 2017 22:32 |
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Varance posted:Well, given how bad Fighting Fate is in FF13, I'd say it's a step up. https://www.youtube.com/watch?v=Ag-cRmiMWkk That...that's something. Talk about completely changing the tone of a song. https://www.youtube.com/watch?v=K04E174ebzY And the best XIII song is still Caius' Themes. All of them.
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# ? Apr 16, 2017 23:13 |
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I'm too used to XIV's take on the Crystal Tower music, everything else sounds weird to me. https://www.youtube.com/watch?v=Rz7K7u47Wls https://www.youtube.com/watch?v=BTzQbiNooMA
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# ? Apr 16, 2017 23:48 |
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Fister Roboto posted:My favorite thing about this song is that it's apparently diegetic. The heads on Barthandelus's armor are singing it. Is there anything backing this up? In the fight itself, the mouths just move independently on their own. And the little bits I've read from the Ultimania's haven't said something like this. All I've seen is some comments from youtube. That said, I just now noticed that the little heads all open their mouths (screaming?) simultaneously at the end of the Thanatosian Laughter attack. Cool, and creepy.
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# ? Apr 16, 2017 23:53 |
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We should have another FF with a Bard character and any time s/he plays a song in battle the music changes to what s/he's playing.
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# ? Apr 17, 2017 12:43 |
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If we're talking about FF13 music, Etro's Champion is probably the best track from that disaster of a trilogy. https://www.youtube.com/watch?v=hVcF60eY3Lc Okay disaster is pretty strong, but Lightning Returns was so bad in the beginning that I couldn't suffer through more than an hour of it.
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# ? Apr 17, 2017 13:54 |
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Vargatron posted:If we're talking about FF13 music, Etro's Champion is probably the best track from that disaster of a trilogy. Lightning Returns is the best final fantasy
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# ? Apr 17, 2017 13:55 |
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Pureauthor posted:We should have another FF with a Bard character and any time s/he plays a song in battle the music changes to what s/he's playing. Final Fantasy Adventure had that, sorta.
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# ? Apr 17, 2017 13:55 |
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corn in the bible posted:Lightning Returns is the best final fantasy You're gonna have to sell me on that one, brother. The opening dialogue was just so bad.
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# ? Apr 17, 2017 13:59 |
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Vargatron posted:You're gonna have to sell me on that one, brother. The opening dialogue was just so bad. My thoughts exactly. About Crisis Core. FF had a rough going for awhile there!
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# ? Apr 17, 2017 14:02 |
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Vargatron posted:You're gonna have to sell me on that one, brother. The opening dialogue was just so bad. Ah yes, noted indicator of an entire game's quality: opening dialogue that plays before you've tried even a moment of the gameplay.
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# ? Apr 17, 2017 14:12 |
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Vargatron posted:You're gonna have to sell me on that one, brother. The opening dialogue was just so bad. The opening dialogue was great! I didn't play the other two and I was just the whole time, I don't give half a poo poo about anything going on but that's okay. It all sounds crazy and bad but if I just punch poo poo with a sword I can make it right again, probably? and then the game told me to go punch poo poo with a sword, and i was like, perfect
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# ? Apr 17, 2017 14:15 |
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AlphaKretin posted:Ah yes, noted indicator of an entire game's quality: opening dialogue that plays before you've tried even a moment of the gameplay. Hey man, I gave it long enough to get through the first town area and it didn't do anything well enough to keep me playing. I may give it another whirl here over the summer but it just didn't do it for me. Sorry.
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# ? Apr 17, 2017 14:29 |
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Lightning Returns is decidedly mediocre, which is a huge improvement to FF13 which is actively bad and FF13-2 which is "deceptively shallow".
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# ? Apr 17, 2017 14:35 |
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FF13 is good, FF-13-2 is bad, and Lightning Returns will either click with you or youll end up bored with it really quickly but its an interesting departure.
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# ? Apr 17, 2017 14:43 |
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Lr is a mess, some people like lovely messes
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# ? Apr 17, 2017 15:25 |
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Tae posted:Lr is a mess, some people like lovely messes No one like your posts
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# ? Apr 17, 2017 15:46 |
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LR is unironically less of a mess and a better put together game than FFXV. I'm not stating this for hyperbole or anything just that as janky as it is it's a more coherently put together product in a lot of ways. This doesn't mean it is Objectively Better or anything but that it's hard to blame it for its relative jankiness next to SCENE MISSING.
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# ? Apr 17, 2017 15:49 |
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Mega64 posted:Did they drag Tanaka out of "retirement" to work on Dissidia's soundtrack? Like, the music is usually the one thing Square never fucks up, so what the gently caress happened with this game? I can only speculate that they have an unusually low music budget because that's all lovely synth and a crappy vocalist with bad mixing Fister Roboto posted:My favorite thing about this song is that it's apparently diegetic. The heads on Barthandelus's armor are singing it. I really liked this song in context - can you imagine that lovely alt version in that scene? Blech.
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# ? Apr 17, 2017 16:09 |
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Barudak posted:FF13 is good, FF-13-2 is bad, and Lightning Returns will either click with you or youll end up bored with it really quickly but its an interesting departure. this guy's on the same wavelength as me (i didn't like LR but i see why people do)
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# ? Apr 17, 2017 16:14 |
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I thought FF13-2 improved on a lot of the combat mechanics and linearity of the first game, but managed to craft a weak and forgettable story in the end. Also contained a purple villain. Can't really say much either way on that one.
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# ? Apr 17, 2017 16:24 |
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Vargatron posted:I thought FF13-2 improved on a lot of the combat mechanics and linearity of the first game, but managed to craft a weak and forgettable story in the end. Also contained a purple villain. Can't really say much either way on that one. I really should jump back in and finish XIII-2. The story was just so loving convoluted. I think I stopped playing in one of the "we're so far in the future everything is a sandy wasteland" timelines.
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# ? Apr 17, 2017 16:26 |
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Vargatron posted:I thought FF13-2 improved on a lot of the combat mechanics and linearity of the first game, but managed to craft a weak and forgettable story in the end. Also contained a purple villain. Can't really say much either way on that one. The combat was faster, so that was a great improvement. Sadly it was also a lot easier due to the less linear nature of the game. Story wasn't any better or worse than the first.
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# ? Apr 17, 2017 16:43 |
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I think collectively the only games fans can agree on were truly bad were Dirge of Cerebus and All the Bravest.
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# ? Apr 17, 2017 17:23 |
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I'm always conflicted when it comes to XIII vs. XIII-2 because they both have such glaring flaws that, depending on what part I focus on, I could probably make a case for why each one is better than the other. The plot is weak in both cases but XIII has a better hero cast. On the other hand Caius is the only villain worth a poo poo in the whole series. XIII is painfully linear but XIII-2 can be painfully non-linear. XIII has nothing for you to do except lots of combat, but XIII-2 has Clock Puzzles.... In the end, I simply prefer XIII-2 because I find it charming. XIII was a soulless monstrosity and I am 100% certain it is the most "serious" FF in history. There's barely any comedy and when there is, it's at the wrong time. (see the "Code" running gag on the Palamecia) Its manner of storytelling is so forced that even though I liked the characters, I pretty much hated the world they resided in. For XIII-2, at least had towns to visit and a casino dimension and there's a quest about making the worst puns imaginable and then I throw Mog at things. Hell, I even find the Quiz game a lot of fun as a troll move now that I 'ave beaten the game and gotten that damned Fragment. XIII-2 strikes me as a more..."genuine" video game experience. That's the best way I can put it. I never enjoyed XIII as a video game. NikkolasKing fucked around with this message at 17:37 on Apr 17, 2017 |
# ? Apr 17, 2017 17:35 |
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I just have a hard time understanding why they had to go in so hard on this "Fabula Nova Crystalis" mythology instead of just making an actual relatable plot. Granted all Final Fantasy games have fantastical themes but there's always that basic human struggle put in there. Throughout the series you've played as Eco-terrorists, morally conflicted knights and goddamned moogles. The plot of FF13 is basically "a group of 6 slaves attempts to kill God because... God wants to kill himself.". Sure I mean there's elements of character development in there, but they got so wrapped up into trying to craft this complicated and nonsensical world that they forgot to actually make the characters relatable.
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# ? Apr 17, 2017 17:42 |
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seiferguy posted:I think collectively the only games fans can agree on were truly bad were Dirge of Cerebus and All the Bravest. The After Years.
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# ? Apr 17, 2017 17:53 |
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NikkolasKing posted:I'm always conflicted when it comes to XIII vs. XIII-2 because they both have such glaring flaws that, depending on what part I focus on, I could probably make a case for why each one is better than the other. The plot is weak in both cases but XIII has a better hero cast. On the other hand Caius is the only villain worth a poo poo in the whole series. XIII is painfully linear but XIII-2 can be painfully non-linear. XIII has nothing for you to do except lots of combat, but XIII-2 has Clock Puzzles.... "worst birthday ever" is the single greatest piece of comedy in any ff game ever
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# ? Apr 17, 2017 18:19 |
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mandatory lesbian posted:"worst birthday ever" is the single greatest piece of comedy in any ff game ever An accurate display of the average sister dynamic.
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# ? Apr 17, 2017 18:22 |
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ImpAtom posted:LR is unironically less of a mess and a better put together game than FFXV. I'm not stating this for hyperbole or anything just that as janky as it is it's a more coherently put together product in a lot of ways. This doesn't mean it is Objectively Better or anything but that it's hard to blame it for its relative jankiness next to SCENE MISSING. Fair point, XV was a mess. Still has more likeable characters.
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# ? Apr 17, 2017 18:23 |
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Die Sexmonster! posted:Fair point, XV was a mess. Dino and Aranea?
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# ? Apr 17, 2017 18:26 |
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Vargatron posted:I thought FF13-2 improved on a lot of the combat mechanics and linearity of the first game, but managed to craft a weak and forgettable story in the end. Also contained a purple villain. Can't really say much either way on that one. I know I posted about this before but to summarize + add on some new things: some select people keep saying this and I don't really see at all why or how 13-2 really improved much from 13. When I examine the details, everything just looks (slightly) worse, and playing the game in general just isn't as fun as the tight design of 13's mechanics. The only really improved mechanic I feel is Paradigm Shifting no longer having the extended cutscene on the initial shift. But that was mostly minor in 13, and I'd argue it doesn't make up for any of the other things: -To say again from the linked post, Serah + Noel aren't really fun or special in the abilities they learn. In 13, abilities were spread out fairly amongst the cast so they all had unique qualities that were fun to play with. In 13-2, Serah and Noel get only the basics, and everything fun is put onto the monsters* which is when everything starts to turn lame. -Wound Mechanics didn't really add much of anything. If anything, the times they could be useful were just more like tedium to me, and it was best to just ignore it. -Following up on the above, Vigilance no longer affecting Cut/Keep but instead lowering Wound Damage is the lamest thing. Vigilance was super fun to play around with in 13 and its sad that it's gone. Curse still affects enemie's keep, but only monsters get Curse* -Weaker Role Bonuses across the party, probably as an effort to balance in the Bonus boosts from Cystarium leveling. But it makes paradigm deck construction around Role Bonuses more boring to consider due to less incentive -This is more of a personal point, but I don't really like the change to Status Inflictions going from Random Chance to Stat-based determination. It certainly is more consistent and less frustrating to a degree, but like the point above, it removes the consideration of number of Sab's for the role bonus and general party construction (to clarify, Sabs in 13 have the role bonus of increasing Status effect placement, but in 13-2 they just have a strength bonus). Balancing your # of saboteurs to the party was fun to consider imo, now there's not much. -Saboteurs now get physical versions of their abilities!.....but only the monsters get them, sigh* -Feral links are just pretty eh. Not in terms of usefulness cause they are really good there, but the TP system was mostly fine in 13 already. Also the QTEs get boring after a long while. *The larger point to bring up about monsters is that, imo, they generally aren't fun and are pretty imbalanced in the normal game since you can easily get a strong one early on and cruise through a lot of the later game. On top of that, a lot of things in the mechanics and balance got simplified because of it. If you think the Monster system is fun to mess with, then yeah 13-2 is cool, but I would definitely not call it an improvement so much as just an alternative take on it. tl;dr - The mechanics and balancing in general are simplified to a boring degree to account for Monsters, which themselves can be imbalanced. If you like monster raising things, then yeah 13-2 is for you, but otherwise 13 has more unique and fun things to play with at your disposal. NikkolasKing posted:(see the "Code" running gag on the Palamecia) It's a running gag that kinda sets up the next plot point. It's to show the general ineptitude of the humans in trying to fight the l'Cie. Once you get to the control station with Jihl and Dysely, Jihl is still fretting about Code colors, but tries to standup to the party. Since she's just a human and would get creamed, Dysely tells her this and then blasts her away which is one way of showing how the conflict is escalating beyond normal humans. I wouldn't call it the best storytelling, but it seems aight to me. Not to mention, in general, Chapter 9 is more lighthearted and upbeat after the ending of Chapter 8. I mean, it has Fang and Vanille fish/hunt out a sky beast to ride around on, and the party is generally happy to reunite together before they try to take on Dysely.
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# ? Apr 17, 2017 18:44 |
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Vargatron posted:I just have a hard time understanding why they had to go in so hard on this "Fabula Nova Crystalis" mythology instead of just making an actual relatable plot. Granted all Final Fantasy games have fantastical themes but there's always that basic human struggle put in there. Throughout the series you've played as Eco-terrorists, morally conflicted knights and goddamned moogles. The plot of FF13 is basically "a group of 6 slaves attempts to kill God because... God wants to kill himself.". Sure I mean there's elements of character development in there, but they got so wrapped up into trying to craft this complicated and nonsensical world that they forgot to actually make the characters relatable.
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# ? Apr 17, 2017 18:45 |
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Ah yes, destiny. A plot device that is fresh and original in video games.
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# ? Apr 17, 2017 18:49 |
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# ? May 23, 2024 16:03 |
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Vargatron posted:Ah yes, destiny. A plot device that is fresh and original in video games. E. For people who didn't finish the 13 trilogy or type 0 because that's basically everybody, the whole thing of an entire Fabula Nova story ark is breaking destiny in half to spite the incompetent gods about how much better humanity is even though they are one of the biggest mistakes of the incompetent gods. FF13 is an unfortunately paced first chapter in that birds eye view. zedprime fucked around with this message at 19:01 on Apr 17, 2017 |
# ? Apr 17, 2017 18:57 |