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Drake_263 posted:The Asp-S is basically a bigger, bulkier, more expensive Cobra-3. Roughly comparable internal spaces and core systems to the Cobra, similar armaments (if better positioned).. much bigger a target. There's honestly no real reason for the Asp-S to exist yet, which is a complete shame - maybe if it had a fighter bay and a C5 internal or something it'd have a role. Flipswitch fucked around with this message at 22:13 on Apr 17, 2017 |
# ? Apr 17, 2017 22:11 |
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# ? Jun 5, 2024 09:10 |
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Hexenritter posted:"O hay there wing of 4 anacondas/'vettes/cutters each with full gunnery crews and player-piloted fighters, we couldn't possibly conceive of a threat capable of handling your level of coordination so you'll never exist!" They could make raid bosses
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# ? Apr 17, 2017 22:13 |
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Fojar38 posted:They could make raid bosses Frontier's allergic to doing anything that might create a video game.
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# ? Apr 17, 2017 22:23 |
Fojar38 posted:They could make raid bosses That would be cool, and there are several intermediate stages of subcapital and capital ship they could expand on for that sort of thing, like a brace of fast attack destroyers, a pocket carrier strike group, picket squadrons of frigates with a high masslock flagship, etc. But it'll never happen.
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# ? Apr 17, 2017 22:26 |
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So for full-on space madness, Asp explorer or diamondback explorer? The DBE has a jump range advantage but a 4A fuel scoop takes 1.30 minutes to fill up compared to the 0.30 6A fuel scoop of the asp. I already have a good rank 5 engineered fsd, maybe the jump range gap gets bigger so it's worth spending more time scooping? Any thoughts?
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# ? Apr 17, 2017 22:28 |
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No it's like a theme park you see, and wings and multicrew are separate rides. You can't be on two rides at once, that's just silly.
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# ? Apr 17, 2017 22:30 |
TorakFade posted:So for full-on space madness, Asp explorer or diamondback explorer? Did you see the ~50ly DBX someone posted earlier in the thread? I'm not an authority on the subject or anything but from what I've read right here in the past, the AspX is more versatile, so you could have the advanced discovery scanner, detailed surface scanner, an SRV hangar and probably more than one AFM; while the DBX just got a range boost but its module slots are more limited.
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# ? Apr 17, 2017 22:32 |
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a big fat bunny posted:Also, what i can only assume is an asteroid base, a few posts up looks neat. click for 4k embiggening
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# ? Apr 17, 2017 22:42 |
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Hexenritter posted:Did you see the ~50ly DBX someone posted earlier in the thread? With the recent update, my DBX has an advanced scanner, a stellar scanner, a shield, a fuel scoop, and an SRV. I'm not sure what else I'll need for exploration but it's working just fine for me right now. Sure I spend a little more time fueling but I'm also a lot less afraid of the sun, what with it being a diamondback. Besides, I'm not in a rush to get anywhere. Me, personally, I'd be more bothered by how an AspX flies than spending an extra moment or two scooping. Also, once 2.3 hit, my DBX was going 52 without having to modify anything further (it was at 46-47 pre 2.3). I think any exploring DBX would hit +50Ly range quite easily, with just modifications to the jump drive.
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# ? Apr 17, 2017 22:49 |
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TorakFade posted:So for full-on space madness, Asp explorer or diamondback explorer? I have both, fully engineered, and I've taken my AspX to Colonia twice now. I'd say the AspX is "objectively" better (scoop time/convenience, more internals for AMFU redundancy or passengers or whatever). It has a slightly shorter jump range than my DBX post-2.3, but not by enough that I'll ever care. All that said, I think the DBX is cool as poo poo and I'll be taking it out on my next big expedition. I just like the aesthetics more; the DBX is grittier and greasier and makes me feel like a tough hardscrabble space madness honkboi edit: The one thing I'll really miss about my AspX is being able to jump into a system, circle around a star, and have a full fuel tank by the time my next destination comes into view. Trustworthy fucked around with this message at 22:56 on Apr 17, 2017 |
# ? Apr 17, 2017 22:49 |
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Flipswitch posted:Thanks dude, I'll give the Diamondbacks a try, I have a Vulture but I find it intensely boring to fly. Is the Scout much of a general purpose ship? I saw people mentioning about the sightseeing missions being good for cash and curious what type of ship to have to run those on the side. Shame about the Asp Scout, I think it looks neat. Basically the Scout is a combat ship with long legs - the internal space is relatively limited so you don't have much flexibility for more space-intensive roles like trading, passenger lining or the like, but it's a fast, nimble, fun-to-fly combat ship with a hefty fuel tank and a solid FSD drive. I'd say it's a primary combat ship that can double in a light exploration role - or more importantly, a combat ship that's fast and comfortable to travel between hotspots, as opposed to the more traditional lovely-FSD combat ships like the Vulture, Viper-3, Eagle and FdL. The Explorer model, meanwhile, is more expensive, clumsier, and slower, but packs a FSD module and fuel tank equivalent to the Asp in a much smaller chassis. It's more of a dedicated exploration ship that can fight off the occasional pirate if it really needs to. Both Diamondbacks suffer from a relatively limited set of internal bays, so if you want a long-range ship that can carry cargo or passengers, you're better off saving for the Asp Explorer. For passenger missions, though, they just released the Saud Kruger Dolphin, basically a baby Orca - I haven't tried actually flying one yet but it seems like a decent choice if you want to dip your toes into the passenger business, it's about half a million cheaper than the DB-E (1,3M base) and seems like it's got decent carrying capacity. It's got all the firepower of a Sidewinder, though, but hey, passenger liners, what did you expect?
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# ? Apr 17, 2017 22:51 |
Morter posted:With the recent update, my DBX has an advanced scanner, a stellar scanner, a shield, a fuel scoop, and an SRV. I'm not sure what else I'll need for exploration but it's working just fine for me right now. Sure I spend a little more time fueling but I'm also a lot less afraid of the sun, what with it being a diamondback. Besides, I'm not in a rush to get anywhere. Me, personally, I'd be more bothered by how an AspX flies than spending an extra moment or two scooping. You mind sharing your DBX build? I blew about 30mil or so yesterday just loving around trying to pin down halfway decent AspX passengerspam and "the longest range" DBX. Also, why whenever the hell I give my DBX an engineered power distributor does it kill my ability to boost? Even the ones with +engine capacity and +engine recharge do it. I blew through about 20 rolls-worth of level 2 and 3 materials and even the engine boosted distro with +20% capacity made me unable to boost. Trustworthy posted:honkboi new canon term for explorers.
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# ? Apr 17, 2017 22:55 |
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Hexenritter posted:Did you see the ~50ly DBX someone posted earlier in the thread? Pretty much. I'd say that for a some slight nuttiness, the DBX will be your weapon of choice; for the full straitjacket, you need the AspX… and if you want to go beyond that into slobber-filled padded cell and heavy medication, you still need the 'Conda. Really, the level of insanity depends on how much you think you'll need to rely on AFMUs to keep yourself from breathing vacuum. The bigger the ship, the more redundancy you'll have for losing things, the more options you have for keeping yourself in shape, and the more hull you'll have to chew through in various accidents before you go boom completely. The one thing that's problematic is the power plant, which will get hit sooner or later if you stay out there and make use of neutron boosts to get deeper into the void. It doesn't quite scale with ship size, but on a bigger ship, you can boost its integrity without the mass increase being all that large relative to your total mass. But that added safety and self-sustainability comes at the cost of being increasingly horrible to actually fly and travel with.
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# ? Apr 17, 2017 23:02 |
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Oh oh! Are we doing DBX fits? Finally engineered mine almost all the way...now to grind out friendly with the alliance or dangerous in combat to shave a couple tons off of the life support for that extra light year on the neutron boost: http://beta.coriolis.edcd.io/outfit...erpa%27s%20Soul PS - if you need proto alloys, head to HIP 9141. It kept dropping HGE-style USS that were full of proto light/radiolic alloys. Anarchy system, so you can shootmans, too!
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# ? Apr 17, 2017 23:20 |
I'm not sure I'm ready to fully commit to padded cell and thrice daily pills and shots from nursie but with those ranges I was aiming to replace the 29ly haulertaxi I use for longer trips around the bubble, and the DBX has enough module space I could use it for other stuff too, but with the modded/enhanced thrusters on my hauler, it's faster than an iClipper.
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# ? Apr 17, 2017 23:22 |
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Hexenritter posted:You mind sharing your DBX build? Sadly I'm +2k light years away from civilization but all it is, is a weaponless DBX with a good FSD roll and maybe 1-2 more things. I'm happy it works though.
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# ? Apr 17, 2017 23:27 |
Morter posted:Sadly I'm +2k light years away from civilization but all it is, is a weaponless DBX with a good FSD roll and maybe 1-2 more things. I'm happy it works though. No worries, shine on you crazy honkboi!
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# ? Apr 17, 2017 23:53 |
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Wow that asteroid base is really cool. I wonder if you can get lucky and have a a passenger want to visit one.
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# ? Apr 18, 2017 00:02 |
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Drake_263 posted:Basically the Scout is a combat ship with long legs - the internal space is relatively limited so you don't have much flexibility for more space-intensive roles like trading, passenger lining or the like, but it's a fast, nimble, fun-to-fly combat ship with a hefty fuel tank and a solid FSD drive. I'd say it's a primary combat ship that can double in a light exploration role - or more importantly, a combat ship that's fast and comfortable to travel between hotspots, as opposed to the more traditional lovely-FSD combat ships like the Vulture, Viper-3, Eagle and FdL.
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# ? Apr 18, 2017 01:04 |
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Flipswitch posted:Thanks bud, I'll take a look into the Diamondback Scout, it looks well cool. Shame about the pocket Asp though, hoping Fromtier buffs that little dude. Judging by the DBS though, why fly a Viper IV? Cost? Or just general survivability of the Vipes? A combination of cost and geometry, actually. While the Viper-4 is a little bit bigger than the viper-3, it's still noticeably more.. compact, than the DB-S is. Frankly, the Viper-4 both has more durable a hull and shields and makes for a smaller target, which I'd say puts it a little bit ahead of the DB-S in survivability, while being somewhat cheaper. The Diamondback is more nimble, yes, and can carry more shield boosters, so it's by no means a pushover either. More importantly, though, the two have very different flight profiles. The Diamondback Scout is more engineered for agility - it turns very nicely and has ridiculously powerful lateral/vertical thrusters, so instead of just looking like a space helicopter, it flies like one, too. The Viper-4 is more of a boom-and-zoom turn 'fighter jet' type of a flier. Some people like one, some the other - they're both very capable ships.
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# ? Apr 18, 2017 01:16 |
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I'll give both a whirl and see how it goes, maybe use the Viper for those conflict zones if they're any good for earning some space bucks and shooting dudes
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# ? Apr 18, 2017 01:20 |
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Morter posted:My How is the DBS heat with railguns now? I hear they made them less hot, and a stealth DBS with long range railguns sounds like a fine comedy build to try out next. Likewise I was thinking of a long-range pulse turret conda, as I can't stay close enough to most things to make my efficient beam turret conda work particularly well. (Was just a silly test build but I was hoping that it would work out better)
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# ? Apr 18, 2017 01:25 |
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I haven't actually tried the Railback design, but a stealth-sniper DB-S with all railguns was the brown sea 'meta build' for a while. This was before Engineers, so I'd assume that assembling one would be even easier now that mods like efficient weapons are a thing. Efficient weapons, reinforced hull, maybe clean drive tuning to make it run even cooler.
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# ? Apr 18, 2017 01:55 |
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I just spent like 2 hours meticulously scanning planets far away from the bubble and by far my most valuable scans were from honking on the way back smh
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# ? Apr 18, 2017 05:37 |
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So players finally solved that Formadine Rift mystery - it was a megaship. I say "was", I'm pretty sure it's only been there to find for a week. Edit: https://www.youtube.com/watch?v=vtNq-tG4EgA Pilchenstein fucked around with this message at 11:02 on Apr 18, 2017 |
# ? Apr 18, 2017 10:43 |
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Is there any trick to making the engineer invite in the Sirius system spawn? I've gotten the system permit and I've been buzzing around the different stations in the system, but no Qwent invites are showing. e: The secret is to complain in public. Anticheese fucked around with this message at 11:36 on Apr 18, 2017 |
# ? Apr 18, 2017 11:14 |
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Anaconda is still King.
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# ? Apr 18, 2017 12:19 |
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Pilchenstein posted:So players finally solved that Formadine Rift mystery - it was a megaship. I say "was", I'm pretty sure it's only been there to find for a week. Yeah that's how every one of these plots go. They have a puzzle/tease thing and make it sound like there is something out there which could be found any time then they patch the next step in later. Sometimes the goal doesn't get patched in until weeks/months after players have solved the puzzle and had been hitting a dead end.
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# ? Apr 18, 2017 12:23 |
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Anticheese posted:
This always works
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# ? Apr 18, 2017 13:25 |
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TomR posted:Anaconda is still King.
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# ? Apr 18, 2017 13:38 |
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Dwesa posted:what his upgraded FSD is being amplified by charging in the coronal ejection of a neutron star - neutron star superboosted jumps are a thing in this game
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# ? Apr 18, 2017 13:59 |
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TomR posted:Anaconda is still King. What the gently caress. Mine is getting 42 with a fighter bay and an srv and a fuel tank so I can poop around all I want on the way to Colonia. My fav so far is picking a planet to land on before I log off and taking the fighter out for some canyon racing , holy poo poo is that fun. The anaconda spots me the whole time too.
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# ? Apr 18, 2017 13:59 |
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I'm impressed really about how many systems have actually been explored out there. Like 30 jumps out there are still planets named by people.
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# ? Apr 18, 2017 14:00 |
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coupedeville posted:his upgraded FSD is being amplified by charging in the coronal ejection of a neutron star - neutron star superboosted jumps are a thing in this game This is correct. In exploration related news I've gotten good (or lucky) at finding vulcanism on planets. I've discovered 5 of them already. http://dfexploration.tumblr.com/
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# ? Apr 18, 2017 14:27 |
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When I'm traveling to go buy a ship, I've been doing my advanced scanner while refueling/waiting on the fsd. Many of the systems say unidentified objects found and 20 jumps will net me 500k. Are these really unexplored by any user or is that something else? I mean, the are billions of stars, so odds seem good that you'll come across a lot of unexplored areas, especially with the varying distances of each person's ship and the route selection options. And I'm certainly not complaining since that scanner has pretty much paid for itself in the 4 500ly trips I've done, without ever spending more than half a minute between jumps. I also bought a type 7, took out the shield and filled it with passenger cabins. Brought that out to Quince and made 80 million in a few hours. Not sure how to see total assets, but I'm up to 98 million credits and 5 or so ships. Next ones will likely be a long jumping DBX and a combat fitted FDL. Also gonna start working on those engineer tasks, so I can get nice upgrades.
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# ? Apr 18, 2017 14:33 |
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You can still scan systems that are unexplored to you, but have been discovered by other players. You get a bonus if you are the first person to scan something with the surface scanner.
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# ? Apr 18, 2017 14:40 |
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Phuzun posted:When I'm traveling to go buy a ship, I've been doing my advanced scanner while refueling/waiting on the fsd. Many of the systems say unidentified objects found and 20 jumps will net me 500k. Are these really unexplored by any user or is that something else? Those systems have been discovered by others, but aren't in your own database. You won't get your name on them by scanning them, but selling that cartographic data will still make you some decent spacebux over time. To know if an object's been discovered before, look at the system map and see if there's a pilot's name attached to it. Count on everything in or immediately surrounding the bubble having been discovered ages ago. efb
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# ? Apr 18, 2017 14:42 |
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So many ships seem to have two medium weapons and two small weapons, it feels kinda anemic for ship progression early on.
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# ? Apr 18, 2017 16:28 |
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Flipswitch posted:So many ships seem to have two medium weapons and two small weapons, it feels kinda anemic for ship progression early on. They also don't tell you about weapon size and hull hardness. In general for kinetic weapons: Smalls do 100% to small hulls 66% to medium, 33% to larges and huge Mediums do 100% to small and medium, 66%to large, 33% to huge Large 100% to small, medium, large, 66% to huge. So in short you want to have lasers as your smaller weapons to peel off shields since they're good at that and damage doesn't factor hull hardness, and kinetics in your largest mounts to destroy hull most efficiently.
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# ? Apr 18, 2017 16:40 |
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# ? Jun 5, 2024 09:10 |
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Boogalo posted:They also don't tell you about weapon size and hull hardness. I never knew this. Thanks. Also, what services does Colonia have? Do they have outfitting there?
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# ? Apr 18, 2017 16:42 |