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Flipswitch
Mar 30, 2010


Drake_263 posted:

The Asp-S is basically a bigger, bulkier, more expensive Cobra-3. Roughly comparable internal spaces and core systems to the Cobra, similar armaments (if better positioned).. much bigger a target. There's honestly no real reason for the Asp-S to exist yet, which is a complete shame - maybe if it had a fighter bay and a C5 internal or something it'd have a role.

If you want a cheaper exploration ship, though, the Diamondback-E got itself a buff in this update - they added a bit of internal space and lightened the hull to match, which directly boosted its maneuverability and jump range. Compared to the Asp-E, it now has superior jump range and maneuverability and is considerably cheaper to purchase and outfit, at the cost of flexibility - your internal spaces are somewhat more limited, which really makes the DB-E suitable only towards exploration and maybe light combat roles (it's still the cheapest and smallest ship in the game with a C3 gun mount).

The Viper-IV, meanwhile, is basically a Viper-3 with a heavier hull, more internal space, a bigger frameshift drive and a more powerful power plant. Sadly, while they upgraded the thrusters to compensate, it's still much slower and clumsier than the Viper-3. It's kind of a pig to handle for a combat ship, but looks cool and is nicely flexible - with all that internal space it's more of a light multipurpose vessel that's gonna push the occasional pirate's poo poo back in. Personally I prefer the Viper-3's speed and maneuverability (especially with the new racer-issue drives, which you can't even put on the Viper-4), but it's an OK ship to fly.

The Cobra-IV meanwhile is an even fatter and clumsier Cobra-3 with an extra C1 gun mount and some more internal space. It makes for an okay-ish mining ship and packs a surprising amount of dakka for a small ship, but remains thoroughly unimpressive for an 'exclusive' design.

I just realized that if you stopped playing around the Vulture's release, you haven't even tried the Diamondback series yet. You might want to give the DIamondback Scout a look for a bounty hunting ship - it's basically a bigger Eagle. Supremely nimble, beautiful gun convergence, cool looks, big fuel tank and hefty FSD for a combat ship. I've worked my way up to a Python and still have my DB-S in storage for the occasional poo poo-and-giggles run.
Thanks dude, I'll give the Diamondbacks a try, I have a Vulture but I find it intensely boring to fly. Is the Scout much of a general purpose ship? I saw people mentioning about the sightseeing missions being good for cash and curious what type of ship to have to run those on the side. Shame about the Asp Scout, I think it looks neat.

Flipswitch fucked around with this message at 22:13 on Apr 17, 2017

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Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Hexenritter posted:

"O hay there wing of 4 anacondas/'vettes/cutters each with full gunnery crews and player-piloted fighters, we couldn't possibly conceive of a threat capable of handling your level of coordination so you'll never exist!"

They could make raid bosses

Ferrovanadium
Mar 22, 2013

APEX PREDATOR

-MOST AMMUNITION EXPENDED ON CIVILIANS 2015-PRESENT
-WORST KDR VS CIVILIANS 2015-PRESENT

Fojar38 posted:

They could make raid bosses

Frontier's allergic to doing anything that might create a video game.

Hexenritter
May 20, 2001


Fojar38 posted:

They could make raid bosses

That would be cool, and there are several intermediate stages of subcapital and capital ship they could expand on for that sort of thing, like a brace of fast attack destroyers, a pocket carrier strike group, picket squadrons of frigates with a high masslock flagship, etc. But it'll never happen. :(

TorakFade
Oct 3, 2006

I strongly disapprove


So for full-on space madness, Asp explorer or diamondback explorer?

The DBE has a jump range advantage but a 4A fuel scoop takes 1.30 minutes to fill up compared to the 0.30 6A fuel scoop of the asp.

I already have a good rank 5 engineered fsd, maybe the jump range gap gets bigger so it's worth spending more time scooping? Any thoughts?

RIP Syndrome
Feb 24, 2016

No it's like a theme park you see, and wings and multicrew are separate rides. You can't be on two rides at once, that's just silly.

Hexenritter
May 20, 2001


TorakFade posted:

So for full-on space madness, Asp explorer or diamondback explorer?

The DBE has a jump range advantage but a 4A fuel scoop takes 1.30 minutes to fill up compared to the 0.30 6A fuel scoop of the asp.

I already have a good rank 5 engineered fsd, maybe the jump range gap gets bigger so it's worth spending more time scooping? Any thoughts?

Did you see the ~50ly DBX someone posted earlier in the thread?

I'm not an authority on the subject or anything but from what I've read right here in the past, the AspX is more versatile, so you could have the advanced discovery scanner, detailed surface scanner, an SRV hangar and probably more than one AFM; while the DBX just got a range boost but its module slots are more limited.

NoneMoreNegative
Jul 20, 2000
GOTH FASCISTIC
PAIN
MASTER




shit wizard dad

a big fat bunny posted:

Also, what i can only assume is an asteroid base, a few posts up looks neat.

click for 4k embiggening

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY

Hexenritter posted:

Did you see the ~50ly DBX someone posted earlier in the thread?

I'm not an authority on the subject or anything but from what I've read right here in the past, the AspX is more versatile, so you could have the advanced discovery scanner, detailed surface scanner, an SRV hangar and probably more than one AFM; while the DBX just got a range boost but its module slots are more limited.

With the recent update, my DBX has an advanced scanner, a stellar scanner, a shield, a fuel scoop, and an SRV. I'm not sure what else I'll need for exploration but it's working just fine for me right now. Sure I spend a little more time fueling but I'm also a lot less afraid of the sun, what with it being a diamondback. Besides, I'm not in a rush to get anywhere. Me, personally, I'd be more bothered by how an AspX flies than spending an extra moment or two scooping.

Also, once 2.3 hit, my DBX was going 52 without having to modify anything further (it was at 46-47 pre 2.3). I think any exploring DBX would hit +50Ly range quite easily, with just modifications to the jump drive.

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal

TorakFade posted:

So for full-on space madness, Asp explorer or diamondback explorer?

The DBE has a jump range advantage but a 4A fuel scoop takes 1.30 minutes to fill up compared to the 0.30 6A fuel scoop of the asp.

I already have a good rank 5 engineered fsd, maybe the jump range gap gets bigger so it's worth spending more time scooping? Any thoughts?

I have both, fully engineered, and I've taken my AspX to Colonia twice now. I'd say the AspX is "objectively" better (scoop time/convenience, more internals for AMFU redundancy or passengers or whatever). It has a slightly shorter jump range than my DBX post-2.3, but not by enough that I'll ever care. All that said, I think the DBX is cool as poo poo and I'll be taking it out on my next big expedition. I just like the aesthetics more; the DBX is grittier and greasier and makes me feel like a tough hardscrabble space madness honkboi

edit: The one thing I'll really miss about my AspX is being able to jump into a system, circle around a star, and have a full fuel tank by the time my next destination comes into view.

Trustworthy fucked around with this message at 22:56 on Apr 17, 2017

Drake_263
Mar 31, 2010

Flipswitch posted:

Thanks dude, I'll give the Diamondbacks a try, I have a Vulture but I find it intensely boring to fly. Is the Scout much of a general purpose ship? I saw people mentioning about the sightseeing missions being good for cash and curious what type of ship to have to run those on the side. Shame about the Asp Scout, I think it looks neat.

Basically the Scout is a combat ship with long legs - the internal space is relatively limited so you don't have much flexibility for more space-intensive roles like trading, passenger lining or the like, but it's a fast, nimble, fun-to-fly combat ship with a hefty fuel tank and a solid FSD drive. I'd say it's a primary combat ship that can double in a light exploration role - or more importantly, a combat ship that's fast and comfortable to travel between hotspots, as opposed to the more traditional lovely-FSD combat ships like the Vulture, Viper-3, Eagle and FdL.

The Explorer model, meanwhile, is more expensive, clumsier, and slower, but packs a FSD module and fuel tank equivalent to the Asp in a much smaller chassis. It's more of a dedicated exploration ship that can fight off the occasional pirate if it really needs to.

Both Diamondbacks suffer from a relatively limited set of internal bays, so if you want a long-range ship that can carry cargo or passengers, you're better off saving for the Asp Explorer.

For passenger missions, though, they just released the Saud Kruger Dolphin, basically a baby Orca - I haven't tried actually flying one yet but it seems like a decent choice if you want to dip your toes into the passenger business, it's about half a million cheaper than the DB-E (1,3M base) and seems like it's got decent carrying capacity. It's got all the firepower of a Sidewinder, though, but hey, passenger liners, what did you expect?

Hexenritter
May 20, 2001


Morter posted:

With the recent update, my DBX has an advanced scanner, a stellar scanner, a shield, a fuel scoop, and an SRV. I'm not sure what else I'll need for exploration but it's working just fine for me right now. Sure I spend a little more time fueling but I'm also a lot less afraid of the sun, what with it being a diamondback. Besides, I'm not in a rush to get anywhere. Me, personally, I'd be more bothered by how an AspX flies than spending an extra moment or two scooping.

Also, once 2.3 hit, my DBX was going 52 without having to modify anything further (it was at 46-47 pre 2.3). I think any exploring DBX would hit +50Ly range quite easily, with just modifications to the jump drive.

You mind sharing your DBX build? I blew about 30mil or so yesterday just loving around trying to pin down halfway decent AspX passengerspam and "the longest range" DBX. Also, why whenever the hell I give my DBX an engineered power distributor does it kill my ability to boost? Even the ones with +engine capacity and +engine recharge do it. I blew through about 20 rolls-worth of level 2 and 3 materials and even the engine boosted distro with +20% capacity made me unable to boost.



new canon term for explorers.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Hexenritter posted:

Did you see the ~50ly DBX someone posted earlier in the thread?

I'm not an authority on the subject or anything but from what I've read right here in the past, the AspX is more versatile, so you could have the advanced discovery scanner, detailed surface scanner, an SRV hangar and probably more than one AFM; while the DBX just got a range boost but its module slots are more limited.

Pretty much. I'd say that for a some slight nuttiness, the DBX will be your weapon of choice; for the full straitjacket, you need the AspX… and if you want to go beyond that into slobber-filled padded cell and heavy medication, you still need the 'Conda.

Really, the level of insanity depends on how much you think you'll need to rely on AFMUs to keep yourself from breathing vacuum. The bigger the ship, the more redundancy you'll have for losing things, the more options you have for keeping yourself in shape, and the more hull you'll have to chew through in various accidents before you go boom completely. The one thing that's problematic is the power plant, which will get hit sooner or later if you stay out there and make use of neutron boosts to get deeper into the void. It doesn't quite scale with ship size, but on a bigger ship, you can boost its integrity without the mass increase being all that large relative to your total mass. But that added safety and self-sustainability comes at the cost of being increasingly horrible to actually fly and travel with.

Toxic Fart Syndrome
Jul 2, 2006

*hits A-THREAD-5*

Only 3.6 Roentgoons per hour ... not great, not terrible.




...the meter only goes to 3.6...

Pork Pro
Oh oh! Are we doing DBX fits? Finally engineered mine almost all the way...now to grind out friendly with the alliance or dangerous in combat to shave a couple tons off of the life support for that extra light year on the neutron boost:

http://beta.coriolis.edcd.io/outfit...erpa%27s%20Soul

PS - if you need proto alloys, head to HIP 9141. It kept dropping HGE-style USS that were full of proto light/radiolic alloys. Anarchy system, so you can shootmans, too!

Hexenritter
May 20, 2001


I'm not sure I'm ready to fully commit to padded cell and thrice daily pills and shots from nursie but with those ranges I was aiming to replace the 29ly haulertaxi I use for longer trips around the bubble, and the DBX has enough module space I could use it for other stuff too, but with the modded/enhanced thrusters on my hauler, it's faster than an iClipper.

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY

Hexenritter posted:

You mind sharing your DBX build?

Sadly I'm +2k light years away from civilization but all it is, is a weaponless DBX with a good FSD roll and maybe 1-2 more things. I'm happy it works though. :haw:

Hexenritter
May 20, 2001


Morter posted:

Sadly I'm +2k light years away from civilization but all it is, is a weaponless DBX with a good FSD roll and maybe 1-2 more things. I'm happy it works though. :haw:

No worries, shine on you crazy honkboi!

Crimson Harvest
Jul 14, 2004

I'm a GENERAL, not some opera floozy!
Wow that asteroid base is really cool. I wonder if you can get lucky and have a a passenger want to visit one.

Flipswitch
Mar 30, 2010


Drake_263 posted:

Basically the Scout is a combat ship with long legs - the internal space is relatively limited so you don't have much flexibility for more space-intensive roles like trading, passenger lining or the like, but it's a fast, nimble, fun-to-fly combat ship with a hefty fuel tank and a solid FSD drive. I'd say it's a primary combat ship that can double in a light exploration role - or more importantly, a combat ship that's fast and comfortable to travel between hotspots, as opposed to the more traditional lovely-FSD combat ships like the Vulture, Viper-3, Eagle and FdL.

The Explorer model, meanwhile, is more expensive, clumsier, and slower, but packs a FSD module and fuel tank equivalent to the Asp in a much smaller chassis. It's more of a dedicated exploration ship that can fight off the occasional pirate if it really needs to.

Both Diamondbacks suffer from a relatively limited set of internal bays, so if you want a long-range ship that can carry cargo or passengers, you're better off saving for the Asp Explorer.

For passenger missions, though, they just released the Saud Kruger Dolphin, basically a baby Orca - I haven't tried actually flying one yet but it seems like a decent choice if you want to dip your toes into the passenger business, it's about half a million cheaper than the DB-E (1,3M base) and seems like it's got decent carrying capacity. It's got all the firepower of a Sidewinder, though, but hey, passenger liners, what did you expect?
Thanks bud, I'll take a look into the Diamondback Scout, it looks well cool. Shame about the pocket Asp though, hoping Fromtier buffs that little dude. Judging by the DBS though, why fly a Viper IV? Cost? Or just general survivability of the Vipes?

Drake_263
Mar 31, 2010

Flipswitch posted:

Thanks bud, I'll take a look into the Diamondback Scout, it looks well cool. Shame about the pocket Asp though, hoping Fromtier buffs that little dude. Judging by the DBS though, why fly a Viper IV? Cost? Or just general survivability of the Vipes?

A combination of cost and geometry, actually. While the Viper-4 is a little bit bigger than the viper-3, it's still noticeably more.. compact, than the DB-S is. Frankly, the Viper-4 both has more durable a hull and shields and makes for a smaller target, which I'd say puts it a little bit ahead of the DB-S in survivability, while being somewhat cheaper. The Diamondback is more nimble, yes, and can carry more shield boosters, so it's by no means a pushover either.

More importantly, though, the two have very different flight profiles. The Diamondback Scout is more engineered for agility - it turns very nicely and has ridiculously powerful lateral/vertical thrusters, so instead of just looking like a space helicopter, it flies like one, too. The Viper-4 is more of a boom-and-zoom turn 'fighter jet' type of a flier. Some people like one, some the other - they're both very capable ships.

Flipswitch
Mar 30, 2010


I'll give both a whirl and see how it goes, maybe use the Viper for those conflict zones if they're any good for earning some space bucks and shooting dudes

legooolas
Jul 30, 2004

Morter posted:

My fetish adoration for DBS kept in check, one thing to keep in mind is that it, like the DBExplorer, runs very cool: heat is never an issue unless you try really hard to engineer it that way.

How is the DBS heat with railguns now? I hear they made them less hot, and a stealth DBS with long range railguns sounds like a fine comedy build to try out next.

Likewise I was thinking of a long-range pulse turret conda, as I can't stay close enough to most things to make my efficient beam turret conda work particularly well. (Was just a silly test build but I was hoping that it would work out better)

Drake_263
Mar 31, 2010
I haven't actually tried the Railback design, but a stealth-sniper DB-S with all railguns was the brown sea 'meta build' for a while. This was before Engineers, so I'd assume that assembling one would be even easier now that mods like efficient weapons are a thing. Efficient weapons, reinforced hull, maybe clean drive tuning to make it run even cooler.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
I just spent like 2 hours meticulously scanning planets far away from the bubble and by far my most valuable scans were from honking on the way back smh

Pilchenstein
May 17, 2012

So your plan is for half of us to die?

Hot Rope Guy
So players finally solved that Formadine Rift mystery - it was a megaship. I say "was", I'm pretty sure it's only been there to find for a week. :v:

Edit:
https://www.youtube.com/watch?v=vtNq-tG4EgA

Pilchenstein fucked around with this message at 11:02 on Apr 18, 2017

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Is there any trick to making the engineer invite in the Sirius system spawn? I've gotten the system permit and I've been buzzing around the different stations in the system, but no Qwent invites are showing.

e: The secret is to complain in public. :doh:

Anticheese fucked around with this message at 11:36 on Apr 18, 2017

TomR
Apr 1, 2003
I both own and operate a pirate ship.
Anaconda is still King.

Space Skeleton
Sep 28, 2004

Pilchenstein posted:

So players finally solved that Formadine Rift mystery - it was a megaship. I say "was", I'm pretty sure it's only been there to find for a week. :v:

Edit:
https://www.youtube.com/watch?v=vtNq-tG4EgA

Yeah that's how every one of these plots go. They have a puzzle/tease thing and make it sound like there is something out there which could be found any time then they patch the next step in later. Sometimes the goal doesn't get patched in until weeks/months after players have solved the puzzle and had been hitting a dead end.

Boogalo
Jul 8, 2012

Meep Meep




Anticheese posted:


e: The secret is to complain in public. :doh:

This always works :sun:

Dwesa
Jul 19, 2016

TomR posted:

Anaconda is still King.

what

coupedeville
Jan 1, 2012

MY ANACONDA DOM'T WANT NONE UNLESS U GOT CUM SON!

his upgraded FSD is being amplified by charging in the coronal ejection of a neutron star - neutron star superboosted jumps are a thing in this game

Blind Rasputin
Nov 25, 2002

Farewell, good Hunter. May you find your worth in the waking world.

TomR posted:

Anaconda is still King.


What the gently caress. Mine is getting 42 with a fighter bay and an srv and a fuel tank so I can poop around all I want on the way to Colonia.

My fav so far is picking a planet to land on before I log off and taking the fighter out for some canyon racing , holy poo poo is that fun. The anaconda spots me the whole time too.

Blind Rasputin
Nov 25, 2002

Farewell, good Hunter. May you find your worth in the waking world.

I'm impressed really about how many systems have actually been explored out there. Like 30 jumps out there are still planets named by people.

TomR
Apr 1, 2003
I both own and operate a pirate ship.

coupedeville posted:

his upgraded FSD is being amplified by charging in the coronal ejection of a neutron star - neutron star superboosted jumps are a thing in this game

This is correct.

In exploration related news I've gotten good (or lucky) at finding vulcanism on planets. I've discovered 5 of them already.






http://dfexploration.tumblr.com/

Phuzun
Jul 4, 2007

When I'm traveling to go buy a ship, I've been doing my advanced scanner while refueling/waiting on the fsd. Many of the systems say unidentified objects found and 20 jumps will net me 500k. Are these really unexplored by any user or is that something else?

I mean, the are billions of stars, so odds seem good that you'll come across a lot of unexplored areas, especially with the varying distances of each person's ship and the route selection options. And I'm certainly not complaining since that scanner has pretty much paid for itself in the 4 500ly trips I've done, without ever spending more than half a minute between jumps.

I also bought a type 7, took out the shield and filled it with passenger cabins. Brought that out to Quince and made 80 million in a few hours. Not sure how to see total assets, but I'm up to 98 million credits and 5 or so ships. Next ones will likely be a long jumping DBX and a combat fitted FDL. Also gonna start working on those engineer tasks, so I can get nice upgrades.

TomR
Apr 1, 2003
I both own and operate a pirate ship.
You can still scan systems that are unexplored to you, but have been discovered by other players. You get a bonus if you are the first person to scan something with the surface scanner.

Trustworthy
Dec 28, 2004

with catte-like thread
upon our prey we steal

Phuzun posted:

When I'm traveling to go buy a ship, I've been doing my advanced scanner while refueling/waiting on the fsd. Many of the systems say unidentified objects found and 20 jumps will net me 500k. Are these really unexplored by any user or is that something else?

I mean, the are billions of stars, so odds seem good that you'll come across a lot of unexplored areas, especially with the varying distances of each person's ship and the route selection options. And I'm certainly not complaining since that scanner has pretty much paid for itself in the 4 500ly trips I've done, without ever spending more than half a minute between jumps.

I also bought a type 7, took out the shield and filled it with passenger cabins. Brought that out to Quince and made 80 million in a few hours. Not sure how to see total assets, but I'm up to 98 million credits and 5 or so ships. Next ones will likely be a long jumping DBX and a combat fitted FDL. Also gonna start working on those engineer tasks, so I can get nice upgrades.

Those systems have been discovered by others, but aren't in your own database. You won't get your name on them by scanning them, but selling that cartographic data will still make you some decent spacebux over time.

To know if an object's been discovered before, look at the system map and see if there's a pilot's name attached to it. Count on everything in or immediately surrounding the bubble having been discovered ages ago.

efb

Flipswitch
Mar 30, 2010


So many ships seem to have two medium weapons and two small weapons, it feels kinda anemic for ship progression early on.

Boogalo
Jul 8, 2012

Meep Meep




Flipswitch posted:

So many ships seem to have two medium weapons and two small weapons, it feels kinda anemic for ship progression early on.

They also don't tell you about weapon size and hull hardness.

In general for kinetic weapons:

Smalls do 100% to small hulls 66% to medium, 33% to larges and huge
Mediums do 100% to small and medium, 66%to large, 33% to huge
Large 100% to small, medium, large, 66% to huge.

So in short you want to have lasers as your smaller weapons to peel off shields since they're good at that and damage doesn't factor hull hardness, and kinetics in your largest mounts to destroy hull most efficiently.

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Blind Rasputin
Nov 25, 2002

Farewell, good Hunter. May you find your worth in the waking world.

Boogalo posted:

They also don't tell you about weapon size and hull hardness.

In general for kinetic weapons:

Smalls do 100% to small hulls 66% to medium, 33% to larges and huge
Mediums do 100% to small and medium, 66%to large, 33% to huge
Large 100% to small, medium, large, 66% to huge.

So in short you want to have lasers as your smaller weapons to peel off shields since they're good at that and damage doesn't factor hull hardness, and kinetics in your largest mounts to destroy hull most efficiently.

I never knew this. Thanks.

Also, what services does Colonia have? Do they have outfitting there?

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