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I honest cant believe that cops dont go "down" and shoot us with their sidearm when we take out their health pool. Then other cops could get them up, and Medics have Inspire Aced. Then imagine this but with other player skills.John Murdoch posted:I've been running Anarchist with the HBV instead (thanks chairface) and liking it quite a lot. A bit of extra armor to help cut down on the freak splats I seem to get more often now on LBV, and I actually prefer the slightly slower speed if only because it means I don't go careening out of control as much when somebody else's Second Wind kicks in. MECHASHIVA IS NOT A CRIME Oh wait, wrong game.
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# ? Apr 17, 2017 21:18 |
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# ? May 15, 2024 01:18 |
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I'm surprised the government hasn't tried to make a deal with us yet to steal from some other country.
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# ? Apr 18, 2017 02:30 |
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Crabtree posted:I'm surprised the government hasn't tried to make a deal with us yet to steal from some other country. I can see a mission where the group is roped into doing work for the C.I.A (Central Interrogation Agency, maybe?) to track down the warheads stolen during Meltdown.
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# ? Apr 18, 2017 14:22 |
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Crabtree posted:I'm surprised the government hasn't tried to make a deal with us yet to steal from some other country. Maybe we'll be encouraged to steal money from another country since we've stolen trillions from D.C. alone. We can help refill D.C.'s coffers and then re-steal it all over again!
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# ? Apr 18, 2017 19:02 |
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TheObserver posted:I can see a mission where the group is roped into doing work for the C.I.A (Central Interrogation Agency, maybe?) to track down the warheads stolen during Meltdown. guys, the CIA wants us to kidnap this hacker...he's holed up in an embassy so they can't touch him. Good thing there's a bank next door so we can fake it.
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# ? Apr 18, 2017 21:37 |
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My fellow Americans, it has become increasingly clear that we cannot combat the rising tide of criminal activity. We lack the technology and the manpower to effectively oppose this force of nature. We need a new way forward, so if elected I will use all the powers of my office to advance the Weaponizing Indigenous Lawbreaking Crooks Ordinance through congress. I say we as a country have suffered this indignity long enough. It's time for our pay day. dear overkill give me g gundam except it's bank robbers instead of robots
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# ? Apr 18, 2017 21:43 |
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TheObserver posted:I can see a mission where the group is roped into doing work for the C.I.A (Central Interrogation Agency, maybe?) to track down the warheads stolen during Meltdown. Track the warheads down and dispose of them for the CIA...except we don't really dispose of them, we make them think we did. We give Vlad the nukes so he can resell them.
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# ? Apr 18, 2017 22:47 |
clockworkjoe posted:guys, the CIA wants us to kidnap this hacker...he's holed up in an embassy so they can't touch him. Good thing there's a bank next door so we can fake it. I would pay a lot of money for a heist where you kidnap not-julian-assange
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# ? Apr 19, 2017 01:05 |
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watho posted:I would pay a lot of money for a heist where you kidnap not-julian-assange
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# ? Apr 19, 2017 02:16 |
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watho posted:I would pay a lot of money for a heist where you kidnap not-julian-assange He's in the third mission of the new Hitman game. edit: Fun File Factz:
Discendo Vox fucked around with this message at 14:42 on Apr 19, 2017 |
# ? Apr 19, 2017 10:07 |
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Let's talk about builds, baby, let's talk about you and me! Frenzerk Crew Chief - I know, I know, it sounds crazy but hear me out. Crew chief gives a teamwide 8% damage reduction. This bonus is doubled when the crew chief is below 50% health. This build is frenzerk and thus that's a constant 16% damage reduction teamwide. Throw on another 8% if there's any hostages, +flat damage reduction from forced friendship and crew chief's health and stamina bonuses scaling with more hostages, all teamwide. The Crew Chief himself, being frenzerk, is also 25% resistant to damage from ace frenzy. The way multiplicative damage reduction works out, this basically means that as long as the team has *A* hostage, ~22% damage reduction teamwide, and ~42% damage reduction for the crew chief himself. Throw in two jokers, aced inspire, two fully upgraded doctor bags, aced underdog, aced bullseye, teamwide +25% armor recovery rate from shock-n-awe basic and an ICTV suit and this is one tough bastard with a lot to offer the team. The downside is there are NO points to spare for weapon skills. This is where the Little Friend and an UZI come in, although a dmr'd ak/car4 and chinapuff/arbiter would also be valid choices for armament that work well with no particular weapon skills. Besides, this build *is* frenzerk and thus minimum +40% damage output on ranged attacks, which is like having weapon skills! Special thanks to Jal Riddell for originally suggesting a frenzerk crew chief to take advantage of the double damage reduction ability. Turret Maniac - An interesting quirk of Payday2 is that turret damage counts as coming from the player, while joker damage does not. Yes, in general jokers are better than turrets, but not for proc'ing a Maniac's Hysteria stacks. This build brings 4 turrets and 2 suppressed turrets, and has two high pickup guns modded/skilled heavily to be extremely useful weapons in addition to methods of keeping turrets fed. It is rather easy to keep the hysteria meter full with all 6 turrets blasting away, and your team will appreciate the damage reduction from all that hysteria. Special thanks to Common Sensei for the original version of this build. The Ace of Spades - Well, if you like to Gamble, I tell you this is your man. After experimenting with a variety of options for making a decent Gambler setup, I settled on this. Oddly enough the HBV build is MORE survivable than ICTV for the Gambler, since the Gambler must constantly grab ammo boxes and can't rely on positioning to counter the speed drawbacks of ICTV. Aced Fully Loaded means getting grenades back from ammo pickups as well, and using flashbangs to suppress police fire long enough to dash out and grab ammo boxes is highly recommended! The real payoff is using this build on a team with someone else playing as the turret maniac, as the gambler distributes ammo teamwide to keep those turrets fed. That's what I have for you all today, along with a reminder that Good Guy Grinder Greg is still a thing and worth using if you like Grinder. Those 15%-damage-reduction-granting upcakes make a nice complement to a frenzerk crew chief and/or turret maniac! EDIT: Special late entrant, Yes, Biker is a good perk deck. chairface fucked around with this message at 05:03 on Apr 20, 2017 |
# ? Apr 20, 2017 04:51 |
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chairface posted:Let's talk about builds, baby, let's talk about you and me! For extra hilarity, would suggest you take flamethrower as primary weapon and grenade launcher as secondary.
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# ? Apr 20, 2017 13:35 |
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chairface posted:Let's talk about builds, baby, let's talk about you and me!
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# ? Apr 20, 2017 19:05 |
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AAAAA! Real Muenster posted:Its really funny because I tried doing this last night and I was total garbage. I havent worn an ICTV in 6+ months and holy poo poo my current playstyle does not suit that at all. The joker speed bonus is pretty essential to not feeling like a beached whale in ICTV. It is also a big deal for the gambler to have their jokers up, both for the speed bonus and to draw fire away from the retard dancing in the ammo fountain.
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# ? Apr 20, 2017 20:25 |
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OVK has released a pen melee DLC code generator site
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# ? Apr 20, 2017 21:41 |
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but is it mightier
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# ? Apr 20, 2017 21:52 |
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Coolguye posted:but is it mightier You tell me.
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# ? Apr 20, 2017 23:30 |
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maswastaken posted:30 (80) vs 70 (450). WILL IT MIGHTY MY PENIS MAN
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# ? Apr 21, 2017 01:50 |
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This loving site is busted. It hasn't worked for me at all.
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# ? Apr 21, 2017 08:24 |
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TopHatGenius posted:This loving site is busted. It hasn't worked for me at all. It appears likely to be getting absolutely crushed by bot reseller accounts.
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# ? Apr 21, 2017 10:11 |
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chairface posted:The joker speed bonus is pretty essential to not feeling like a beached whale in ICTV. It is also a big deal for the gambler to have their jokers up, both for the speed bonus and to draw fire away from the retard dancing in the ammo fountain. ICTV just requires a different, less mobile play style. More of pop and shoot rather than run and gun. Alternatively, Yakuza Frenzerker for good speed and a general sense that you could die at any moment.
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# ? Apr 21, 2017 10:14 |
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without further comment.
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# ? Apr 21, 2017 11:58 |
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# ? Apr 21, 2017 12:08 |
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That happened to a friend of mine last night. His Get-Out-Of-Jail-Free Cop was, out of our 14 hostages, the one cop I had dominated at the broken end of the bridge. Green Bridge has some problems.
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# ? Apr 21, 2017 16:16 |
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UnknownMercenary posted:In fact, a problem with the current iteration of the bulldozer is that it spawns so loving often and always in pairs and it's just this giant wall of HP Really? Because every bulldozer I've met goes down like a chump with maybe 8 shotgun shots to the face. Compare that to the tank in L4D that you literally have to set on fire to even have a fighting chance against on higher difficulties, and even then it takes a good 5 minutes to down.
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# ? Apr 21, 2017 16:24 |
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King Vidiot posted:Really? Because every bulldozer I've met goes down like a chump with maybe 8 shotgun shots to the face. Compare that to the tank in L4D that you literally have to set on fire to even have a fighting chance against on higher difficulties, and even then it takes a good 5 minutes to down. How many tanks spawn at once and how many can you expect to see in the course of a single game?
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# ? Apr 21, 2017 16:40 |
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King Vidiot posted:Really? Because every bulldozer I've met goes down like a chump with maybe 8 shotgun shots to the face. Compare that to the tank in L4D that you literally have to set on fire to even have a fighting chance against on higher difficulties, and even then it takes a good 5 minutes to down.
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# ? Apr 21, 2017 16:49 |
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I barely notice Dozers when they spawn, because everybody turns and takes them down or a single person with a Judge or rocket launcher takes care of them. Maybe DW would be a different case, we usually always play on Mayhem. The only time I've had a problem with Dozers is if one or two come up directly behind me from a blind spot and down me with one shot. Or shoot me from across the map, that's always fun.
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# ? Apr 21, 2017 16:54 |
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Dr Cheeto posted:How many tanks spawn at once and how many can you expect to see in the course of a single game? also, can tanks shoot you with firearms or do they require a long wind-up to do their one and only ranged attack
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# ? Apr 21, 2017 17:00 |
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Dr Cheeto posted:How many tanks spawn at once and how many can you expect to see in the course of a single game? further, do tanks traditionally show up with common threats around them or are they presented as a distinct and different threat
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# ? Apr 21, 2017 17:02 |
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Dr Cheeto posted:How many tanks spawn at once and how many can you expect to see in the course of a single game? also, in reference to the above, are common threats in these respective games comparable at all? do they move, attack, and affect the player similarly?
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# ? Apr 21, 2017 17:03 |
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Dr Cheeto posted:How many tanks spawn at once and how many can you expect to see in the course of a single game? oh and as a corollary, what is the overall time to dead when you are given the undivided attention of a tank/bulldozer in each respective game, timer starting from the moment they clap their attention on you?
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# ? Apr 21, 2017 17:05 |
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King Vidiot posted:I barely notice Dozers when they spawn, because everybody turns and takes them down or a single person with a Judge or rocket launcher takes care of them. Maybe DW would be a different case, we usually always play on Mayhem. Coolguye posted:also, can tanks shoot you with firearms or do they require a long wind-up to do their one and only ranged attack Coolguye posted:further, do tanks traditionally show up with common threats around them or are they presented as a distinct and different threat Coolguye posted:also, in reference to the above, are common threats in these respective games comparable at all? do they move, attack, and affect the player similarly? Coolguye posted:oh and as a corollary, what is the overall time to dead when you are given the undivided attention of a tank/bulldozer in each respective game, timer starting from the moment they clap their attention on you? if you honestly consider these questions and consider overkill the rough equivalent to l4d's easy (which would make mayhem normal, DW advanced, and OD expert) i think you will find that these two threats are not, in fact, comparable in any respect and your equivalency is a false and bad one thank you for your time
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# ? Apr 21, 2017 17:07 |
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I think the core issue here is that dozers just aren't interesting. Pretty much all other specials present a unique threat that needs to be dealt with, but a dozer is just a regular cop with a lot more HP and maybe a little slower. The tank comparison is the natural one since when Payday was more clearly inspired by L4D the dozer was clearly their version of the tank, but yeah it's not really like L4D any more. For one, being flushed out of cover is a much more serious issue in PD2. But the dozer needs to be something, and a mobile centerpiece fight akin to the Tank is something that PD2 lacks. Although at this point I think that might be a better fit for the Captain.
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# ? Apr 21, 2017 17:11 |
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Er, um... oh dear.
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# ? Apr 21, 2017 17:12 |
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King Vidiot posted:I barely notice Dozers when they spawn, because everybody turns and takes them down or a single person with a Judge or rocket launcher takes care of them. Maybe DW would be a different case, we usually always play on Mayhem. Bulldozers on Mayhem do really low damage to the point that they are no threat. They get the increased health but not increased damage. For an example of how toothless they are, Mayham black dozers do 30 damage per burst. Whether this is a bug or just Jules' incompetence is up to you. Bulldozers on Deathwish get 12000 health on DW and 18000 on One Down and do appropriate damage.
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# ? Apr 21, 2017 18:47 |
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high level crime spree dozers are pretty bad. Spawn up to 6 or so dozers, immune to explosives, and do crazy amount of damages. So do regular cops with shotguns and snipers. High level crime sprees are just nuts. Still haven't found a good build for them.
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# ? Apr 21, 2017 21:53 |
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clockworkjoe posted:high level crime spree dozers are pretty bad. Spawn up to 6 or so dozers, immune to explosives, and do crazy amount of damages. So do regular cops with shotguns and snipers. High level crime sprees are just nuts. Still haven't found a good build for them.
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# ? Apr 21, 2017 22:14 |
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The real trick to getting super high crime spree is just keep rerolling for club house until even the bikers are crazy terminators.
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# ? Apr 21, 2017 23:55 |
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# ? May 15, 2024 01:18 |
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Or getting someone with a total shitshow of a PC to host.
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# ? Apr 22, 2017 02:08 |