|
I hope that they make M3s/M4s/M5s faster in X4. Fighters in X3 were mostly all slow as poo poo and felt more like armed motor boats than "fighters". Only a few M5s were at the level of speed I wanted, and they were nearly useless for combat.
|
# ? Dec 18, 2016 17:18 |
|
|
# ? Jun 10, 2024 14:18 |
|
Unless they overhaul direct control to be, you know, a dogfighting game instead of vague-brick-jousting game, I don't know if that'd really be meaningful. It still was fun to do real dumb, dangerous poo poo around capital ships in things like a Jaguar, even if the controls meant a cool strafing run usually became a really bright spot on the hull of whatever you were fighting.
|
# ? Dec 18, 2016 17:54 |
|
Crippling the game with one ship choice was dumb, most of the other stuff was excellent. I'd like to pre order x4 as much as I'd like to pre order cancer aids & a lobotomy. That's awesome news though.
|
# ? Dec 18, 2016 19:57 |
|
I have the itch to play this again, but it looks like the page that the op links to "current updated mods" is gone...
|
# ? Jan 25, 2017 06:49 |
|
oh crap. I do have the mods backed up, but my connection is utter poo poo. Here is the filelist if it helps: code:
|
# ? Jan 25, 2017 12:11 |
|
LumberingTroll posted:I have the itch to play this again, but it looks like the page that the op links to "current updated mods" is gone... I haven't downloaded and looked yet, but there's a link on the previous page or the one before that is stating its most of the mods from the OP in one place. Might be a good idea to check it out.
|
# ? Jan 25, 2017 15:18 |
|
Check my post history for the link. On mobile right now and I'm lazy.
|
# ? Jan 25, 2017 15:28 |
|
Boogalo posted:Check my post history for the link. On mobile right now and I'm lazy. For people who are even lazier, here you go.
|
# ? Jan 25, 2017 15:39 |
|
Friend Commuter posted:For people who are even lazier, here you go. Is there an official list of suggested mods anywhere? Or just user suggested lists like this? I'm worried that the user-suggested ones will have too much or be too cheat-y whereas any official list is less likely be so. I'd prefer a smaller amount of absolute must-have mods that I could add to later rather than loading a massive amount of stuff at the start which I have no idea how to use or may never use.
|
# ? Feb 5, 2017 16:56 |
|
kaesarsosei posted:Is there an official list of suggested mods anywhere? Or just user suggested lists like this? I'm worried that the user-suggested ones will have too much or be too cheat-y whereas any official list is less likely be so. That group is pretty much all QoL stuff. For those that do make a couple of things free, it's an inconsequential amount.
|
# ? Feb 5, 2017 17:59 |
|
The OP is uh <looks> 4 years old. at this point, I'd highly suggest installing and playing XRM instead of trying to install piecemeal mods. XRM has most on the big list already built in, and a ton of content and balance passes as well, and looks to be still in active development / bugfix which is just a bit crazy to me even though this is still the best space game actually out.
|
# ? Feb 5, 2017 18:18 |
|
Alternatively Litcube's Universe is worth checking out. It's another large overhaul mod that has a number of similarities to XRM, as well as a number of differences. Whichever you use comes down to personal preference, but they're both comprehensive enough that you shouldn't need additional mods on top of them.
|
# ? Feb 5, 2017 18:45 |
|
Are XRM/Litcube not effectively completely different universes? Without the storyline/missions of the base game? I know the X series is not exactly fabled for its story missions but at the same time I would like to keep them.
|
# ? Feb 5, 2017 20:41 |
|
kaesarsosei posted:Are XRM/Litcube not effectively completely different universes? Without the storyline/missions of the base game? I know the X series is not exactly fabled for its story missions but at the same time I would like to keep them. XRM includes most of the storyline missions from AP and a couple from TC. There are also some mods for XRM AP that add in more of the TC plotlines. Litcube's Universe doesn't include any plotlines and is more of a sandbox that relies on new NPC factions for its quasi storylines. Both mods incorporate the base game's systems.
|
# ? Feb 5, 2017 20:57 |
|
Do either come with "cheat mode" installed with them? That's a necessity for when your game eventually bugs and you need to fix it.
|
# ? Feb 5, 2017 23:19 |
|
Bhodi posted:The OP is uh <looks> 4 years old. at this point, I'd highly suggest installing and playing XRM instead of trying to install piecemeal mods. XRM has most on the big list already built in, and a ton of content and balance passes as well, and looks to be still in active development / bugfix which is just a bit crazy to me even though this is still the best space game actually out. Does XRM come with those fancy buy a drone army to do trading for you addons? The biggest thing that always keeps me from reinstalling is needing like five addons to not make the first chunk of gameplay garbage Robo Reagan fucked around with this message at 05:29 on Feb 12, 2017 |
# ? Feb 12, 2017 05:13 |
|
Both do, though completely automated is expensive, the easier start in litcube starts with one free which makes it easier and saves a few hours in the beginning.
|
# ? Feb 12, 2017 06:08 |
|
Can someone be a bro and upload the latest NoSteam exe somewhere? I have an account on Egosoft but it's doing everything it can to keep me from loving downloading it, for some reason.
|
# ? Feb 12, 2017 07:08 |
|
Robo Reagan posted:Can someone be a bro and upload the latest NoSteam exe somewhere? I have an account on Egosoft but it's doing everything it can to keep me from loving downloading it, for some reason. Me, too, please
|
# ? Feb 14, 2017 05:59 |
|
No Steam? No Problem. https://dl.dropboxusercontent.com/u/13191920/X3AP_3.0_nonsteam.zip Whups, thats the old one, latest : https://dl.dropboxusercontent.com/u/13191920/X3AP_3.1a_nonsteam.zip Re: L.U. Xrm, etc. It really depends on your playstyle, Both change a lot of things that are hosed if you add extra mods, even mods that are "included", unless you actually merge certain files. you might not notice at first, but when the Kha'ak keep a sector by placing mammoths at 0.0.500 and so on, yep, that's a hosed install. SCS is the one base mod I always use as I don't think having to exit a ship and spacewalk to something is truly necessary. Npc bailing addon, works well with it, so much so that I thought of merging them, then preparing a set of xml files to plop on top of them to have them work ok with bigger mods, Same with Mars, any thing that can dakka dakka, or has turrets is meaningless w/out mars. it turns destroyers into devastating discoballs ov death. I'd also like to get around to editing the base game files so the khack use the models from tyhe extra ship pack, Tannin is amazing. staberind fucked around with this message at 20:59 on Feb 14, 2017 |
# ? Feb 14, 2017 08:15 |
|
Anything I should know going into XRM after not playing X3 for like...5 years? I don't think I've ever even played AP, last one I had was TC. Edit: Why do they make the install sound so complex? Bondematt fucked around with this message at 23:39 on Apr 1, 2017 |
# ? Apr 1, 2017 23:24 |
|
Guns that needed ammo now don't so you can and will be hosed to death by mass drivers on pirates if you're not in a Corvette.
|
# ? Apr 5, 2017 01:58 |
|
Haven't played in a long rear end time. Would like to go back to mostly-vanilla but everyone's only talking about LU and XRM these days. What I'm interested in is a sort of mostly-minimalist mod list. Whatever the bare essentials are. Thoughts?
|
# ? Apr 17, 2017 19:07 |
|
I got the urge to replay and I've started as a Terran pilot in XRM. Just as I got done configuring my mod settings a fighter crashes into mine and explodes (my Saber's okay). It reminded me to go back for the salvage software which I'm going to pretend it dropped, then right after I configured THAT a Kha'ak Destroyer showed up at, crippled a Yokohama which ejected, then got shot down by an Osaka. I'm going to use it to build up for a Shard and have a mini-carrier group. Salvage and selling is way more fun than trading.
|
# ? Apr 18, 2017 12:24 |
|
After giving those fuckers money for Rebirth, I'm super hesitant about anything else Egosoft does. I'm not even sure why they didn't just make X4 instead of whatever Rebirth was supposed to be.
|
# ? Apr 21, 2017 07:38 |
|
Dreadwroth posted:After giving those fuckers money for Rebirth, I'm super hesitant about anything else Egosoft does. I'm guessing they were hoping that Rebirth was somehow going to be a major seller on consoles.
|
# ? Apr 21, 2017 15:52 |
|
popewiles posted:I'm guessing they were hoping that Rebirth was somehow going to be a major seller on consoles.
|
# ? Apr 21, 2017 15:55 |
|
Less Fat Luke posted:Did they ever even plan console ports? Pretty sure it's still PC platforms only. I'm not sure if they did, that was just the impression I got from many of the design decisions.
|
# ? Apr 21, 2017 15:59 |
|
I can understand wanting a completely new thing with how much bloat X3:AP has but they really screwed it up.
|
# ? Apr 21, 2017 15:59 |
|
popewiles posted:I'm not sure if they did, that was just the impression I got from many of the design decisions.
|
# ? Apr 21, 2017 16:00 |
|
Less Fat Luke posted:Yeah that makes sense, it sure as gently caress was dumbed down from anything else they've made I was semi optimistic about the original intentions, but going full extremes of "You are stuck driving the one ship" and the like was overboard among all the other cut down stuff I always get overwhelmed, trail off, and forget every single detail of how X3tC/AP works. Right around when it's time to start thinking about making my own factories and combat scaling means wanting to just be a rag tag group of heavy fighters is a loving joke in scope and for my skill level. Everything seems to want to go to one extreme or the other, really. X3 ends up space tycoon simulator via your cockpit interface (Oh, nobody loving sells the shields and ammo I want around here? fine I guess I'll just make my OWN factories and space fleet! With blackjack and hookers.) Elite ends up lone ship and go gently caress yourself for the slightest thought of QoL or automation (Automated mining isn't REALISTIC! And doesn't fit the lore-what, the set and forget automated mining machines from the older games? Asteroids with chunks of visible metal larger than you are giving gently caress all? Well, uh, gently caress you). And so on. Seems my hopeful point of "X3, but designed around you loving around with a squad of M3 ships and a mom and pop TP truck stop operation" is just too middle of the road for devs to want to go for. At the very least I'm sure some pro players can pull off conquering the galaxy with just that in X3, but I'm too mediocre to take on the eventual corvette and capital ship frequency combat scaling with just a fighter and wingmen All that said, I'm probably going to be reinstalling AP for the Nth time because I like it's style, for as terrible I am at it in the long run. Maybe look up some cheat codes specifically for filling out my map early so I can spend more time going from point A to point B for personal goals, rather than wondering "Okay, which of these places even has stuff in stock right now?" before I've crapped satellites across half the galaxy (after finding which satellite sales place even has them in stock).
|
# ? Apr 21, 2017 23:27 |
|
I think it was primarily limitations, you can't create 3 games worth of content in 1 game in modern graphics from scratch. Functionality wise, rebirth is a substantial ugprade over 3 in many ways. The game models things much better, it suffers from a lack of content and a change in game style from X3, partly necssitated by the lack of content. I think it was pretty inevitable honestly if you didn't want just endless iterations on X3. I also don't think it's a bad game currently, it's not a very good sequel to X3, but it's not a bad game by itself. It's a quite fun little arcadey space shootery thing with some underdeveloped features aspiring to more than that.
|
# ? Apr 21, 2017 23:37 |
|
OwlFancier posted:I think it was primarily limitations, you can't create 3 games worth of content in 1 game in modern graphics from scratch. I think the issues with Rebirth go a little bit beyond "lack of content" - some of the fundamental design choices just didn't work out (for example the whole walking around in stations thing - it's technically MORE content but it adds nothing to the game and they eventually patched in a way to just ignore it). I agree that the base engine is a lot better though - Cap ships are a lot more interesting with all the subsystems, the big stations are really cool and building your own is so much less of a clusterfuck.
|
# ? Apr 21, 2017 23:47 |
|
Section Z posted:I was semi optimistic about the original intentions, but going full extremes of "You are stuck driving the one ship" and the like was overboard among all the other cut down stuff Yeah, my ideal for a new X or some other space game is an economy which doesn't require you to not collapse but you can still carve out a niche (like having mining actually be lucrative half the time). So if you want to you can bounty hunt with a frigate or a mini-carrier but not have to make foundries just to arm and equip yourself. It's fun getting a super fleet to slug it out with others, but it's also fun using a ragtag band of whatever you get your hands on and sticking to that. I always think "I'll just get some miners and a frigate and some corvettes" but that never works on its own, really.
|
# ? Apr 21, 2017 23:53 |
|
I think that what went wrong with Rebirth, and keep in mind that this is pieced together from things that are half remembered rumors and speculation so I may be talking out of my rear end, is that it was originally meant to be an unrelated console game. However, things went wrong, so they retrofitted it into an X game for PC, with obviously less than stellar results.
|
# ? Apr 23, 2017 15:17 |
|
The Cheshire Cat posted:I think the issues with Rebirth go a little bit beyond "lack of content" - some of the fundamental design choices just didn't work out (for example the whole walking around in stations thing - it's technically MORE content but it adds nothing to the game and they eventually patched in a way to just ignore it). I agree that the base engine is a lot better though - Cap ships are a lot more interesting with all the subsystems, the big stations are really cool and building your own is so much less of a clusterfuck. Even stations (or the tech behind them) could have been very cool if they're expanded it more, using the cap ship bridge mod is hella cool when you walk around while the ship is flying.
|
# ? Apr 23, 2017 15:58 |
|
I forgot why you install Bounce. Apparently my frigates (all of them) rammed a station and blew up while it was exploding so I didn't notice. Then I saved.
|
# ? Apr 25, 2017 23:42 |
that's why I kept at least three rotating save slots
|
|
# ? Apr 25, 2017 23:59 |
|
Feeling the itch for space gaming. I mostly just blow things up in a corvette while keeping a TM on standby for back up or really big missions while ignoring the parts of empire building that cant be automated. Any of those 2 big overhauls make this easier or am i doing vanilla with scripts again?
|
# ? Jul 2, 2017 21:50 |
|
|
# ? Jun 10, 2024 14:18 |
|
XRM would be fine. LU is much more macro focused, with building a giant industrial base and big wars. Admittedly, the saturn complexes from Litcube are amazing though. I wish they were in the vanilla game. It is by far the easiest way to complex. The most efficient way to litcube is really just doing build station missions and scavenging while you build up enough cash for big complexes.
|
# ? Jul 2, 2017 22:13 |