|
Carl Sagan's Cosmos series is being streamed in a marathon session on Twitch. Quality https://www.twitch.tv/cosmos
|
# ? Apr 25, 2017 02:03 |
|
|
# ? May 30, 2024 23:21 |
|
DapperDon posted:You betcha! These are some seriously basic bitches. Wait, D1E is actually serious about Derek?
|
# ? Apr 25, 2017 02:04 |
|
At least one space game has managed to get doors working. https://gfycat.com/MammothDifferentGhostshrimp
|
# ? Apr 25, 2017 02:09 |
|
trucutru posted:Wait, D1E is actually serious about Derek?
|
# ? Apr 25, 2017 02:10 |
|
How embarrassing
|
# ? Apr 25, 2017 02:11 |
|
Spatial posted:On the 1,000 player thing, it's worth plugging in few figures to get a feel for that scale. Let's assume a bare minimum update packet of 64 bytes per player, with updates sent out every 50ms. If all the players are close enough to interact this is a 12MB/sec download for the client, meaning a minimum connection speed of 100 megabits is needed for a decent time. On the server side this is means a peak upstream bandwidth requirement of 1,000 x 12MB/sec, or 96,000 megabits. And for some reason Shitizens still believe that if SC ever comes out it won't have a monthly subscription fee. The only way they can keep forking out cash for bandwidth and server time is if they monetize the monthly costs some how. Buying ships in game post release is a big no-no to them too. When it finally release in June of 2029 and no more copies are sold, the servers will go down by August. And gently caress anyone who thinks that they will ever be able to run a community hosted server like the KS said. They are going to have to do so much computational power with AWS that it will never work outside of that.
|
# ? Apr 25, 2017 02:14 |
|
Please tell me we're making fun of this? https://www.youtube.com/watch?v=juYaR-m18Y8&t=1194s
|
# ? Apr 25, 2017 02:16 |
This is some blog worth poo poo right there son.
|
|
# ? Apr 25, 2017 02:19 |
|
thatguy posted:He said something critical of Derek a few threads ago and Derek put him on ignore. Usually putting people on ignore is a self-own but in this case it was like a double-own extravaganza where D1E laughs at Derek every now and then but Derek can't see what he said because he actually put him on ignore and every time either of them posts I chuckle. Yeah now he just doesn't like Derek and he is trying to play the "concerned and worried" post. It's like trying to catch Capone on a technicality like tax fraud but less effective and more whiny.
|
# ? Apr 25, 2017 02:18 |
|
Derek Smart: I'm like a dog with a boner
|
# ? Apr 25, 2017 02:24 |
|
This is one of the stupidest things I ever saw. gently caress me! Give me money you stupid idiots! I give you Vision looooong time.
|
# ? Apr 25, 2017 02:26 |
|
This is from october 16 last year: 10 reasons to buy star citizen http://starcitizenreferralcode.net/star-citizen/10-reasons-buy-star-citizen/ It has some good comedy in it, here's an excerpt Dreams and lies.
|
# ? Apr 25, 2017 02:27 |
|
MeLKoR posted:This is one of the stupidest things I ever saw. gently caress me! Give me money you stupid idiots! I give you Vision looooong time. It's like they all know how poo poo the FPS module is, so they always just basic strafe or stand still and shoot each other on the honor system.
|
# ? Apr 25, 2017 02:34 |
|
DarkRefreshment posted:Yeah now he just doesn't like Derek and he is trying to play the "concerned and worried" post.
|
# ? Apr 25, 2017 02:33 |
|
so they are finally getting rid of LUA for ships but what the heck are they replacing it with? how are ship variables like speed and thrust going to change? are they going to be individually hardcoded? are they going to switch to XML or something?quote:Vehicles No Longer Use Lua
|
# ? Apr 25, 2017 02:35 |
|
TheAgent posted:so they are finally getting rid of LUA for ships but what the heck are they replacing it with? how are ship variables like speed and thrust going to change? are they going to be individually hardcoded? are they going to switch to XML or something?
|
# ? Apr 25, 2017 02:48 |
|
I didn't get a chance to post this in the QCS thread.
|
# ? Apr 25, 2017 02:52 |
|
"drat Derek! Back at it again doxxing white mans."
|
# ? Apr 25, 2017 02:53 |
|
Also why the gently caress this. Why.quote:Subsumption Base Functionality What exactly are they switching to? Flow Graph uses XML files that can be easily edited and cataloged. Are they really switching to something that much better? Are they hardcoding quests, text and a shitload of other NPC calls directly into the game now?
|
# ? Apr 25, 2017 02:54 |
|
Xaerael posted:Has anyone said MOMA is toast yet?
|
# ? Apr 25, 2017 02:56 |
|
TheAgent posted:so they are finally getting rid of LUA for ships but what the heck are they replacing it with? how are ship variables like speed and thrust going to change? are they going to be individually hardcoded? are they going to switch to XML or something? No LUA, no XML, no cheats. Pure 100% unadulterated PHYSICS!
|
# ? Apr 25, 2017 02:58 |
|
MinorInconvenience posted:Thank you to all who answered. But if this is technologically impossible, why aren't others in the industry (other than our dear Dr. Smart) speaking out? Are they silent because there is a one in a million chance CIG can pull it off? Or just run of the mill cowardice? George "Duke Nukem" Broussard came out swinging at Star Citizen on twitter a while back and that's saying something about vapor ware . As someone else stated there's nothing to gain from pointing out the obvious.. either from the media or other developers...
|
# ? Apr 25, 2017 02:59 |
|
TheAgent posted:Also why the gently caress this. Why. trucutru posted:No LUA, no XML, no cheats. Pure 100% unadulterated PHYSICS!
|
# ? Apr 25, 2017 03:01 |
|
I think CiG should create their own scripting language in addition to the alien ones
|
# ? Apr 25, 2017 03:02 |
|
Sabreseven posted:Something is bothering me, the mental backflippery and window lickery on : If Chris does a bad thing and Derek does it as well, then it is ok. This is one of the reasons why they are so desperate to character assassinate Derek. They think it absolves Chris from all wrong doing, and ensures the game will be great.
|
# ? Apr 25, 2017 03:04 |
|
Roberts Brand Programming Language ~Taste the Fidelity~
|
# ? Apr 25, 2017 03:06 |
TheAgent posted:Roberts Brand Programming Language
|
|
# ? Apr 25, 2017 03:09 |
|
TheAgent posted:Roberts Brand Programming Language Turing incomplete.
|
# ? Apr 25, 2017 03:19 |
|
TheAgent posted:so they are finally getting rid of LUA for ships but what the heck are they replacing it with? how are ship variables like speed and thrust going to change? are they going to be individually hardcoded? are they going to switch to XML or something? OK so some background is necessary here. Chris Roberts is a man living in two times. In one time, it is the 1990's, and he is trying to turn PC gaming into a Hollywood movie. He has never left that time, and never given up on that white whale. Rather than realize that the gaming industry moved on without him, and in fact the "game as movie" days were in fact some of the worst games ever made, he instead thinks that with today's technology he can finally make it happen the way he pictured it back then in his damaged mind. In the other time, it is the year 201 "Realistic Thruster Modeling" is one of the earliest lies in the project. By telling Chris "Yeah we're getting off LUA for the thruster modeling and moving to something else" they get him off their backs for a few more months, maybe even years, as the "ships" continue to NOCLIP through space with no physics whatsoever. Switching from Flow Graph to whatever is the same kind of gambit. They had to name their non-existent AI "Subsumption" to make Chris think he invented something. There is no subsumption AI (spoiler alert) but if there was, it would obviously benefit from a super-secret sauce of proprietary doodads, so that's what Chris is told he's gonna get. The networking aspect here is completely broken as well, so Chris gets more bullshit spat at him in the form of "meshes" and "network 2.0". This is going on constantly. Everyone's job at CIG is to give Chris the impression that he's a visionary inventing things, a movie director and master storyteller, and a brilliant game designer. That's the entire function of every last member of the staff here. There is no game, there are no plans - everything all day every day is a mad rush to put a new coat of paint on yesterday's failures, and come up with a new word or new concept that will be credited with being able to overcome "blockers" (such as nothing working) and accelerate the pace of development. That's why all these buzzwords are accompanied by phrases such as "implementation time to achieve a desired effect has been cut dramatically" and "This is a huge step forward on the code side." Boots on the ground at CIG aren't trying to fool the public - they're trying to keep their jobs by continually fooling Chris. Sure, Chris: you're single-handedly creating the AI singularity while simultaneously eclipsing Moore's Law and also recreating an entire industry from the ground up through the sheer force of your extra chromosome. Here's some Subsumption, some Netcode 2.0, and a side-order of Fidelity.
|
# ? Apr 25, 2017 03:21 |
|
That d1e thread was pretty bad and kinda sad but it was worth it to watch KiowaChief self-own like that
|
# ? Apr 25, 2017 03:22 |
|
For real, nobody needs to take things personally on behalf of derek smart, I'm sure he's capable of doing that himself.
|
# ? Apr 25, 2017 03:26 |
|
Colostomy Bag posted:Turing incomplete. Compiling incapable.
|
# ? Apr 25, 2017 03:31 |
|
Scruffpuff posted:OK so some background is necessary here. Chris Roberts is a man living in two times. In one time, it is the 1990's, and he is trying to turn PC gaming into a Hollywood movie. He has never left that time, and never given up on that white whale. Rather than realize that the gaming industry moved on without him, and in fact the "game as movie" days were in fact some of the worst games ever made, he instead thinks that with today's technology he can finally make it happen the way he pictured it back then in his damaged mind.
|
# ? Apr 25, 2017 03:35 |
|
Xarbala posted:That d1e thread was pretty bad and kinda sad but it was worth it to watch KiowaChief self-own like that Try harder
|
# ? Apr 25, 2017 03:35 |
|
mirificus can you please post screencaps of the QCS thread
|
# ? Apr 25, 2017 03:37 |
|
KiowaChief posted:Try harder No seriously, when D1E posted a loving QCS thread I was all "what the hell is he thinking, what could he possibly hope to accomplish?" A few posts later I was all, "...Oh." Like thatguy can play it cool and DapperDon's alright, but you were basically a cat chasing after a laser pointer held by a bored qcs troll. Do you just have zero chill or something?
|
# ? Apr 25, 2017 03:42 |
|
TheAgent posted:Also why the gently caress this. Why. its unbelievable. they license out an engine and have to re-write the renderer, the phsyics engine, the entire networking stack, the AI, all the toolchains (er "pipelines") for creating gameplay functionality, maps, animations, and other assets. maybe, just MAYBE, they chose the wrong engine? pretty much the only thing they haven't (claimed) to have re-written from cryengine is the patcher. which is the one thing that needs to get updated.
|
# ? Apr 25, 2017 03:46 |
|
KiowaChief posted:Try harder
|
# ? Apr 25, 2017 03:46 |
|
Xarbala posted:No seriously, when D1E posted a loving QCS thread I was all "what the hell is he thinking, what could he possibly hope to accomplish?"
|
# ? Apr 25, 2017 03:49 |
|
|
# ? May 30, 2024 23:21 |
|
Chin posted:D1E is actually obsessed with Derek, it isn't clever trolling. Oh yeah no, he just won't let the derek thing go and it boggles the mind.
|
# ? Apr 25, 2017 03:49 |