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Rotten Red Rod posted:The problem I have with Witcher 3's world is I never was given much reason to pay attention to the topography. So much of it just looks the same and exploring it is a bit tedious - you're not paying attention to landmarks, you're paying attention to the minimap and your quest markers. The most "exploring" I did was searching out more fast travel points, and even by the end of the game I still got lost in the city constantly because it all looked the same. Skellige was the worst for this - it's loving beautiful, but I don't remember anything about all the land I explored because it was all spent following a path from town to town. I generally agree. The Open World of Witcher 3 wasn't it's main selling point. It works, in some cases it works really well, but not as well as BOTW or HZD. Maybe one of the reasons that you didn't pay attention to topography in W3 is because pretty much everything is marked on your map ahead of time. So instead of like in BOTW where you look and see something cool and go "I'm going to go there and do whatever is over there" in Witcher 3 you're like Oh look some POIs gunna check those boxes real quick. If I went and opened up BOTW's map and everything interesting was marked with a question mark and the korok seeds all had a marker on the map the game would lose a ton of its mystique.
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# ? Apr 25, 2017 22:01 |
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# ? May 30, 2024 02:44 |
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Ice Fist posted:"I'm going to go there and do whatever is over there" This cracks me up. IDK why. It's what I say in my head every time I see something cool. It's not really that funny. It just makes me laugh for some reason. I love knowing that all you dudes are playing the same game and seeing a lot of the cool things, probably almost always from different angles and getting there in different ways. Finding Koroks, throwing rocks on their heads, or not. Such a cool thing. Ice Fist posted:If I went and opened up BOTW's map and everything interesting was marked with a question mark and the korok seeds all had a marker on the map the game would lose a ton of its mystique. All of it, one could argue. What a waste of a beautiful and gorgeous world. Sometimes I just stop and look around just because I found a great view. It's crazy that you can be impressed with a view like that when you could just as easily GIS "cool view from around the world". I dunno... But yeah, the game would just be an annoying chore of simply getting to POIs. It'd be terrible. You know, I'd bet it was a source of contention and many heated discussions during those stages of BotW's design among the creators - some thinking you should of course have a minimap, some positing to not have it at all. Thankfully turning it off as an option was the final design decision. Welp, I guess HZD is the next game I'll dive into after I'm 'done' with BotW.
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# ? Apr 25, 2017 22:08 |
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yamdankee posted:All of it, one could argue. What a waste of a beautiful and gorgeous world. Sometimes I just stop and look around just because I found a great view. It's crazy that you can be impressed with a view like that when you could just as easily GIS "cool view from around the world". I dunno... But yeah, the game would just be an annoying chore of simply getting to POIs. It'd be terrible. You know, I'd bet it was a source of contention and many heated discussions during those stages of BotW's design among the creators - some thinking you should of course have a minimap, some positing to not have it at all. Thankfully turning it off as an option was the final design decision. The ability to turn off the minimap entirely is wonderful. Even with just that there were definitely situations where I'd beeline for one thing or another, but just wandering around the world and knowing there's probably something to find no matter which direction you go is great as poo poo.
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# ? Apr 25, 2017 22:13 |
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yamdankee posted:Welp, I guess HZD is the next game I'll dive into after I'm 'done' with BotW. This is a good choice. I'm nearly finished with HZD and it's crazy good imo.
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# ? Apr 25, 2017 22:30 |
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yamdankee posted:Hard Mode: No Weapon or bow inventory. What you see on link is what you got. (Considering of course, master sword, diff types of arrows, materials, and food (maybe limited food)). Hard mode would be not allowing yourself to have more than one melee weapon, one shield, and one bow in your inventory at any given time.
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# ? Apr 25, 2017 23:26 |
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Hard mode: Link is a picky eater and craves variety. You can no longer consume more than one of any given type of meal per day. Also no more eating raw meat like some sort of disgusting animal.
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# ? Apr 25, 2017 23:32 |
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Internet Kraken posted:Hard mode: Link is a picky eater and craves variety. You can no longer consume more than one of any given type of meal per day. Also no more eating raw meat like some sort of disgusting animal. Make it like metal gear solid 3 where food spoils, and you get sick if you eat old food.
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# ? Apr 25, 2017 23:42 |
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Internet Kraken posted:Hard mode: Link is a picky eater and craves variety. You can no longer consume more than one of any given type of meal per day. Also no more eating raw meat like some sort of disgusting animal. Hard mode should 100% include eating raw meat poisoning you. In fact the normal game shouldn't let eating raw meat happen, c'mon Nintendo!
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# ? Apr 25, 2017 23:43 |
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GobiasIndustries posted:Hard mode should 100% include eating raw meat poisoning you. In fact the normal game shouldn't let eating raw meat happen, c'mon Nintendo! The resurrection pod clearly just restored function to Link's appendix
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# ? Apr 26, 2017 00:18 |
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Permadeath Also give armor durability too.
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# ? Apr 26, 2017 00:44 |
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Stamina gauge is also a hunger gauge and when it's out you start losing health
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# ? Apr 26, 2017 00:50 |
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Hard Mode: You're a Goron.
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# ? Apr 26, 2017 00:53 |
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Hard mode :: the game is Zelda 2.
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# ? Apr 26, 2017 00:55 |
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So I was trying really hard to solve a Korok puzzle ("Where the gently caress is the missing rock?!") and I solved three other Koroks while looking for it. This game.
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# ? Apr 26, 2017 00:59 |
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The Lobster posted:So I was trying really hard to solve a Korok puzzle ("Where the gently caress is the missing rock?!") and I solved three other Koroks while looking for it. This game. Hint: use stasis to help find hiding rocks.
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# ? Apr 26, 2017 01:07 |
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Hint: drop the rock on the Korok for a small burst of satisfaction.
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# ? Apr 26, 2017 01:25 |
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The only thing that makes finding a korok worth it is dropping the rock on their head.
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# ? Apr 26, 2017 01:25 |
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Ow!
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# ? Apr 26, 2017 01:29 |
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# ? Apr 26, 2017 01:30 |
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I don't think I get it. I mean maybe I kind of get it, but I don't really get it.
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# ? Apr 26, 2017 01:48 |
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MustelaFuro posted:Hint: use stasis to help find hiding rocks.
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# ? Apr 26, 2017 03:09 |
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Stasis also highlights collectible ingredients so its useful for scanning areas where they might be hidden by grass or shadows.
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# ? Apr 26, 2017 03:11 |
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MustelaFuro posted:Hint: use stasis to help find hiding rocks. Along with this, I noticed that you can almost always find the missing rock by standing in the the spot where you would drop it and running directly away from the rock formation.
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# ? Apr 26, 2017 03:14 |
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Ice Fist posted:I generally agree. The Open World of Witcher 3 wasn't it's main selling point. It works, in some cases it works really well, but not as well as BOTW or HZD. Maybe one of the reasons that you didn't pay attention to topography in W3 is because pretty much everything is marked on your map ahead of time. So instead of like in BOTW where you look and see something cool and go "I'm going to go there and do whatever is over there" in Witcher 3 you're like Oh look some POIs gunna check those boxes real quick. Also getting around in BoTW is a ton of fun because you have so many options for movement and chances are getting from point A to B will net you a ton of profitable detours Whereas in other open world games it's a chore because your character is tremendously slow relative to the size of the scenery (loving Skyrim), getting to point A to point B is just following a straight line and any exploration or alternate routes is pure accident (FFXV), Stamina takes way too long to recover or uses up resources in an annoying way (again loving Skyrim, FFXV), your character is a delicate flower with the brittlest of bones (Witcher 3) or your mode of transportation is finicky, stupid, and moves around in a very stupid manner (Witcher 3, Skyrim, FFXV even with the flying car) I mean I know there are a lot of other open world games that also have fun ways of moving around and covering terrain, but Zelda just sticks out so much because the world is gigantic and is also a ton of fun to run around in
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# ? Apr 26, 2017 03:20 |
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Yeah I think the movement system does wonders for BOTW. Exploring the world is simply way more fun when you can jump and climb up basically everything.
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# ? Apr 26, 2017 03:31 |
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My Hylian Shield broke before the last enemy I killed. The last enemy I killed was Gannon.
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# ? Apr 26, 2017 03:45 |
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Does anyone know what happened here? https://twitter.com/wagon_Tzelda/status/856566716150587392 Assuming this isn't tampered footage or anything Link had the Master Sword and then it...got the gently caress outta there?
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# ? Apr 26, 2017 03:47 |
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It looks like it's some sort of glitch involving getting hit by electricity (which is supposed to cause you to drop weapons) while having the undroppable Master Sword equipped. Though actually I don't really know offhand what's supposed to happen when you get electric damage while holding it.
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# ? Apr 26, 2017 03:50 |
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Viewtiful Jew posted:Does anyone know what happened here? Game logic gently caress up because you're not supposed to drop the Master Sword when you're electrocuted.
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# ? Apr 26, 2017 03:49 |
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Viewtiful Jew posted:Does anyone know what happened here? If that text says "The Master Sword returned to the forest" then what I'm seeing is "they managed to anticipate and code for an edge case that should never, ever happen, but on the off chance a race condition forces it they have a way of making sure you're not hosed over forever" honestly between this and The Box that checks for the parasail, and the Blood Moon reset, they did a hell of a lot better job preventing game fuckups than most open world games in recent memory bethesda should start taking notes
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# ? Apr 26, 2017 04:39 |
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I wouldn't totally hate it if when I opened the door to my house, all my mounted swords and shields exploded around the room.
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# ? Apr 26, 2017 04:47 |
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Yeah but Bethesda games do have the advantage of not despawning items when you place more than 10 of them on the ground. One of the ways this game could of been improved is if I could drop all these guts in my house and then bathe in them.
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# ? Apr 26, 2017 04:49 |
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Zelda: Breath of the Wild - I'd rather be up in them guts
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# ? Apr 26, 2017 04:53 |
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I'm honestly a little surprised that there isn't already a Skyrim BotW model mod
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# ? Apr 26, 2017 04:54 |
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What's the box that checks for the parasail?
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# ? Apr 26, 2017 05:31 |
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TheKingofSprings posted:What's the box that checks for the parasail? I think the zone surrounding the plateau, instant warp out if you touch the ground without the parasail. I'd like hard mode to restrict fast travel somehow, it's way too easy to zoom all over the map to complete the quests, overworld starts feeling like small sections instead of a coherent world. I have crappy willpower and would prefer the game make me play it a certain way. Gym Leader Barack fucked around with this message at 05:40 on Apr 26, 2017 |
# ? Apr 26, 2017 05:38 |
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TheKingofSprings posted:What's the box that checks for the parasail? Basically The Great Plateau has an invisible box around it that prevents you from skipping the first 4 shrines and getting the paraglider. Anytime you enter the area outside the box, regardless of if you walked out, slinghsotted yourself through the air, or wrong-warped to different part of the world, the game checks if you have the paraglider in your inventory. If you're outside the box and don't have the paraglider, you get a screenwipe and teleport back to the plateau.
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# ? Apr 26, 2017 05:39 |
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I'm currently in the farming phase of this lovely game, aka Hyrule Rock-Climbing Simulator. Just last night I collected all the memories except for the one in the castle. I've been reading along with this thread during my downtime between sessions. It's been a blast! My route of progression took me around the Hylian steppes in this order: Kakariko => Zora => Goron => Akkala => Lost Woods => Faron => Ruto => Gerudo I'm at 95 shrines and ~140 korok seeds, I believe. I still have the cold areas to explore fully as well as Hyrule castle, as those areas seemed the least inviting. Personal highlights of my experience include:
That's it for now! Gonna keep going and see if I can't make some more.
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# ? Apr 26, 2017 06:22 |
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Wow, a 5x bow and bomb arrows turned Windblight Ganon into babytown follies.
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# ? Apr 26, 2017 07:01 |
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# ? May 30, 2024 02:44 |
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Ursine Catastrophe posted:If that text says "The Master Sword returned to the forest" then what I'm seeing is "they managed to anticipate and code for an edge case that should never, ever happen, but on the off chance a race condition forces it they have a way of making sure you're not hosed over forever" I also like how doing the Cyronesis Trial without getting the rune results in getting told to pick up the rune first. They really did take into account how much poo poo can go wrong in open world games and made sure there's no way for the player to get screwed. Though I guess they couldn't predict everything, like going to Ganon while doing the parasailing minigame.
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# ? Apr 26, 2017 10:21 |