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Donkringel posted:How did he do that? D6 good research pretender high magic scales? Some other nations helped pay the costs as well, if I recall correctly.
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# ? Apr 27, 2017 14:54 |
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# ? May 13, 2024 08:32 |
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Ramc posted:Oceania is very good at blitzing its UW neighbors because cheap satyrs I barely build any since I had plenty of cash to make centaurs. Guess I didn't need them for Pelagia at least!
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# ? Apr 27, 2017 19:34 |
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twig1919 posted:Didn't nuclearmonkee play a game where he cast burden of time on year 1 as R'leh? That sounds like a pretty funny troll strat. Is this in an lp somewhere?
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# ? Apr 27, 2017 23:19 |
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Pretty sure the meme is turn 14 BoT, and it's been done by multiple people since. It's probably the main reason water nations are banned in most games. That said, I've also seen it rushed by a land nation for very good reasons (like being a non-blood nation in LA).
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# ? Apr 28, 2017 00:46 |
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Lets talk about some of our favorite u-water units, the obscure little guys who don't appear in games that much because u-water is shite. Fuckin' Shark Warriors. They are Sharks with Spears. That's rad. Downside: Their gear will literally rust away from the turn you build them, amazing game design illwinter.
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# ? Apr 29, 2017 04:57 |
Gridlocked posted:Downside: Their gear will literally rust away from the turn you build them, amazing game design illwinter. Wait what the gently caress?
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# ? Apr 29, 2017 12:26 |
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Donkringel posted:Wait what the gently caress? Taking a wild guess here, armor that in the game files has a tag as metal (I've seen LPs mention battle spells that rust armor) is set to rust away when underwater. Shark soldiers wear metal armor. Shark soldiers are recruited underwater. You can see the problem.
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# ? Apr 29, 2017 12:29 |
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Cythereal posted:Taking a wild guess here, armor that in the game files has a tag as metal (I've seen LPs mention battle spells that rust armor) is set to rust away when underwater. Shark soldiers wear metal armor. Shark soldiers are recruited underwater. You can see the problem. Got it one.
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# ? Apr 29, 2017 13:03 |
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I thought they'd taken the ferrous tag off those, but I guess it was only for a few other things.
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# ? Apr 29, 2017 15:14 |
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goatface posted:I thought they'd taken the ferrous tag off those, but I guess it was only for a few other things. R'lyeh slave princes also have the rusting armor problem. UW nations in general do not seem to have been very well thought out.
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# ? Apr 29, 2017 22:27 |
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I mean, I don't want them to go all Toady on it and program in all the physical properties for every metal, but distinguishing between metals that rust and metals that don't would be nice.
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# ? Apr 29, 2017 22:39 |
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There is a "ferrous" flag that can be put on (or taken off) armour, or it can be made of bronze, or "meteorite". Armours are defined things rather than just stats of the unit. They've just left a bunch of underwater things in the same armour type as a bunch of on-land stuff and for some reason can't be arsed to do a quick search of aquatic or amphibious and swap the armour out.
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# ? Apr 29, 2017 23:51 |
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goatface posted:There is a "ferrous" flag that can be put on (or taken off) armour, or it can be made of bronze, or "meteorite". Armours are defined things rather than just stats of the unit. Apparently if the units in question are garrisoned in a fortress they get their gear repaired constantly though this costs a bit extra resource every turn. Once they move outside a province with a fort however....
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# ? Apr 30, 2017 00:05 |
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What happened is that the "metal armor/weapons rust underwater" thing was only added in a patch early last year, as prior to that the rusting mechanic only existed as the aftereffect of certain spells. Illwinter just didn't bother to go through all the equipment the various UW races used when they did so and modify those that this screwed over. And they're pretty slow in regards to major patches, so they only just tweaked the tags on some, not all, of the UW equipment adversely affected in a very recent patch.
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# ? Apr 30, 2017 04:27 |
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Turn 16 Not too many messages this turn. A proclamation from Nazca! Pretty funny if true. We got 14 sea lions, hooray! They’re ok but I’m summoning them to help in the Atlantis war since I don’t have much use for nature gems in combat. Pretty cool event, we like water gems and the armor is pretty good. Some earth gems and a bad event. 40 unrest is a lot but our army in that province is better used to take back our lost land province rather than patrolling. I’ll bump up the pd to 10 but our order will reduce unrest naturally. Siege of Pelagia is progressing but we don’t know how fast exactly. We may not even need to storm the castle, Pelagia is losing candles like crazy here. They went from 6 last turn to 2 this turn, thanks to my prophet preaching and my god just being here. I think my dominion score is higher than Pelagia. If he loses all of his dominion, then *poof* he’s gone. We can take the cap without a fight even. Also I’m curious what happened with Marignon and Abysia last turn. Pissbitch was in this province and now she’s not and Abysia took the adjacent indie province. What I hope happened is a bump and their pretender died but who knows. Ok so not much to do here. My capricorn is summoning more sea lions, the other one is researching. My forts are building more centaurs and cataphracts. I think I can afford to make some land incursions actually but I don’t know exactly what Atlantis is doing. I still only have a single amphibious scout but I’m making another one. I’ll keep sieging Pelagia but I think a domkill strategy would be faster and easier. Tune in next turn for another boring turn! Something interesting will happen eventually, right?
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# ? Apr 30, 2017 06:19 |
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So wait, if someone borrowed Nazca's password to send a message, did they also waste his turn for him?
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# ? Apr 30, 2017 17:29 |
PurpleXVI posted:So wait, if someone borrowed Nazca's password to send a message, did they also waste his turn for him? It's possible they logged in, had the turn download, wrote the message, and resubmit the turn in its entirety. They probably did that but with the pw they could do anything they wanted.
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# ? Apr 30, 2017 17:37 |
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Note that if you log into somebody else's turn (whether they forgot to put a password, said their password in irc, or whatever) and gently caress their poo poo up i.e. change army orders, mage scripting, tear down their forts, etc. and you are caught then you will never play another game again because that's Grade-A Cheating and a hugely dumb and unfun thing to do.
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# ? Apr 30, 2017 18:41 |
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Turn 17 Not a lot of messages again. More sea lions, failed site search. There was a battle in Anphalia, that farmland province that indies took from us. Took it back, no problem. Not even a single casualty as you can see. An unexpected event! A single earth gem? Well that’s ok I guess. Then our scout was discovered and killed, we’ll have a harder time seeing what Marignon is up to now. Siege continues in Pelagia. Our domkill strategy might not work here. Pelagia gained a few candles in their cap so maybe they have guys preaching now. Well, we’ll build some temples nearby anyway, Pelagia’s scales suck so I want their dominion out asap anyway. I guess I forgot to take a screenshot of this, sorry! At least a battle is more exciting than domkill, right? No exciting new strategies unfortunate. Our aquatic scout moves overland to where I assume Atlantis’ capital is. We are building more scouts to get a better idea of the situation on land although planning for that might be premature. Our forts are all building more fighting units and capricorns. I’d really love a nature 5 one but it’s a 2.5% chance unfortunately. Our cap is actually building a bunch of regular satyrs. They’re crap so why am I doing this? Well they are stealthy and we have a stealthy commander so my plan is to have several armies invade Atlantis’ territory before our NAP runs out.. With luck, I can cut off his capital although I don’t actually know where it is yet. Tune in next turn for a sneak peak at graphs! Well, I got the sneak peek, I think I forgot to save the link to them
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# ? May 2, 2017 20:29 |
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Are sea lions the water equivalent of wolves?
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# ? May 3, 2017 02:57 |
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Got any big "global" maps yet so we can have an idea of how much of the oceans you own?
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# ? May 3, 2017 19:45 |
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Cathode Raymond posted:Are sea lions the water equivalent of wolves? No, those are sea dogs. Sea lions are the equivalent of lions.
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# ? May 3, 2017 22:12 |
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I guess the fun part about u-water is there is a lot of space for summons experimentation cause its not been done that much yet? I quite like the look of the Kraken: Conj 3 - so not super early but 3 water gems from a W3 mage per Size 6 with 60 HP unit and 4 weapons. Decent strength and ok attack skill. I also really like the Cave Crab: Conj 3 same as the Kraken but only needs 2 earth gems and 1E1W paths which depending on your race maybe easier. Size 4 with 54 HP, 22 protection and better strength, attack and defense than the Kraken. Sadly can only be summoned IN cave provinces which are few and far between.
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# ? May 3, 2017 22:33 |
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One thing that I think would help fix underwater nations is to remove the 1 province a turn limit on underwater movement. If underwater nations could get an advantage in strategic mobility rather than being hosed over by not getting anywhere in any reasonable timeframe I think they would be much more competitive.
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# ? May 3, 2017 22:39 |
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PurpleXVI posted:Got any big "global" maps yet so we can have an idea of how much of the oceans you own? Sorry, I forgot to take screenshots of the larger map. I'll look through and see if I can stitch some together. If not, maybe I can find an empty map and MS paint it up. It's really not a very good map though imo. Corbeau maps are my jam now Also crabs are good but they have abysmal magic resistance. There are actually a few spells and abilities that specifically target animals but I doubt anyone would use those just for a few crabs. Either way, this map has no underwater cave provinces. Kraken are cool but in practice, their large size and low defensive stats mean they get surrounded and killed easily. They still take down a bunch of dudes but it's not worth it imo.
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# ? May 3, 2017 22:53 |
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the more I hear about underwater nations the more it seems like the developers went out of their way to dick them over. Was underwater super overpowered in the early days of Dominions and it got nerfed to oblivion? Or is this just another case of Dominions Brand "Balancing"?
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# ? May 3, 2017 23:28 |
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The problem with underwater nations being good is that it's really hard to invade them as a land nation. Most of your spells won't work underwater and your troops are going to be poor amphibians which gives you pretty hefty penalties to several stats. If they were good, they'd be too annoying to deal with. That's even with the numerous ways of loving over underwater nations while underwater nations have much fewer options for going on land.
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# ? May 4, 2017 00:37 |
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The problem with krakens is that they can't go on land, they are also a little fragile so they need some buffing. A lot of the somewhat good UW units have no easy path to land so even when you do manage to make landfall you're doing it with garbage. And since UW provinces have poor income you can't even go for a quantity vs quality strategy.
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# ? May 4, 2017 02:52 |
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Also coastal recruitment is cancer.
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# ? May 4, 2017 10:06 |
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The best UW nations are the undead nations skeletons are always good.
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# ? May 4, 2017 14:30 |
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Can thrones even spawn in underwater provinces though? It seems to me that even if there was an underwater player who was really difficult to uproot with poor land units, you could still win the game by just ignoring them.
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# ? May 4, 2017 15:30 |
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vyelkin posted:Can thrones even spawn in underwater provinces though? It seems to me that even if there was an underwater player who was really difficult to uproot with poor land units, you could still win the game by just ignoring them. Yes. And there are even some U-Water themed thrones to go with them, though most thrones can spawn anywhere. Edit: Hmmm I thought there were anyway, according to the mod viewer the ones I thought were u-w only (like the Throne of Water itself) are able to spawn anywhere. Gridlocked fucked around with this message at 23:48 on May 4, 2017 |
# ? May 4, 2017 15:50 |
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vyelkin posted:Can thrones even spawn in underwater provinces though? It seems to me that even if there was an underwater player who was really difficult to uproot with poor land units, you could still win the game by just ignoring them. As Gridlocked said, they can spawn underwater but this map has no UW thrones. Bad news for us, it would've been nice to have an easy throne! Also here is the map: Oceania in light green, Atlantis in light blue and Pelagia in pink. If you're thinking Pelagia is in a bad position, you're right! There's basically nothing that can save Pelagia at this point. My economy is so overpowering he can't fight me on his own and I have NAP with Atlantis. No land nation is going to give a poo poo about helping an UW nation so yeah, Pelagia is done for. Atlantis is probably aware of this and should be preparing for a war with me.
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# ? May 4, 2017 23:31 |
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Tagichatn posted:As Gridlocked said, they can spawn underwater but this map has no UW thrones. Bad news for us, it would've been nice to have an easy throne! You must stop Atlantis from expanding purely so their territory remains in the shape of a fish.
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# ? May 4, 2017 23:33 |
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I actually left a corridor for him to attack Pelagia like an actual good ally that isn't planning on backstabbing someone but he didn't take it. If Pelagia had been a tough opponent, I would've wanted the help but so far there's been little resistance. Maybe Atlantis was counting on Pelagia to put up a good fight while he expanded on land, I dunno.
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# ? May 5, 2017 00:01 |
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Tagichatn posted:I actually left a corridor for him to attack Pelagia like an actual good ally that isn't planning on backstabbing someone but he didn't take it. If Pelagia had been a tough opponent, I would've wanted the help but so far there's been little resistance. Maybe Atlantis was counting on Pelagia to put up a good fight while he expanded on land, I dunno. That's almost 100% certainly what he was hoping for. Unfortunately Pelagia took a huge poo poo on himself and now Atlantis has to face a much larger you on his own.
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# ? May 5, 2017 00:25 |
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This is probably around the time that I, as Vanarus, started getting diplo messages from Atlantis...
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# ? May 5, 2017 00:39 |
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Corbeau posted:This is probably around the time that I, as Vanarus, started getting diplo messages from Atlantis... Hah! I assume you told him to pound sand? Turn 18 Another boring turn, sorry! More sea lions and we easily take a province from indies. Atlantis doesn’t seem to be moving down so I’m taking the indies to the east of Pelagia. You can see the situation here. Atlantis’ holdings are here. Worryingly close to our cap but some new information has come to light! Another player grabbed a throne or site or something that lets him view score graphs. Turns out Marignon is running away with the game. They have the most provinces, roughly tied with Asphodel and way more income than anyone else, like almost twice as much. Yours truly is a distant second in income but followed closely by Pan. The good news is that we have quite a bit more income and provinces than Atlantis so we should be in good shape for the upcoming war. edit: Unfortunately I didn't save the link to the graphs, I believe it was Abysia who had the site. The first 40 satyrs are done and awaiting a commander, I’m not sure how many of these stealth armies I’m going to make but at least two. Another army is done and ready to go attack that adjacent throne. Marignon is also moving that way and I’m assuming they will attack it. The army has 10 knights of the chalice which are really beastly, I don’t have any chaff to absorb hits so hopefully centaur’s defence will avoid some of the lance charges. Every fort is building more dudes and we have a siren building a lab in the fort that was missing one. All of our commanders require a lab, some require a temple so I’m probably going to prioritize those labs in the future. I built a few amphibious scouts from the that one before it got a lab so it wasn’t wasting a ton of commander build turns at least. The army that took Grandfather is moving on another indie province. I’m surprised Atlantis isn’t even pretending to be interested, he hasn’t taken those adjacent provinces and I don’t think he ever even fought Pelagia. That’s fine, we had no trouble with Pelagia so it’s more provinces for us. Still, I have no idea when Pelagia’s fort will fall. I do have a mage building temples nearby so maybe we will be able to do the domkill eventually. Join us next turn for our first throne battle!
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# ? May 5, 2017 18:50 |
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Am I remembering wrong or doesn't Marignon have some okay aquatic/amphibious units?
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# ? May 5, 2017 19:40 |
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# ? May 13, 2024 08:32 |
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Marignon is Spanish Inquisition/conquistadors. They sail rather than swim.
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# ? May 5, 2017 19:53 |