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ROFL Octopus posted:Nah. I like that 5 doesn't have any accepting your death or seek the truth bullshit, it just has you shoot the source of your problems right in the face. Persona 5's theme of Cool, Young People loving Up lovely Old People's Entire Scenes Is Great is way, way cooler to me than Memento That You Mori and Face Out To The Honesty
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# ? May 2, 2017 01:54 |
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# ? Jun 5, 2024 20:31 |
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ROFL Octopus posted:Nah. I like that 5 doesn't have any accepting your death or seek the truth bullshit, it just has you shoot the source of your problems right in the face. Want a version of Persona 3 with the Phantom Thieves Joker just shoots Nyx in the head and walks away without having to become a living wall like the P3 Leader.
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# ? May 2, 2017 01:59 |
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SectumSempra posted:I hope the inevitable anime doesn't chose to make the MC somehow unlikable like I felt about what the anime and the material after did to YU and his bro. and Chie. Anime Charlie is the best persona lead wtf
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# ? May 2, 2017 02:19 |
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I mean if we're counting the p3 movies in terms of best anime lead Makoto is a pretty good development of character. Also he slaps Junpei in the face with a deadpan stare and it's great. Golden Animation feels really lovely in terms of Yu, however.
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# ? May 2, 2017 02:24 |
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Wonder what the inevitable P5 anime's take on the hero will be like.
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# ? May 2, 2017 02:26 |
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Motto posted:Wonder what the inevitable P5 anime's take on the hero will be like.
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# ? May 2, 2017 02:29 |
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Motto posted:Wonder what the inevitable P5 anime's take on the hero will be like. Probably exactly as he is in game. A cocky little fucker who hates the cops.
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# ? May 2, 2017 02:30 |
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Motto posted:Wonder what the inevitable P5 anime's take on the hero will be like. quietly condescending, always early to bed.
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# ? May 2, 2017 02:34 |
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Oxxidation posted:Yaldabaoth and Izanami both gave off the impression of claiming to do what humanity wanted but really just using those warped desires as an excuse to fulfill their own goals, whatever the cost. It's totally in character for Yaldabaoth as the Gnostic version of the Old Testament God, really. Dude loved putting mortals to unfair tests just to prove a point while acting like righteousness was on his side. In Gnostic Christianity he's explicitly not the true God and something people should resist, which is where Satanael comes in. I enjoyed how irrational Yaldy was while hiding behind authority and righteousness.
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# ? May 2, 2017 02:34 |
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Count Bleck posted:Golden Animation feels really lovely in terms of Yu, however. Well, yeah. Golden Animation is the Marie Show with a side order of Adachi, so of course it sidelines the unimportant people
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# ? May 2, 2017 02:36 |
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Can I take screenshots on PS4 now? Every time I open share menu it just asks me to share on social media when I just want to use it as my profile cover.
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# ? May 2, 2017 02:52 |
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Maybe next year
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# ? May 2, 2017 02:55 |
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Dred Cosmonaut posted:nah you need to take chihaya.
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# ? May 2, 2017 03:01 |
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Spoilers for beating the NG+ boss: I guess all of the Velvet Room ladies are related, huh? A friend of mine guessed that Lavenza might be Elizabeth or Margaret's kid, but from the twins' dialogue, she's the baby sister.
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# ? May 2, 2017 03:07 |
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Rirse posted:Want a version of Persona 3 with the Phantom Thieves Joker just shoots Nyx in the head and walks away without having to become a living wall like the P3 Leader. Makoto had no qualms with dying. The question is how do you cope with loss and he would prefer if you cherish the memories you have. If Makoto didnt had tp make the sacrifice they would be working as a psychatrist specializing in dealing with loss. And lets not pretend Joker got off scot free. Ultimate he "lost" because in the end he was sent to prison even if for a short time. He did in a sense sacrificed his own freedom for others. gyrobot fucked around with this message at 05:30 on May 2, 2017 |
# ? May 2, 2017 05:20 |
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Zhaan posted:Spoilers for beating the NG+ boss: I guess all of the Velvet Room ladies are related, huh? A friend of mine guessed that Lavenza might be Elizabeth or Margaret's kid, but from the twins' dialogue, she's the baby sister. The attendants are all "siblings" in the respect that they were all created by Philemon. The idea of Elizabeth having an actual family of her own is too frightful to consider.
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# ? May 2, 2017 05:23 |
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Did they run out of ideas for Palace Seven? Holy poo poo, I thought everyone here was exaggerating.
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# ? May 2, 2017 05:23 |
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I really wish they'd named animated Minato anything but Makoto, I just spent a good 10 seconds rereading a post and wondering what the gently caress bizarro version of P5 the poster was playing.
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# ? May 2, 2017 05:29 |
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JackDarko posted:Did they run out of ideas for Palace Seven? Holy poo poo, I thought everyone here was exaggerating. yeah in order its like 4=6>1=2=3>>7>>>>>>>>>>>5
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# ? May 2, 2017 05:54 |
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SectumSempra posted:yeah in order its like 4=6>1=2=3>>7>>>>>>>>>>>5 I'd put 1 in the top end of dungeons. It was good.
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# ? May 2, 2017 05:55 |
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3 was way worse than 5
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# ? May 2, 2017 05:54 |
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I don't remember anything especially annoying about 3 besides the password gimmick being pretty , and that was without SP Adhesives until the very end.
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# ? May 2, 2017 05:59 |
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3 and 5 were low-effort for sure, but I don't get the big deal about Palace 7. I thought it was honestly pretty short compared to most others and I was expecting something worse from all the endless bitching about it.
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# ? May 2, 2017 06:00 |
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3 had the unlocking section that went on for so long that i legit thought i was losing my mind
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# ? May 2, 2017 06:01 |
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Well, the problem is that it repeats the exact same puzzle four times or so.
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# ? May 2, 2017 06:01 |
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Yeah I dunno. Every time I got to a new palace I was expecting it to be the one where they started getting insanely and annoyingly long like everyone said, but I never really felt that way about any of them.
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# ? May 2, 2017 06:02 |
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Endorph posted:3 was way worse than 5 3's track is better and I honestly quite liked it before the final floor, which is admittedly really drat bad. While 5 starts with one of my least favourite gimmicks and it kinda leaves a bad taste in my mouth for the rest even though it's second third is very solid and it's final gimmick is at worst just kinda there.
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# ? May 2, 2017 06:03 |
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i still dont get why people hate the corporate ladder gimmick in palace 5. the bosses are super easy, and i was playing on hard.
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# ? May 2, 2017 06:05 |
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5 is the only one where I just couldn't believe it was not ending. At least 3 or 4 times I went to the next zone thinking OK this has got to be the treasure room and nope another giant boring puzzle. That said, I didn't hate any of them.
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# ? May 2, 2017 06:12 |
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The thing that sucks about the robots in 5 is that they resist everything except their weakness so they'll drain a bunch of your SP while you fumble around trying to find the right element. I like that there's a payoff for analyzing them at the end. They're not that bad and I'll take them over pretty much every other "puzzle" that dungeon had going for it.
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# ? May 2, 2017 06:15 |
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SectumSempra posted:Auto-mataru MC, Concentrate Ann, Amp + Boost + Her last Skill , everything in game takes 4 digits of damage to, usually tilting closer to 2K. The problem is that by the time you have her set up the sequence is more like: Auto-mataru MC, Hassou Tobi, FIN. Having some sort of huge damage board-wiping attack is cool and all but it's not great if it requires two turns and she never even gets one. Then there's every point up until you've broken the game where no physical attack == gtfo of my party.
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# ? May 2, 2017 06:18 |
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Endorph posted:i still dont get why people hate the corporate ladder gimmick in palace 5. the bosses are super easy, and i was playing on hard. It's boring and there's some really strange places to put screen transitions and loading screens. And if you're too thorough for your own good like me and feel the need to check every point marked on the map you jump between those loading screens a lot and it's real jarring because basically every other palace (except 7 but that's later) only do loading screens between major room changes. Also I was probably underlevelled for the mini-bosses because all their minions went first and after 5 triple downs only Joker survives and I have to dully fight back with repel phys the exact same way every fight. So it was sorta uninteresting. But I guess that bit is on me. Edit: GimmickMan posted:The thing that sucks about the robots in 5 is that they resist everything except their weakness so they'll drain a bunch of your SP while you fumble around trying to find the right element. I like that there's a payoff for analyzing them at the end. They're not that bad and I'll take them over pretty much every other "puzzle" that dungeon had going for it. I liked the factory.
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# ? May 2, 2017 06:25 |
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Moltrey posted:extremely agreed I name all my persona characters memento mori
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# ? May 2, 2017 07:18 |
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I had no problems with Five, my only issue was bad SP management. I didn't find it that much of a slog and the final stretch was cool. Palace 7 just repeats the same gimmick over and over.
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# ? May 2, 2017 07:31 |
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1 - Good intro, design flowed well. 2 - Thematically not that memorable to me, but good pacing. 3 - The unlocking felt a little tedious with the codes, but pretty good. 4 - I think it needed one fewer hallway door to make it not feel too long. 5 - Even if the Palace itself isn't that long, it felt long. I kept thinking I might be done, then I'd find an entirely new area. 6 - Great. Probably the best. If you chose the wrong direction to start on each floor it feel differently when it comes to length, but it doesn't overstay its welcome 7 - The puzzle aspect of this dungeon had the misfortune of being both immediately obvious and boring, as well as repeated something like four tedious times.
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# ? May 2, 2017 08:05 |
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I regret not dating Takemi
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# ? May 2, 2017 08:38 |
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I had a lot of fun in palace 5 and even thought its barracks gimmick was a lot of fun. My interest dipped a bit during the segments in the factory, then the airlocks part was better again because it was in essence a long corridor with like 3 enemies on it, so my HP and SP starved rear end was relieved. Only palace 7 had me really go "oh holy gently caress no, yet another bland corridor?" although palace 4 came close with its final door, though salvaged by the fact that I could feel I was getting closer.
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# ? May 2, 2017 08:49 |
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5 is only cool because of that burger attack cinematic, except for the times that it one-shots you and you have to start that entire stupid fight again.
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# ? May 2, 2017 08:51 |
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AlphaKeny1 posted:5 is only cool because of that burger attack cinematic, except for the times that it one-shots you and you have to start that entire stupid fight again. that attack would have been way cooler if it did less damage the more you ate at big bang burger, i know the hunger status thing too, which was kinda cool
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# ? May 2, 2017 08:55 |
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# ? Jun 5, 2024 20:31 |
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It probably doesn't matter too much given the context, but new game + shows in this game where they interrupt the player too much at bad times. I really don't need telling that the vault door is open Ryuji. I can see that it's open. A cutscene just showed me that it opened less than a minute ago. I know this because I opened it. It seems minor but when you just want to get the poo poo done with and carry on running through a dungeon, it's a frustrating thing. Endorph posted:i still dont get why people hate the corporate ladder gimmick in palace 5. the bosses are super easy, and i was playing on hard. It's just padding, which is a problem in play through one rather than just when you're replaying. I'd rather they'd made one middlingly interesting fight for each tier on the hierarchy than one easy, boring fight that you basically need to luck into doing right the first time if you don't want to do that same fight again and again and again. Then there's the fight where you fight three waves of mooks. And then you fight those same mooks again for like 15 minutes in lieu of a boss fight! Great!
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# ? May 2, 2017 09:53 |