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peter gabriel
Nov 8, 2011

Hello Commandos
Trip report on Soundboxing.
I've just spent the past half hour dancing and grinning like a mad man, this is so much fun thanks thread!

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Officejet Pro
Oct 21, 2009

Commander in Chimp
Top 5 VR things (3 wasn't enough!):

- Superhot VR - With the Forever update it's one of the must own VR games. Executing a cool sequence makes me feel awesome in a way no other game has before.

- Dirt Rally - The sense of speed, being able to glance to the sides and having dirt fly into the windshield gives you an amazing sense of space. It also helps that it's a seated experience so moving around isn't a problem.

- Arizona Sunshine - The first time where I felt like it was a fully featured game because of the campaign, horde mode and multiplayer. The gunplay is really good, I really like the way they made the reloading.

- The Lab - Xortex and Longbow are just really good and solid experiences. It's the first thing I show to people who want to try VR because it's just so well thought out.

- VRGirlz - They scanned various porn stars which results in incredible models, I really hope that this is done for games in the future. Also good stereoscopic porn videos are something else and kinda scary for the future.

Phuzun
Jul 4, 2007

The mention of Rez reminded me about Thumper. It's not strickly VR, though it is great in VR. Fairly simple game that just keeps adding on additional tricks to the tracks, creating ever more challenges.

iceaim
May 20, 2001

Officejet Pro posted:

- VRGirlz - They scanned various porn stars which results in incredible models, I really hope that this is done for games in the future. Also good stereoscopic porn videos are something else and kinda scary for the future.

Interesting. I just picked up VR Kanojo from Illusiondlshop.com which is my first porn game let alone VR porn game. The production values look really good so I just can't resist, and it's not softcore either unlike PSVR's Summer Lesson. I plan to try it tomorrow. I always wondered what a game that would receive an AO rating by the ESRB would be like. Hopefully the game will do well enough for Illusion to release more VR games.

Anyway my top 3 VR games currently are as follows:

Bullets and More: Absolutely amazing FPS multiplayer gameplay. Tons of maps, tons of guns, a ridiculous amount of game modes, and a developer that seems to never sleep because he updates the game constantly with new features. Playerbase is pretty decent. Not as big as Pavlov, but I can always find a game. Amazing bang for buck. Pick it up if you haven't already.

Ironwolf VR: It's fun as hell to pilot a WWII era sub with a multiplayer crew. The simulated drowning is absolutely intense.

Quell 4D: My absolute favourite single player FPS experience on the Vive. If you like Compound then you'll love this. It feels like you're inside a 90s FPS game in the Doom / Blake Stone era complete with flat sprites for enemies. The campaign is long and hard. I've played it for 11 hours so far and still haven't beaten it.

I only play games in VR these days and that includes non VR games using tools like VorpX. I'm also going to try to find some time to see if I can rig up Nvidia 3D vision to output to top and bottom / side by side mode so that I can use it with Virtual Desktop for games that don't run with VorpX's Direct VR feature. 3D vision has some really dedicated people on the Nvidia forums patching some very recent Direct X 11 games.

iceaim fucked around with this message at 03:35 on May 3, 2017

8one6
May 20, 2012

When in doubt, err on the side of Awesome!

peter gabriel posted:

Trip report on Soundboxing.
I've just spent the past half hour dancing and grinning like a mad man, this is so much fun thanks thread!

My favorite song on soundboxing right now is Harder, Better, Faster, Stronger

peter gabriel posted:

So just as a bit of fun what are people's top three things in VR? Nothing heavy, just maybe inspiration for others

Soundboxing I have about 28 hours in it so far. It's stupid fun for how simple it is and I love it.
Doom 3 VR Seconding this! This was the first game I ever built a gaming pc for and VR makes this game was, way better than it ever was in 2d. The fact that it's also a full 20-30 hour game also pretty much elevates it above most of the things purpose-built for VR already. (The Martian buddy locker code is 0508. You get a chaingun like two levels early from it but no ammo for the drat thing.)
The Gallery - Call of the Starseed is the first episode of of a new series and I think it's pretty neat. I love the inventory system being your backpack and it feels like the natural evolution of the Point and Click for VR.

8one6 fucked around with this message at 04:22 on May 3, 2017

El Grillo
Jan 3, 2008
Fun Shoe
As an aside, this big new first person SciFi RPG/shooter game looks like it has a lot of potential. Trailer here (has terrible voice acting)

Dead & Buried This game gets me moving around and using my space more than any other and as a consequence gives me boatload more Presence than anything else. Good matches where you're up against similarly-skilled opponents are seriously intense, and somehow I just find the whole feel of landing a shot is more satisfying than in any other game. For those reasons I'm pretty sure I must've spent more time in D&B than anything else. Honourable mention to all Gunfire Games' other titles.

The Solus Project The most 'complete' VR game I've experienced besides Chronos, and it's in first person so as a VR experience it trumps Chronos. Great setting, some amazing action moments, it's just cool to explore the world and follow a story. Hopefully will soon by trumped by other first-person singleplayers like Wilson's Heart.

Onward Gets the adrenaline going like no other. Hunting other players in urban environments is like real-life paintballing on crack and meth.

Truga
May 4, 2014
Lipstick Apathy

peter gabriel posted:

So just as a bit of fun what are people's top three things in VR? Nothing heavy, just maybe inspiration for others

Serious Sam VR, because I can play with my non-vr having friends and we can all have fun together and it's an insane game in vr too.
Cockpit simulation of all sorts. Elite, WT, LFS etc. Not DCS though, that game stutters like rear end no matter what.


Aand, that's pretty much it for now I think. I was thinking the other day how I want a ww2 tank driving game for VR, but then that ww2 mech thing popped up and now I'm waiting for that.

Baron von der Loon
Feb 12, 2009

Awesome!

peter gabriel posted:

So just as a bit of fun what are people's top three things in VR? Nothing heavy, just maybe inspiration for others
The Gallery: Call of the Starseed would be my first. I played that in one go in about 2.5h, and it left such an impact on me. It's the first real adventure game I played in VR, and I just got so much into the storyline. I genuinely felt as if I was the main character, playing an important part in a storyline. Investigating what was going on, and how the puzzles felt pretty organic. But also other small stuff that really got me into the game, like having to grab a flashlight out of my backpack to shine a light on a note, because I could barely read it. I felt incredibly immersed. And that ending... oh crap, that ending. The moment when my hand was suddenly stuck in that rock, I genuinely panicked for a second and tried to pry it loose with my other hand/controller. Then the weird buzzing going on in that hand while the antagonist is ranting around me and playing with the scene. And then that weird sense of wonder and horror as I examined my new arm. Then slowly experimenting with that strange new power and having to point at the sky to activate that machine... that left such a huge impression on me. Just incredible.

Elite: Dangerous is another big one for me. Basically living a childhood dream of being in a spaceship and flying among the stars. I think it's an incredibly boring game when playing on a normal screen, but when I'm playing it in VR, I can do sessions of 3-4 hours. I actually hadn't really kept up with the game, and had an amazing experience a while back when I was suddenly entering the atmosphere of a planet. I hadn't seen that before and was just amazed at how large everything felt. And slowly realising that the little speck I'm seeing in the distance was actually a colony I could fly to and visit, while looking at the little rovers on the ground driving about. If I really just need a good break from reality, this is my go-to game.

Superhot would be my most recent top-3. Also played through the levels in one go, but still find myself going back to replay levels over and over. This game really gives me a sense of what it would be like to have speed as a superpower. That moment when you're stuck in a weird position and slowly looking around to determine which guy you're gonna kill first, what knife you're gonna catch and throw, and what weapon to grab, that's where it really shines.

As runner-ups, I would also like to name Swordmaster VR for being an excellent melee game and giving quite a workout when fighting two opponents, and Battlefront VR for giving a taste of what a VR X-Wing game could be. Here's hoping for Battlefront 2...

Phuzun
Jul 4, 2007

Baron von der Loon posted:

Superhot would be my most recent top-3. Also played through the levels in one go, but still find myself going back to replay levels over and over. This game really gives me a sense of what it would be like to have speed as a superpower. That moment when you're stuck in a weird position and slowly looking around to determine which guy you're gonna kill first, what knife you're gonna catch and throw, and what weapon to grab, that's where it really shines.

This game also sucked me in right from the start. Pretty sure it took 2 hours to beat before unlocking the other modes and about a state in, I was wondering why I didn't have a menu. I figured it might take a few stages and I'd play till then. I considered quitting after an hour cause it wasn't the first game I'd played that session, though I figured it can't be to much longer until I had a real break point. While none of the story stages gave me to much trouble, a few certainly had deaths while I learned about the people running in from sides and stuff.

This was also the first thing I had my cousin try. He'd tried my dk2 on the various racing games, though it was the first one with the cv1 and touch controllers. Took a bit to get the grips down, then he played for around an hour, just going through the story. This also reassured me that I wasn't crazy for getting excited when that Super... Hot message finally appears.

peter gabriel
Nov 8, 2011

Hello Commandos

Baron von der Loon posted:

Elite: Dangerous I think it's an incredibly boring game when playing on a normal screen, but when I'm playing it in VR, I can do sessions of 3-4 hours.

This is me exactly, since the DK1 days I have logged exactly zero hours in Elite without VR but in VR it's just amazing

It is also what prompted me and my buddies to get Rift Up kits: http://riftup.rozsnyo.com/

Man those were the days ha ha

JohnnySmitch
Oct 20, 2004

Don't touch me there - Noone has that right.
My top 5 at the moment:

Superhot - just awesome

Soundboxing - easy to end up playing for an hour without even realizing it (but you'll feel it later)

Compound - stupid fun and pretty hard. I keep finding myself rolling on the floor while playing

Thumper - I almost didn't even bother with it because it's seated and doesn't have motion controls. Glad I gave it a shot because it's loving amazing.

GORN - Total stupid fun. I can't wait for it to get ironed out a little out (mostly the interface/in between fight stuff - the battling is already almost perfect). I dream of having a big enough space to run around in the whole arena in room scale without using artificial locomotion.

Honorable mention:

Pipejob. It's juvenile gross as hell, but it's super unique and gets you moving. Hilarious to watch friends play too.

There are a ton of "experience" games too that are amazing but only good for a single playthrough. My first time playing Accounting and Waltz of the Wizard were incredible, and I'm totally jealous of people getting to play them for the first time.

Rectus
Apr 27, 2008

My top 3:

Elite Dangerous - Can't play it on a monitor any more.

Gorn

Destinations - Very fun to make and test interactive VR stuff with this.

Enos Cabell
Nov 3, 2004


My top 3:

Elite Dangerous - never played this before VR but now it's all I want to do

Robo Recall - just super polished and fun, feels like the kind of game I'd be dropping stacks of quarters into back in the arcade heydays

SuperhotVR - it's just badass

Honorable mentions to First Contact and Google Earth, both never fail to amaze when I demo the Rift.

Enos Cabell fucked around with this message at 14:58 on May 3, 2017

Exioce
Sep 7, 2003

by VideoGames

iceaim posted:

Interesting. I just picked up VR Kanojo from Illusiondlshop.com which is my first porn game let alone VR porn game. The production values look really good so I just can't resist, and it's not softcore either unlike PSVR's Summer Lesson. I plan to try it tomorrow. I always wondered what a game that would receive an AO rating by the ESRB would be like. Hopefully the game will do well enough for Illusion to release more VR games.

LOL, I just checked out the video for this and it's equal parts awesome and creepy, and this is just stage 1 of where we're at with VR. What a time to be alive!

SCheeseman
Apr 23, 2003

I've skipped the porn and probably will continue to this gen. 360 videos are poo poo and human body scanning/capture isn't really good enough to get past the point where everyone looks like reanimated dead corpses when doing it in 3D.

peter gabriel
Nov 8, 2011

Hello Commandos

SwissCM posted:

everyone looks like reanimated dead corpses when doing it in 3D.

Luckily this is my fetish

Zero VGS
Aug 16, 2002
ASK ME ABOUT HOW HUMAN LIVES THAT MADE VIDEO GAME CONTROLLERS ARE WORTH MORE
Lipstick Apathy

peter gabriel posted:

Luckily this is my fetish

Sexomancy

peter gabriel
Nov 8, 2011

Hello Commandos

Zero VGS posted:

Sexomancy

Thank you very much!

Raskolnikov2089
Nov 3, 2006

Schizzy to the matic
Subnautica

It's the first VR game I've played for more than 5 hours.

Republicans
Oct 14, 2003

- More money for us

- Fuck you


I just noticed Wilson's Heart was made by Twisted Pixel Studios, the people that make bad games with fun FMV sequences and quirky music. Good for them!

So I'm finally giving ReVive a shot. Anything worth looking into besides Wilson's Heart, Superhot and Robo Recall?

D1E
Nov 25, 2001


iceaim posted:

Interesting. I just picked up VR Kanojo from Illusiondlshop.com which is my first porn game let alone VR porn game. The production values look really good so I just can't resist, and it's not softcore either unlike PSVR's Summer Lesson. I plan to try it tomorrow. I always wondered what a game that would receive an AO rating by the ESRB would be like. Hopefully the game will do well enough for Illusion to release more VR games.

Well? So what was the verdict?

Soundboxing is terrific. This is like the only game that can motivate me to work up a sweat, and when I'm in the groove I genuinely dance between punches. Some of the harder beatmaps astound me though - I can't believe there are people coordinated enough to hit all the notes... Also, I'm 5'10" and some of them have me stretching like mad.

Dirt Rally is also great, but I guess I'm more sensitive to motion sickness than I ever thought, because high-speed driving while seated stationary eventually makes me queasy.

Bigscreen/Virtual Desktop are so close to being monitor replacements. Once the headsets get to like 8K resolution everyone will be using these in place of flatscreens.

Truga
May 4, 2014
Lipstick Apathy

D1E posted:

Well? So what was the verdict?

It's a thing alright.

8one6
May 20, 2012

When in doubt, err on the side of Awesome!

D1E posted:

... Also, I'm 5'10" and some of them have me stretching like mad.
...

I noticed that after the scale adjustment patch there are a few songs that center really high.

Flashbackjack
Jun 25, 2008

D1E posted:


Dirt Rally is also great, but I guess I'm more sensitive to motion sickness than I ever thought, because high-speed driving while seated stationary eventually makes me queasy.

Theres an option in there somewhere, that disconnects your head from the cars movement. Its wierd when the car rolls over and your perspective stays the same, but i'll take that over throwing up in the hmd.

Stick100
Mar 18, 2003

D1E posted:

Soundboxing is terrific. This is like the only game that can motivate me to work up a sweat, and when I'm in the groove I genuinely dance between punches. Some of the harder beatmaps astound me though - I can't believe there are people coordinated enough to hit all the notes... Also, I'm 5'10" and some of them have me stretching like mad.

My top 1. Soundboxing.

Nothing else is even close. I'm tempted to try out the Halodance, but that's the only thing I can see pushing it out. Seriously if you haven't tried Soundboxing go get it, you'll know in two hours if you want to refund it. Even if you refund it you can repurchase it later.

I suggest adding:
cognaccat https://www.soundboxing.co/user/steam/76561198346455846

To you list of friends. His challenges are really good. Some of them are intense crazy Anime songs some are just really good beat matched songs.
Ex. https://www.soundboxing.co/challenge/310eedf9-2eba-11e7-aaaa-0a580a200008

I found this "The Weeknd - I Feel It Coming ft. Daft Punk" challenge really good:
https://www.soundboxing.co/challenge/c87528b9-1a5f-11e7-a66a-0a580a200014

It's got hardly any plays, and is one of the few times I found myself dancing in between all of the beats.

Here is my play https://www.youtube.com/watch?v=Fr8KDTJ_2GU.

Stick100 fucked around with this message at 17:45 on May 4, 2017

peter gabriel
Nov 8, 2011

Hello Commandos
Soundboxing is fun but it makes me feel old and out of touch, where's the Led Zeppelin at? :corsair:

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
Soundboxing is amazing but it would be even more amazing with better creator tools.

peter gabriel
Nov 8, 2011

Hello Commandos
Is there a reason it doesn't use an algorithm or something? I love it a lot but it would be superb if it plugged into Youtube and made songs how Audiosurf does.

But then again, people making and sharing beatmaps is also fantastic and community building

peter gabriel
Nov 8, 2011

Hello Commandos
What I'm getting at really is where is all the Led Zep at?

homeless snail
Mar 14, 2007

peter gabriel posted:

Is there a reason it doesn't use an algorithm or something? I love it a lot but it would be superb if it plugged into Youtube and made songs how Audiosurf does.

But then again, people making and sharing beatmaps is also fantastic and community building
Audioshield (from the Audiosurf guy) does exactly that, but it has really poor synchronicity to the music.

Ludicrous Gibs!
Jan 21, 2002

I'm not lost, but I don't know where I am.
Ramrod XTreme
Were Oculus always sending USB 2.0 extensions with the extra sensors, or is it a side effect of the price drop? I've got a R5 1600X coming soon, plus an Inatek card, which should be able to handle four 3.0 connections.

It's not a big deal, as a 3.0 extension is less than the $20 price drop, but I admit to being surprised when I opened the box. Probably should have read the item description. :shobon:

Enos Cabell
Nov 3, 2004


As far as I know, it's always been 2.0. 3.0 isn't really needed for them.

Carsius
May 7, 2013

Ludicrous Gibs! posted:

Were Oculus always sending USB 2.0 extensions with the extra sensors, or is it a side effect of the price drop? I've got a R5 1600X coming soon, plus an Inatek card, which should be able to handle four 3.0 connections.

It's not a big deal, as a 3.0 extension is less than the $20 price drop, but I admit to being surprised when I opened the box. Probably should have read the item description. :shobon:

The reason they sent a 2.0 extension is because they officially suggest that you plug one of your three sensors into 2.0 anyway, to take load off of the motherboard controller.

Stick100
Mar 18, 2003

Carsius posted:

The reason they sent a 2.0 extension is because they officially suggest that you plug one of your three sensors into 2.0 anyway, to take load off of the motherboard controller.

If I recall they wanted the back sensor to be 2.0 which was why they sent that cable with the 3rd sensor (and that's the only sensor that in theory is very far from your gaming computer). It's always been there and 2.0, there was some confusion on the day they announced the 3rd sensor but it was confirmed within a day they would ship 2.0 extensions.

Helter Skelter
Feb 10, 2004

BEARD OF HAVOC

Stick100 posted:

there was some confusion on the day they announced the 3rd sensor but it was confirmed within a day they would ship 2.0 extensions.
It always sounded to me like someone said, "Of course we are. Wait, are we doing that? We're not? gently caress, uh, someone call Monoprice and tell them we're buying all of their active USB2.0 extensions."

D1E
Nov 25, 2001


Based on how much I like Soundboxing I'm going to buy Holodance and Audioshield tomorrow when I get paid. I have an Oculus Rift though - can anyone confirm Audioshield works with Oculus Touch even though it doesn't list compatibility in Steam?

Thanks!

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

D1E posted:

Based on how much I like Soundboxing I'm going to buy Holodance and Audioshield tomorrow when I get paid. I have an Oculus Rift though - can anyone confirm Audioshield works with Oculus Touch even though it doesn't list compatibility in Steam?

Thanks!
It does work, but it's real bad compared to soundboxing. The algorithmically generated balls don't make for compelling gameplay.

DankRhymer
Apr 21, 2003
Grizzlier than your average pirate
I get that the OP wan'ts to remain "objective" but it'd like the subjective Goonsensus. I have a PS4 as well as a relatively powerful gaming PC. (GTX 980 [not Ti]). PS4 seems the most "approachable" but Steam VR or some PC alternative seems to have more long term options.

homeless snail
Mar 14, 2007

DankRhymer posted:

I get that the OP wan'ts to remain "objective" but it'd like the subjective Goonsensus. I have a PS4 as well as a relatively powerful gaming PC. (GTX 980 [not Ti]). PS4 seems the most "approachable" but Steam VR or some PC alternative seems to have more long term options.
There are a handful of pretty good PSVR exclusives that will probably never come to PC but Sony's support of that thing is, just like every other peripheral of theirs, pretty anemic and the thing as a whole is a very compromised experience compared to PC VR. Tracking is the #1 most important thing in VR and PSVR just isn't there.

If you have a good PC you are way better off getting either a Vive or a Rift, it essentially doesn't matter which, baseline they're pretty much identical. Rift is a bit cheaper at the moment, Vive's tracking is arguably better and the system is a little more flexible, people have minor preferences for one or the other so do some research but whatever you buy will be good.

homeless snail fucked around with this message at 21:54 on May 4, 2017

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SCheeseman
Apr 23, 2003

Enos Cabell posted:

As far as I know, it's always been 2.0. 3.0 isn't really needed for them.

I think it's more that if they're flooding the USB bus with enough data already. Running the cameras at 2.0 speeds results in the stream being compressed, tracking quality does take a hit as result.

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