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Make area terrain in intersecting shapes and play Inis with minis for the best miniatures war game.
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# ? May 2, 2017 18:17 |
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# ? May 23, 2024 14:36 |
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Leperflesh posted:Yeah I hesitated to mention the conan boardgame. It's area movement skirmish, but it uses boards, not terrain on a tabletop. I mean, you could make terrain on a tabletop and define some areas and make your own scenario and play it I guess, but that's putting a lot of work on you. Does it have big floppy dongs though
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# ? May 2, 2017 18:21 |
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No. It has a couple of scantily clad women, though. Also scantily clad men.
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# ? May 2, 2017 18:21 |
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TheChirurgeon posted:Does it have big floppy dongs though I thought the Conan canon had him walking around with a raging erection all the time. But that might just be Oglaf.
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# ? May 2, 2017 18:41 |
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Leperflesh posted:No. soft pass then Chill la Chill posted:I thought the Conan canon had him walking around with a raging erection all the time. But that might just be Oglaf. my bad; hard pass
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# ? May 2, 2017 18:44 |
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if you want floppy dongs, then you should get into historical ancients. more specifically celtic, germanic and hellenic factions
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# ? May 2, 2017 19:17 |
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Conan game is both cool and good.
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# ? May 3, 2017 04:27 |
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Free rules for Warpath and Firefight https://dl.dropboxusercontent.com/u/10049744/dave/Operation%20Heracles%20pdfs/Operation%20Heracles%20-%20Firefight%20Smol.pdf https://dl.dropboxusercontent.com/u/10049744/dave/Operation%20Heracles%20pdfs/Operation%20Heracles%20-%20Warpath%20smol.pdf
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# ? May 3, 2017 13:46 |
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New morale rules are up: https://www.warhammer-community.com/2017/05/03/new-warhammer-40000-morale/ They should probably have renamed it attrition but morale is one of those legacy mechanics (and thus name) that can't really be wiped out. At least it's simple, but I imagine marines will get some sort of ATKSKNF bonus anyway.
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# ? May 3, 2017 15:17 |
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So you're telling me there are even fewer ways to affect the game state now than there were before? You either tie your enemy up or they are completely removed? I'm sure it will play faster than before but seems kind of like a poo poo mechanic. Compared to old warhammer I'd say this is good - leadership didn't really matter for poo poo before. I will say that it ignores a lot of other more modern mechanics that would make the game more interesting/strategic. Overall, a bit of a wash/missed opportunity.
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# ? May 3, 2017 16:22 |
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It's Kings of War but worse. Since the game is still based on individuals, the morale phase will further cripple injured groups and make them even less effective in the following turn. It's similar to Dragon Rampant, but that game abstracts units so removing models is just like losing health points and the unit's effectiveness only changes at 50%. So failed morale tests kill the unit outright or just lower its HP and maybe reduce its effectiveness if that's what brings it under 50%.
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# ? May 3, 2017 16:44 |
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Spoiler alert: morale still won't matter because ATSKNF is returning.
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# ? May 3, 2017 16:47 |
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It's not great but it is probably actually an improvement for the people that were affected by morale at all. Previously almost no one bothered with it, but if it did affect you it meant your guys running away and then having to regroup and return, often making them useless for several turns and mostly taking them out of the game (but still forcing you to roll a bunch of dice and move them around). Now your squad is going to burn up faster, but at least they'll still be doing things like shooting back or holding a position while they're getting vaporized.
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# ? May 3, 2017 17:05 |
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Yeah, WFB deserved to die just for the poo poo with units running and coming back and then running again. I'm glad they've dumped it.
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# ? May 3, 2017 17:12 |
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Warhanmer Future Battles is bad and deserves death.
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# ? May 3, 2017 17:15 |
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If they allow marines to functionally ignore morale again I swear to fuckig god
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# ? May 3, 2017 18:52 |
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Miles O'Brian posted:If they allow marines to functionally ignore morale again I swear to fuckig god One step forward, 40k steps back.
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# ? May 3, 2017 18:52 |
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Sir Teabag posted:So you're telling me there are even fewer ways to affect the game state now than there were before? You either tie your enemy up or they are completely removed? I'm sure it will play faster than before but seems kind of like a poo poo mechanic. Compared to old warhammer I'd say this is good - leadership didn't really matter for poo poo before. I will say that it ignores a lot of other more modern mechanics that would make the game more interesting/strategic. Overall, a bit of a wash/missed opportunity. Nope because units can just run out of the fight now.
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# ? May 3, 2017 19:09 |
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Irate Tree posted:One step forward, 40k steps back.
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# ? May 3, 2017 19:12 |
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Irate Tree posted:One step forward, 40k steps back.
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# ? May 3, 2017 19:22 |
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Battleshock my dick
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# ? May 3, 2017 20:03 |
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Hammer of Wrath my rear end
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# ? May 3, 2017 20:06 |
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Irate Tree posted:One step forward, 40k steps back.
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# ? May 3, 2017 20:08 |
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Lord_Hambrose posted:Battleshock my dick Springfield Fatts posted:Hammer of Wrath my rear end Remember, the safe-word is "SCRUNT"
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# ? May 3, 2017 20:11 |
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I am liking the direction of the new 40k role playing game.
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# ? May 3, 2017 20:12 |
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Chill la Chill posted:I am liking the direction of the new 40k role playing game. ArchWizard posted:D&D Alignment charts are getting weird
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# ? May 3, 2017 20:13 |
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Lovely Joe Stalin posted:Yeah, WFB deserved to die just for the poo poo with units running and coming back and then running again. I'm glad they've dumped it. Baiting units with fleeing fast cav while counter charging into flanks was super fun and interesting. It made frenzy an actual drawback to have.
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# ? May 3, 2017 20:19 |
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Deep striking.
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# ? May 3, 2017 20:20 |
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MonsterEnvy posted:Nope because units can just run out of the fight now. See I was confused by that. In the combat post didn't they say that you could move up to 3 inches to tie up a unit that you didn't charge and deny them an overwatch? Maybe I'm remembering incorrectly but to me it seems like combat is like a mosh pit now that can drag units in that don't wanna slam dance. If so it's easy to tie everything up.
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# ? May 3, 2017 20:23 |
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Sir Teabag posted:See I was confused by that. In the combat post didn't they say that you could move up to 3 inches to tie up a unit that you didn't charge and deny them an overwatch? You can, but in their movement phase they can just run backward and disengage. They lose the ability to shoot, though
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# ? May 3, 2017 20:40 |
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The way it works is that during the charge phase, you select your target and charge 2d6" toward them, and if you get within 1" then you are in melee and participate in the fight phase. During the Fight phase, any unit that just charged gets to activate, and after the chargers players alternate selecting a unit in combat to activate until they have all fought. At the start of the activation, models in the unit get a 3" consolidation move towards the closest enemy before the actual fighting, and if this brings you within 1" of another model you can fight that as well. This means that you can charge one unit, and then during the Fight phase you can consolidate into another unit - providing that they are the closest. You can't (apparently) charge one unit and then use your consolidate to side-step into another one you didn't want to face the overwatch fire from, but if your charge target is close to another unit you can drag them into the combat by pushing your forces forward. During movement, if you are in combat you have the option to fall back, which sacrifices your firing phase. But it means if you got snagged into a combat you don't want, you can use your movement to break away and move out from engagement. Assuming that its a regular move, the unit you left will not be able to consolidate into you again immediately (although if you were the only combatants they'll be able to charge you again on their turn). This means if something unfortunate happens like a Dreadnought charges into a squad of slugga boyz or guardians that can't damage it, they at least have the option to pull back in their movement phase and give other units the opportunity to shoot it instead of just being stuck dying miserably. But you'll also have to be careful about how you arrange your firing lines and such or there's a good chance a unit that makes it to combat will be able to interfere with multiple units by engaging them.
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# ? May 3, 2017 20:43 |
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TTerrible posted:Deep striking. into my rear lines
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# ? May 3, 2017 21:15 |
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Looking for a burly Kommando to come infiltrate my deployment zone serious enquiries only!!!
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# ? May 3, 2017 21:27 |
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Wanted: Necron bro to help charge my monolith crystal
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# ? May 3, 2017 22:42 |
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My favourite part of 40k blowing up is the inevitable FFG release to yank out the market from GW.
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# ? May 4, 2017 00:40 |
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kingcom posted:My favourite part of 40k blowing up is the inevitable FFG release to yank out the market from GW. As bad as 40k is, I really don't think that is going to happen.
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# ? May 4, 2017 00:44 |
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kingcom posted:My favourite part of 40k blowing up is the inevitable FFG release to yank out the market from GW. It's not going to happen. Mantic and FFG had a golden chance to snap up fantasy players and failed, and they are far less rabid than 40k gamers. Besides early buzz for 8th is generally pretty good.
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# ? May 4, 2017 00:46 |
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TTerrible posted:As bad as 40k is, I really don't think that is going to happen. Yeah, if even Age of Sigmar could somehow un-gently caress the landing and get more market share, despite having awful launch rules, squatting tons of armies, and being a completely different genre in both play and setting, I doubt "40k but simplified" is going to implode.
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# ? May 4, 2017 00:50 |
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Quite apart from rules, FFG's business model is somehow worse than GW anyway.
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# ? May 4, 2017 00:50 |
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# ? May 23, 2024 14:36 |
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TKIY posted:It's not going to happen. Mantic and FFG had a golden chance to snap up fantasy players and failed, and they are far less rabid than 40k gamers. Mantic got some of them, but many are so mentally invested in the idea that there is only GW and nothing else exists, that they now play nothing, or "9th Age" as a fan based continuation, being so used to relying on 3rd party FAQs, house rules, and fan army books just to make the game functional that doing so seems normal.
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# ? May 4, 2017 00:58 |