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https://en.wikipedia.org/wiki/T-1000quote:the T-1000 is described in Terminator 2 as being composed of liquid metal, or a mimetic polyalloy (nanorobotics) that it can manipulate to assume various forms. Aside from being able to camouflage itself by assuming the appearance of a nondescript object or take on the likeness of other humans that it terminates in pursuit of its goals, the T-1000's shapeshifting abilities enable it to form its hands into stabbing blades, slip through physical openings by oozing its liquid form, and instantly reform itself from any physical damage. the joke is this is what we fight on one down and you lust for it to exist irl jesus laugh at yourself once in a while
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# ? May 2, 2017 20:09 |
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# ? Jun 4, 2024 01:31 |
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UnknownMercenary posted:And my response would be gently caress you I'm not using Burglar. Fine. ICTV stealth heists then.
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# ? May 2, 2017 22:45 |
UnknownMercenary posted:I can think One Down is poorly designed poo poo and still have the ability to help people through it without cheesing it with Vox's computer. These are not contradictory positions. My computer's not exactly cheesing, I've got 12 gigs. The designer basically has no perspective on how single-stringing is effecting the AI on different systems, especially once SSDs come into the equation, but the game is still being designed for a spec that goes down to a recommended 8, minimum 4. Remember, they literally can't beat and don't play the difficulty, which is loaded with stat implementation errors that they never corrected. Compared with 145+, which was dumb and got repeatedly revised and tweaked to remove methods people used to beat it, OD was basically tossed out and ignored. Discendo Vox fucked around with this message at 23:00 on May 2, 2017 |
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# ? May 2, 2017 22:47 |
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Just stuck my head in the discord, saw some folks arguing, and suddenly the room vaporized around me, what did I miss
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# ? May 3, 2017 02:17 |
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Coolguye posted:https://en.wikipedia.org/wiki/T-1000 You know you want liquid metal armor and gun skins.
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# ? May 3, 2017 02:38 |
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Crabtree posted:You know you want liquid metal armor and gun skins. do you NOT
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# ? May 3, 2017 02:45 |
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HebrewMagic posted:Just stuck my head in the discord, saw some folks arguing, and suddenly the room vaporized around me, what did I miss Yeah the entirety of the discord appears to have evaporated.
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# ? May 3, 2017 02:54 |
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Crabtree posted:You know you want liquid metal armor Yeah, of course I want a Dragon Quest crossover, but this idea might have some balance issues.
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# ? May 3, 2017 02:59 |
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grancheater posted:Yeah, of course I want a Dragon Quest crossover, but this idea might have some balance issues. New enemy introduced, the rare liquid metal cop. Killing him would give you mad experience, like say an infamy a heist regardless of loot bags, but he has high dodge chance.
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# ? May 3, 2017 03:05 |
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Grapplejack posted:Yeah the entirety of the discord appears to have evaporated. Until which time the true discord server comes back (which is probably never). EDIT: Nothing to see here! Legit Businessman fucked around with this message at 03:14 on May 3, 2017 |
# ? May 3, 2017 03:07 |
I've already set one up. Hit me or other goons up for an invite. Discendo Vox fucked around with this message at 03:41 on May 3, 2017 |
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# ? May 3, 2017 03:09 |
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Discendo Vox posted:My computer's not exactly cheesing, I've got 12 gigs. The designer basically has no perspective on how single-stringing is effecting the AI on different systems, especially once SSDs come into the equation, but the game is still being designed for a spec that goes down to a recommended 8, minimum 4. Remember, they literally can't beat and don't play the difficulty, which is loaded with stat implementation errors that they never corrected. Compared with 145+, which was dumb and got repeatedly revised and tweaked to remove methods people used to beat it, OD was basically tossed out and ignored. It's become something of a meme - and I say this with no ill intent - but speaking frankly playing One Down on your host is easier than playing with my regular friends who do hosting duties. I know one of them has the Iter mod installed to improve police pathing, but it shouldn't be making that much of a difference. Another friend of mine who up and quit pretty much when Housewarming dropped came back for Spring Break, and running the One Down heists for his masks, we had him host the heists so that crashes and disconnects would not be an issue for him. Again it was noticeably easier even though his PC is not exactly poo poo, but cops would shoot less often or even get stuck and not spawn in. This is pretty well tread territory at this point, the fact that the difficulty can't even be experienced consistently across different hosts is a problem that complicates the discussion.
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# ? May 3, 2017 05:53 |
Iter will create massive differences in enemy pathing- it's one of Malidictus's favorite examples on the forums for how the game "should" be, functional effects be damned. It cuts out a ton of nodes in the pathing matrix for enemies, usually intermediate points on their intended route to conventional player positions like the house interior in Rats.
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# ? May 3, 2017 07:48 |
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YET ANOTHER FAG posted:Hello, I'm looking for a group like this to play 1Down with. Pls help. Don't know if my crew is up for helping strangers but my steam name is i c wiener, add and we'll see if we can rustle up anyone else. Disclaimer: I am not doing Goat Sim OD again because tearing out my own fingernails with rusty pliers is a better leisure activity than that poo poo. Also I would much rather they leave OD alone than try another difficulty rebalance because they tend to gently caress those up.
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# ? May 3, 2017 09:51 |
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Discendo Vox posted:Iter will create massive differences in enemy pathing- it's one of Malidictus's favorite examples on the forums for how the game "should" be, functional effects be damned. It cuts out a ton of nodes in the pathing matrix for enemies, usually intermediate points on their intended route to conventional player positions like the house interior in Rats. Like I said, of the regular rotation of hosts my group has, only one uses Iter. I think my point still stands. Wastrel_ posted:Disclaimer: I am not doing Goat Sim OD again because tearing out my own fingernails with rusty pliers is a better leisure activity than that poo poo. I think I've only done it for 2 other people since completing it myself. I'm willing to help, but Goat Sim OD is loving brutal. You need to dedicate like a 4 hour block to that heist alone. At this point I just want them to lower down these ridiculous multipliers before doing anything else, but knowing Overkill they'll gently caress up something as simple as changing a few numbers.
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# ? May 3, 2017 13:09 |
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We've heard your complaints concerning the overall difficulty of Goatse Imulator. Normal units will no longer spawn on Goat Simulator Day 1. Instead, a new sniper unit will spawn for every goat picked up, and will respawn 10 seconds after being killed. We believe this will help players realize the original intent of the map, which was always meant to be the tactical and team-based collection of goats. Have fun, heisters!
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# ? May 3, 2017 13:24 |
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If I could trust them to make OD more balanced around maps than just blanket stat increases, Goat would be the one that proves these imaginary programmers know what they are doing.
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# ? May 3, 2017 13:24 |
You could do a lot for the map by just removing that weird second wave of beat cops at the beginning from all difficulties.
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# ? May 3, 2017 15:23 |
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I wonder if there's merit in making a virtual machine with insanely low specs or some other artificial limiter on things for the some purpose of cheesing the buttfuck crazy OD heists.
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# ? May 4, 2017 03:15 |
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Lyrai posted:I wonder if there's merit in making a virtual machine with insanely low specs or some other artificial limiter on things for the some purpose of cheesing the buttfuck crazy OD heists. See if you can force one of those distributed computing projects to stay throttled up while you try hosting.
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# ? May 4, 2017 05:59 |
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Discendo Vox posted:Ooh, thread question: What's the worst concept in Payday 2? Two dozen rifles, two of which feel good and are effective.
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# ? May 4, 2017 06:21 |
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Lyrai posted:I wonder if there's merit in making a virtual machine with insanely low specs or some other artificial limiter on things for the some purpose of cheesing the buttfuck crazy OD heists. Might as well just get pirate perfection and disable cop ai
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# ? May 4, 2017 08:16 |
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clockworkjoe posted:Might as well just get pirate perfection and disable cop ai Come on man, he's trying to not cheat!
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# ? May 4, 2017 09:01 |
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Rule of thumb for all gaming. The level of effort that goes in to exploiting determines if it's cheating or not. The more convoluted, obscure, and arduous the method of exploitation, the less likely it's cheating!
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# ? May 4, 2017 10:18 |
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Crabtree posted:If I could trust them to make OD more balanced around maps than just blanket stat increases, Goat would be the one that proves these imaginary programmers know what they are doing. They're never going to balance around maps. Their reasoning will be along the lines of 'eh, people can beat them so no problem'. Notwithstanding that these are excellent teams trying repeatedly over a period of several hours before one person maybe limps into the escape zone on Swan Song.
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# ? May 4, 2017 13:16 |
I'd note that as it's currently built, the game doesn't have a set of factors for difficulty systems that are designed to be tweaked per map. You can obviously change things on a map-to-map basis, but the only one of those that's even a bit generalizeable is diff settings, which haven't historically been adjusted by difficulty.
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# ? May 4, 2017 14:11 |
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Finally, a Mexican Heister.
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# ? May 4, 2017 19:11 |
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Finally, akimbo revolvers. Now where's my akimbo micro uzis?
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# ? May 4, 2017 19:13 |
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This perk deck seems really good. Gotta see the real numbers.
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# ? May 4, 2017 20:00 |
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The real numbers: Smoke grenade lasts for 8 seconds. While standing in it, you and your teammates automagically avoid 50% of gunfire. Any cops in the smoke grenade lose 50% accuracy. While you stand in the smoke grenade, all perk deck effects double (presumably setting your auto-miss to 100%). 30 second cooldown, killing cops reduces cooldown by 1 second. Allies don't receive doubled bonuses, but do gain +10% dodge while in smoke. Every time you get hit, you gain 20% dodge chance. This is reset once you successfully dodge and has a 4 second cooldown. (Presumably 40% in smoke grenade, but you shouldn't be getting hit there, so...?) Raw +10% dodge. (Presumably +20% in smoke grenade, but again, shouldn't matter?) Any successful dodge refills your armor. This sounds like another "great on paper, poo poo in practice" deck. I suppose you should be spamming the everliving gently caress out of smoke grenades, but shooting cops through smoke sounds like a chore. Raw dodge is weak, the deck has no health boost or regen, so getting most of your dodge from taking bullets is a horrible idea on anything above... gently caress, Normal? I dunno. However, I don't see any armor restrictions on the deck, so if this lets you dodge in ICTV and then refills your ICTV every time you dodge then lmao. If not, then this is probably Discount Kingpin much like Ex-President used to be Discount Grinder; a similar gimmick (throwable slot item that makes you invincible) but probably less effective than if you spent money on the good one. e: I mean, I could be wrong. If you've got about 90 armor in an LBV, and that takes 2-3 hits before breaking on DW, plus Bullseye, you could have some decent sustainability. ~15% base (LBV penalty, deck +10%, Sneaky Bastard) jumps to 55 or 75% before you really -need- your armor back. I'm still worried about the cooldown and huffing your own smoke all day, but whatever I'm sure chairface will make a build or three out of it ClonedPickle fucked around with this message at 20:48 on May 4, 2017 |
# ? May 4, 2017 20:42 |
This seems useful defensively for covering dangerous areas or objectives. I'm wondering about synergies. As Pickle says, it's pretty situational. Now, the real big news is this guy has multiple shirts.
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# ? May 4, 2017 21:33 |
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Alright, who blew up the discord?
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# ? May 4, 2017 21:54 |
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Mediocrity Goggles posted:Alright, who blew up the discord?
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# ? May 4, 2017 21:58 |
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ClonedPickle posted:e: I mean, I could be wrong. If you've got about 90 armor in an LBV, and that takes 2-3 hits before breaking on DW, plus Bullseye, you could have some decent sustainability. ~15% base (LBV penalty, deck +10%, Sneaky Bastard) jumps to 55 or 75% before you really -need- your armor back. I'm still worried about the cooldown and huffing your own smoke all day, but whatever I'm sure chairface will make a build or three out of it I tried suit first thing on a mayhem Heat Street. Was not pleased. I went LBV and was instantly impressed. Your dodge bonuses get nuked cause the deck isn't coded to give it's dodge without penalties to LBV, but the LBV goes so well with the mounting dodge chance and auto refill. The kicker is, under certain amount of cops shooting at you, you can reliably be sure you're safe. Over a certain number shooting you at once and you get dug in to while occasionally refilling to mitigate rapid degeneration of your health. Meaning the deck isn't a flatliner but also isn't so powerful as to make you god. It gets better, though. The sprinting based dodge seems to be enough to let you sprint cover to cover with impunity, or go for ammo runs. Which is absolutely perfect and what a dodge deck needs. This additionally frees you from your deadman's grip on your smoke grenade as a dodge tool, letting you utilize it more tactically. Great for objectives, reviving people, or helping mitigate the disaster of your position being suddenly overrun by cops. It may be too soon to say it, but I feel this is one of the most well thought out decks to date. It functions really well, but not so well that you can play dumb. It has a very clear flow to it. Final thoughts; The suit version wasn't TOTALLY awful. I've honestly had worse times playing a rogue build. I just consider taking so many downs that I need a doctor bag even once per heist as a failure on my part. Heat Street is also a really harsh environment for a dodge build.
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# ? May 4, 2017 23:26 |
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Character is... kinda generic. Doesn't seem to have anything beyond 'I am a sterotypical movie Mexican'. He's not bad, but I can't really see him being a big favorite - the only real appeal beyond the occasional Spanish phrase is the changing shirts. Akimbo revolvers are.. bad? The fact that you only get six clicks before you've got to go through a fairly slow reload is frustrating, and the accuracy didn't seem to really be there. Very very limited mods - 2 (one with a single option, the other with two that are statistically identical) plus boost. The machete is a slightly worse Ice Pick.
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# ? May 5, 2017 00:36 |
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Tempest_56 posted:Akimbo revolvers are.. bad? The fact that you only get six clicks before you've got to go through a fairly slow reload is frustrating, and the accuracy didn't seem to really be there. Very very limited mods - 2 (one with a single option, the other with two that are statistically identical) plus boost. quote:The machete is a slightly worse Ice Pick.
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# ? May 5, 2017 01:09 |
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I'm all for Day of the Dead masks, but I've got a bias. Being a Travel Agent to the Dead and all.
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# ? May 5, 2017 03:50 |
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Nice mask, but it looses points for not making every NPC and map look like a paper cut-out diorama. 8/10, would reap again.
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# ? May 5, 2017 04:12 |
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So I played a round of Green Bridge on Mayhem. Twice I encounter a Skulldozer. Aren't Skulldozers reserved for Deathwish only? Or is there a really small chance that Skulldozers can appear on Mayhem? Maybe something broke during the update.
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# ? May 5, 2017 04:32 |
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# ? Jun 4, 2024 01:31 |
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MIght be a scripted spawn. Same with how Hoxton Breakout day 1 used to always have a Skulldozer in the correct garage room.
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# ? May 5, 2017 04:39 |