|
bamhand posted:Uh if you cast RoF from max range it's still a DPS loss compared to using your other abilities. applying dps from a safe distance to an area you couldn't otherwise isn't a dps loss. the opposite, actually.
|
# ? May 5, 2017 01:13 |
|
|
# ? May 21, 2024 14:29 |
|
minrad is a very proficient moba person, one of the highest skill level goons I have ever queued with (in dota, and maybe in HoN? it's been so long) so maybe rain is actually good and its not a troll post?? Just spitballing here, since I only played a few matches with Gul'dan last week when he was free. Any AoE spell with a radius that big has HUGE range if you cast it at max distance. That gives you a lot of room to hide your lil g'dan somewhere sneaky. There are probably other reasons that it's good, but fear is a safer pick since it's great initiation and an oh poo poo button at the same time.
|
# ? May 5, 2017 01:13 |
|
I just noticed Zeratul in the Braxis loading screen He's hiding in the back, being useless
|
# ? May 5, 2017 01:15 |
|
BrianBoitano posted:I like that Uther guy haha I hit with a hammer Blizzard please make a skin for Hammer that fires Uthers.
|
# ? May 5, 2017 01:18 |
|
p-hop posted:minrad is a very proficient moba person, one of the highest skill level goons I have ever queued with (in dota, and maybe in HoN? it's been so long) It's still probably not better than a rapid firing AoE CC in a game all about team fighting, and being farther away from the fight when it is the only thing you can shoot off at that distance seems like a downgrade. If you were in a bar fight and your backup was a guy strong enough to throw a brick from 50 yards away into the fight to help you, would you really want him throwing a brick from 50 yards away, or would you want him in there loving people up with you? Especially if he's going to make a couple of people run from the fight.
|
# ? May 5, 2017 01:27 |
|
Minrad posted:applying dps from a safe distance to an area you couldn't otherwise isn't a dps loss. the opposite, actually. I mean if your argument that Rain is good when it is literally impossible for Gul'dan to otherwise team fight then sure I guess? You probably shouldn't have picked him in the first place then.
|
# ? May 5, 2017 01:32 |
|
I guess they dont do bundle refunds do they? I got the tank bundle and I think I hate everyone except Anubarak and maybe a couple others.
|
# ? May 5, 2017 01:32 |
|
I got dragged back into this, and it is awesome.
|
# ? May 5, 2017 01:39 |
bamhand posted:I mean if your argument that Rain is good when it is literally impossible for Gul'dan to otherwise team fight then sure I guess? You probably shouldn't have picked him in the first place then. I have a feeling I'm going to deeply regret bringing up hypothetical scenarios (which are never a good idea in any dotalike discussion ever), but given how rarely Rain of Destruction is actually picked... Envision something like Infernal Shrines with a Johanna doing work for you. When the objective starts, there's usually a leadup period of dancing around looking for good positions or a pick, while both sides are gobbling up the objective minions. This is where you usually see Kael'thas and Li-Ming drop long-range spells looking for an easy pop, and if one of them can land it'll be devastating. I think everyone's familiar with this sort of setup, right? For Gul'dan, Rain of Destruction means he can cover more than half of the objective and the enemy's two entrances into the objectives. The enemy team has a few options here: 1. Keep on fighting through the siege ultimate, where they'll be met by a Johanna walking forward into their faces, and are constantly being chipped down while Gul'dan is safe. If they're very coordinated they'll probably be able to kill a couple of heroes, but they'll be at anywhere between 80 to 50% health once Rain of Destruction completes (excluding any assistive damage from the rest of Gul'dan's team). Gul'dan then enters the fight at full health, nearly full mana, and with all cooldowns available. 2. Back off either partially or totally. A partial retreat means they'll keep on trying to snipe minions, but the sniping is much easier to anticipate and play around. Gul'dan remains at full health, and his allies continue to poke the enemy team and clear minions. Parity becomes a 5/10/15 minion lead. A total retreat is, obviously, a win here. 3. Move and try to hunt down the Gul'dan. This takes time, and the Gul'dan can see exactly where you're coming and can end Rain of Destruction prematurely to either back off or to drop Corruption on you. Gul'dan's team has extra time to clear minions and build a lead, or to move to intercept the enemy team weaving through the terrain to try to reach Gul'dan. Now, obviously, this is an ideal scenario. There's a bunch of situations and enemy compositions where it's going to be a better idea to pick Horrify over Rain of Destruction (and we've brought up these scenarios earlier in the discussion). But I am the Johanna in this scenario. I have done this many times with Gul'dan (and also with Sgt. Hammer and Chromie, for that matter, who serve similar roles here). It is effective.
|
|
# ? May 5, 2017 01:56 |
|
I mean it sounds like you just shouldn't have picked Guldan if their team outranges yours and you have no way to engage. I guess if you're in QM you can make the best of an impossible situation.
|
# ? May 5, 2017 02:07 |
|
Someone cast Horrify on this discussion so people stop entertaining the idea of using RoD.
|
# ? May 5, 2017 02:31 |
|
Hotslogs, noted winrate website of immeasurable veracity and appropriateness, says that Probius is markedly better than gul'man so this whole conversation is pointless.
|
# ? May 5, 2017 02:34 |
|
From my point of view it's Gul'dan who is evil!
|
# ? May 5, 2017 02:39 |
|
*tips fel cloth fedora* G'dans *enemy ladyheroes turn away in fear/disgust*
|
# ? May 5, 2017 02:49 |
|
Mind over Matter posted:From my point of view it's Gul'dan who is evil!
|
# ? May 5, 2017 03:04 |
|
10 losses straight this is my nightmare
|
# ? May 5, 2017 03:12 |
|
Man Chromie is fun as hell once you get the hang of her skills.
|
# ? May 5, 2017 03:13 |
|
I love Azmodan's fireball quest that makes it beefy if you land hits on heroes. Tried free Ragnaros and found out his meteor has a similar quest. I will probably buy him when I have enough gold. His fire wave ult and turning a fort into raid boss Ragnaros is a ton of fun. Great hero design. What other heroes have good quests for their nukes? I tried Falstad too, but his hammer quest didn't feel as strong. Is there anything else on par with Azmodan's super dunk? also got a legendary skin out of a regular chest WITCHCRAFT fucked around with this message at 03:22 on May 5, 2017 |
# ? May 5, 2017 03:18 |
|
Are there any settings that can make the cursor more visible? I'm working on awareness so that it's easier to handle skill shots but at top resolution I lose it from time to time.
|
# ? May 5, 2017 03:21 |
|
Honestly though where does Blizz get off nerfing the original dunk build then conning people into buying the Azmodunk skin, really effed up if u ask mePinwiz11 posted:Are there any settings that can make the cursor more visible? I'm working on awareness so that it's easier to handle skill shots but at top resolution I lose it from time to time. I'm pretty sure there's a size slider so just make it huge
|
# ? May 5, 2017 03:22 |
|
p-hop posted:I love Azmodan's fireball quest that makes it beefy if you land hits on heroes. Tried free Ragnaros and found out his meteor has a similar quest. I will probably buy him when I have enough gold. His fire wave ult and turning a fort into raid boss Ragnaros is a ton of fun. Great hero design. Varian has a level 1 quest that's three quests at once! Also, it's much less obvious than Azmodunkin', but Medivh's Master's Touch quest at level 7 makes him super scary and incredible at just making GBS threads out damage.
|
# ? May 5, 2017 03:44 |
|
Kael'Thas' Flamestrike quest is cool. Gives him a big damage boost but will keep you on edge as you try to get 20 stacks without dying
|
# ? May 5, 2017 04:16 |
|
played auriel for the first time since the res buff and I think res is just the good ult now. I've been steadily less happy with aegis over time and res just seems really potent as a tool to both snowball an advantage and recover from a gank
|
# ? May 5, 2017 04:18 |
|
Five second delay before your guy comes back still seems pretty bad. One of Auriel's best traits is her anti burst ability from Aegis.
|
# ? May 5, 2017 04:56 |
|
Rez is better now than it was, and I like it because I'm terrible at timing the stasis ult in useful ways. Though I certainly won't say it has no uses. Rez is still terrible if you're like the Auriel I was teamed with earlier and rez Probius in the middle of an ongoing teamfight repeatedly.
|
# ? May 5, 2017 05:14 |
|
Hmm. I found a thing which lets you reroll chests as often as you like. I've only done it 6 times for this one chest and I'm going to stop, because abuse is bad (and gold isn't limitless) What do? e: vvv thanks. Done! BrianBoitano fucked around with this message at 06:26 on May 5, 2017 |
# ? May 5, 2017 05:58 |
|
In my opinion, email the blizz hacks account with step by step. Don't post it on reddit or here or anything.
|
# ? May 5, 2017 06:05 |
|
HOTS seriously needs a tutorial about moving and a team and learning to count. Would make the player base so much better
|
# ? May 5, 2017 06:08 |
|
BrianBoitano posted:Hmm. I found a thing which lets you reroll chests as often as you like. I've only done it 6 times for this one chest and I'm going to stop, because abuse is bad (and gold isn't limitless) Does the cost keep increasing? As a new account I have way too many chests and not enough gold. I do reroll awful ones like 4x common from regular chest, but if it's "average" then I don't reroll unless it's a rare or epic chest. Do rerolls have a better drop rate or something? I have rerolled maybe 20 chests so not a huge sample size, but 19/20 of thoses chests had better than average loot after rerolling it. Other than hoarding gold and spending earned crystals when your favorite hero is on sale, are there any other tricks to unlocking all/most of the heroes without IRL money? That's my #1 goal right now. Skins are cool but more heroes means better picks in draft, more versatility in any mode, and faster account leveling with each new hero unlocked. Greater replay value as well, because variety is the spice of life On the topic of awesome quest talents, I love Gazlowe's increased turret duration one. Once you hit a certain point, you can boobytrap between lanes or near map objectives. It's like Techies mines from dota. If a squishy hero finds your turret horde by accident, they will die. If your team is constantly getting pushed, you can get the multishot turrets instead of slow turrets talent and hold your ground like a boss. There is an art to dropping turrets properly, even as a mass ambush setup. Don't put them all in one clump to get nuked down. You gotta make a spider web of turrets that completely shut off a trail, and wait for your prey to fall into the web. This also sets you up to safely charge a lazor to full blast just inside your web of turrets, then retreat and watch enemy heroes chase you to their death. At higher skill levels this will only work once per spot or even once per game, but in low MMR matches it's godlike. People will keep walking into your death trap.
|
# ? May 5, 2017 06:32 |
|
p-hop posted:[...] and spending earned crystals when your favorite hero is on sale[...]
|
# ? May 5, 2017 06:50 |
|
p-hop posted:Does the cost keep increasing? As a new account I have way too many chests and not enough gold. I do reroll awful ones like 4x common from regular chest, but if it's "average" then I don't reroll unless it's a rare or epic chest. Yeah, costs kept going up. Only useful if you have a guaranteed rarity in your chest or you have a huge amount of gold. If I had known about it when I had unopened veteran chests...... I was trying to get a Jade Arthas with my lvl 10 Arthas chest. Instead I kept rerolling until gold became a factor and ended up with an Arthas emote pack Rerolls don't have a better drop rate, aside from the usual pity timer which guarantees a legendary every so-often. More rerolls = get closer to your next legendary. BrianBoitano fucked around with this message at 07:09 on May 5, 2017 |
# ? May 5, 2017 07:06 |
|
http://us.battle.net/heroes/en/blog/20766461/heroes-brawl-of-the-week-may-5-2017-checkpoint-hanamura-5-4-2017 I'm optimistic. Should be short, crazy games.
|
# ? May 5, 2017 07:21 |
|
Mind over Matter posted:Rez is better now than it was, and I like it because I'm terrible at timing the stasis ult in useful ways. Though I certainly won't say it has no uses. Rez is still terrible if you're like the Auriel I was teamed with earlier and rez Probius in the middle of an ongoing teamfight repeatedly. I've found the new res almost more useful than the stasis., it's a little less punishing for mistiming, and especially if you're narrowly losing or winning encounters (like say trading 1 for 1) it can really help keep pressure up. Of course if they're properly targeting Auriel first, or are clever and know to try and gank the res spot it can be bad. Heck the delay can even be helpful since the fight can move on away from the corpse.
|
# ? May 5, 2017 08:20 |
|
I reacquainted myself with Anub because I really want to get him to 10 to see if I luck out and get one of his cyber skins. Goddamn that bug remains fun as hell to play. Zul'jin can be loving terrifying when playing as him, though.
|
# ? May 5, 2017 09:06 |
|
Bruceski posted:The only other trick I know for a hero is to do the second tutorial (that teaches map objectives). That rewards a starter chest with a stimpack and a random hero. For some people. For others it's a waste of time. It seems to be completely random and nobody on Reddit (as far as I could find) has found an explanation as to why some people get a chest and others don't.
|
# ? May 5, 2017 09:53 |
|
BrianBoitano posted:http://us.battle.net/heroes/en/blog/20766461/heroes-brawl-of-the-week-may-5-2017-checkpoint-hanamura-5-4-2017 Fun but a bit poorly balanced, is my experience. The defender respawn is just about on top of the last point and it's almost impossible to get them all dead fast enough at the same time to cap. Not that it's a big deal, it's a brawl and it's fun up util the forgone conclusion at the very end.
|
# ? May 5, 2017 10:03 |
|
Oh Snapple! posted:I reacquainted myself with Anub because I really want to get him to 10 to see if I luck out and get one of his cyber skins. Goddamn that bug remains fun as hell to play. Anub'arak is awesome but it's hard to get over the VA change since I heard it so much in Warcraft 3. The Announcer is particularly noticeable.
|
# ? May 5, 2017 10:43 |
|
Did other new players just get an e-mail from Blizzard about "how to stay alive" in HotS or was that targeted for baddies
|
# ? May 5, 2017 10:49 |
|
Mind over Matter posted:Fun but a bit poorly balanced, is my experience. The defender respawn is just about on top of the last point and it's almost impossible to get them all dead fast enough at the same time to cap. Yeah it's kind of a mess. Sucked as a new player getting choices of three characters I've never played before in one game. Had an all Chromie vs Chromie game as my third and that was hilariously dumb. We got rolled till about 10 feet away from the goal then spammed sand traps till we won.
|
# ? May 5, 2017 11:08 |
|
|
# ? May 21, 2024 14:29 |
|
On the topic of ults dragon blade still the bad ult namaste
|
# ? May 5, 2017 12:37 |