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Lazer Monkey posted:I have the same thing, there is no workaround that I have seen, people are just waiting for a patch. poo poo. Well at least it isn't a niche issue only experienced by me. Decent chance it will get fixed. I do feel it forced me to miss plot important info though. I rarely got to hear anything from December before something happened to them.
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# ? May 8, 2017 06:32 |
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# ? Jun 5, 2024 05:43 |
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Panic! at Nabisco posted:So I see this is being billed as a horror game, but what I'm hearing (and seeing from earlygame streams) is that it isn't really very scary; mimics are kind of cute, even. I'd say the most tense thing about the game is the music spending 90% of it's time making GBS threads out suspenseful synth music and some frankly random scare chords. I turned it off and the game became oddly relaxing. On a side note, has anyone found the keycard for the I.T supply closet? Caidin fucked around with this message at 06:49 on May 8, 2017 |
# ? May 8, 2017 06:43 |
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How much more difficult is it to beat the game if you kill January?
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# ? May 8, 2017 07:05 |
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Anti-Hero posted:How much more difficult is it to beat the game if you kill January? Barely at all, s/he mostly provides color commentary, the quest markers still update as normal you just don't get an omniscient voice explaining WHY you're doing the next thing.
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# ? May 8, 2017 07:13 |
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Anti-Hero posted:How much more difficult is it to beat the game if you kill January? A lot. Don't do it unless you enjoy playing the game without a guide.
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# ? May 8, 2017 07:19 |
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Which of the above posts is true? Real mindfuck I've only experimented a little bit with killing January in the early parts of the game, but there seem to be a multitude of specific ramifications - I noticed that the security chief tells you to work your way arboretum when you try the main elevator instead, and that January being dead means she won't kill December when she tries to meet you in the neuromod division. December is not as talkative as January, but she says then that she'll contact you when you get to Alex's office - I haven't seen how that plays out. Space Hamlet fucked around with this message at 07:27 on May 8, 2017 |
# ? May 8, 2017 07:21 |
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I killed January, saw it pop an achievement, and then reloaded the save and quit for the night. I want to avoid save-scumming on my first playthrough, but if this is something that is intended to be done on subsequent playthroughs then so be it.
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# ? May 8, 2017 07:33 |
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Space Hamlet posted:Which of the above posts is true? Real mindfuck I'm guessing that they'll unlock Alex's computer early so you can extend the drawbridge and get the bad ending...Not that you couldn't GLOO your way there normally but whatever. Ibram Gaunt fucked around with this message at 08:30 on May 8, 2017 |
# ? May 8, 2017 08:27 |
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Is there a way to break the DRM on fabricating neuromods without upgrading hacking to level 4? There seems to be no way into that room besides the giant door with the broken keypad on it. e: Going to read the obscure hint and not the second spoilers. I love that drat nerf gun, I've unlocked so much stuff with it already. vvv NoEyedSquareGuy fucked around with this message at 08:47 on May 8, 2017 |
# ? May 8, 2017 08:36 |
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NoEyedSquareGuy posted:Is there a way to break the DRM on fabricating neuromods without upgrading hacking to level 4? There seems to be no way into that room besides the giant door with the broken keypad on it. First hint: Try exploring. Second hint: Huntress boltcaster. Straight up telling you: If you climb on top of the room, there is an area you can peak through, and use hte huntress boltcaster to shoot the button to open the door from the inside
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# ? May 8, 2017 08:37 |
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I think I left the plot behind like 12 hours ago.
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# ? May 8, 2017 08:57 |
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Possibly a mistake starting this at like 3am. It shouldn't be that scary, but the music plus mimicry has me tense as hell. Game seems good though!
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# ? May 8, 2017 08:58 |
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Blattdorf posted:I think I left the plot behind like 12 hours ago. It's spread so incredibly thin throughout the game that I barely even care about the actual goal you are given (blow this poo poo sky high). I'm like 10 hours in, so I'm kind of hoping it gets to be more important than "eh whenever you get around to it" sometime soon.
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# ? May 8, 2017 09:06 |
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I love this game but I can't get over how much the hacking minigame sucks. I know that hacking sucks in most games but here it's way more jarring when you experience it in stark contrast to how much attention was given to everything else, ability interactions, permutations etc. It's just so mundane that it feels like nobody thought about its mechanics at all - they were late for a deadline, somebody threw an idea at a meeting and they went straight to developing it.
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# ? May 8, 2017 09:22 |
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I thought it was clever at first but it is starting to wear on me a bit as the game goes on. There's very little to keep it interesting. I expected that higher level hacks would add more hazards or mechanics to the hacking minigame since really you don't do it all that often... but I was wrong!
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# ? May 8, 2017 09:23 |
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I hate it. It's such a contrast from what the rest of the game is doing, I'd venture to guess it was something that never received much attention (like Palpek said) or the minigame/mechnanic they had planned didn't pan out. SS2's real time hacking would be more appropriate but wouldn't work well with a controller (same w/ real time inventory). CJacobs posted:I thought it was clever at first Remotely how?
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# ? May 8, 2017 09:42 |
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Hacking is incredibly straightforward, but at least there's no experience counter that'd force you to do it every single time. Still, I think it is one of the many concessions the game has made to make it playable on console. Otherwise you'd be able to actually type in passwords like in Deus Ex, to give an example. It really makes me wonder what other ideas the devs might have had that they'd implement if they didn't have to include consoles in the mix.
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# ? May 8, 2017 09:45 |
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I have a controller plugged into my PC so I switch to use that when I hack which makes it bearable. I can't imagine doing anything other than level 1 hacks on the keyboard. Btw Prey bros, if you are Achievement hunting watch out with throwing Recycle Grenades around like crazy. I think the reason I couldn't find some employees was because I dissolved them. Though I did get the find all e-mail and audiolog achievements early so maybe you just need to find the majority.
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# ? May 8, 2017 09:47 |
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Rinkles posted:Remotely how? It's a neat little minigame. And again, part of the reason I thought it was clever is because I assumed they'd throw more stuff into the mix. edit: A way to keep the minigame from being repetitive could have been to make it so that hacks below your current skill level just auto complete. At level 4 you only need to do level 4 hacks, etc.
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# ? May 8, 2017 09:51 |
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The devs really put a lot of thought into making Talos 1 feel like a real place, and one little detail that I continue to admire is that the entire crew is not only named, but you can look up a list of all crew members and other people aboard Talos 1. It contributes a lot towards environmental storytelling.
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# ? May 8, 2017 09:54 |
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I feel like this game has some of the more believable e-mail chains I've seen in a video game
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# ? May 8, 2017 09:59 |
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Anyway kinetic blast loving owns. I killed 5 mimics in a room with a single one and when used on phantoms it instantly knocks them out for a lazy finisher with the pistol. Something's telling me that fully upgraded powers absolutely break the game. Is remote manipulation useful for anything in the game? It feels like gloo gun + the much more multipurpose (not mentioning cooler as a mechanic) morph ability leave not much for it to accomplish.
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# ? May 8, 2017 10:34 |
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If they make Half-Life 3 to play like this one, but more amazing enviroments, I would be a happy camper. Also gently caress the hacking minigame one million times. Tei fucked around with this message at 10:38 on May 8, 2017 |
# ? May 8, 2017 10:36 |
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Just wanted to say that it is so refreshing to have this kind of game take place mostly in wide open, well lit areas.
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# ? May 8, 2017 10:37 |
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Pwnstar posted:I have a controller plugged into my PC so I switch to use that when I hack which makes it bearable. I can't imagine doing anything other than level 1 hacks on the keyboard. There's an achievement for recyclying yourself
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# ? May 8, 2017 10:59 |
I like the hacking minigame because it is trivially easy that I basically never fail. Also I started a new game on nightmare and the game is pretty easy even on nightmare once you learn how the combat system works. Combat focus is extremely strong as a skill even at level 1.
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# ? May 8, 2017 11:00 |
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Tei posted:If they make Half-Life 3 to play like this one, but more amazing enviroments, I would be a happy camper. Half Life 3 isn't happening, Valve has completely abandoned it. All the writers and various HL2-era staff have left. Valve has moved to new offices and it's been noted that it's decidedly much less video-game development-oriented than the old building was, and more about the Steam service & support. Who can blame them? Steam is monolithic and bigger than Xbox Live/PSN. The dream is dead, let it go. It would never live up to the hype anyway. Zedsdeadbaby fucked around with this message at 11:33 on May 8, 2017 |
# ? May 8, 2017 11:31 |
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Checked out game cause of thread title. Watched a first 30 minute video. Put down 60$ and I don't regret it. It really does feel like system shock 3. I love how there are just so many ways to explore, so many nooks and crannies with goodies. I've found that I don't really need the weight lifter skills past 1 though. Usually I can use explosive canisters to move whatever I need.
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# ? May 8, 2017 11:34 |
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Might the subversive way to beat Prey be to avoid killing any Typhon?
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# ? May 8, 2017 11:35 |
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Seedge posted:Might the subversive way to beat Prey be to avoid killing any Typhon? Don't kill any Typhon, kill all humans?
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# ? May 8, 2017 11:39 |
Timespy posted:Don't kill any Typhon, kill all humans? I wonder if this is possible. It would mean never using the elevator. But you should be able to just take long detours.
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# ? May 8, 2017 11:41 |
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Zedsdeadbaby posted:Half Life 3 isn't happening, Valve has completely abandoned it. All the writers and various HL2-era staff have left. Valve has moved to new offices and it's been noted that it's decidedly much less video-game development-oriented than the old building was, and more about the Steam service & support. Who can blame them? Steam is monolithic and bigger than Xbox Live/PSN. Gabe Newell mentioned there was still work going on related to it this year. I mean, I'm not saying it's even remotely likely to come out, but it seems Valve has less actively abandoned it and is more... occasionally poking at it in the hopes that maybe there's something they missed that'll make everything click together.
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# ? May 8, 2017 11:43 |
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I'm assuming I don't want to play with this preorder DLC stuff turned on?
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# ? May 8, 2017 11:44 |
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Junkenstein posted:I'm assuming I don't want to play with this preorder DLC stuff turned on? Its a pretty small and inconsequential cache of loot you still have to somewhat earn so it's fine.
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# ? May 8, 2017 11:52 |
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How do I disable quests? I was idly clicking on a Security terminal and now I have a random objective to find a crew member I don't care about.
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# ? May 8, 2017 11:58 |
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Fat Samurai posted:How do I disable quests? I was idly clicking on a Security terminal and now I have a random objective to find a crew member I don't care about. Click on that same crew member on that same terminal again and you'll un-tag him.
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# ? May 8, 2017 11:58 |
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Jack Trades posted:Click on that same crew member on that same terminal again and you'll un-tag him. Thanks. Back to Trauma, I guess, this thing is annoying. By the way, do you get any kind of fast travel in the game? Is it even necessary?
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# ? May 8, 2017 11:59 |
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Fat Samurai posted:Thanks. Back to Trauma, I guess, this thing is annoying. Actually , my bad, it doesn't have to be the same terminal. Just any security terminal will do. You fast travel by going outside of the station and flying in space between airlocks. You'll get a tutorial of sorts for that later on if you haven't gotten there yet.
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# ? May 8, 2017 12:04 |
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You can also toggle off off individual quest markers in your Objectives tab.
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# ? May 8, 2017 12:10 |
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# ? Jun 5, 2024 05:43 |
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Fat Samurai posted:How do I disable quests? I was idly clicking on a Security terminal and now I have a random objective to find a crew member I don't care about. Open your menu and go to your objectives and select the find crewperson quest. Press the needed key to unactivate the quest (should be listed in the bottom right). You don't NEED to go to a terminal.
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# ? May 8, 2017 12:10 |