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Cerepol posted:I'm hoping this game moves away from the 3 difficulty system which is not great these days. I really hate normal and am curious what their solution would be if they did try to move away from it. yeah, ditto I'm also pretty eager to see how PoE handles the transition from 4 acts/3 difficulties to 10 acts/1 difficulty this summer
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# ? May 1, 2017 18:03 |
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# ? Jun 9, 2024 14:15 |
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The thing that the 3 difficulty system does better than alternative models like Diablo 3's is that it contains some combination of progression and variety in the endgame. We have to accept that content is not limitless and only a certain amount can be created per game. The trick is to make that content work for both levelling and the endgame. For me, the ideal solution is a mix of the different systems: A two-difficulty system. One scales with level and is used to level from 1 to max. The other becomes available at max level and is a flat difficulty repetition of the previous content, starting fully unlocked. It's not far from what Diablo 3 is doing now, but with the fundamental difference that there is only one difficulty, which means all classes and all specs are balanced around the same thing, rather than a race towards marginal gains for the sake of exponential scaling. For me, stuff like the Torment/Inferno levels in Diablo 3 is lazy design and it does a lot to ruin the feeling of progression within a character. If your character gets stronger, you up the difficulty to Torment N+1, and your character feels weaker a gain, but the little number in the top right corner goes up by 1. I much prefer a static difficulty, so decked out, well built characters FEEL strong compared to the content. It can be a bit trickier to balance, but I much prefer an absolute point of balance rather than a relative one. The 3 difficulty system is a least closer to that than the current N+1 Diablo system, where Rift numbers keep going up forever.
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# ? May 3, 2017 11:44 |
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The Mash posted:The thing that the 3 difficulty system does better than alternative models like Diablo 3's is that it contains some combination of progression and variety in the endgame. I like how path of exile does it. you play through the story, get to level 70. Once you beat the last boss, you gain access to "maps", which are 100ish remixed zones based on the story content, kinda like rifts in diablo, but not randomized. The beach map will always be the beach map, for example. The maps go up in difficulty, but there's a final map with an end boss. It would be like if diablo had an end boss at grift 80 and that's the highest it went. Once you kill the maps boss, you can either farm for a new character or just start that new character.
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# ? May 3, 2017 20:15 |
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So when can I be a skellymancer?
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# ? May 7, 2017 00:20 |
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There's a devotion for that
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# ? May 7, 2017 00:51 |
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are you always supposed to be like a level behind the zones you're in on normal
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# ? May 7, 2017 08:41 |
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Enemies do scale to your level in this game, but up to a cap that's different depending on the spawn area of the monster.
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# ? May 7, 2017 09:33 |
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Lechtansi posted:I like how path of exile does it. you play through the story, get to level 70. Once you beat the last boss, you gain access to "maps", which are 100ish remixed zones based on the story content, kinda like rifts in diablo, but not randomized. The beach map will always be the beach map, for example. You can also bump of a handful of low level maps to be higher level, so if there is a map you really like running but its only level 70, there is an item you can use to bump it up to level 75. I would love if Grim Dawn was just a single difficulty for leveling and then bumped all the enemies up to the same level once you were max level.
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# ? May 8, 2017 00:41 |
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myDad posted:There's a devotion for that It still kinda sucks though.
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# ? May 9, 2017 10:02 |
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Justin_Brett posted:It still kinda sucks though. Is it "ok" on a dedicated pokémaster?
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# ? May 9, 2017 14:32 |
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I had it on a Primal Strike character and I wouldn't say it actually added much mechanically, but it did, crucially, make her even more of a walking heavy metal video.
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# ? May 9, 2017 15:11 |
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docbeard posted:I had it on a Primal Strike character and I wouldn't say it actually added much mechanically, but it did, crucially, make her even more of a walking heavy metal video. I'm sold.
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# ? May 9, 2017 15:33 |
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Is there a good resource for current builds? A lot of the ones I had saved for later investigation have been outmoded by skill changes.
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# ? May 9, 2017 16:43 |
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Prism posted:Is there a good resource for current builds? A lot of the ones I had saved for later investigation have been outmoded by skill changes. Just pick stuff that looks and sounds cool and play it and wait a few months. Then check the Crate forums and discover that every choice you made was Objectively WrongTM according to people who suck at math and hate fun.
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# ? May 9, 2017 17:08 |
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Pvt.Scott posted:Just pick stuff that looks and sounds cool and play it and wait a few months. Then check the Crate forums and discover that every choice you made was Objectively WrongTM according to people who suck at math and hate fun. I do that, but I get decision paralysis at the devotions screen and would appreciate some guidance. I rarely follow a guide 100% but it helps a lot to have one, if only for drawing my attention to important stuff I might have missed. Prism fucked around with this message at 17:15 on May 9, 2017 |
# ? May 9, 2017 17:12 |
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Prism posted:I do that, but I get decision paralysis at the devotions screen and would appreciate some guidance. I rarely follow a guide 100% but it helps a lot to have one, if only for drawing my attention to important stuff I might have missed. I have the same problem and I really wish I had an actual answer for you.
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# ? May 9, 2017 17:17 |
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There was a pretty good breakdown of How To Devotion somewhere in the last few pages of this thread. e. Aha, here we go:The Mash posted:Here's a general guideline for building a devotion tree:
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# ? May 9, 2017 17:22 |
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docbeard posted:There was a pretty good breakdown of How To Devotion somewhere in the last few pages of this thread. Sweet. Will dive back.
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# ? May 9, 2017 17:23 |
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Prism posted:I do that, but I get decision paralysis at the devotions screen and would appreciate some guidance. I rarely follow a guide 100% but it helps a lot to have one, if only for drawing my attention to important stuff I might have missed. There's usually a thread for every possible build from what I've seen, so just google your class + primary skill and you'll find at least some builds. Then just check what kind of tier 2 and 3 devotions they're going for. There's a shitload of devotions but that number becomes far more managable if the process is just "I need 5 more points in Primordial to get this one that is really useful so I'll just put one point into it at the crossroads and then see which of the devotions unlocked by that would be the best to get those points". Pretty much the guide that was just posted but looking at builds people have been doing to find out what devotions fit your build. Also, can't you even just get the unlock requirements for a t3 devotion, fill it up, and then respec the points you put into mid tier devotions?
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# ? May 9, 2017 17:26 |
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GrossMurpel posted:There's usually a thread for every possible build from what I've seen, so just google your class + primary skill and you'll find at least some builds. Then just check what kind of tier 2 and 3 devotions they're going for. There's a shitload of devotions but that number becomes far more managable if the process is just "I need 5 more points in Primordial to get this one that is really useful so I'll just put one point into it at the crossroads and then see which of the devotions unlocked by that would be the best to get those points". You have to retain enough points for a devotion to still be unlocked. So, if you have 6 Primordial and all you want filled out is a devotion that needs 3 Primordial to be open and it provides enough Primordial on its own to meet that minimum, you're groovy. Use the crossroads, get your first devotion filled out and then use that crossroads point elsewhere.
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# ? May 9, 2017 17:44 |
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I've exhausted the current Diablo 3 season and I'm casting about for another lootgrind and curious about this one. Does Grim Dawn have some kind of endgame escalating activity like D3 has rifts and the season journey and PoE has their randomised maps?
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# ? May 9, 2017 17:46 |
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I realize this is probably a stupid question but I can't find a clear answer online. If a hardcore character dies in one of the Skeleton Key-locked superdungeons, are they still permadead? I never beat the Steps of Torment with a normal character so there's no way I'm taking a hardcore one down there if they only get one shot at it. I love ARPGs but I've always kind of sucked at them because I never thought real hard about gearing and just stacked as much damage as I could until some difficulty past normal beat the poo poo out of me. Grim Dawn is my favorite of the lot and I've decided I want to get good at it, and making a hardcore character has been super helpful in teaching me how to gear. Even erring hugely on the side of caution with defenses and resistances I can still put out more than enough damage to get by, so finding that right balance between offense and defense has become way more interesting than it ever was with a normal character.
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# ? May 9, 2017 18:24 |
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Pvt.Scott posted:Is it "ok" on a dedicated pokmaster? Skellies scale with you, not pet bonuses, so no pokemon needed. Works great on vitality AAR warlock.
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# ? May 9, 2017 18:25 |
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Pierson posted:I've exhausted the current Diablo 3 season and I'm casting about for another lootgrind and curious about this one. Does Grim Dawn have some kind of endgame escalating activity like D3 has rifts and the season journey and PoE has their randomised maps? Not really e: I have not played the crucible so maybe that fits the bill, someone who owns it will need to comment on that
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# ? May 9, 2017 18:40 |
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Crucible doesn't help for that, it's kind of fun sometimes but it has a set number of waves that are exactly the same each time, there are only a handful of builds that can make it to the end and it doesn't scale infinitely.
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# ? May 9, 2017 18:44 |
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Too Shy Guy posted:I realize this is probably a stupid question but I can't find a clear answer online. If a hardcore character dies in one of the Skeleton Key-locked superdungeons, are they still permadead? I never beat the Steps of Torment with a normal character so there's no way I'm taking a hardcore one down there if they only get one shot at it. I don't play hardcore characters but yeah, I'm pretty sure if you die, you're dead, no exceptions, even in the roguelikes.
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# ? May 9, 2017 18:45 |
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Pierson posted:I've exhausted the current Diablo 3 season and I'm casting about for another lootgrind and curious about this one. Does Grim Dawn have some kind of endgame escalating activity like D3 has rifts and the season journey and PoE has their randomised maps? Grim Dawn is Diablo 2 and/or Titan Quest brought up to 2017-ish, but you can sort of only play MP with friends. You must enjoy character-building and theorycrafting to really enjoy the game, imo.
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# ? May 10, 2017 15:08 |
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deep dish peat moss posted:Crucible doesn't help for that, it's kind of fun sometimes but it has a set number of waves that are exactly the same each time, there are only a handful of builds that can make it to the end and it doesn't scale infinitely. Does anyone have a decent build for sword n' board type character that is a little more interesting than "hold left click, wait for WPS to pop"? Also, how does one differentiate between a default attack replacer and not? Because the only skill I can find that actually says "this is a default attack replacer" is cadence, which is terribly boring as a skill.
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# ? May 10, 2017 17:08 |
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Yawgmoth posted:The waves are not exactly the same each time. Certain waves have some guidelines, like 150 is always 3 nemeses and every 10th wave has at least one boss, but there are no waves that are like "this wave has Karroz guaranteed every time" or whatever. I haven't played this game enough to know the names of uniques, but the non-unique spawns in each wave are definitely identical each time.
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# ? May 10, 2017 17:31 |
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Yawgmoth posted:Also, how does one differentiate between a default attack replacer and not? Because the only skill I can find that actually says "this is a default attack replacer" is cadence, which is terribly boring as a skill. If you can bind it to LMB, I think it's a default attack replacer? E: For example, Flash Freeze isn't, but
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# ? May 10, 2017 18:00 |
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deep dish peat moss posted:I haven't played this game enough to know the names of uniques, but the non-unique spawns in each wave are definitely identical each time. There's at least 2 different enemy sets for some waves. For example, wave 1 is not always the same enemy types. Specific enemies and special/veteran/whatever mobs will start showing up more frequently in groups of like type. It's weird. Some of the stuff is set, some of it scales and some of it picks from a pool of choices. Pvt.Scott fucked around with this message at 18:18 on May 10, 2017 |
# ? May 10, 2017 18:15 |
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Tanith posted:If you can bind it to LMB, I think it's a default attack replacer? Nah, I have Blade Arc bound to LMB on my Witchblade but it won't proc Markovian's or Zolhan's because it's not a default attack. The only skills that count as defaults are the ones that still use the default attack animations, and I think that's just Cadence for Soldier, Fire Strike for Demo, and Savagery for Shaman.
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# ? May 10, 2017 18:16 |
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Too Shy Guy posted:The only skills that count as defaults are the ones that still use the default attack animations, and I think that's just Cadence for Soldier, Fire Strike for Demo, and Savagery for Shaman. I think the ones you get from the Shard of Beronath and the Mistborn Talisman count as default replacers too. Otherwise, yeah, nothing else does.
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# ? May 10, 2017 18:18 |
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docbeard posted:I think the ones you get from the Shard of Beronath and the Mistborn Talisman count as default replacers too. Otherwise, yeah, nothing else does. Basic attack replacers all expressly say what they are, far as I know.
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# ? May 10, 2017 18:22 |
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Yawgmoth posted:The waves are not exactly the same each time. Certain waves have some guidelines, like 150 is always 3 nemeses and every 10th wave has at least one boss, but there are no waves that are like "this wave has Karroz guaranteed every time" or whatever. http://www.grimdawn.com/forums/showthread.php?t=52940 ^^this is one of my favorite builds I've played. It's a blademaster (soldier/nightblade) that is tanky as hell but actually plays like a hyper-mobile melee caster focusing on big area frostburn DOTs instead of stand in one place/hold attack. Currently taking him through ultimate and kicking rear end.
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# ? May 10, 2017 20:39 |
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Mover posted:http://www.grimdawn.com/forums/showthread.php?t=52940 That looks pretty neat. Gonna try this one out.
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# ? May 10, 2017 21:29 |
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Mover posted:http://www.grimdawn.com/forums/showthread.php?t=52940
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# ? May 10, 2017 23:32 |
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Pierson posted:I've exhausted the current Diablo 3 season and I'm casting about for another lootgrind and curious about this one. Does Grim Dawn have some kind of endgame escalating activity like D3 has rifts and the season journey and PoE has their randomised maps? I was in the same boat as you. From what I've gathered there isn't much to end game right now. I started playing this a little over a week ago and haven't made it past normal yet because trying out different class combinations has been so fun.
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# ? May 12, 2017 17:54 |
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I'm lv33 on that frostburn blademaster and it is drat fun. Being able to blitz/shadow strike around makes the game go so much faster, since you can just charge in, drop a ring of steel, then charge to another group and watch whirlpool/elemental storm/blizzard wreck everything within eyeshot is amazing. Pretty much the only thing to ever worry about are bosses; nothing else can even get close enough to hit you unless you charge it, and anything you charge is probably going to turn into red confetti on impact.
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# ? May 13, 2017 16:47 |
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# ? Jun 9, 2024 14:15 |
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Game is 50% off in the Humble Spring Sale right now ($12.50). You can pick up the Crucible DLC for $3 as well.
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# ? May 13, 2017 20:11 |