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s.i.r.e. posted:Thread moves kinda fast so my question was skipped over, but how do I get through the micrograv tunnel leading to the Arbortoreum (which is where I have to go to advance the story)? There's a locked door and I have no idea where to look for the code and the game hasn't given any hints. Did you grab the keycard off the body in the magnetosphere?
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# ? May 10, 2017 18:10 |
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# ? May 8, 2024 05:25 |
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s.i.r.e. posted:Oh gently caress me, I never thought it would stop physical things outside of enemies. Welp. Other things the Gloo gun does that blew my mind: - It puts out fires - It seals punctured tubes that are shooting flame/gas - It allows you to walk on electrified floors unharmed by just standing on the blobs - It destroys cysts and the resulting bombs instantly - A couple of gloo shots side by side creates a platform that will support a turret or similar
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# ? May 10, 2017 18:11 |
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Also temporarily disables broken electrical junctions from zapping you
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# ? May 10, 2017 18:12 |
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CJacobs posted:Other things the Gloo gun does that blew my mind: WHAT? God dammit. So much pistol ammo wasted.
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# ? May 10, 2017 18:18 |
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I just got hit by the bug where you lose random stuff when you enter the arboretum. This game is amazing but I keep wondering if I should just wait to play until the first round of bug fixes. How close is getting the quest to scan coral to the end? KPC_Mammon fucked around with this message at 18:24 on May 10, 2017 |
# ? May 10, 2017 18:18 |
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NoEyedSquareGuy posted:WHAT? Nerf bolts are even better for this since they are reusable and they go after movement.
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# ? May 10, 2017 18:19 |
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s.i.r.e. posted:Is that the one behind the fan? I have no clue how to stop the fan. Emp grenade.
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# ? May 10, 2017 18:22 |
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KPC_Mammon posted:I just got hit by the bug where you lose random stuff when you enter the arboretum. About 2/3rds of the way through
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# ? May 10, 2017 18:25 |
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Cowcaster posted:are you sure that's where the plan is? because that's where i definitely picked up the gun itself but i can recheck to see if the plan is on the guy My bad, yeah that is only the gun but the plans are definitely nearby in the Volunteer Quarters office on the desk there. The ammo plans are in the arboretum
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# ? May 10, 2017 18:27 |
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Nostalgia4Murder posted:Emp grenade. This is the C answer. Gloo Gun is the A answer.
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# ? May 10, 2017 18:35 |
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Basic Chunnel posted:Did you grab the keycard off the body in the magnetosphere? I don't think I've been there, unless that's the thing that's in the room with all of the light strands I never went in there since I don't think I have access. And I don't care to fight the Weaver or whatever is in there. Nostalgia4Murder posted:Emp grenade. That works? This game is pretty amazing.
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# ? May 10, 2017 18:40 |
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What was the threshold before the turrets attack you? 3 powers? This should probably be my GotY because I can't stop thinking, posting about it, or playing it and I'm only renting it. I don't really care about trophies and the Typhon only run is kind of frustrating/boring so I'm thinking of restarting again just to see the other ending with an optimal build and and aaaaa
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# ? May 10, 2017 18:42 |
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Sounds like you should buy a copy.
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# ? May 10, 2017 18:44 |
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Dumb question, but does the game actually end if you take the escape pod? I discovered randomly that I could gloo gun up to alex's office, which lead me to the escape pod key in his quarters, and i figured out you can use the rafters to make a gloo path to the pod. But I don't really feel like ending the game this early
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# ? May 10, 2017 18:54 |
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Crustashio posted:Dumb question, but does the game actually end if you take the escape pod? I discovered randomly that I could gloo gun up to alex's office, which lead me to the escape pod key in his quarters, and i figured out you can use the rafters to make a gloo path to the pod. But I don't really feel like ending the game this early I saved before I did this. ARBORETUM SPOILERS Like, you can use the pod, but it doesn't have a full ending, it just gives you a game over screen. You get some revealing dialogue at least that has me thinking about what the true ending will be
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# ? May 10, 2017 18:57 |
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Crustashio posted:Dumb question, but does the game actually end if you take the escape pod? I discovered randomly that I could gloo gun up to alex's office, which lead me to the escape pod key in his quarters, and i figured out you can use the rafters to make a gloo path to the pod. But I don't really feel like ending the game this early Since it's a side quest I thought there would be some sort of event where the launch fails or Alex remotely takes control and pulls you back to the station, but no. You can straight up bail, with Alex giving you a disappointed line like "That's it? You're just giving up?" and taking you to a screen to restart at the last checkpoint. You get an achievement for it, though part of Alex's brief comment gives away part of the story you might not know about yet.
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# ? May 10, 2017 18:59 |
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Is the boxed copy of the game supposed to come with two discs? I distinctly remember there being two discs in the box when I opened it but I can't find the other one now.
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# ? May 10, 2017 19:05 |
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Jack Trades posted:Is the boxed copy of the game supposed to come with two discs? Because it was a Mimic. boxed copy comes with one disc
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# ? May 10, 2017 19:07 |
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Something that actually bothers me a bit about that quest: You don't actually have to leave once you've sealed the pod. If you start the launch (which triggers Alex's "you're giving up?" voice line), you can turn around and open the door back up before it finishes. This does not end the quest, it just stays there in stasis, because to my surprise nobody has anything to say about you changing your mind. It's like the one thing I really expected the game to comment on, but it never did.
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# ? May 10, 2017 19:08 |
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Megaman's Jockstrap posted:Because it was a Mimic. Excellent work.
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# ? May 10, 2017 19:09 |
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s.i.r.e. posted:I don't think I've been there, unless that's the thing that's in the room with all of the light strands I never went in there since I don't think I have access. And I don't care to fight the Weaver or whatever is in there. Off to the side of the GUTS, near a floating dead body, is the magnetosphere section. It's short, but there's a body with the keycard in it.
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# ? May 10, 2017 19:12 |
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THAC1 triggers me a lot more than it should.
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# ? May 10, 2017 19:19 |
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The ending premise was cool and fine but the execution was bad and dumb. Exposition exposition exposition *5 second cutscene of awkward handshake*
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# ? May 10, 2017 19:20 |
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having lots of different ways to overcome obstacles is actually cool and good and not bad
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# ? May 10, 2017 19:22 |
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You can also move leverage 3 objects by putting an explosive canister in the right spot and shooting it to knock them over. The devs actually showed that one off in one of the PAX demos.
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# ? May 10, 2017 19:30 |
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Basic Chunnel posted:Off to the side of the GUTS, near a floating dead body, is the magnetosphere section. It's short, but there's a body with the keycard in it. No clue how I completely skipped this, I'll have to check it out. Thanks.
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# ? May 10, 2017 19:32 |
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I got to G.U.T.S. where the gently caress is the aggro crag!?!
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# ? May 10, 2017 19:34 |
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Knifegrab posted:The ending premise was cool and fine but the execution was bad and dumb. What's awkward about it? Were you expecting a fist bump? enigmatikone fucked around with this message at 19:37 on May 10, 2017 |
# ? May 10, 2017 19:34 |
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I wish it was done better. I wanted more body horror
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# ? May 10, 2017 19:40 |
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enigmatikone posted:What's awkward about it? This is the ending, don't watch if you don't want to be spoiled https://www.youtube.com/watch?v=C6nHDDz6g48&t=1837s Compelling.
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# ? May 10, 2017 19:45 |
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The animation is so awkward, that's my issue with it.
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# ? May 10, 2017 19:46 |
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Ibram Gaunt posted:The animation is so awkward, that's my issue with it. That, and also there is no conclusion. What does "shaking things up" mean. I get what they are trying to accomplish, but it just is like "Hey want to kill them all or shake some dude's hand". And that is arguably the most important decision you can make in the ENTIRE game and then you are rewarded with a five seconds of awkwardness Though killing them is cool and it then it dumps you back to the menu. Is that going to be enough for some people? Sure. But for me it was barely there, an incoherent ending after what amounts to a expositive summary of your gameplay choices. Add it on top of the again 5 second cutscene when you choose to Blow up the station or nullwave it and it just seems like they really had no idea how to end the game.
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# ? May 10, 2017 19:50 |
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Knifegrab posted:That, and also there is no conclusion. What does "shaking things up" mean. I get what they are trying to accomplish, but it just is like "Hey want to kill them all or shake some dude's hand". And that is arguably the most important decision you can make in the ENTIRE game and then you are rewarded with a five seconds of awkwardness Though killing them is cool and it then it dumps you back to the menu. It means there's a chance? Hope? They might be able to fix what they did? Talos 1 failed. The containment was broken, potentially the way we saw it broke. Real Morgan might have actually pulled off what we did during the events of the game, but either the Nullwave didn't work, or blowing up the station didn't stop them. Either way Earth is gone, billions are dead, and Alex and maybe? the rest of the best of Talos are hiding in a rinky dink rear end basement somewhere desperately trying to come up with anything to save the species. Their only plan was the experiment Morgan wanted to try out back on Talos, seeing if they could inject empathy/human emotions into a Typhon through neuromods. Because if they could, and they could get a Typhon to think more like a human, maybe they could do that for the other Typhon and save whats left. That's the whole crux of the game, and they hinted at it throughout. Nothing mattered on Talos 1 because Talos 1 happened years ago. You were just living in a simulation they whipped up to see how'd you react to an outbreak, and hopefully see that the empathy training worked. Nullwave/blow up weren't even a choice, they were just an illusion of a choice. Part of the personality test they were doing on you. Both endings have a bit of variation to them in a lot of ways. Something is constantly whispering to you that they are lying to you/you need to kill them all, which means Typhon even when trained pretty well with empathy training might be super psychopathic and this whole plan might not have worked because they enjoy murder a bit too much. Either way though, you've been unleashed onto the world and ideally Prey 2 has you trying to either save Earth from the Typhon, or help them murder whats left. The "closure" is knowing what's actually happening.
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# ? May 10, 2017 20:13 |
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Aaaah I keep getting stuck in geometry. I've lost maybe an hours worth of playtime to this already, it's happened three separate times. (and now I compulsively autosave ever minute or two hahah) Seem to happen when you brush against heavy objects, there's a chance they'll knock you into the wall and then you're boned. Also happened when trying to navigate around on beams and when trying to duck under something. Other than that it's been pretty awesome so far!
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# ? May 10, 2017 20:13 |
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Knifegrab posted:This is the ending, don't watch if you don't want to be spoiled I finished the game a couple days ago, thanks. enigmatikone fucked around with this message at 20:32 on May 10, 2017 |
# ? May 10, 2017 20:22 |
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Rookersh posted:It means there's a chance? Hope? They might be able to fix what they did? You detail very well what happened but miss the entire point, perhaps I did not articulate it well. There is a significant difference between cinematic closure and comprehensive closure. The game lacks the former. I completely understand everything you said and understood it at the time of my playthrough, but the ending is still abrupt and unsatisfying, even if you break it down.
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# ? May 10, 2017 20:48 |
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In light of the recent ending chat - the alarm clock music is a good bit of foreshadowing.
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# ? May 10, 2017 20:52 |
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It worked for me. I wasn't expecting a set piece.
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# ? May 10, 2017 20:53 |
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I really enjoyed the whole soundtrack but the opening song in the helicopter was amazing.
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# ? May 10, 2017 20:55 |
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# ? May 8, 2024 05:25 |
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Knifegrab posted:I really enjoyed the whole soundtrack but the opening song in the helicopter was amazing. The helicopter ride + that song in the Polygon first hour video is what grabbed me about this game. And then everything else has just been perfect.
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# ? May 10, 2017 21:03 |